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SISTEM INFORMASI PENGOLAHAN DATA PERPUSTAKAAN BERBASIS DESKTOP PADA YAYASAN PENDIDIKAN TANIMBAR LESTARI Gustina, Dian; Sumbaryadi, Achmad; Nurbaeti, Riski
IKRAITH-INFORMATIKA Vol 2 No 1 (2018): IKRAITH-INFORMATIKA vol 2 Nomor 1 Bulan Maret 2018
Publisher : Fakultas Teknik Universitas Persada Indonesia YAI

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Abstract

Tanimbar Lestari Education Foundation is one of the schools from elementary to senior high school inJakarta. In 1994, it was determined to improve the infrastructure and performance of teachers in order to becomean international school. However, infrastructure improvements are not accompanied by the development ofinformation systems within this school. One of them is not yet computerized library management system, withthe implementation of manual system make less maximal performance library. Some examples, time-consumingbook-keeping systems and book-keeping loans are still recorded in book-keeping. This makes the service to thestudents become less good. By analyzing the symptoms of the problem, we can draw conclusions about anopportunity to develop a library application that is applied to this school. The application is in the form ofDesktop which contains library activities that were previously done manually into a computerized system, suchas managing a list of books owned by the library in the form of a database. This application is built with userinterface display that is user friendly, so for the user that the library employee can use it easily. Views createdusing Netbeans 7.0 IDE, Database using MySql.
PERANCANGAN SISTEM INFORMASI AKADEMIK WEB BASED (STUDI KASUS : MA ALIYAH AL-KENANIYAHJAKARTA) Sucipto, Purwo Agus; Gustina, Dian
IKRAITH-INFORMATIKA Vol 1 No 1 (2017): IKRAITH-INFORMATIKA vol 1 Nomor 1 Bulan Juli 2017
Publisher : Fakultas Teknik Universitas Persada Indonesia YAI

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Abstract

Kegiatan akademik merupakan proses dimana dilakukannya kegiatanpendidikanyang pada aktivitasnya memerlukan informasi yang cepat. Akan tetapi dalam faktanyatidak sedikit kendala yang terjadi. Hal ini karena sering terjadipenumpukan data siswadan mengakibatkan sulitnya pencarian data siswa apabila sewaktu-waktu data itudiperlukan, dibutuhkan waktu yang cukup lama dalammembuat laporan data siswa,pencatatan nilai akademik siswa kedalam buku nilai akademik siswa serta kedalam raportdan juga membuat laporan nilai akademiksiswa yang harus diserahkan kepada kepalasekolah, keterbatasan waktu orang tuasiswa sehingga informasi mengenai akademik tidakdidapat dengan cepat, belumadanya media promosi sehingga menyebabkan minimnyainformasi akademikyang didapat oleh orang tua siswa dan siswa, belum tersedianyamedia lain dalampencatatan nilai akademik siswa sehingga orang tua siswa ataupun siswadidalammengetahui informasi nilai siswa harus menunggu saat pembagian raport,melaluipenelitian ini diharapkan dapat membangun sebuah sistem informasiakademikberbasis komputer yang dapat meminimalisasikan kekurangan yangterjadisehingga dapat memenuhi kebutuhan informasi bagi para guru, siswahinggamasyarakat luas.Adapun hasil akhir dari penelitian ini yakni berupa sisteminformasiberbasis web yang dapat menyajikan informasi akademik lebih cepat Untukpihak-pihak sekolahan.
RANCANG BANGUN PROTOTYPE MONITORING KAPASITAS AIR PADA KOLAM IKAN SECARA OTOMATIS DENGAN MENGGUNAKAN MIKROKONTROLLER ARDUINO Michael, Dave; Gustina, Dian
IKRA-ITH INFORMATIKA : Jurnal Komputer dan Informatika Vol 3 No 2 (2019): IKRA-ITH INFORMATIKA Vol 3 No 2 Bulan Juli 2019
Publisher : Fakultas Teknik Universitas Persada Indonesia YAI

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Abstract

Pengawasan terhadap ketinggian air pada kolam ikan jarang dilakukan. Sehingga ketika curah hujan yang tinggi sering terjadi meluapnya air keluar kolam dan ketika hari sangat panas tidak jarang air pada kolam ikan tersebut berkurang karena air dikolam menguap. Debit air yang tidak terkontrol akibat curah hujan yang besar dapat membuat suatu kolam meluap dan menguapnya air akibat musim kemarau dikarenakan kurangnya informasi pada kolam tersebut. Hal ini disebabkan sistem pengontrolan air pada kolam masih secara manual. Cara manual ini mempunyai faktor kekurangan tidak secara otomatis menambah dan mengurangi air. Salah satu bidang teknologi yang berkembang itu ialah teknologi mikrokontroller. Adapun penerapan dari teknologi mikrokontroller adalah prototype monitoring kapasitas air pada kolam ikan dengan mikrokontroller ATMega 328 sebagai pengolah data dan sensor sebagai input, LED, Buzzer, penghisap dan pembuang air.
PENDETEKSI AIR BERSIH LAYAK DIMINUM BERBASIS PHYTON DENGAN RASPBERRY PI Gustina, Dian; Yahya, Yusuf
IKRA-ITH INFORMATIKA : Jurnal Komputer dan Informatika Vol 4 No 2 (2020): IKRAITH-INFORMATIKA Vol 4 No 2 Bulan Juli 2020
Publisher : Fakultas Teknik Universitas Persada Indonesia YAI

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Abstract

Penyedian air bersih dengan kualitas yang buruk dapat mengakibatkan dampak buruk bagikesehatan yaitu timbulnya berbagai penyakit. Perubahan kadar pH air juga dapat menyebabkanberubahnya bau, rasa dan warna air. Berdasarkan PEMENKES nomor 416 tahun 1990 tentang syaratdan pengawasan kualitas air bersih memiliki kadar pH 6,5 sampai 8,5. Pendeteksi air bersih layakdiminum saat ini masih dilakukan secara manual, dengan cara pakai cairan kadar Ph atau secaradiukur dengan alat ukur. Dengan berkembangnya dunia teknologi komputer, dibutuhkan pendeteksi airbersih layak minum berbasis komputer yang dapat memberikan informasi secara digital. Pendeteksi inidibuat dengan mini komputer Raspberry dengan bahasa pemrograman Phyton.Perancangan perangkat monitoring pH air secara realtime menggunakan metode tunneling agar hasilpengukuran pH air dapat diakses secara luas menggunakan jaringan internet. Hasil perancanganperangkat monitoring memiliki nilai pembacaan yang akurat karena menggunakan sensor pH digital.
RANCANG BANGUN APLIKASI GAME DENGAN TEMA BUILDING ON FIRE BERBASIS VIRTUAL REALITY Gustina, Dian; Maulana, Muhammad Abi
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 7, No 1 (2020): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v7i1.381

Abstract

Technology is one part that can not be separated from human life. Various fields in human life have been greatly aided by the existence of technology, especially computer technology. Virtual Reality (VR) is a new way to explore the virtual world. With virtual reality, penguuna seems to be entering a new environment in a virtual world. The vastness of the virtual world can provide many opportunities to produce a variety of fun entertainment games. "Building On Fire" is a game with an action genre that can be played by all people ranging from children to adults, this game is enough to suppress the sensation for the players, because to win this game we are required to find a way out of a building that has burned down. This application was created using Unity 3D and SDK as the main software. Stages in this study include the identification of problems, initial planning, design and design, testing and implementation. And for system modeling languages using UML (Unified Modeling Language). This application was created as a medium of entertainment for the public by using virtual reality (VR) which aims to enable players to feel more real emotions as if they were in a game and introduce virtual reality technology. System testing shows that not all Samsung smartphones can run this virtual reality game, and also on the application quality test shows that the assessment of this application has a weighting rating of 38.6 which is in the category of "good". Keywords : Virtual reality, Android, Unity3D, Game 
Rancang Bangun Hotspot pada Perusahaan Jingga Enterprise Gustina, Dian; Sumbaryadi, Achmad
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 3, No 2 (2016): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v3i2.64

Abstract

The need for information is very important today as the progress and development of information technology that increasingly sophisticated with the increasingly rapid development. To help get that information quickly, accurately and precisely, the technology creates a wireless area network or commonly called by the people called hotspot. Such information can be accessed in places that already have a wireless area network. We do not have to laboriously search for internet cafes to access the Internet. With this technology we can get the information anywhere through notebooks, PDAs, mobile phones and other devices that can connect to wireless networks The author in making hotspot companies doing JINGGA ENTERPRISE installation and the installation Wireless Area Network (HotSpot). Processes include software and hardware support from Wirelless network.
MEMBANGUN APLIKASI INVENTORY BERBASIS WEB UNTUK PEMELIHARAAN AYAM BROILER PADA PERTERNAKAN ANTARES JAYA KABUPATEN SUBANG PROVINSI JAWA BARAT Afrianti, Devina; Gustina, Dian
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 8, No 2 (2021): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v8i2.720

Abstract

AbstrakPengelolaan data yang dilakukan Peternakan Ayam Antares Jaya pada saat ini masih melakukan pencatatan dengan cara manual, seperti mengelola data persediaan selama sebulan, pemakaian pakan, penggunaan obat, data inventory, serta pembuatan laporan pada periode tertentu. Sehingga menyebabkan pemilik peternakan tidak dapat melakukan pengawasan terhadap data perkembangan ternak ayam secara langsung, dan juga pemilik peternakan tidak dapat melakukan perhitungan dengan cepat kapan harus memberi pakan tambahan apabila persediaan habis. Pada implementasi ini Penulis membuat Aplikasi Inventory Berbasis Web dengan dikembangkan menggunakan Bahasa pemrograman Php database Mysql agar sistem terkomputerisasi dan berfungsi untuk mengelola data persediaan peternakan ayam. Kata Kunci : Sistem informasi, Persediaan barang, PHP, MySQL.
Analysis Of Usability Level PeduliLindungi Application Sakti, Essy Malays Sari; Pramestari, Diah; Gustina, Dian; Wagiyati P, Susi; Sari, Yunita; Nursina, Nursina; Purwanti, Purwanti; Firmansyah, Boy; Ismawati, Nur; Nancylia, Merry
Applied Quantitative Analysis Vol. 2 No. 1 (2022): August 2022
Publisher : Research Synergy Foundation

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Abstract

In order to fight the spread of the coronavirus (Covid 19) in Indonesia, the Ministry of Communication and Information, in partnership with other relevant ministries and organizations, is developing the PeduliLindungi application, which serves as an information tool and tracks the movement of Indonesians who may be infected with the virus. The purpose of this study was to examine the community's level of knowledge and difficulty in utilizing the PeduliLindungi application. This study evaluates the usability of the PeduliLindungi application in five categories: learnability, efficiency, memorability, error, and satisfaction are all important factors to consider. This research is quantitative descriptive. In this study, data was collected using an online questionnaire administered to Indonesians using Google Forms, with the variable measurement scale referring to the likert scale. The results showed that the usability level was said to be good with an average score of around 72.85 and a satisfaction percentage of 79.3% so that it can be said that the PeduliLindungi application is user-friendly, with an indication that the application features are easy to use, understand and use, efficient in operation, coloring is comfortable to see, but the error rate is below the average value, this is because the network is unstable and users are not familiar with this application. The limitation of this study is only to calculate the usability level of the PeduliLindungi application to determine the comfort in using the application.
SISTEM PENDUKUNG KEPUTUSAN PENENTUAN PENERIMAAN BEASISWA DI UNIVERSITAS PERSADA INDONESIA YAI MENGGUNAKAN FMADM Gustina, Dian; Malays, Essy; Ichsan, Adi Nur
Jurnal Pilar Nusa Mandiri Vol 8 No 2 (2012): Pilar Nusa Mandiri : Journal of Computing and Information System Periode Septembe
Publisher : LPPM Universitas Nusa Mandiri

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Abstract

In accordance with regulations prescribed by the University of Indonesia YAI Persada to obtain a scholarship, it is a necessary criterion to determine who will be selected to receive a scholarship. The scholarship conducted by several agencies to help someone who is less fortunate or achievement for the determination to take studying. For assistance in determining a person who deserves the scholarship, it needed a support system decision. Fault one method that can be used for Decision Support Systems is using Fuzzy MADM (Multi-Attribute Decision Making). This research will be lifted a case of finding the best alternative based on criteria that have been determined to use traditional methods of SAW (Simple Additive weighting) to perform calculations FMADM method in that case. This method was chosen because it is able to select the best alternative from a number of alternatives, in this case, meant that alternatives are eligible to receive scholarships based on specified criteria. Research carried out by finding the weights for each attribute value, then do ranking process that will determine the optimal alternative, which is the best student.
Real-Time Prototype Electricity Monitoring and Forecasting System based on Wemos D1 R1 ESP8266 and IoT Chandra, Yudi Irawan; Irfan, Irfan; Gustina, Dian; Purtiningrum, Susi Wagiyati; Yuliani, Nafisah; Nurzaman, Fahrul; Wismo, Agus
Logistic and Operation Management Research (LOMR) Vol. 2 No. 2 (2023): Logistic and Operation Management Research (LOMR)
Publisher : Research Synergy Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31098/lomr.v2i2.1551

Abstract

Technology helps people do things. IoT is a buzzword, but some need explanation. It means internet-connected devices. IoT seeks continuous internet benefits. Lighting, fans, automated doors. These things have internet-connected sensors. IoT technology allows internet-controlled household appliances. Internet-connected computers or smartphones monitor this tool. The purpose of this research is to create a system that can monitor the electric power in the room of the house in real-time through the Blynk application using a smartphone and make it easier for consumers to estimate the cost of electricity for a month. Systematics simplify and summarize this study. This study will use the Blynk smartphone app to monitor room electric power in real-time and anticipate monthly electricity expenses. Literature review expands research theories. Analysis and design, explaining the analysis based on the background and literature review, then constructing tools and designing the source code and workflow of the Wemos D1 R1 ESP8266 Microcontroller system. Implementation and testing discuss experimental results and how to test new technology. Study report analysis and development ideas conclude this section. This study produced a guide for designing IoT-based power monitoring device applications. Allow users to estimate their household electricity costs quickly and keep this option available. This research is limited by the Wemos ESP8266 D1 R1 microcontroller, INA219 current sensor, and LED for room lights. Wemos D1 R1 ESP8266 and IOT will be used to create a monitoring system tool and estimate electric power in real time using room fans. Future accomplishment. This method requires many components. This research may reveal how to lower electricity bills by monitoring and cuttingusage online.