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Sistem Monitoring Menggunakan The Dude Sebagai Peningkatan Layanan Jaringan Komputer Noor Muhammad Ayyub; Dimas Sasongko; Nuryanto
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 1 (2023): Agustus 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i1.1133

Abstract

One of the network monitoring methods is to use the dude software. In 2022, the Temanggung Regency Government through the Communication and Informatics Department of the Temanggung Regency which facilitates OPD, District, Kelurahan, Village, several UPT and schools. To increase service quality for all clients, so network monitoring development is needed uses the dude application software to carry out network monitoring which was previously only through the Whatsapp group. The development model that will be applied in this research is NDLC (Network Development Life Cycle). The research location was in Temanggung Regency in April 2023. The population in this study were five repeaters with different IPs, namely the Regional Secretariat, Dinkominfo, RSUD, SDN 2 Katekan, and Tlogopucang Village. The dude server has been installed on core router in data center that connected with whole networks. So all events and activities can be managed efficiently.
Implementation of the Code Igniter Framework in the Online New Student Admission Application at SMK Muhammadiyah 2 Mertoyudan Magelang Andre Saputro; Nuryanto Nuryanto; Ardhin Primadewi
Urecol Journal. Part E: Engineering Vol. 2 No. 1 (2022): January-June
Publisher : Konsorsium LPPM Perguruan Tinggi Muhammadiyah 'Aisyiyah (PTMA) Koordinator Wilayah Jawa Tengah - DIY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53017/uje.143

Abstract

Student admission is one of the processes that exist in educational institutions. Schools accept students by selecting grades, achievements, and other factors. SMK Muhammadiyah 2 Mertoyudan located in Magelang Regency conducts semi-manual PPDB by compiling ledger records and spreadsheets. The school has difficulty getting PPDB historical data and PPDB reporting. Besides the CPDB has difficulty monitoring registration data directly. The PPDB application is developed with the Code Igniter framework with main features that can be accessed by 3 actors (PPDB manager, CPDB and admin). Applications can store historical data, provide convenience with all forms of custom PPDB reporting and can be accessed online by CPDB and CPDB trustees. From the results of the user acceptance test carried out on schools and CPDB, an assessment of 84.8% was obtained which showed that respondents were satisfied with the functionality of the online PPDB application.
Temperature and Humidity Control System for Tempe Gembus Fermentation Process Based on Internet of Things Riski Sinta Sari; Nuryanto Nuryanto; Andi Widiyanto
Urecol Journal. Part G: Multidisciplinary Research Vol. 1 No. 1 (2021): January - June
Publisher : Konsorsium LPPM Perguruan Tinggi Muhammadiyah 'Aisyiyah (PTMA) Koordinator Wilayah Jawa Tengah - DIY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53017/ujmr.63

Abstract

Tempe gembus is made from tofu dregs which are fermented by tempe mushrooms rhizopus sp. Fermentation process of tempe gembus using conventional method takes 2 days 1 night/about 36-48 hours with temperatures between 25oC-35oC, humidity 60-80%. To maintain temperature and humidity stability by covering the cloth and opening the cloth. This research will discuss how to maintain temperature and humidity automatically using the ESP8266 microcontroller which controls the temperature and humidity sensors using DHT11. When the temperature is below 35 °C the system will perform an automatic action in the form of a light on. When the temperature is above 35 °C, the system will automatically turn on the fan until the temperature returns to normal. The output of this system is displayed on thingspeak and can be seen through thingsview which can be accessed via a smartphone by utilizing the wireless features found on the ESP8266. Tempe gembus fermentation is strongly influenced by the temperature and humidity of the fermentation room. The test results show that using an automatic control system is 16 hours faster than conventional methods.
Penerapan Metode Design Thinking untuk Perancangan UI/UX Sistem E-Marketplace Berbasis Website Muhammad Ridwan Sulistyono; Agus Setiawan; Nuryanto Nuryanto
Journal of Information System Research (JOSH) Vol 4 No 4 (2023): Juli 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v4i4.3534

Abstract

E-Marketplace is an application that allows users to enjoy a shopping experience with a minimalist design. A systematic manufacturing process using design thinking empathize, define, ideate, prototype and test methodologies. The author hopes to create an ideal website for various marketing platforms. The design thinking method can also work smoothly if UI and UX (User Interface and User Experience) can be created. Using the usability test method as a prototype reference and using the Google Form to determine the best design for the TOP 5 marketplaces and using Preview Figma to solicit different opinions at the Emphatize stage by collecting data from 105 Shopee, Lazada, Blili, Bukalapak and Tokopedia users to use Google's market solutions. The purpose of this research is that this prototype can be accepted by the community, especially active market users. After going through different stages, the final result of this research is the creation of a homepage according to the components of the system design. Received user test data About 99% of the 105 data collected, of which 54.3% women and 45.7% men used the marketing platform and presented their assumptions about the header design obtained from the screen design which received 58.1% of the 105 users who chose SHOPEE. In the final stage, FGD (Forum Group Discussion) and expert judgment were carried out to determine whether the prototype created was ideal and able to compete in the virtual world market. can be interpreted as a conclusion that this prototype can be accepted in the community, considering that it still needs significant improvement and development according to user feedback.