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THE EFFECT OF PROBLEM BASED LEARNING MODEL AND ACHIEVEMENT MOTIVATION ON MATHEMATICS LEARNING OUTCOMES Lilik Sujiantini Ermawati; Atiqoh; Yoso Wiyarno
Jurnal Mantik Vol. 6 No. 2 (2022): August: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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Abstract

The purpose of this research is (1) to find out there are differences in learning outcomes between students using the PBL model and conventional learning, (2) to find out if there are differences in student learning outcomes who have different motivations in students (3) to find out if there are differences in student learning outcomes. the interaction between the Problem Based Learning model and achievement motivation on learning outcomes. This study used a 2X2 factorial quasi-experimental design. Data collection methods commonly used in a study are: tests, interviews, questionnaires, and observations. The data analysis technique in quantitative research uses statistics, in this case the two-way Analysis of Variance (ANOVA) technique. Based on the research, the following results were obtained (1) There are differences in the effect of the Problem Based Learning (PBL) Learning Model with Conventional learning on students' mathematics learning outcomes, (2) There are differences in the mathematics learning outcomes of students who have high achievement motivation and students who have achievement motivation. low. and (3) There is an interaction between the learning model and achievement motivation on mathematics learning outcomes. Learning mathematics by using the Problem Based Learning (PBL) Learning Model, students who have a high level of achievement motivation have better mathematics learning outcomes than students who have a low level of achievement motivation. Based on the results of the study, it was concluded that using the Problem Based Learning (PBL) Learning Model and achievement motivation could improve students' mathematics learning outcomes at SDN Sidomulyo Bangsal Mojokerto. The implication of this research is that the Problem Based Learning (PBL) Learning Model can be used as a way to improve students' mathematics learning outcomes.
DEVELOPMENT OF A BOOK OF REGULATIONS AND CONDITIONS FOR DORMITORY RESIDENTS BASED ON MORNING SPIRIT Jovita Ismoerdijahsari Kr; Ibut Priono Leksono; Atiqoh
Jurnal Mantik Vol. 6 No. 2 (2022): August: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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The purpose of this study is to produce a book of rules and regulations as a media to support enforcement of regulations in the UNIPA Surabaya Girls Student Dormitory. This book of rules and regulations is expected to improve the quality of positive behavior for residents of the Unipa Surabaya Girls Dormitory. In the development of the Rules and Orders book, it will be a guideline in enforcing the rules and regulations, so as to create situations and conditions that are good and have character. The development model used in the development of this interactive learning multimedia is the ADDIE model. The ADDIE model is an abbreviation for the five stages of the development process, namely Analysis (analysis), Design (Design), Develop (Development), Implement (Implementation), & Evaluate (Evaluation). The development process involves subject matter experts, learning design experts and learning media experts to provide feedback and suggestions for improvement. The result of this development research is that the product of the Rules and Regulations Book in the Women's Dormitory at PGRI Adi Buana University Surabaya has a material feasibility level of 96.66%, learning design feasibility 88.57%, and learning media feasibility 88.57%. While the small group trial rate is 83% and based on field trials 90% with very feasible qualifications and does not need to be revised.
The Effect of Concept Map Learning, Problem Solving and Achievement Motivation on Indonesian Learning Outcomes Dwi Setyo Larasati Deddy Kurniawati; Achmad Noor Fatirul; Atiqoh
Jurnal Mantik Vol. 6 No. 3 (2022): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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The purpose of this development is this development is to produce an M-Learning learning media in the form of a digital book as an interesting source of information with Indonesian language subject matter. The development model used in the development of interactive learning multimedia is the Borg & Gall model. The stages of development research on the Borg & Gall model consist of ten steps, namely: (a) research and data collection, (b) planning, (c) initial product development, (d) initial product trial/limited trial, (e ) improvement of the initial product, (f) wider field trial, (g) improvement of the product resulting from wider field test, (h) final product trial, (i) revision or refinement of the final product, (j) dissemination and implementation. The results of this development research are that this Mobile Learning Media Product has a material feasibility level, learning design feasibility, and learning media feasibility. While the level of small group trials and field trials with qualifications is very feasible and does not need to be revised.
Talking Stick Versus Direct Instruction Method and Learning Style of Critical Thinking Skills Indah Dwi Jayanti; Ibut Priono Leksono; Atiqoh
Jurnal Mantik Vol. 6 No. 3 (2022): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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Abstract

This study aimed to determine the popularity of tourist destinations in Lombok Timur with three investigated categories; the destination for islands, nature, and beaches. We use descriptive statistical approaches with univariate and bivariate methods. A random survey using google forms was distributed to 196 respondents within a particular time. Some The aims of this study were to determine (1) to examine the differences between the Talking Stick Versus Direct Instruction method on critical thinking skills, (2) to examine the differences in learning styles to critical thinking skills, and (3) to examine the effect of the interaction between the Talking Stick Versus Direct method. Instruction and learning styles on critical thinking skills in Indonesian subjects. This quantitative research uses experimental methods. The researcher used SPSS 26 to calculate the two-way analysis of variance. The research design used is a 2x3 factorial design. Because this research was conducted in four classes, namely 2 experimental classes and 2 control classes. The experimental class was treated with the Talking Stick method while the control class was given the Direct Instruction learning method. In each control class and experimental class, they were divided into three groups, namely the audio, visual and kinesthetic groups. The data analysis technique in this study is a two-way analysis of variance with a significance level of = 5%. Based on the results of the data analysis, they are: (1) There are differences in the Talking Stick Versus Direct Instruction method on Critical Thinking Skills, (2) There are differences in learning styles on critical thinking skills, (3) There is an interaction effect between the Talking Stick Versus Direct Instruction method and the learning style. learn critical thinking skills. Based on the results of the study, it was concluded that using the Talking Stick Method and Learning Styles could improve Critical Thinking Skills. The implication of this research is that the Talking Stick Method can be used as a way to improve students' critical thinking skills.
WORKSHOP PEMANFAATAN APLIKASI MENDELEY DALAM KEGIATAN PENELITIAN BAGI GURU SMAN 6 SURABAYA Wawan Gunawan; Atiqoh; Yoso Wiyarno; Retno Danu Rusmawati; Suharti; Harwanto
PEDAMAS (PENGABDIAN KEPADA MASYARAKAT) Vol. 1 No. 04 (2023): NOVEMBER 2023
Publisher : MEDIA INOVASI PENDIDIKAN DAN PUBLIKASI

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Abstract

Guru untuk terus mengembangkan kompetensinya dalam bidang penelitian. Untuk mendukung pengembangan profesi dan literasi digital guru, salah satu upaya yang dapat dilakukan adalah melalui Workshop Pemanfaatan Aplikasi Mendeley Bagi Guru SMAN 6 Surabaya yang dapat membantu guru dalam penulisan karya tulis ilmiah. Dalam kegiatan ini, tim PPM mengadakan Workshop Pemanfaatan Aplikasi Mendeley Dalam Kegiatan Penelitian Bagi Guru SMAN 6 Surabaya secara luring. Pelaksanaan pelatihan dibagi menjadi dua sesi, yaitu presentasi dan praktik. Pada sesi presentasi, Pemateri menyampaikan manfaat dan pentingnya aplikasi Mendeley. Kemudian, pada sesi praktik, tim PPM memperagakan dan mendampingi para guru untuk menggunakan aplikasi Mendeley. Hasilnya, guru-guru berhasil mencoba menyusun daftar pustaka menggunakan Mendeley untuk meningkatkan kualitas karya tulis ilmiahnya.
PELATIHAN PUBLIKASI KARYA ILMIAH DI OPEN JOURNAL SYSTEM BAGI GURU SMPN 7 KELURAHAN PERAK BARAT, KECAMATAN KREMBANGAN KOTA SURABAYA Wawan Gunawan; Nurmida Chaterine Sitompul; Rufi’i; Retno Danu Rusmawati; Atiqoh; Achmad Noor Fatirul; Sabariah; Andri Kurniawan; Yoso Wiyarno; Arif Yachya
Jurnal Gembira: Pengabdian Kepada Masyarakat Vol 2 No 03 (2024): JUNI 2024
Publisher : Media Inovasi Pendidikan dan Publikasi

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Abstract

Guru dituntut dalam belajar mengajar, harus menguasai beberapa komponen yang sangat penting yaitu Penelitian dan Publikasi karya Ilmiah di Open Journal System (OJS). Untuk mewujudkan hal tersebut guru harus dibekali dengan kemampuan membuat Penelitian dan Publikasi karya Ilmiah di Open Journal System (OJS). Sebagian besar guru SMPN 7 Kelurahan Perak Barat, Kecamatan Krembangan Kota Surabaya merasa kesulitan dalam membuat dan memanfaatkan Penelitian dan Publikasi karya Ilmiah di Open Journal System (OJS). PKM ini bertujuan untuk: (1) mengetahui membuat Penelitian atau karya Ilmiah yang baik dan benar, (2) mengetahui cara Publikasi karya Ilmiah di Open Journal System (OJS),(3) mengetahui jenis-jenis Publikasi karya Ilmiah di Open Journal System (OJS) yang bereputasi nasional dan international, dan (4) mengetahui Aplikasi Sinta untuk Publikasi karya Ilmiah di Open Journal System (OJS). Mitra PKM ini adalah guru-guru di SMPN 7 Kelurahan Perak Barat, Kecamatan Krembangan Kota Surabaya. Pengaplikasian kegiatan Pengabdian Pada Masyarakat (PPM) dilaksanakan secara luring dan daring. Kegiatan pengabdian secara keseluruhan dapat dinilai cukup baik, dilihat dari keberhasilan target jumlah peserta pelatihan dinilai cukup baik, ketercapaian tujuan pelatihan dinilai baik, ketercapaian target materi yang telah direncanakan dinilai baik, dan kemampuan peserta dalam penguasaan materi dinilai baik.
PENGEMBANGAN MEDIA PEMBELAJARAN MENGGUNAKAN KERTAS KARTON BERGAMBAR TUTS ALAT MUSIK KEYBOARD UNTUK MEMFASILITASI BELAJAR SISWA KELAS X-1 DI SMAN 3 SURABAYA Aries Afandri; Atiqoh; Ujang Rohman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04 December 2024 In Press.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.22433

Abstract

The aim of this research is to produce a product in the form of learning media to increase understanding and make it easier for students to play the keyboard and improve the overall quality of music learning at the school. This research uses a development method in the form of learning products, researchers use the Dick and Carey model development. This research was carried out at SMAN 3 Surabaya in class X. This is development research (Dick and Carey). The research objects were 18 students in class X-1. The product of this research is Cardboard Paper Learning Media with Keyboard Keys, with a percentage of feasibility Validation by Content Experts: The media is assessed as 100% appropriate based on 25 validation indicators which include aspects of introduction, content presentation, learning and evaluation. Design Expert: Media is assessed as 100% appropriate based on 18 validation indicators in aspects of appearance, suitability, content presentation, illustrations and media evaluation. Media Expert: Media is assessed as 100% appropriate based on 16 validation indicators related to media display, use and utilization. Trial on a large group of 18 students: The average indicator feasibility reached 99.12%, which proves the effectiveness of media in learning. The results of the researcher's findings are cardboard paper products with images of keyboard keys for learning. This product has high appeal, is easy to use, and really helps students in learning keyboard musical instruments, without the need to have an expensive physical keyboard. This media allows learning to be more interactive and fun.