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Optimasi Keuntungan Penjualan Minuman Kopi Menggunakan Metode Simpleks Berdasarkan Ketersediaan Bahan Baku dengan POM-QM Hendajani, Fivtatianti; Widayati, Susi; Lusita, Melani Dewi
Prosiding Seminar SeNTIK Vol. 9 No. 1 (2025): Prosiding SeNTIK 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian mengoptimalkan keuntungan penjualan kopi menggunakan metode simpleks berdasarkan ketersediaan bahan baku. Hasilnya kombinasi produksi espresso dan caramel memberikan keuntungan maksimal sebesar Rp 1.083.333. POM-QM menghasilkan hasil optimal yang sama.
METODE KLASIK DALAM PENGAMBANGAN WEB SISTEM INFORMASI KOMUNITAS MARVEL INDONESIA Ani Rachmaniar; Susi Widayati; Kokoy Rokoyah
Journal of Information System, Informatics and Computing Vol 10 No 1 (2026): JISICOM (June 2026)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jisicom.v10i1.2368

Abstract

Hobby-based communities play a crucial role in connecting individuals with shared interests, including the Marvel fan community in Indonesia, which encompasses comics, feature films, and even action figure collections. However, limited access to official information about community activities hinders the public from learning more about its existence and activities. Therefore, a structured and easily accessible information medium is needed. The system development method in this research was conducted through data collection using literature studies and internet sources related to the activities of the Indonesian Marvel Community. Next, a web-based information system was designed and built using PHP as the backend programming language and MySQL as the database. This system was developed to present integrated information, including a community profile, a brief history, a schedule of upcoming activities, documentation of past activities, and visitor reviews. The results of the study indicate that the developed information system is able to meet the need for providing official information regarding community activities in a more effective and structured manner. Furthermore, this system also demonstrates that the Indonesian Marvel Community has a broad reach, not only centered in the capital but also spread across various major cities in Indonesia. The presence of this system is expected to increase community participation and have a positive impact on individuals with similar interests through the provision of accurate and easily accessible information.
PERANCANGAN UI/UX APLIKASI UMKM DENGAN METODE DESIGN THINKING MENGGUNAKAN FIGMA Susi Widayati; Kokoy Rokoyah
Journal of Information System, Informatics and Computing Vol 10 No 1 (2026): JISICOM (June 2026)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jisicom.v10i1.2357

Abstract

The design of the User Interface and User Experience using the Design Thinking method with the help of Figma in the Dapoer Ibu business aims to improve comfort, efficiency, and security for users through the development of applications that are easier to use and more effective. The Design Thinking method is applied to understand user needs in more depth, evaluate user assumptions, and reformulate existing problems so that various alternative strategies and solutions can be found that may not have been previously seen. In this design process, Figma is used as a design tool to produce a more optimal and attractive mobile application display for users
Penerapan Metode Agile Process dengan Model Extreme Programming Dalam Pembuatan Game RPG “The Realm of Unknown” Menggunakan MV RPG Maker Susi Widayati; Yudi Irawan Chandra; Diyah Ruri
Jurnal Esensi Infokom : Jurnal Esensi Sistem Informasi dan Sistem Komputer Vol 6 No 1 (2022)
Publisher : Institut Bisnis Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55886/infokom.v6i1.456

Abstract

Game memiliki berbagai genre, mulai dari First Person Shooter (FPS), Multiplayer Online Battle Arena (MOBA), Role Playing Game (RPG) dan masih banyak lagi. Tulisan ini bertujuan untuk membuat sebuah game bergenre RPG yang diharapkan dapat menghibur para pemain khususnya remaja dan segala usia pada umumnya dari rasa bosan yang dirasakan dan meningkatnya minat bermain game bergenre RPG. Game ini telah diuji melalui dua tahap, yaitu pengujian fungsional dan pengujian perangkat. Pada pengujian Fungsional, hasilnya sebagian besar tombol dapat digunakan dengan baik, sedangkan pada Pengujian Perangkat pada lima Perangkat, di mana tiga berjalan dengan sangat baik, satu berjalan stabil, dan satu memiliki masalah tetapi masih dapat menyelesaikan permainan. Metode Agile merupakan salah satu jenis metode dalam pengembangan perangkat lunak. Biasanya sering disebut dengan SDLC (Software Development Life Cycle). Startup dan perusahaan besar sering menggunakan metode ini dalam pengembangan perangkat lunak. Model Extreme Programming (setelah ini disingkat XP) digunakan karena memiliki keunggulan dalam menyederhanakan berbagai tahapan dalam proses pengembangan menjadi lebih adaptif dan fleksibel. XP tidak hanya berfokus pada pengkodean tetapi mencakup semua bidang pengembangan perangkat lunak, dan XP mengambil pendekatan 'ekstrim' untuk pengembangan berulang.