Articles
IMPLEMENTASI TEORI SUPPORT VECTO R MACHINE UNTUK MEMPREDIKSI HARGA PENJUALAN LAPTOP ASUS
Hong William Fondy;
Mohammad Fajar;
Izmy Alwiah Musdar
KHARISMA Tech Vol 14 No 2 (2019): Jurnal KHARISMA Tech
Publisher : STMIK KHARISMA Makassar
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This study aims to utilize the support vector regression (SVR) method as a machine learning technique to predict the selling price of laptops and their level of accuracy. Data collection is done through literature, internet and evaluation with MAPE. In this study the authors made the Laptop Price Prediction application using Pycharm with the Python programming language. The test results show that the calculation of the analysis performed by the application produces the same optimization value as the calculation done manually by the MAPE formula, which is 98%. This research was conducted on several online laptop sales webs, such as Tokopedia and Bukalapak. Laptop sales data are collected from online sales webs, used as a basis for experiments. Evaluation The results show that from testing 8 test data the best percentage of accuracy was obtained using MAPE, which is 74%.
IMPLEMENTASI POLA DESAIN UNTUK PERANCANGAN SISTEM INFORMASI PERPUSTAKAAN
Jason Pratama Sunarji;
Mohammad Fajar;
Junaedy
KHARISMA Tech Vol 14 No 2 (2019): Jurnal KHARISMA Tech
Publisher : STMIK KHARISMA Makassar
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The aims of this study are to apply design patterns for developing library information system and analyze them from re-usability aspect. The applied design pattern consists of Factory Patterns and Façade Patterns. Factory Patterns are used to separate the process of making objects from other purchased objects. The Façade Patterns are used to reduce connectivity among classes and the complexity of the system being built. To evaluate the patterns, object-oriented metrics were used, both system that do not apply the design pattern and the proposed system (system that apply the design pattern). The results of the Object Oriented Metrics analysis using the Coupling Between Object parameter showed the decrease of the connectivity among classes so that the system is easy to reuse, in which the parameter Response for a Class (RFC) showed the reduction of the method in the class on a system that applied the design pattern which made it easier to be understood and tested. In addition, using the parameter Line of Code (LoC) showed the reduction of 228 lines code of program, from 4410 to 4182 so that the system made the program size smaller and the library information system become easier to be maintained, reused, and understood.
PERANCANGAN PROTOTYPE E-STNK SEBAGAI MODEL ALTERNATIF PEMBAYARAN PAJAK KENDARAAN BERBASIS RFID
Dian Yustika;
Mohammad Fajar;
Hendra Surasa
KHARISMA Tech Vol 14 No 2 (2019): Jurnal KHARISMA Tech
Publisher : STMIK KHARISMA Makassar
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The purpose of this study is to design an e-STNK prototype for payment of vehicle tax using RFID technology. Data collection was carried out through evaluation of prototypes developed by researchers and involving 20 respondents. After the evaluation is conducted, respondents are asked to answer the questions raised on the questionnaire and the results are used as a basis for drawing conclusions. In this study the authors made the e-STNK system to facilitate tax payments using RFID. The system consists of two major parts. The first part consists of the web server and MySQL database. The second part consists of the STNK card (e-STNK) in the form of RFID and the reader (RFID Reader). Server side is used by admin in processing e-STNK data. For its development, the authors use HTML, PHP programming language, and Javascript. While the RFID / STNK cards are used by users, which are developed using RFID devices, RFID readers, and Arduino microcontrollers. Development on the RFID system side uses the C / Arduino programming language. The results of the first evaluation, based on ISO 9126 testing, the prototype e-STNK runs as expected that the system is able to make tax payment transactions, store data transaction history of payment of taxes, a history of violations, and a history behind the name of the vehicle registration. While the second evaluation involving 20 respondents showed that all questions were given good responses except questions number 1.7 and 8 which were included in the good enough category.
PENERAPAN METODE IMPLICIT RATING UNTUK SISTEM REKOMENDASI RESEP MASAKAN BERBASIS MOBILE WEB
Inri Christiana Winardy;
Mohammad Fajar;
m
KHARISMA Tech Vol 13 No 1 (2018): Jurnal KHARISMA Tech
Publisher : STMIK KHARISMA Makassar
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The purpose of this research is to apply and evaluate the recipe recommendation system using implicit rating method that can help the user to choose the recipe that correspond to that user. The implicit rating indicator used is a repeat visits. Data collection in this study was conducted through literature studies, questionnaires, and testing of web-based applications developed. To get recommendations, users are already registered and make multiple visits to multiple recipes. Implemented using Codeigniter Framework with PHP programming language. This study used 68 recipes and 8 respondents as users. From the results of the study, all of the respondents received a recommendation. A trial is conducted to find out how many recommendations are appropriate for the user. The result obtained is the average percentage corresponding to the user that is 69.7625%, while the average percentage incompatibility with the user is 30.2375%.
SIMULASI TATA SURYA SEBAGAI MEDIA AJAR PADA PELAJARAN GEOGRAFI MENGGUNAKAN PAPERVISION3D
Erwina;
Mohammad Fajar;
Hamdan Arfandy
KHARISMA Tech Vol 13 No 2 (2018): Jurnal KHARISMATech
Publisher : STMIK KHARISMA Makassar
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The aim of this research is to develop a solar system simulation software with its planet information as a learning and teaching media of geography subject, especially at senior high school. Data collection techniques are done through literature study, interview and software evaluation using Black Box method. The simulation software application is developed based on Kepler’s law of celestial mechanics and it is designed using Unified Modelling Language (UML) which involving use case diagram, class diagram, and activity diagram. While Document Type Definition (DTD) is used to define its database. The designed artifacts then implemented into computer programs using Adobe Flash, ActionScript 3.0 programming language, Papervision3D library, and eXtensible Markup Language (XML). The Papervision3D library is applied to form planets movement simulation, develop 3D solar system objects, apply texture or material into the objects, and insert 3DS object for ringed planets such as Saturnus and Uranus. The evaluation result shows that the designed simulation software is able to simulate solar systems consisting of the Sun and its planets, showing information from simulated objects, simulating Sun and Lunar eclipse. The software also provides practices feature for question and answer related to the solar systems and shows terms list in the solar system for Geography learning requirements.
PERANCANGAN SISTEM PENDETEKSI JARAK AMAN PARKIR BERBASIS MIKROKONTROLLER ARDUINO
Anthony;
Mohammad Fajar;
Abdul Munir S
JTRISTE Vol 5 No 1 (2018)
Publisher : STMIK KHARISMA Makassar
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This research is aimed to design a system for detecting safe parking distance using Arduino Uno, aspiring to minimize accident risk while parking. Data and information obtained from reviewing literatures about related research and testing the system. Hardware used includes Arduino Uno Board, Camera, TFT LCD Screen (Thin Film Transistor Liquid Crystal Display), Ultrasonic sensor, and a buzzer. Camera and Ultrasonic Sensor placed behind of vehicle which can help user in parking. Picture data obtained from Camera then displayed on TFT LCD which are placed on dashboard. To improve system accuracy, ultrasonic sensor are placed on rear bumper of the vehicle for reading distance which results are displayed to TFT LCD Screen and signals in sound. In result, sensor call still read well distance of the object if the position parallel to the object, when sensor position above object, sensor can read at a certain distance. Position of objects that get closer to the sensor make the level of sensor readings accuracy higher. Moreover in Camera OV7670 testing, Camera still can capture image well in the room that much light, whereas in the room less light images produced blurry.
PEMODELAN JARINGAN SENSOR NIRKABEL MENGGUNAKAN SYSTEM MODELING LANGUAGE
Kelvin Aurin;
Mohammad Fajar;
Abdul Munir S.
JTRISTE Vol 8 No 1 (2021): JTRISTE
Publisher : STMIK KHARISMA Makassar
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Dalam mengembangkan sistem jaringan sensor, pengembang umumnya menggunakan bahasa pemodelan Unified Modeling Language (UML) untuk proses analisis dan rancangan sistem. Meskipun UML merupakan bahasa pemodelan yang efektif namun dipandang masih memiliki keterbatasan apabila digunakan dalam mendefinisikan beberapa spesifikasi dan aktifitas rancangan sistem. Olehnya itu dikembangkanlah System Modeling Language (SysML) untuk melengkapi keterbatasan yang ada pada UML tersebut. Penelitian ini bertujuan untuk menerapkan System Modeling Language pada pemodelan jaringan sensor nirkabel, secara khusus sistem monitoring lingkungan. Pengumpulan data dilakukan melalui studi literatur dan evaluasi sistem di atas platform arduino. Studi literatur merujuk pada penelitian sebelumnya yang menggunakan Unified Modeling Language (UML) dan pendekatan pengembangan Lightweight Process dalam memodelkan sistem jaringan sensor. Dalam penelitian ini, dua diagram SysML yaitu requirement dan parametric diagram digunakan sebagai karakteristik pemodelan sistem jaringan sensor berbasis SysML. Requirement diagram digunakan untuk mendefinisikan spesifikasi (requirement) sistem dan memetakannya kedalam diagram usecase, sementara parametric diagram digunakan untuk mendefinisikan kendala pada nilai parameter sistem seperti kinerja, keandalan, dan properti massa untuk mendukung analisis teknik dan dipakai untuk mendapatkan sebagian kode implementasi untuk platform mikrokontroller Arduino. Selain itu, evaluasi kode program yang dihasilkan di atas platform Arduino dengan dua node yaitu node sensor dan sink memperlihatkan sistem monitoring yang dikembangkan menggunakan bahasa SysML dapat melakukan pengindraan data temperatur dan kelembaban udara, mengirim data tersebut ke sink dan menampilkan hasilnya di komputer penerima.
PERANCANGAN PROTOTIP SISTEM MONITORING KONDISI AIR SUNGAI BERBASIS NODE SENSOR
Richard Mpila;
Mohammad Fajar;
Agus Halid
JTRISTE Vol 8 No 2 (2021): JTRISTE
Publisher : STMIK KHARISMA Makassar
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Pemakaian sistem-sistem monitoring kondisi lingkungan berbasis sensor memiliki berbagai tantangan dan kendala dalam implementasinya seperti kondisi lingkungan yang keras, tidak tersedianya infrastruktur energi dan komunikasi, perubahan cuaca, termasuk jika ditempatkan di sungai yang langsung bersentuhan dengan air dan arus sungai yang deras. Oleh karena itu penelitian ini bertujuan untuk merancang prototip node sensor yang dapat digunakan sebagai sistem monitoring kondisi air sungai. Rancangan perangkat keras prototip terdiri dari mikrokontroller arduino, sensor temperatur, modem SIM800L, baterai dan cover pelinfung node, sementara perangkat lunak node dirancang menggunakan bahasa C++/arduino dan untuk penerima data di server menggunakan PHP. Hasil uji coba prototip yang ditempatkan di sungai jeneberang kota Makassar memperlihatkan bahwa prototip node dapat mengirim data sensor ke internet pada sensornet.kharisma.ac.id untuk disimpan dan diolah lebih lanjut. Dari data yang dikirim secara realtime terlihat bahwa temperatur air bernilai dibawah 500 atau berkisar diangka 300.
DESAIN SISTEM PEMANTAU KESEHATAN PASIEN BERBASIS JARINGAN SENSOR NIRKABEL
Gabryella Angelina Ho;
Mohammad Fajar;
Abdul Munir
JTRISTE Vol 9 No 1 (2022): JTRISTE
Publisher : STMIK KHARISMA Makassar
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DOI: 10.55645/jtriste.v9i1.368
Penelitian ini bertujuan untuk merancang sistem pemantau kesehatan pasien berbasis jaringan sensor nirkabel yang berbiaya rendah. Teknik pengumpulan data dilakukan melalui studi literatur dan eksperimen prototipe di laboratorium software engineering STMIK KHARISMA Makassar. Untuk memantau kondisi kesehatan pasien secara berkala dari jarak jauh, prototipe sistem pemantau kesehatan berbasis jaringan sensor nirkabel yang dirancang dapat digunakan. Prototipe node sensor terdiri dari Arduino nano, modul komunikasi NRF24L01, sensor detak/pulse, sensor temperatur DS18B20, dan baterai sebagai sumber energi node. Sedangkan node sink/gateway disusun dari Arduino Uno, NRF24L01 dan modul timer RTC. Dari hasil evaluasi penginderaan node sensor diperoleh data detak jantung responden orang dewasa dengan kondisi sehat berkisar 62-71 BPM dan suhu tubuh sekitar 34-35 derajat Celcius. Rata-rata persentase perbedaan relatif terhadap pengukuran menggunakan alat manual atau tanpa menggunakan prototipe untuk sepuluh sampel data detak jantung yaitu 3,37%, dan data temperatur sebesar 2,48%.
Implementasi Progressive Web Apps Pada Website GetHelp Menggunakan Next.js
Ronny Jubhari Phie Joarno;
Mohammad Fajar;
Arfan Yunus
KHARISMA Tech Vol 17 No 2 (2022): Jurnal KHARISMATech
Publisher : STMIK KHARISMA Makassar
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DOI: 10.55645/kharismatech.v17i2.219
Penelitian ini bertujuan untuk mengimplementasikan teknologi Progressive Web Apps (PWA) pada website GetHelp menggunakan framework Next.js sehingga website dapat diakses dengan mudah melalui PC maupun perangkat mobile. Teknik pengumpulan data dilakukan melalui studi literatur dan observasi performansi sistem melalui pengujian menggunakan PWA tools. Teknologi web yang digunakan dalam PWA terdiri dari web app manifest, app shell dan service worker. Implementasi yang dilakukan meliputi tahapan instalasi PWA Next.js, membuat web app manifest, membuat file registrasi service worker, mengimplementasikan service worker, menambahkan script untuk memanggil manifest.json dan mengevaluasi PWA. Hasil evaluasi menunjukkan layanan-layanan website GetHelp dapat diakses dengan baik melalui beragam tipe perangkat mobile pada platform Android. Pengujian kualitas hasil implementasi PWA berdasarkan baseline PWA checklist dengan tool Lighthouse memperlihatkan semua kriteria terpenuhi, sedangkan pada tool PWABuilder memberikan skor total 110/110. Hal ini dapat disimpulkan bahwa implementasi PWA pada website GetHelp telah memenuhi kriteria. Selain itu, hasil evaluasi performa sistem menggunakan tools Lighthouse didapat peningkatan sebesar 23% (sebelum implementasi 66%, setelah implementasi PWA, performa menjadi 89%). Sementara jika evaluasi menggunakan tool GTMetrix, performa website GetHelp naik 14% (sebelum implementasi sebesar 68% , setelah implementasi PWA menjadi 82%).