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UJI PRIVILEGE ESCALATION PADA LAB VULNHUB LIN.SECURITY MENGGUNAKAN TACTIC FRAMEWORK PRIVILEGE ESCALATION MITRE ATT&CK DENGAN METODE INFORMATION SYSTEM SECURITY ASSESSMENT FRAMEWORK (ISSAF) Putra, Muhammad Willdhan Arya; Coastera, Funny Farady; Putri, Tiara Eka
Rekursif: Jurnal Informatika Vol 14 No 1 (2026): Volume 14 Nomor 1 Maret 2026
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/rekursif.v14i1.41738

Abstract

This study aims to identify and evaluate privilege escalation techniques on Linux kernel-based operating systems using the Information System Security Assessment Framework (ISSAF) methodology and MITRE ATT&CK tactics. The research was conducted in the vulnerable VulnHub Lin.Security lab. Phases included planning (VirtualBox configuration), assessment (system enumeration and testing of 7 MITRE ATT&CK tactics: Abuse Elevation Control Mechanism, Account Manipulation, Create or Modify System Process, Escape to Host, Event Triggered Execution, Exploitation for Privilege Escalation, Hijack Execution Flow), and reporting. Results showed all seven tactics were successfully exploited in the lab environment, revealing vulnerabilities such as SetUID/SetGID misconfiguration, sudo issues, SSH key manipulation, systemd misuse, docker SUID exploitation, shell configuration file vulnerabilities, kernel exploits (PwnKit), and LD_PRELOAD hijacking. The main conclusion is that privilege escalation vulnerabilities in Linux systems can be exploited using MITRE ATT&CK tactics, emphasizing the importance of regular security audits and updates for risk mitigation.
MEDIA PEMBELAJARAN PENGENALAN ANATOMI TUBUH MANUSIA BERBASIS GAME LEARNING (STUDI KASUS: YAYASAN DHARMA BHAKTI KESEJAHTERAAN SOSIAL AMAL MULIA) Arif Budiman, Neferly; Andreswari, Desi; Coastera, Funny Farady
Rekursif: Jurnal Informatika Vol 14 No 1 (2026): Volume 14 Nomor 1 Maret 2026
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/rekursif.v14i1.43853

Abstract

Learning human anatomy is often considered difficult for students to understand, especially for those with special needs such as intellectual disabilities (tuna grahita), due to the abstract nature of the material and the limited availability of visual learning tools. This study aims to design and develop an interactive and engaging learning media based on Game Learning to improve students' understanding of human body systems, including the respiratory, digestive, and circulatory systems. The research employed the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The participants in this study were eighth-grade students at a Special Needs Junior High School (SLB). Data were collected through observation, interviews, validation questionnaires, as well as pre-test and post-test assessments. The validation results indicate that the developed media is highly feasible for use. In addition, usability testing using the System Usability Scale (SUS) produced an average score of 58.89, indicating that the media was well-received by users. Statistical analysis using an independent sample t-test also showed a significant improvement in students' understanding after using the game. Therefore, this game-based learning media proves to be effective in helping students grasp human anatomy material more easily and enjoyably.