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PENGEMBANGAN GAME RHYTHM: DHOL BEAT MENGGUNAKAN ALGORITMA RULE-BASED PADA ANAK-ANAK DI SANGGAR SENI ERFAM Natalio, Jandri; Purwandari, Endina Putri; Renaningtias, Nurul
Jurnal Pseudocode Vol 12 No 1 (2025): Volume 12 Nomor 1 Februari 2025
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pseudocode.12.1.7-11

Abstract

Dhol is a traditional musical instrument of the Malay Bengkulu used in the Tabut ritual. The learning process for the Dhol musical instrument also takes place at Sanggar Seni Erfam. However, this learning process is not routine. Therefore, a reminder is needed so that they can repeat the beats they have learned at the sanggar. A rhythm game is a type of video game that emphasizes coordination of movements with rhythm or music, making it easier for children to recall the beats they have learned at the sanggar. A Rule-Based algorithm provides clear structure and control in gameplay development. The rule-based algorithm ensures that players start at a low level first, allowing them to understand the basic beats before moving on to more complex ones. With System Usability Scale testing to measure the effectiveness of the rule-based algorithm in the Dhol Beat Rhythm Game, a score of 81.12 was obtained, indicating that it is acceptable or has a good level of usability and can be concluded to be useful. Keywords : Dhol, Rhythm Game, Rule-Based Algorithm, System Usability Scale.
Implementasi Metode Agile Pada Sistem Informasi Pengelolaan Data Usaha Mikro Kecil dan Menengah (UMKM) Kota Bengkulu Berbasis Website Renaningtias, Nurul; Ismadi, Vitus Dwi Yunianto Budi; Syafrudin, Syafrudin
Jurnal Profesi Insinyur Indonesia Vol 3, No 1 (2025): JPII
Publisher : Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jpii.2025.25709

Abstract

Usaha Mikro, Kecil, dan Menengah (UMKM) telah menjadi pilar utama dalam menggerakkan ekonomi di Kota Bengkulu. Namun, tantangan dalam pengelolaan data yang terstruktur dan akurat masih menjadi kendala utama bagi pemerintah dalam memantau, mendata dan menyediakan layanan bagi pelaku usaha UMKM. Pendataan UMKM yang masih dilakukan secara manual seringkali menyebabkan keterlambatan dalam proses pencatatan dan validasi data sehingga menghambat proses pengambilan keputusan serta pengembangan kebijakan yang sesuai dan tepat sasaran. Berdasarkan hal tersebut maka perlu adanya sistem informasi pengelolaan data UMKM untuk menjawab tantangan dengan menawarkan solusi digital yang terintegrasi melalui pengembangan berbasis metode agile. Hasil pengujian blackbox menunjukkan sistem siap diimplementasikan untuk mengelola data UMKM di Kota Bengkulu. Kata kunci: sistem informasi, pengelolaan data, UMKM, metode agile
The popularity of political persuasive messages among beginner voters about the 2024 election content on social media posts Gushevinalti, Gushevinalti; Renaningtias, Nurul
Jurnal ASPIKOM - Jurnal Ilmu Komunikasi Vol 9, No 2 (2024): Jurnal ASPIKOM
Publisher : Asosiasi Pendidikan Tinggi Ilmu Komunikasi (ASPIKOM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24329/aspikom.v9i2.1440

Abstract

This study aims to map what social media is popular among beginner voters as a political reference for the 2024 election. Furthermore, this study will examine persuasive political messages that appeal to novice voters so that it will illustrate what message formulas are popular among novice voters. This research will use a qualitative approach with data collection methods through open questionnaires to explore informants' social media use habits, mandala interviews, and Focus Group Discussions. Informants will be selected using purposive sampling techniques, namely first-time voters who have not been used to vote in regional elections, aged 17-18 years in 2023, and who actively access political information on social media. The results of the menu research show that the message formula that gets the attention of novice voters is in a way that is not pushy or persuasive. Use slang that is easy to understand and not rigid (implicitly does not contain the candidate's vision, mission, and program). Message packaging in videos and photos is more beautiful to novice voters than text because it aligns with social media, which is generally interested in Instagram and TikTok.
Serious Role Playing Game Pengenalan Objek Pemajuan Kebudayaan Bengkulu Dengan Alur Cerita Menggunakan Breadth First Search dan Rule Based Wijanarko, Andang; Renaningtias, Nurul; Nurhamdi, Yahya Masykur
Journal of Animation and Games Studies Vol 11, No 2 (2025): Oktober 2025
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v11i2.13935

Abstract

            Penelitian ini bertujuan untuk mengetahui pengaruh aplikasi serious role playing game berbasis Android terhadap peningkatan pengetahuan tentang objek pemajuan kebudayaan Bengkulu. Latar belakang penelitian ini adalah menurunnya minat dan ketertarikan pemuda terhadap kebudayaan serta kurangnya inovasi pelestarian budaya yang terintegrasi dengan teknologi modern, karena dianggap tidak relevan dengan zaman sekarang. Penelitian ini menggunakan jenis penelitian terapan dengan metode One-Group Pretest-Posttest Design, yang termasuk dalam bentuk Pre-Experimental Design dalam penelitian kuantitatif. Populasi penelitian adalah seluruh pemuda berusia 15-24 tahun di Provinsi Bengkulu, dengan sampel sebanyak 44 orang yang diambil menggunakan teknik probability sampling dengan menerapkan cluster sampling, merepresentasikan 4 orang setiap kelompok umur dari berbagai daerah di Bengkulu. Pengujian dilakukan melalui tiga metode: functionality dengan black box testing, usability dengan GUESS-18, dan pengujian hipotesis menggunakan uji Wilcoxon-signed rank. Hasil penelitian menunjukkan bahwa aplikasi serious role playing game berbasis Android secara signifikan meningkatkan pengetahuan pemuda tentang objek pemajuan kebudayaan Bengkulu.