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Journal : Edumatsains

PENGEMBANGAN PROGRAM BELAJAR MENGGUNAKAN PENDEKATAN REALISTIC MATHEMATICS EDUCATION (RME) UNTUK MENINGKATKAN HASIL BELAJAR SISWA Rudy Setiawan; Elita Mega Selvia Wijaya; Maria Tanggu Todhu
EduMatSains : Jurnal Pendidikan, Matematika dan Sains Vol 7 No 1 (2022): Juli
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Kristen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33541/edumatsains.v7i1.3971

Abstract

This study aims to improve student learning outcomes based on Student Worksheets using the Realistic Mathematics Education approach. Realistic Mathematics Education is a learning concept that presents a material in the form of problems that must be solved by students based on understanding the concepts of everyday student life. This research is a research development or Research and Development (R&D) adapted from the ADDIE development model, with 5 stages of development, namely: 1) Analysis (analysis); 2) Design (design); 3) Development (development); 4) Implementation (implementation); and 5) Evaluation. Based on the analysis of the assessment data from the questionnaire results of teaching materials filled out by students of SMPN 16 Malang class VIIIA, the results showed that the teaching materials developed were in the very good category with an average score of 87%. This shows that the teaching materials developed are very valid.
The Success of Implementing Congklak 4.0 Based on RME to Enhance Numeracy Literacy and Mathematical Concept Understanding of Elementary School Elita Mega Selvia Wijaya; Rudy Setiawan
EduMatSains : Jurnal Pendidikan, Matematika dan Sains Vol 10 No 2 (2025): October
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Kristen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33541/edumatsains.v10i2.7374

Abstract

This study aims to examine the success of implementing Congklak 4.0, a digital transformation of the traditional Congklak game, as a learning medium based on the Realistic Mathematics Education (RME) approach to improve numeracy literacy and mathematical concept understanding of elementary school students. The research employed a quasi-experimental design involving 62 students from two elementary schools in Malang, Indonesia, divided into experimental and control groups. Data were collected through pretest and posttest instruments on numeracy literacy and conceptual understanding, supported by student response questionnaires. The results showed a significant improvement in the experimental group using Congklak 4.0 compared to the control group, with an average N-Gain of 0.67 (moderate to high category) for numeracy literacy and 0.71 (high category) for conceptual understanding. In addition, 87% of students expressed positive responses to the integration of Congklak 4.0 in mathematics learning, highlighting increased motivation and engagement. These findings indicate that Congklak 4.0 not only preserves cultural heritage by digitalizing a traditional game but also provides an effective, interactive, and enjoyable tool for mathematics learning. The study suggests that integrating digital traditional games with RME can be an innovative strategy to support numeracy literacy improvement programs in elementary schools.