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BIMBINGAN TEKNIS PEMBUATAN ELEKTRONIK MODUL SEBAGAI PEMANFAATAN TEKNOLOGI DALAM MERANCANG BAHAN AJAR DI ERA NORMAL BARU BAGI GURU SEKOLAH DASAR Tika Puspita Widya Rini; Dessy Dwitalia Sari; Ali Rachman
ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED Vol 12, No 1 (2022): ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED
Publisher : FIP Unimed

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/esjpgsd.v12i1.35677

Abstract

Kegiatan pengabdian kepada masyarakat berupa bimbingan teknis yang dilakukan bertujuan untuk menambah pengetahuan dan pemahaman mengenai konsep pembuatan bahan ajar yaitu elektronik modul dalam pembelajaran. Bimbingan teknis ini dilakukan di SD Negeri Sungai Miai 7 Banjarmasin melalui kegiatan pemaparan oleh para narasumber, tanya jawab, diskusi antar anggota kelompok, dan praktik langsung dalam membuat elektronik modul. Metode pendekatan yang digunakan adalah metode ceramah, diskusi, tanya jawab, dan praktek pembuatan produk. Capaian luaran yang diharapkan yakni produk berupa elektronik modul sederhana dan artikel yang dipublikasi dalam jurnal PPM. Hasil yang diperoleh dari kegiatan bimbingan teknis adalah tingginya antusian, tingkat keaktifan dan kerjasama antaranggota kelompok.
BIMBINGAN TEKNIS PENULISAN BAHAN AJAR BERBASIS ONLINE BAGI GURU-GURU SEKOLAH DASAR Radiansyah Radiansyah; Tika Puspita Widya Rini; Dessy Dwitalia Sari
ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED Vol 12, No 2 (2022): ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED
Publisher : FIP Unimed

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/esjpgsd.v12i2.35682

Abstract

Kegiatan pengabdian kepada masyarakat berupa bimbingan teknis yang dilakukan bertujuan untuk menambah pengetahuan dan keterampilan guru mengenai konsep pembuatan bahan ajar inovatif berbasis online pada guru sekolah dasar. Selain itu tujuan dari kegiatan bimbingan teknis ini agar peserta dapat merancang bahan pembelajaran berbasis online. Bimbingan teknis ini dilakukan di SD Negeri Berangas Timur 2 Barito Kuala melalui kegiatan pemaparan oleh para narasumber, tanya jawab, diskusi antar anggota kelompok, dan pemberian soal baik itu pretest maupun posttest. Metode pendekatan yang digunakan adalah metode ceramah, diskusi, tanya jawab, dan praktek langsung. Capaian luaran yang diharapkan yakni peningkatan pengetahuan dan keterampilan guru dalam merancang bahan ajar berbasis online dan artikel yang dipublikasi dalam jurnal terakreditasi. Hasil yang didapatkan dalam kegiatan bimbingan teknis ini adalah terdapat peningkatan signifikan terhadap pemahaman dan keterampilan guru terhadap perancangan bahan ajar berbasis online dengan harapan guru dapat memiliki pengetahuann dan  keterampilan pada penggunaan literasi digital khususnya dalam merancang bahan pembelajaran.
BIMBINGAN TEKNIS PEMBELAJARAN DARING MENGGUNAKAN APLIKASI QUIZIZZ BAGI GURU SEKOLAH DASAR PADA MASA PANDEMI COVID-19 Dessy Dwitalia Sari; Tika Puspita Widya Rini
Jurnal Pendidikan dan Pengabdian Masyarakat Vol. 3 No. 4 (2020): November
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (150.077 KB) | DOI: 10.29303/jppm.v3i4.2204

Abstract

Kegiatan bimbingan teknis dilaksanakan untuk menambah keterampilan dan kompetensi guru sekolah dasar dalam rangka memberikan pengalaman pembelajaran daring yang menarik dan menyenangkan. Bimbingan teknis dilakukan dengan memberikan pelatihan penggunaan aplikasi Quizizz sebagai salah satu alternatif pembelajaran daring selama pandemi Covid-19. Bimbingan teknis dilakukan dengan mengajarkan kepada guru-guru sekolah dasar SDN Sungai Miai 7 Banjarmasin tentang aplikasi Quizizz. Pelatihan dimulai  dengan langkah-langkah kegiatan seperti pembuatan akun Quizizz, cara menambahkan soal, berbagi soal dengan siswa dan menyimpan penilaian siswa. Pelaksanaan bimbingan teknis dilakukan menggunakan zoom dengan jumlah peserta 17 guru dan dilakukan selama 1 hari. Setelah kegiatan bimbingan, para guru diberikan kesempatan untuk membuat soal-soal dalam Quizizz sesuai materi mereka masing-maisng dan dibagi dalam forum bimbingan teknis. Di akhir proses pelatihan, para guru mengisi kuesioner untuk mengukur keberhasilan pelatihan. Hasil rata-rata nilai pretest sebesar 60,58 dan hasil posttest sebesar 70 yang menunjukkan peningkatan pemahaman para guru tentang penggunaan Aplikasi Quizizz sebagai variasi pembelajaran daring dimasa pandemi.
DEVELOP EARLY LITERACY SKILLS THROUGH COOPERATIVE LEARNING MODELS, MONTESSORI GAME METHODS AND SANDPAPER LETTERS MEDIA Alda Laida; Dessy Dwitalia Sari
E-CHIEF Journal Vol 3, No 1 (2023)
Publisher : Pendidikan Guru Pendidikan Anak Usia Dini (PG PAUD) Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/e-chief.v3i1.8628

Abstract

This research was motivated by the low results of children's language development in the aspect of early literacy in recognizing and imitating (writing by mentioning) letters that are still not developed. The purpose ofthis study is teacher activity, child activity, and child development results in showing children's activities in recognizing and imitating (writing by mentioning) letters. This research approach uses a qualitative approach, the type of research is Classroom Action Research (PTK) which is carried out in 2 cycles. This researchwasconducted at Suka Maju Kindergarten, Lunjuk HST Village for the 2021/2022 school year in group A, which amounted to 12 children consisting of 4 boys and 8 girls. Datacollection techniques are carried out by observation, interviews, performances, and evaluation through LKPD. The results showed that teacher activity obtained very good categories, children's activities obtained very active categories, the results of the development of aspec early literacy aspects obtained categories developed as expected (BSH) and developed very well (BSB). The conclusion of this study is the use of cooperative learning models, Montessori game methods  and sandpaper letters media in  developing aspects of early literacy (recognizing and imitating) in group A children of Suka Maju Kindergarten Lunjuk HST Village.
Implementasi Model Pintar Untuk Meningkatkan Aktivitas Dan Hasil Belajar Siswa Muhammad Mahdianur; Dessy Dwitalia Sari
Jurnal Pendidikan Sosial Dan Konseling Vol. 1 No. 3 (2023): Oktober - Desember
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpdsk.v1i3.192

Abstract

The problem in this research is the low activity and learning outcomes of students at SDN Kelayan Selatan 3. The purpose of this research is to describe teacher activities, analyze student activities and student learning outcomes. This study uses a qualitative approach with the type of Classroom Action Research (CAR), with 4 meetings. The setting for this research was fourth semester students at SDN Kelayam Selatan 3 for the academic year 2022/2023. The results of the research that has been carried out show that teacher activity at meeting 1 reaches 75% of the "Good" criteria and always increases so that at meeting 4 it reaches 100% of the "Very Good" criteria. Student activity at meeting 1 reached 82%, and increased at meeting 4 reached 100%. The classical completeness of student learning outcomes at meeting 1 reached 48% and also increased until meeting 4 reached 100%. Based on the results of the study, it can be concluded that teacher activities, student activities and learning outcomes in using the PINTAR model have been carried out in accordance with the model steps.
Meningkatkan Keterampilan Berbicara Siswa Pada Muatan Bahasa Indonesia Menggunakan Model Purun Di Kelas V SD Siti Rahmah; Dessy Dwitalia Sari
Jurnal Pendidikan Sosial Dan Konseling Vol. 1 No. 3 (2023): Oktober - Desember
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpdsk.v1i3.235

Abstract

The problem of this research is the low level of speaking skills which affects students' activities and learning outcomes in Indonesian language content. The purpose of this study is to describe teacher activities, analyze activities, speaking skills, and student learning outcomes. This research used Classroom Action Research (CAR) and was conducted in 4 meetings. The subjects of this research were fifth grade students. Qualitative data collection was obtained from the results and tests. Data analysis in this study used qualitative and quantitative techniques. The results of this study showed that the teacher's activity received a score of 32 with very good criteria, student activity increased to 100% with the criteria that all students were active, students' speaking skills increased to the criteria that all students were skilled, students' cognitive learning outcomes increased to 100%, affective learning outcomes increased to 90%, and psychomotor learning outcomes increased to 90%. Based on the results of this study, it is concluded that the PURUN model (Problem Based Learning, Picture and picture, and Time Token) can improve students' speaking skills.
The Existence of Indonesian Language in Learning: Knowledge Manager in Elementary School Amelia, Rizky; Dessy Dwitalia Sari; Rahmi Hidayati
Journal of Elementary School Education Vol 2 No 2 Journal of Elementary School Education, (May, 2023)
Publisher : Berpusi Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62966/joese.v1i3.128

Abstract

Indonesian is an important part of education. Indonesian as a knowledge manager in the 2013 curriculum has gone through a very long journey, since 1928 Indonesian has been the language of struggle. This understanding of language is in line with language education which has been championed by Indonesian due to the eroding sense of nationalism. The method of writing this article is literature study by exploring various scientific works related to this topic. The implementation of Indonesian as a knowledge manager in elementary schools is characterized by two opposite views. Pro views that Indonesian should be a science teacher in elementary schools, the approach in the 2013 curriculum that applies an integrative thematic is very appropriate for teaching text-based Indonesian. The counter view of the implementation of this policy is because the application of Indonesian in the 2013 curriculum does not involve much artistic values contained in literature. The essence of learning Indonesian is knowledge that must be given to students in order to teach them how to communicate well. Such communication can be made either orally or in writing, all to understand and respond to local, regional, national and global situations. This is one of the reasons learning Indonesian must be given at all levels of education, especially in elementary schools because it is the foundation of this learning.
IMPLEMENTASI MODEL PATUH UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN KETERAMPILAN MEMBACA PEMAHAMAN MUATAN BAHASA INDONESIA DI SD Vera Novitasari; Dessy Dwitalia Sari
Sindoro: Cendikia Pendidikan Vol. 5 No. 9 (2024): Sindoro Cendikia Pendidikan
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9644/sindoro.v5i9.4630

Abstract

Penelitian ini bertujuan untuk menganalisis motivasi siswa dan menganalisis keterampilan membaca pemahaman siswa menggunakan model PATUH dalam pembelajaran. Penelitian ini menggunakan PTK yang dilaksanakan dalam 4 pertemuan. Penelitan dilakukan di kelas V SDN Karang Dukuh dengan jumlah 24 siswa pada tahun akademik 2023/2024. Hasil penelitian menunjukkan motivasi belajar dan keterampilan membaca pemahaman dapat ditingkatkan dengan menggunakan model PATUH pada siswa kelas V SDN Karang Dukuh. Pada pertemuan 1 dan 2 presentase ketuntasan belajar mencapai 38% dan 75%, pada pertemuan 3 dan 4 diperoleh presentase ketuntasan belajar sebesar 91% dan 100%. Motivasi belajar siswa meningkat mencapai 100% dengan kriteria sangat aktif. Keterampilan membaca pemahaman meningkat mencapai 92% dengan kriteria sangat terampil. Berdasarkan hasil penelitian dapat disimpulkan bahwa penggunaan model pembelajaran PATUH dapat meningkatkan motivasi belajar dan keterampilan membaca pemahaman Kata Kunci: Motivasi Belajar, Keterampilan Membaca Pemahaman, model PATUH
Studi kasus : Pemanfaatan Game Online untuk Peningkatan Motivasi Belajar Peserta Didik di SDN Alalak Selatan 2 Diah Fitriani; Ahmad Suriansyah; Arta Mulya Budi Harsono; Dessy Dwitalia Sari; Mubarok, Mubarok
Journal Educational Research and Development | E-ISSN : 3063-9158 Vol. 1 No. 2 (2024): Oktober - Desember
Publisher : GLOBAL SCIENTS PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62379/jerd.v1i2.126

Abstract

This research aims to analyze and describe online games as an alternative for increasing students' learning motivation in elementary school. Technological advances in the world of education certainly have a big influence, starting from learning media to strategies and learning methods that are different from previous times. The method applied in this research is a qualitative approach with case studies. Data was collected through interviews, observation and documentation at SDN Alalak Selatan 2. The research subjects consisted of Class V homeroom teachers and class V students. Data collection was carried out through observation, interviews and documentation. Observations are carried out to observe. student behavior and responses when using online games in learning. The researcher determines the class and students who will be observed, then creates an observation schedule that includes several learning sessions. During observations, researchers recorded students' interactions with online games, including their level of engagement and responses to tasks given through the game. Changes in learning motivation, such as increased participation, enthusiasm, and persistence in completing assignments, were also noted. Apart from observations, interviews were conducted to obtain in-depth views from students and teachers regarding the use of online games in learning. Interviews were conducted with participants who had been observed as well as several teachers involved in the learning process. This research concludes that the use of online games in education has great potential to increase students' learning motivation.