Claim Missing Document
Check
Articles

Found 11 Documents
Search
Journal : Geadidaktika

Peran Kurikulum Tersembunyi Pembelajaran Berbasis Alam dalam Membentuk Perilaku Siswa Tata Ruang Sekolah Alam Bengawan Solo Tahun 2018/2019, Distrik Juwiring, Kabupaten Klaten (Studi Fenomenologi) Zulzil Putriana; Singgih Prihadi; Gentur Adi Tjahjono
GEADIDAKTIKA Vol 1, No 1 (2021): Geadidaktika Januari 2021
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v1i1.42082

Abstract

The research aims to: (1) analysis role of the written curriculum and hidden curriculum natural-based learning in shaping spatial behavior; (2) improvement in student learning outcomes in human material and the environment in shaping spatial behavior; (3) the spatial behavior of students as a result; (4) factors that influence in shaping spatial behavior in the Bengawan School of Nature-School. The study used analysis a mixed method with Sequential Exploratory Design. The data analysis technique used is the Interpretative Phenomenological Analysis, N-Gain analysis, Frequency Distribution analysis,  and Interactive analysis.The result of this research are: (1) The Bengawan School of Nature-School does not have a written curriculum but has a hidden curriculum in the aspects of school establishment goals, contextual learning systems, humanistic learning management, learning independence of students; (2) there is an N-Gain in the increase in pretest learning outcomes with posttest through the Head Number Together intructional model in class VII of 0.387, class VIII 0.667 and class IX of 1; (3) the spatial behavior of SL-SABS students the high category  characteristics through learning with a technical instructional; (4) factors that influence shaping student spatial behavior come from internal factors, namely personal experience and gender, external factors of school institutions in the form of teacher environmental ideology and teacher professionalism, as well as non-school factors namely parent support and online media
Pengembangan Media Mobile Learning Berbasis Gamification Pada Materi Dinamika Hidrosfer Dan Dampaknya Untuk Meningkatkan Hasil Belajar Siswa Sekolah Menengah Atas (Materi Potensi, Sebaran dan Pemanfaatan Perairan Darat) Pakshi Jalasutra; Singgih Prihadi; Gentur Adi Tjahjono
GEADIDAKTIKA Vol 4, No 1 (2024): Geadidaktika Januari 2024
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v4i1.68239

Abstract

Penelitian ini bertujuan; 1) Untuk mengetahui tingkat kebutuhan siswa terhadap media pembelajaran pada materi Potensi, Sebaran dan Pemanfaatan Perairan Tanah kelas X IPS SMA Negeri 2 Wonogiri. 2) Mengetahui kelayakan pengembangan Mobile learning berbasis Gamification pada materi Dinamika Hidrosfer dan Dampaknya Terhadap Kehidupan untuk Meningkatkan Hasil Belajar Siswa SMA 3) Mengetahui efektivitas Mobile learning berbasis Gamification pada materi Dinamika Hidrosfer dan Dampaknya terhadap Kehidupan Meningkatkan Hasil Belajar Siswa SMA Metode yang digunakan dalam penelitian ini adalah metode penelitian dan Pengembangan atau Research and Development dengan menggunakan model ADDIE Development. Tahapan model Pengembangan meliputi tahap Analisis (analisis), Desain (Desain), Pengembangan (Development), Implementasi (Implementasi), dan Evaluasi (evaluasi). Teknik pengambilan sampel dalam penelitian ini adalah purposive sampling. Teknik pengumpulan data yang digunakan adalah angket atau angket, wawancara, dokumentasi, dan tes. Teknik analisis data Parameter penilaian dalam penelitian ini adalah peningkatan kemampuan berpikir kreatif siswa dengan menggunakan pretest dan posttest. Hasil penelitian ini adalah: 1) Kebutuhan media pembelajaran siswa diperoleh dari hasil analisis kebutuhan dengan gaya belajar siswa, pengalaman menggunakan media, dan kebutuhan media permainan dalam pembelajaran. 2) Media mobile learning berbasis gamifikasi layak digunakan dengan hasil yang baik diperoleh dari penilaian validitas ahli materi dan ahli media serta uji coba kelompok kecil dan uji lapangan. 3) Media mobile learning berbasis gamifikasi efektif untuk meningkatkan kemampuan hasil belajar siswa dengan melihat rata-rata nilai pretest dan posttest. Kata Kunci: Pengembangan Media, Mobile learning, Gamifikasi, hasil belajar
Pengembangan Media Pembelajaran Blended Learning Berbasis geo.ID Moodle Pada Materi Mitigasi Bencana Untuk Meningkatkan Hasil Belajar Kognitif Peserta Didik Kelas XI SMA Negeri 1 Sukoharjo Tahun Ajar 2021/2022 Bagas Annas Utomo; Singgih Prihadi; Gentur Adi Tjahjono
GEADIDAKTIKA Vol 2, No 1 (2022): Geadidaktika Januari 2022
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v2i1.59211

Abstract

The purposes of this research were: (1) To know the student's needs for the development of geo.ID Learning Media based on blended learning (moodle), (2) To know the feasibility of geo.ID Learning Media based on blended learning (moodle), and (3) To know the effectiveness of geo.ID Learning Media based on blended learning (moodle) on Disaster Mitigation Materials to increase the outcomes of the students in XI grade  SMA Negeri 1 Sukoharjo 2021/2022.The method used in this research was Research and Development (R&D). It was developing the learning media from Moodle Software into geo.ID. The research subject consists of material experts, media experts, and students. The method of collecting data were interviews, observations, documentation, and tests.The result of Research and Development are (1) The development of geo.ID Learning Media based on blended learning (moodle) adjusted with the student's needs which dominated by text learning style, learning experience or skills in using filter media, students were enthusiasts and agree with the development of media, blue colour visualization and Time New Roman font, (2) The development of geo.ID Learning Media based on blended learning (moodle) found much worthy for geography learning in XI Class SMA Negeri 1 Sukoharjo. It can be explained based on the results of the material expert's assessment which obtained 96% in the decent category, media experts obtained 86% in the decent category, individual trials and small group trials obtained 86% in the decent category. The data were collected using a Likert Scale. (3) The determination for used geo.ID learning media based on blended learning (moodle) was proven in increasing the learning outcomes on pretest-posttest which score was 76.3 while for the control class was 59.9. Keywords : Blended Learning Media, Moodle, geo.ID, Learning Outcome
Pengembangan Mobile Learning dengan Aplikasi Padlet untuk Meningkatkan Kemandirian dan Hasil Belajar Geografi Peserta Didik Kelas X IPS di SMA Negeri Surakarta Tahun Ajaran 2021/2022 (Materi Dinamika Hidrosfer dan Dampaknya terhadap Kehidupan) Adelia Jasmine Nurhalisa; Singgih Prihadi; Sugiyanto Sugiyanto
GEADIDAKTIKA Vol 2, No 2 (2022): Geadidaktika Agustus 2022
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v2i2.61998

Abstract

The aims of this study were: (1) to analyze the initial conditions of learning independence for class X Social Studies at SMA Negeri 6 Surakarta; (2) Familiarize yourself with mobile learning media with padlet applications on the Hydrosphere Dynamics material and its Impact on the Life of Class X Social Sciences at SMA Negeri 6 Surakarta; and (3) Knowing the effectiveness of mobile learning media with padlet applications to increase the independence and learning outcomes of class X Social Studies students at SMA Negeri 6 Surakarta.The research method used is Research and Development (R&D) with the ADDIE development model. The sampling technique used was simple random sampling and independent learning data collection instruments using questionnaires and observation sheets, learning outcomes about pretest and posttest questions, using media validity validation media, material experts, educators, and individual, small group and field trials.The results showed: (1) The level of learning independence of students in class X IPS is classified as medium and low; (2) Mobile learning with the padlet application to increase independence and learning outcomes was declared suitable for use by media experts (got mode 4), and material experts (got mode 5). The feasibility of this media is also supported by the results of individual trials, small group trials and field trials. (3) Mobile learning media with padlet applications is effective for increasing students' independence and geography learning outcomes. The calculation of the effectiveness of mobile learning with the padlet application is calculated using the Paired Sample T-test formula for a significant level of 5% and the result is that the P Value <0.05.. Keywords: Mobile Learning, Padlet, Hydrosphere, Independent Learning, Learning       Outcomes
Pengembangan Multimedia Pembelajaran Dengan Aplikasi Lectora Inspire Pada Materi Bumi Sebagai Ruang Kehidupan di Kelas X SMA Negeri 5 Surakarta Azidatul Khairatin Nu&#039;mah; Djoko Subandriyo; Singgih Prihadi
GEADIDAKTIKA Vol 2, No 1 (2022): Geadidaktika Januari 2022
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v2i1.46211

Abstract

The aim of this research are to knows (1) To determine the feasibility of developing multimedia learning applications for Lectora Inspire on earth material as a space of life in class X IPS SMA N 5 Surakarta. (2) Knowing the effectiveness of multimedia learning Lectora Inspire applications on the material of the earth as a space of life after being implemented in class X IPS SMA N 5 Surakarta.The research method used in this research is the research and development method with ADDIE development models namely Analyze, Design, Development, Evaluation and Implementation. Data collection techniques with interviews, questionnaires, tests and documentation. Data analysis techniques with multimedia feasibility analysis of the questionnaire by the validator and calculation of effectiveness with the T test with a confidence level of 5% of the data that has been calculated with the normality test.Based on data analysis, the results of the research are known as follows: (1) Multimedia learning of Lectora Inspire applications on the material Earth as Life Space in class X SMA N 5 Surakarta is feasible to use by obtaining a value of 5 (very feasible) based on the results of validation. (2) Multimedia learning application of Lectora Inspire on the material of Earth as Life Space in class X SMA N 5 Surakarta is effective to be used in the learning process based on the T Test to obtain the results of Sig. (2-tailed) is 0,000 so less than 0.05 then Ho is rejected and Ha is accepted. Keywords : Development of Learning Multimedia, Lectora Inspire, ADDIE, Earth as Life Space.
Analisis Hubungan Antara Persepsi Tentang Geoliteracy Terhadap Spatial Ability Peserta Didik (Studi Kasus Peserta Didik Kelas XI IPS MAN 2 Ngawi) Alfi Roudhotul Husniyah; Ahmad Ahmad; Singgih Prihadi
GEADIDAKTIKA Vol 2, No 2 (2022): Geadidaktika Agustus 2022
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v2i2.48487

Abstract

The purpose of this research is to examines (1) the perception of geoliteracy, (2) the level of spatial ability and (3) the relationship between perceptions of geoliteracy and spatial ability in XI IPS class students at MAN 2 Ngawi. This research was developed by using quantitative descriptive study with saturated sampling survey method. The data collection technique used a geoliteracy perception questionnaire and spatial ability test instruments. Based on the research results, it is known that 90% of students have a good perception and 10% of students have a moderate perception. The results of the spatial ability test showed mixed results, namely 35% of students had high spatial abilities, 41% of students had moderate spatial abilities, and 24% of students had low spatial abilities. In the correlation test, it shows that the calculated r value of 0.136799 < r table is 0.220 with a significance value of 0.05. The conclusion of this study is that there is a weak correlation between the perception of geoliteracy on the spatial abilities of students, so it is necessary to improve the quality of learning so that it can build students' spatial abilities.Keywords: perception of geoliteracy, spatial ability, relationship
Pengembangan E-Learning Moodle Berbasis Virtual Private Server (VPS) Untuk Meningkatkan Hasil Belajar Pengetahuan Peserta Didik di Tengah Pandemi Covid-19 Pada Mata Pelajaran Geografi (Studi Kelas XI SMA Negeri 1 Teras Boyolali Tahun Ajaran 2020/2021) Rizca Nurul Istiqomah Permata Indah; Djoko Subandriyo; Singgih Prihadi
GEADIDAKTIKA Vol 2, No 1 (2022): Geadidaktika Januari 2022
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v2i1.47948

Abstract

The research aims to: (1) to determine the feasibility of e-learning moodle based on Virtual Private Server to improve student learning outcomes; (2) determine the effectiveness of e-learning moodle based on Virtual Private Server to improve student learning outcomes; (3) to determine the effect of e-learning moodle on learning outcomes in the knowledge section of students. The method used in this research is research and development. The research subjects were theory experts, media experts, teachers, and students in class XI IPS 1,2, and 4. The data collection instruments used theory expert validation sheets, media expert validation sheets, teacher assessment sheets, student assessment sheets, and tests and documentation.The results of this study are: (1) e-learning moodle based on Virtyal Private Server is declared feasible based on theory expert judgment, teacher assessment, and student assessment by getting a score mode of 5 (excellent category on a Likert scale), as well as an assessment from media experts with score mode 4 (good category in Likert Scale); (2) e-learning Moodle based on Virtual Private Server is more effective in improving the learning outcomes of students' knowledge based on the higher class average on the cognitive pretest and posttest results that is 55.45 to 88.36 compared to MS Teams media where the class mean pretest results and cognitive posttest that is 53.56 to 76.88; (3) e-learning moodle based on Virtual Private Server has a significant effect on the learning outcomes of students’ knowledge with a Sig (2-tailed) value of 0.000 where 0.000 <0.05 so that there is a significant difference in the average towards student learning outcomes for the pretest and posttest scores in the experimental class. Keywords: Media Development, Virtual Private Server-based Moodle E-Learning, Learning Outcomes of Students' Knowledge
Kajian Ketersediaan Sarana dan Prasarana Pendidikan Dasar (SD/MI) dan Menengah Pertama (SMP/MTS) di Kecamatan Sambong Kabupaten Blora Tahun 2020 (Implementasi Dalam Pembelajaran Geografi Kelas XI Pada Materi Kualitas Penduduk dan Indeks Pembangunan Rahma Nur Aprilia; Sugiyanto Sugiyanto; Singgih Prihadi
GEADIDAKTIKA Vol 1, No 2 (2021): Geadidaktika Agustus 2021
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v1i2.46536

Abstract

Ketersediaan sarana pendidikan di suatu daerah perlu disesuaikan dengan standar sarana dan prasarana untuk melayani kebutuhan penduduk suatu daerah. Evaluasi ketersediaan fasilitas pendidikan penting untuk mengembangkan pendidikan dalam rangka meningkatkan sumber daya manusia. Penelitian ini menggunakan metode penelitian kuantitatif dan dianalisis secara deskriptif. Hal ini bertujuan untuk mengetahui pola distribusi sarana pendidikan, menganalisis ketersediaan sarana dan prasarana pendidikan serta kebutuhan sarana pendidikan di Kecamatan Sambong, Kabupaten Blora. Hasil penelitian ini menunjukkan bahwa sebaran SD memiliki pola berkerumun dan SMP memiliki pola acak yang dipengaruhi oleh beberapa faktor, bahwa sarana dan prasarana pendidikan SD dan SMP tidak mencapai standar baik dari segi kualitas maupun kuantitas, sehingga diperlukan perbaikan dan penambahan terhadap ketersediaan seluruh sarana pendidikan SD dan SMP yang telah terpenuhi. untuk melayani semua penduduk usia sekolah. Keberadaan sekolah dan pemenuhan sarana dan prasarana sangat penting bagi suatu daerah.
Efektivitas Model Pembelajaran Kooperatif Metode TTW (Think, Talk, Write) dan SQ3R (Survey, Question, Read, Recite, and Review) Terhadap Hasil Belajar Geografi dan Kemampuan Geoliterasi Kelas XI IPS MAN 1 Salatiga Tahun Ajaran 2019/2019 (Materi Bonus Demo Chasanah Karismatika; Singgih Prihadi; Yasin Yusup
GEADIDAKTIKA Vol 1, No 1 (2021): Geadidaktika Januari 2021
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v1i1.42077

Abstract

The aims of this research to determine (1) differences of effectivity among the application of TTW, SQ3R, and lecture methods, (2) the effectiveness between the SQ3R method and the lecture method, (3) the effectiveness between the TTW method and lecture method, (4) the effectiveness between the TTW method and the SQ3R method in learning outcomes and the geoliteracy abilityof the XI Socialstudents MAN 1 Salatiga Academic Year 2018/2019.This research is an experimental research (Quasi Experiment) with a pretest-posttest design. The population is the studensts of class XI Social in MAN 1 Salatiga Academic Year 2018/2019. The research sample is cluster random sampling. Data collection techniques using documentation techniques, observation, and tests. The data analysis technique used one-way anava and continued after anava.The results showed that (1) there were differences in learning outcomes and geoliteracy abilities of students in the use of the TTW, SQ3R, and lecture methods, (2) the SQ3R method was more effective than the lecture method on student learning outcomes and geoliteracy skills, (3) the TTW method is more effective than the lecture method on learning outcomes and the geoliteracy of students, (4) there is no difference in learning outcomes and geoliteracy abilities of students in the use of the TTW and SQ3R methods of the class XI Social MAN 1 Salatiga academic year 2018/2019.
Pengembangan Media Evaluasi Pembelajaran Games Mobile Learning Pelajaran Geografi Guna Meningkatkan Hasil Belajar Peserta Didik Kelas X IPS Di SMA Negeri 1 Jeruklegi Tahun 2020/2021 (Materi Dasar–Dasar Pemetaan, Pengindraan Jauh dan SIG) Hikmah Dwijayanti; Singgih Prihadi; Gentur Adi Tjahjono
GEADIDAKTIKA Vol 2, No 1 (2022): Geadidaktika Januari 2022
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v2i1.49196

Abstract

The research aims to (1) Know the feasibility of mobile learning media and (2) Know the effectiveness of the use of mobile learning media developed to improve learning outcomes for students of class X IPS at SMA Negeri 1 Jeruklegi in 2020/2021. This research method is Research and Development (R&D) or Research and Development. The software used in the evaluation development of m-learning games is Quizizz. The subject consists of material experts, media experts, educators, student assessments, interviews, observations, documentation, and tests.The results of this study are (1) Development of M-learning Learning Geography based Quizizz is declared feasible to be used in class X IPS learning at SMA Negeri 1 Jeruklegi based on the assessment results from material experts, media experts, teachers and learners respectively – each with a mode score of 4 and 5 that fall into the category of good and excellent in the Likert Scale that has qualified from the minimum limit of m-learning eligibility with a mode score of 3 that fall into the category sufficiently in the Likert Scale as determined by the researchers. (2) Determination of the use of m-learning evaluation media of Games-based Geography learning using Quizizz application is proven to be able to increase the value of pre-test post-test by 26% in experimental class and 23% in control class.Keywords : Media Evaluation Mobile Learning, Quizizz Learning Outcomes