Claim Missing Document
Check
Articles

Found 7 Documents
Search

PEMBEKALAN KETERAMPILAN OJEK DIFA CITY TOUR UNTUK MEWUJUDKAN KESETARAAN KAUM DISABILITAS Ratnawati, Dianna; Rufaidah, Desy; Handoyono, Nurcholish Arifin
Jurnal Pemberdayaan: Publikasi Hasil Pengabdian Kepada Masyarakat Vol 3, No 2 (2019)
Publisher : Universitas Ahmad Dahlan, Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (497.499 KB) | DOI: 10.12928/jp.v3i2.1081

Abstract

Difa City Tour merupakan usaha jasa ojek online satu-satunya di Indonesia dengan driver dan mayoritas member kaum disabilitas di Yogyakarta. Namun di lingkungan masyarakat masih terjadi diskriminasi disamping kemandirian yang diunjukkan ojek ini. Pengabdian kepada masyarakat ini bertujuan untuk : (1) memberi penyuluhan prinsip ergonomi dalam berkendara; (2) melatih keterampilan desain autocad; (3) melatih keterampilan pengelasan; (4) melatih keterampilan pengecatan; dan (5) melatih keterampilan public speaking. Metode yang digunakan adalah pelatihan dan pendampingan. Tim pelaksana program terdiri dari tiga dosen dan dua mahasiswa. Pelaksanaan kegiatan diselenggarakan di unit produksi bengkel pendidikan teknik mesin Universitas Sarjana Wiyata Taman Siswa. Hasil dari pelaksanaan pengabdian kepada masyarakat adalah peningkatkan ilmu bidang ergonomic dari peserta 90%, 75% peserta terampil mengoperasikan aplikasi autocad, 85% terampil las dasar, 85% terampil mengecat, dan 90% terampil berkomunikasi. Program yang telah dilaksanakan tersebut memberikan dampak positif bagi peserta yang dapat dilihat dari peningkatan pengetahuan, keterampilan dan pelayanan terhadap member sehingga berpengaruh terhadap produktivitas dan peningkatan kepercayaan pelanggan ojek Difa city tour.
PENGEMBANGAN E-MODUL BERBASIS LECTORA PADA PEMBELAJARAN SISTEM REM Handoyono, Nurcholish Arifin; Suparmin, Suparmin; Nugroho, Heryanto
Jurnal Pendidikan Teknologi dan Kejuruan Vol 17, No 2 (2020): Edisi Juli 2020
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (474.969 KB) | DOI: 10.23887/jptk-undiksha.v17i2.24380

Abstract

Revolusi industri 4.0 menuntut bahwa pendidikan untuk keterampilan abad ke-21 saja tidaklah cukup, tetapi harus mempertimbangkan manajemen pembelajaran dalam aspek sosial dan pembelajaran virtual. E-Modul merupakan perwujudtan dalam menjawab tantangan tersebut sebagai media pembelajaran online yang menarik dan interaktif dengan memanfaatkan teknologi untuk mengefektifkan pembelajaran. Penelitian bertujuan untuk mengembangkan e-modul berbasis lectora pada pembelajaran sistem rem. Jenis penelitian yang digunakan adalah R&D (Research and Delevopment) dengan 4 tahap (Define, Design, Develop, dan Dessiminate). Penelitian dilakukan pada siswa XI TKR SMK Muhammadiyah 2 Playen sebanyak 30 siswa. Data dikumpulkan dengan menggunakan angket. Teknik analisis menggunakan analisis deskriptif kuantitatif untuk mengetahui kelayakan e-modul berbasis lectora. Hasil uji kelayakan e-modul sistem rem oleh ahli materi mendapatkan nilai sebesar 81% dikategorikan sangat baik, oleh ahli media sebesar 85% dikategorikan sangat baik, oleh uji coba kelompok kecil sebesar 83% dikategorikan sangat baik, dan oleh uji coba kelompok besar nilai sebesar 79% dikategorikan baik. Dari hasil uji di atas dapat disimpulkan bahwa e-modul berbasis lectora yang dikembangkan layak digunakan pada pembelajaran sistem rem.Kata kunci: e-modul, lectora, sistem rem
Development of Learning Media for Motorcycle Chassis Training Kit Handoyono, Nurcholish Arifin
Journal of Vocational Education Studies Vol 4, No 1 (2021)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/joves.v4i1.3413

Abstract

This research aims to determine the development process and the feasibility of learning media for motorcycle chassis training kit at SMK Muhammadiyah 1 Bambanglipuro. The type of research used is R&D. The research subjects were 32 students of class X TBSM SMK Muhammadiyah 1 Bambanglipuro. The data collection instruments used observation and questionnaires. The data analysis technique used the evaluation criteria analysis to determine the feasibility of learning media. The results showed that: (1) The development process went through several stages, namely: (a) problem background; (b) problem identification; (c) development ideas; (d) pre-production stage (tools and materials); (e) production stage; (f) product development; (g) validation and revision; (h) feasibility test; and (i) wearable products; and; (2) Learning media for motorcycle chassis training kit are categorized as very suitable for use in learning with the results of validation of media experts by 90%, material experts by 95%, small group trial of 85.24%, and large group trial of 83.94%.
REDESIGNING INNOVATIVE PRODUCTS OF UP-CYCLE-BASED MINDI WOOD WASTE FASHION BAGS IN KREBET, BANTUL-YOGYAKARTA Susanto, Moh. Rusnoto; Setiadi, Bayu Rahmat; Purbasari, Mita; Lusiana, Lusiana; Hasa, Zainul Faizien; Susatyo, Rudy; Handoyono, Nurcholish Arifin; Arumsari, Mela Dina; Selimanorita, Shafa’; Putrianti, Flora Grace
International Journal of Engagement and Empowerment (IJE2) Vol. 4 No. 1 (2024): International Journal of Engagement and Empowerment
Publisher : Yayasan Education and Social Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53067/ije2.v4i1.141

Abstract

In the industrial era 4.0 towards Society 5.0, the Indonesian government is currently intensively advancing the creative industry. Yogyakarta needs to improve its marketing management system and human resources to be strong and competitive as a storehouse of creative people and the target of world tourist destinations. Currently, creative industries have the opportunity to process local raw materials into functional products that are globally competitive. The Up-Cycle product is a fashion bag made from processed mindi wood that emphasizes the image. We are redesigning a distinctive fashion bag while maintaining the quality and uniqueness of the product in visual form, material processing, and style. The objectives of this study include (1) Redesigning fashion bag products based on up-cycle mindi processed wood waste, which can be effective in creating new, competitive SME products. (2) Implementation of the Redesign strategy through the PRN BRIN research program can build access to improving the quality of creative human resources for RUAYA SMEs as a manufacturer of UP-Cycle-based Mindi Wooden Fashion Bags in Krebet, Bantul. Applied research methods, such as R&D through a practice-based research approach by the research roadmap, focus on 'practice-based' and several empirical experiences carried out by practitioners, such as artists, designers, and innovative. Redesigning development practitioners. This research explores data through visual documentation and notes of creative practitioners to seek new understanding and find new techniques to realize ideas that can be put into practice in creating new forms of creative products, as well as visionary creative strategies that are expected to improve quality. Targeted research results include: (1) Creating design innovation through optimizing the UP-CYCLE product redesign program. Fashion bags made from processed mindi wood waste can be carried out effectively to encourage increased value for both MSMEs and their products. (2) Implementing Redesign results on RUAYA UKM products that are more highly competitive
PENDAMPINGAN KONTEN DIGITAL PEMASARAN KERAJINAN PRODUK KREATIF MELALUI WEBSITE UNTUK MENINGKATKAN TRAFFIC PENGUNJUNG Widodo, Widodo; Heriyani, Dina Yulina; Inderanata, Rochmad Novian; Handoyono, Nurcholish Arifin
BERNAS: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 4 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jb.v5i4.10675

Abstract

Revolusi Industri Keempat membuka peluang dan tantangan baru bagi semua industri. Perkembangan digitalisasi dan industri akan membuat membuat kolaborasi yang akan menjadi daya tarik dalam membangun dan merangkul keberlanjutan. Penerpan digitalisasi melalui website dapat menggunakan  fitur  dan  isi  content  yang userfriendly dapat  menjadikan pengguna   memilih   website   tersebut   sebagai   media   dalam   mempromosikan. Pelatihan digitalisasi sebagai upaya untuk mempersiapkan SDM yang mampu mengelola promosi digital website dengan baik. Metode dilakukan penyuluhan secara partisipatif yaitu penyuluhan yang mendorong mitra untuk berkontribusi mengikuti kegiatan pelatihan agar dapat menganalisa sendiri tentang kebutuhan yang dilakukan untuk mengembangkan kemampuan digital dengan proses identifikasi, memilih platform dan menerapkan pembuatan konten. Pelaksanaan pelatihan ini juga dilakukan dengan memberikan edukasi tentang pentinganya promosi dan penjualan di era digital saat ini untuk menjangkau masyarakat yang luas dengan akses yang mudah, cepat dan efisien. Pelatihan digital dalam membantu mengembangkan kemampuan individu dalam mengoperasikan pemasaran digital melalui website merupakan langkah dalam membangun UMKM yang berkelanjutan dalam menghadapi era digital
Learning Media Simulators Lighting System with Proteus Software in Vocational Schools Imamhady, Hilmy Wikan; Handoyono, Nurcholish Arifin
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.76006

Abstract

Simulators are a medium that students need to be able to learn safely, efficiently, and effectively. Simulators can be used as an alternative pre-practice media that can support the smooth learning process of students to avoid trial and error incidents. Therefore, this research aims to develop and test the feasibility of a lighting system simulator for automotive electrical subjects. This research is a Research and Development (R&D) study of Borg and Gall, the steps of this development research consist of 10 steps, namely (1) Identifying potential problems, (2) Gathering information, (3) Design, (4) Design validation, (5) Design improvement, (6) Product trial, (7) Product revision, (8) Usage trial, (9) Final product revision, and (10) Mass production. The data collection method involved two material experts and one media expert. The product usage trial was conducted on students in the automotive class at Vocational High School. The data collection technique in this study used a questionnaire, and the data analysis used was descriptive quantitative. The research results are that the lighting system simulator that has been developed is very suitable for use in learning, so it can be used to make it easier for students in the lighting system learning process. Students can use the simulator for independent or group learning.
The Effect of Problem-Based Learning Using Simulators on CPS Skills and Learning Outcomes of Lighting Systems Handoyono, Nurcholish Arifin; Alvianto, Ahmad
Journal of Vocational Education Studies Vol. 7 No. 2 (2024): Vol.7 No.2 (2024)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/joves.v7i2.10325

Abstract

Collaborative Problem Solving (CPS) skills  are a skill that must be possessed in the 21st century, besides that learning outcomes must also be better in order to become Vocational High School graduates who are ready to become a professional workforce. One of the learning methods that can be applied is Problem-Based Learning (PBL) using simulators. The purpose of this study was to determine the PBL method using simulators to have a better influence than the lecture method on CPS skills and learning outcomes of student lighting systems. The type of research used is a quasi-experiment with non-equivalent group design. The population in this study was class XI TKR Vocational High School Muhammadiyah 1 Bambanglipuro, the sample selection in this study used Cluser Random Sampling, from 4 classes selected XI TKR A Experiment, XI TKR B Control. The instruments of this study are the width of the CPS skill questionnaire and pretest & posttest student learning outcomes. Data analysis technique using t-test preceded by prerequisite tests, namely normality test and homogeneity test. The research results show that the CPS skills and learning outcomes of lighting system students are better using the PBL method than the lecture method. The implication of this research is that teachers can use this method as an alternative learning strategy to improve students' CPS skills as creative problem solvers.