I Gde Wawan Sudatha
Universitas Pendidikan Ganesha, Singaraja, Indonesia

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Interactive Learning Multimedia with Problem-Based Learning for Fifth-Grade Elementary School Students Arnindya Navitri Ainullah; I Nyoman Jampel; I Gde Wawan Sudatha
Jurnal Ilmiah Sekolah Dasar Vol 7 No 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v7i2.57377

Abstract

There are limitations and a need for teacher ability to utilize technology to create innovative supporting teaching materials for students. The purpose of this research is to develop interactive learning multimedia. This type of research is development research with the ADDIE model. The subjects involved in this study were content experts, design experts, media experts, and trial students. Data were collected using the questionnaire and test methods, with assessment instruments in the form of learning achievement tests and test sheets for the validity of media products. The data obtained in the study were then analyzed using qualitative descriptive analysis techniques, quantitative descriptive, and t-test inferential statistical analysis. The results of this development research show that the design and development of interactive learning multimedia include five stages of the ADDIE model, product validity obtained from the review results of very well-qualified content experts (93.33%), very well-qualified design experts (93.75%), qualified media experts very good (93.33%), the results of the individual trials were very well qualified (93.66%), and the small group trials were very well qualified (92.56%), the results of the multimedia effectiveness test obtained an average pretest of 51.57 and an average of posttest 87.85. It was concluded that problem-based learning-based interactive multimedia is very qualified and feasible to implement and use in the Indonesian content learning process.
Upaya Meningkatkan Semangat Belajar Siswa melalui E-Modul Berorientasi Discovery Learning Ririn Tri Ulan Dari; I Gde Wawan Sudatha
Jurnal Edutech Undiksha Vol. 10 No. 2 (2022): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v10i1.43966

Abstract

Guru mengalami kesulitan dalam menggunakan teknologi mengembangkan bahan ajar ataupun media pembelajaran yang dapat memfasilitasi siswa dalam belajar. Hal ini berdampak pada kurangnya motivasi siswa dalam belajar. Penelitian ini bertujuan untuk mengembangkan modul elektronik (E-modul) berbasis Discovery Learning pada mata pelajaran Teknologi komunikasi dan informasi. Jenis penelitian ini yaitu penelitian pengembangan dengan model ADDIE. Subjek penelitian yaitu 3 ahli yaitu 1 ahli isi pembelajaran, 1 ahli desain pembelajaran, dan 1 ahli media pembelajaran. Subjek uji coba produk berjumlah 9. Metode yang digunakan dalam mengumpulkan data yaitu observasi, wawancara, dan kuesioner. Instrument yang digunakan untuk mengumpulkan data yaitu kuesioner. Teknik yang digunakan untuk menganalisis data yaitu analisis deskriptif kualitatif dan kuantitatif. Hasil penelitian yaitu hasil penilaian dari ahli isi pembelajaran dengan kualifikasi sangat baik (100%). Ahli desain pembelajaran dengan kualifikasi sangat baik (92,5%). Ahli media pembelajaran dengan kualifikasi sangat baik (91,6%). Hasil uji coba perorangan dengan kualifikasi sangat baik (95%), dan hasil uji coba kolompok kecil dengan kualifikasi sangat baik (93%). Dapat disimpulkan bahwa E-modul berbasis Discovery Learning pada mata pelajaran TIK valid dan layak digunakan dalam proses pembelajaran. E-modul yang telah dikembangkan dapat membantu guru dalam mengajar dan meningkatkan semangat siswa dalam belajar secara mandiri.
Video Content of Menek Daha Ceremony (Ngeraja Sewala and Ngeraja Singha) as Audio Visual Learning Media I Wayan Sudiarta; Dewa Gede Hendra Divayana; I Gde Wawan Sudatha
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.67546

Abstract

Currently, with the development of technology, situational images related to insight and knowledge regarding commonly carried out religious ritual practices can be disseminated via digital platforms. This article aims to analyze the suitability of videos broadcast on YouTube with the content of the Ngeraja Sewala and Ngeraja Singha ceremonies in the Balinese Hindu community tradition as effective audio-visual learning media. This study uses a qualitative descriptive method by collecting data from videos on the YouTube platform conducting content analysis and evaluating the criteria for effective audio-visual learning media. Content analysis was carried out on the videos that had been collected. Continued with the process of processing data that has been collected and analyzed, through a qualitative approach and presenting it in the form of descriptions. The results of the study found that video content containing information about the Menek Daha ceremony (Ngeraja Sewala and Ngeraja Singha) which had been published via the YouTube platform was grouped into three types, namely: 1) Ordinary video documentation that is not intended as a medium for conveying more complete information to its viewers, 2) Documentary videos that include informative narrations where the sound narration and scenes in the video are out of sync, and 3) Video tutorials that make the source narrate direct and dominant in the video where between the narration and picture scenes are shown in sync.