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Pengaruh Kegiatan Ekstrakurikuler Tapak Suci terhadap Kemampuan Motorik Kasar pada Anak Usia 5-6 Tahun di TK Aba 2 Pendil Ivo Sindia Nur Azizah; Agustiarini Eka Dheasari
AS-SABIQUN Vol 5 No 1 (2023): JANUARI
Publisher : Pendidikan Islam Anak Usia Dini STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/assabiqun.v5i1.2828

Abstract

Early childhood is an age group that is in a unique development and a lot of children's potential can be developed in this period which is often called the golden age period. In this period the process of development occurs simultaneously in all aspects of child development, one of which is physical motor. However, currently there are many children who are still not interested in motor learning, because they are influenced by gadgets. This research is motivated by the lack of varied learning models so that children's gross motor skills have not developed ideally. Children's physical and motor development can be very important, because of situations for children to adapt survival skills, for example sports consisting of walking, running, jumping, holding objects using both hands & sharing social skills while playing with friends The objective of this study was to determine the effect of Tapak Suci extracurricular activities on children aged 5-6 years. This study uses experimental research methods. Data collection techniques using observation, questionnaires, and documentation. Data analysis used the Kolmogorov Smirnov T-Test. Based on the results of calculations using SPSS 16, a significance value (2-tailed) of 0.00 <0.05 is obtained, then Ho is rejected and Ha is accepted, the conclusion is that there is an influence in Tapak Suci extracurricular activities on children's gross motor skills.
PENINGKATAN MEMBACA UNTUK PERSIAPAN SEKOLAH DASAR MELALUI MEDIA READING WHEEL PADA KELOMPOK B DI TK ABA 2 PENDIL Ivo Sindia Nur Azizah; Nur Aini; Robiatul Adawiyah
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 3 No. 2 (2022): Desember
Publisher : LPPM STAI Muhammadiyah Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/alathfal.v3i2.490

Abstract

Abstrak Reading Wheel merupakan alat bantu ajar yang memudahkan anak untuk mengingat dan belajar, seperti permainan kincir, alat bantu ajar ini juga memberikan stimulasi kepada anak untuk menyukai atau lebih aktif mengidentifikasi suku kata dan belajar membaca dengan lebih mudah. , hasil belajar akan lebih bermakna bagi siswa kelompok B. Metodologi penelitian menggunakan penelitian tindakan kelas (PTK) untuk memahami peningkatan keterampilan membaca anak usia dini dengan kegiatan membaca roda pada kelompok Pendil B TK ABA 2 Kabupaten Banyuanyar Tahun 2022/2023.  Pada Penelitian Tindakan Kelas (PTK) ini dilakukan dalam 2 siklus, dari hasil tindakan yang dilakukan terbukti meningkatkan kemampuan membaca anak, yaitu pada siklus sebelumnya pada siklus I siklus 38,25% dapat ditingkatkan menjadi 61,25 %, siklus I meningkat lagi, dan siklus II mencapai 85,35%. Hasil penelitian tindakan kelas ini menunjukkan bahwa penggunaan media roda baca dalam pembelajaran dapat meningkatkan kualitas keterampilan membaca anak.Kata Kunci :   Membaca,media reading wheel, anak usia diniAbstrakReading Wheel is a teaching aid that makes it easier for children to remember and learn, such as a pinwheel game, this teaching aid also stimulates children to like or be more active in identifying syllables and learning to read more easily. , learning outcomes will be more meaningful for group B students. The research methodology uses classroom action research (CAR) to understand the improvement of early childhood reading skills with wheel reading activities in the Pendil B group of TK ABA 2 Banyuanyar Regency in 2022/2023. In this Classroom Action Research (CAR) was conducted in 2 cycles, from the results of the actions taken it was proven to improve children's reading skills, namely in the previous cycle in the first cycle of 38.25% the cycle could be increased to 61.25%, the first cycle increased again, and cycle II reached 85.35%. The results of this classroom action research indicate that the use of reading wheel media in learning can improve the quality of children's reading skills.Keywords : Reading, Reading Wheel, early childhood
Pendekatan Proses dalam Pembelajaran Psikologi Pendidikan Berbasis Digital di Era Society 5.0 Yanah; Kunti Malika; Siti Nur Halisaturrohma; Nur Eisyatur Rodliyah; Ivo Sindia Nur Azizah
Al-Kindi Vol. 2 No. 3 (2026): Agustus
Publisher : Al-Kindi

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Abstract

The rapid development of digital technology and the emergence of the Society 5.0 era have encouraged a transformation in learning paradigms toward student-centered and technology-integrated education. This study aims to examine the concept of the process approach in digital-based Educational Psychology learning, its implementation in the Society 5.0 era, and the advantages, challenges, and solutions that support its effectiveness. The study employed a Systematic Literature Review (SLR) method by reviewing relevant journal articles, books, conference proceedings, and other scholarly sources related to the process approach, Educational Psychology, digital learning, and Society 5.0. Data were analyzed using thematic analysis to identify major themes emerging from the literature. The findings indicate that the process approach positions learners as active participants in observing, questioning, gathering information, analyzing data, and drawing conclusions, thereby enhancing critical thinking, creativity, problem-solving skills, and independent learning. The implementation of a digital-based process approach is supported by the use of Learning Management Systems (LMS), interactive digital media, and collaborative platforms that expand learning accessibility and improve instructional interaction. However, several challenges remain, including limited technological infrastructure, digital access disparities, and uneven digital competencies among educators and learners. Therefore, strengthening digital literacy, developing innovative learning media, enhancing educators’ competencies, and improving technological infrastructure are essential to achieving effective, inclusive, and sustainable learning. This study highlights that the digital-based process approach plays a strategic role in fostering 21st-century competencies and supporting educational goals aligned with the demands of Society 5.0.
Analisis Kebijakan Pendidikan dan Pengaruhnya terhadap Sistem Sekolah Modern Chici Cahyaningrum; Nafisha Arifa Azahra; Wahyu Musrifah Ramadani; M.Hasbiyalloh Ghoutsul Bourdan; Ivo Sindia Nur Azizah
Al-Kindi Vol. 2 No. 3 (2026): Agustus
Publisher : Al-Kindi

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Abstract

Educational policy in Indonesia continuously evolves to address contemporary challenges and eliminate the discriminatory legacy of the colonial era. This study aims to analyze the historical development of educational policies in Indonesia and their influence on the modern school system, specifically regarding curriculum, quality standardization, decentralization, and funding. The method employed is qualitative through library research, with secondary data analyzed using content analysis techniques. The results indicate that the dualistic system of the colonial period triggered a structural transformation within traditional Islamic education, making it more adaptive. In the modern era, this transformation culminates in the implementation of Kurikulum Merdeka, which focuses on student-centered learning, and the transition of evaluation from the National Examination to the Computer-Based National Assessment (ANBK). Furthermore, decentralization policies initiated by Law No. 22 of 1999 and the optimization of funding through the School Operational Assistance (BOS) funds have proven to grant greater autonomy to regions and schools. However, challenges such as disparities in technological infrastructure, limited competence of educators, and inequalities in financial management between urban and rural areas remain major obstacles to achieving an equitable and inclusive educational ecosystem.
Strategi Self-Regulated Learning untuk Mengoptimalkan Kreatifitas dan Keberbakatan Peserta Didik Nafisha Arifa Azahra; Chici Cahyaningrum; Nur Qomariyah; Wahyu Musrifah; Ivo Sindia Nur Azizah
Al-Kindi Vol. 2 No. 3 (2026): Agustus
Publisher : Al-Kindi

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Abstract

This study aims to identify and examine effective Self-Regulated Learning (SRL) strategies to optimize students' creativity and giftedness potential. The method employed is a qualitative approach utilizing library research. All data were gathered from secondary sources, including scientific journal articles, textbooks, and previous research reports, which were then analyzed using thematic content analysis. The results indicate that SRL, which integrates metacognition, motivation, and active behavior, plays a crucial role in transforming the raw intellectual potential of gifted children into concrete academic achievements. The implementation of SRL strategies through student-centered learning models such as Contextual Teaching and Learning (CTL), Brain Based Learning (BBL), and blended learning has proven effective in stimulating creative thinking skills (encompassing fluency, flexibility, elaboration, and novelty) and providing learning flexibility tailored to the unique characteristics of gifted students. Practical recommendations from this study emphasize the importance of an educational ecosystem that fosters thinking autonomy and the sustainable development of robust independent character.
Persepsi Siswa Terhadap Penerapan Teori Humanistik Dalam Pembelajaran Lailatul Ramadani; Rahayu Nugraheni; Ivo Sindia Nur Azizah
Journal of Humanities, Social Sciences, and Education Vol. 2 No. 5 (2026): Edisi Juli 2026
Publisher : FKIP UNSULTRA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jhuse.v2i5.909

Abstract

The application of humanistic theory in learning is important because it can create a student-centered learning process while supporting the development of students’ cognitive, affective, and social aspects. However, in practice, teacher-centered learning is still found, limiting students’ opportunities to participate actively and develop their potential optimally. This study aims to describe students’ perceptions of the application of humanistic theory in learning. The study employed a qualitative approach with a descriptive research design. The research subjects consisted of 26 tenth-grade students at SMA Assubhan, Probolinggo Regency, selected using purposive sampling. Data were collected through observation, semi-structured interviews, and questionnaires, while data analysis employed the Miles, Huberman, and Saldaña model through data reduction, data display, and conclusion drawing. The results showed that students’ perceptions of the application of humanistic theory were categorized as good to very good. The teacher was perceived as capable of creating a comfortable learning environment, providing motivation, respecting students’ opinions, and encouraging active student participation in the learning process. The application of humanistic theory had a positive impact on students’ self-confidence, learning motivation, responsibility, and participation throughout the learning process.
Fenomena Penggunaan Artificial Intelligence (AI) Dalam Pembelajaran: Analisis Proses Berpikir Siswa Di Era Digital Perspektif Teori Kognitif Rizka Maulidatun Nadifah; Istanade Habibi Nasrullah; Ivo Sindia Nur Azizah
Journal of Humanities, Social Sciences, and Education Vol. 2 No. 6 (2026): Edisi Agustus 2026
Publisher : FKIP UNSULTRA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64690/jhuse.v2i6.913

Abstract

This study aims to analyze students’ experiences in using Artificial Intelligence (AI) in the learning process based on the cognitive theories of Jean Piaget and Jerome Bruner. This research employed a qualitative phenomenological approach to explore students’ subjective experiences in utilizing AI as part of the knowledge construction process. The participants consisted of eight tenth-grade students selected through purposive sampling. Data were collected through in-depth interviews, classroom observations, documentation, and questionnaires. The data were analyzed using the Miles and Huberman interactive model, consisting of data reduction, data display, and conclusion drawing. The findings revealed three main themes related to students’ experiences with AI: AI as digital scaffolding for understanding complex materials, AI as a facilitator of cognitive schema transformation through assimilation and accommodation processes, and the challenges of AI use toward students’ cognitive engagement and critical thinking. AI helped students simplify abstract concepts, visualize information, connect new knowledge with prior understanding, and correct misconceptions through immediate feedback. However, the findings also indicated that excessive dependence on AI-generated answers may reduce students’ deep cognitive processing, as some students tended to accept information without independent analysis and reflection. Therefore, teachers’ pedagogical guidance remains essential in directing AI use through reflective learning strategies, critical questioning, and AI literacy development. This study concludes that AI can serve as an effective learning mediator when integrated appropriately to enhance students’ critical thinking, independent learning, and knowledge construction processes in the digital era.
Pemanfaatan Permainan Tradisional Congklak untuk Mengembangkan Kemampuan Motorik Halus Anak Usia 4–5 Tahun di TK Kencana Kelurahan Pakistaji Kecamatan Wonoasih Kota Probolinggo Lia Fitriani; Puji Agustin; Huzaimah Huzaimah; Ivo Sindia Nur Azizah
Pijar Pelita: Journal of Early Childhood Education and Early Childhood Islamic Education Vol. 2 No. 3 (2026): September
Publisher : PT Rizkarya Cendekia Pustaka

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Abstract

Penelitian ini bertujuan untuk mendeskripsikan pemanfaatan permainan tradisional dakon (congklak) dalam mengembangkan kemampuan motorik halus anak usia 4–5 tahun di TK Kencana, Kelurahan Pakistaji, Kecamatan Wonoasih, Kota Probolinggo. Penelitian menggunakan pendekatan kualitatif dengan jenis penelitian deskriptif. Subjek penelitian terdiri atas kepala sekolah, guru kelompok A, dan anak usia 4–5 tahun. Teknik pengumpulan data dilakukan melalui observasi, wawancara, dan dokumentasi, sedangkan analisis data menggunakan model Miles, Huberman, dan Saldaña yang meliputi reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa pelaksanaan permainan dakon dilakukan melalui tahap persiapan, pelaksanaan, dan pendampingan oleh guru. Selama kegiatan berlangsung, anak menunjukkan antusiasme yang tinggi serta mengalami perkembangan kemampuan motorik halus yang ditandai dengan meningkatnya kemampuan menjumput biji dakon, koordinasi mata dan tangan, ketelitian dalam memindahkan biji, serta kelenturan gerakan jari. Faktor pendukung penelitian meliputi kreativitas guru, ketersediaan sarana pembelajaran, dan antusiasme anak, sedangkan faktor penghambat meliputi keterbatasan jumlah papan dakon, anak yang berebut giliran, serta keterbatasan waktu pembelajaran. Berdasarkan hasil penelitian dapat disimpulkan bahwa permainan tradisional dakon merupakan salah satu media pembelajaran yang efektif dalam menstimulasi perkembangan motorik halus anak usia dini melalui kegiatan bermain yang menyenangkan dan bermakna. 
Meningkatkan Kemampuan Motorik Kasar Anak Usia Dini Melalui Permainan Petualangan Berbasis Sirkuit di TK Hudaya Kota Probolinggo Defia Amalia; Tini Sri Rahayu; Famela Septa Faradila; Ivo Sindia Nur Azizah
Pijar Pelita: Journal of Early Childhood Education and Early Childhood Islamic Education Vol. 2 No. 3 (2026): September
Publisher : PT Rizkarya Cendekia Pustaka

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Abstract

Kemampuan motorik kasar merupakan salah satu aspek perkembangan yang penting untuk distimulasi pada anak usia dini karena berperan dalam meningkatkan keseimbangan, koordinasi, kelincahan, kekuatan otot, serta kemampuan mengendalikan gerak tubuh. Berdasarkan hasil observasi awal di TK Hudaya Kota Probolinggo, masih terdapat beberapa anak yang memerlukan stimulasi lebih lanjut dalam kemampuan motorik kasar. Oleh karena itu, penelitian ini bertujuan untuk mengetahui peningkatan kemampuan motorik kasar anak usia dini melalui permainan petualangan berbasis sirkuit di TK Hudaya Kota Probolinggo. Penelitian ini menggunakan pendekatan kuantitatif dengan desain One Group Pretest–Posttest. Subjek penelitian adalah anak Kelompok A di TK Hudaya Kota Probolinggo. Teknik pengumpulan data dilakukan melalui observasi menggunakan lembar penilaian kemampuan motorik kasar. Permainan petualangan berbasis sirkuit terdiri atas lima pos kegiatan, yaitu melompat menggunakan kedua kaki mengikuti pola lingkaran, menyusun bola ke dalam satu gelas kemudian melompat menuju pos berikutnya, melompat sambil memindahkan lingkaran secara bertahap, berlari melewati lintasan zig-zag, serta melempar lingkaran ke arah kerucut sebagai sasaran. Data dianalisis secara deskriptif dan inferensial untuk mengetahui peningkatan kemampuan motorik kasar anak setelah diberikan perlakuan. Diharapkan permainan petualangan berbasis sirkuit dapat menjadi alternatif pembelajaran yang inovatif, menyenangkan, dan efektif dalam meningkatkan kemampuan motorik kasar anak usia dini.
Pengaruh Aktivitas Kolase Berbahan Alam terhadap Kemampuan Motorik Halus dan Kasar Anak Usia 5 -6 Tahun di TK Ilalang Tengger Dinda Itmawati; Martini Martini; Shinta Mariyatul Ulvy; Ivo Sindia Nur Azizah
Pijar Pelita: Journal of Early Childhood Education and Early Childhood Islamic Education Vol. 2 No. 3 (2026): September
Publisher : PT Rizkarya Cendekia Pustaka

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Abstract

Kemampuan motorik yang berkembang pada masa awal kehidupan anak menempati posisi penting dalam pertumbuhannya secara menyeluruh, sebab kemampuan ini menopang kesanggupan anak menjalankan aktivitas harian secara mandiri. Motorik halus bertumpu pada koordinasi otot-otot kecil, sementara motorik kasar bergantung pada kendali gerak yang melibatkan otot-otot besar. Kolase berbahan alam menjadi salah satu bentuk kegiatan belajar yang dapat merangsang aspek perkembangan ini. Penelitian ini disusun untuk mengungkap sejauh mana aktivitas kolase bahan alam memengaruhi kemampuan motorik halus dan kasar anak usia 5-6 tahun di TK Ilalang Tengger. Digunakan pendekatan kuantitatif berjenis pra-eksperimen dengan rancangan one-group pretest-posttest, melibatkan 9 anak usia 5-6 tahun. Lembar observasi kemampuan motorik dipakai untuk menghimpun data sebelum dan sesudah perlakuan, kemudian data tersebut diolah memakai statistik deskriptif serta uji Paired Sample T-Test. Menurut hasil simulasi, rata-rata skor motorik halus naik dari 52,44 pada pretest menjadi 78,67 pada posttest, sedangkan rata-rata skor motorik kasar naik dari 54,22 menjadi 75,56. Uji Paired Sample T-Test menegaskan adanya perbedaan yang nyata pada kemampuan motorik anak sebelum dibandingkan sesudah kegiatan. Secara keseluruhan, hasil ini menunjukkan bahwa kolase bahan alam, apabila disusun secara terpadu, dapat menjadi kegiatan pembelajaran alternatif yang mendukung perkembangan motorik anak, sekaligus memberi pengalaman belajar kontekstual lewat bahan-bahan yang diambil langsung dari lingkungan sekitar anak.