Rizqona Maharani, Rizqona
Prodi Magister Pendidikan Matematika, Pascasarjana, FKIP – UNS

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The Effectiveness of Learning Media Exhibitions Through Project-Based Learning (PjBl) to Improve the Creativity Skills of Prospective Mathematics Teachers Maharani, Rizqona; Lestari, Mulyaningrum; Abd Rauf, Rose Amnah; Hargrove, Benjamin Michael; Chong, Seng Tong; Listiani, Tanti; Exacta, Annisa Prima
Jurnal Pendidikan Matematika Vol 6, No 2 (2023): Jurnal Pendidikan Matematika (Kudus)
Publisher : Universitas Islam Negeri Sunan Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/jpmk.v6i2.22674

Abstract

Prospective mathematics teachers in the IAIN Kudus mathematics education study program have not demonstrated maximum creative behaviour when developing learning media. Learning media exhibitions through project-based learning (PjBL) enable prospective teachers to interact directly (facilitate discussions)/be engaged authentically, explore critically, be innovative, elaborative, collaborative, and original, and gain challenging cognitive experiences so that their creativity increases. To determine the effectiveness of media exhibitions through PjBL on increasing the creativity of prospective mathematics teachers, a quasi-experimental approach was carried out on students (n=50) in the fifth semester of the 2022/2023 academic year of the IAIN Kudus mathematics education study program taken using cluster random sampling techniques. After applying this model and carrying out a paired t-test, there was a statistically significant difference between the mean of creativity of prospective mathematics teachers before and after implementing the PjBL model and exhibition activity. Meanwhile, the effectiveness of the improvement is 0.48 in the medium category. This means that the learning media exhibition through PjBL is effective in increasing the creativity of prospective teachers. Media exhibition activities through project-based learning can be a valuable and sustainable educational program to foster the creativity of prospective teachers majoring in mathematics education. Calon guru matematika pada program studi pendidikan matematika IAIN Kudus belum menunjukkan perilaku kreatif yang maksimal dalam mengembangkan media pembelajaran. Pameran media pembelajaran melalui pembelajaran berbasis proyek (PjBL) memungkinkan calon guru berinteraksi langsung (memfasilitasi diskusi)/terlibat secara autentik, bereksplorasi secara kritis, inovatif, elaboratif, kolaboratif dan orisinal, serta memperoleh pengalaman kognitif yang menantang sehingga kreativitasnya meningkat. Untuk mengetahui efektivitas pameran media melalui PjBL terhadap peningkatan kreativitas calon guru matematika, dilakukan pendekatan kuasi eksperimen pada siswa (n=50) semester V tahun pelajaran 2022/2023 pendidikan matematika IAIN Kudus program studi yang diambil dengan menggunakan teknik cluster random sampling. Setelah diterapkan model tersebut dan dilakukan uji t berpasangan, terdapat perbedaan yang signifikan secara statistik antara rata-rata kreativitas calon guru matematika sebelum dan sesudah penerapan model PjBL dan kegiatan pameran. Sedangkan efektivitas peningkatannya sebesar 0,48 dengan kategori sedang. Artinya pameran media pembelajaran melalui PjBL efektif meningkatkan kreativitas calon guru. Kegiatan pameran media melalui pembelajaran berbasis proyek dapat menjadi program pendidikan yang bernilai dan berkelanjutan untuk menumbuhkan kreativitas calon guru jurusan pendidikan matematika.
Qualitative Research in Geometry: ExamView as an Application in Facilitating Question Input in Moodle Listiani, Tanti; Maharani, Rizqona; Chong, Seng Tong
Plusminus: Jurnal Pendidikan Matematika Vol. 3 No. 3 (2023): November
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/plusminus.v3i3.1500

Abstract

Salah satu perkembangan teknologi untuk memudahkan pembelajaran adalah Moodle. Namun, kesulitan mengelola moodle sering dirasakan. Pada mata kuliah geometri misalnya, dosen merasa waktu yang digunakan untuk menginput soal yang berisi rumus matematika dan gambar cukup lama dan kurang efektif. ExamView merupakan aplikasi yang diprediksi dapat menjadi solusi permasalahan tersebut. Subyek penelitian deskripsi kualitatif ini yaitu dosen yang menggunakan aplikasi ExamView. Hasil penelitian menunjukkan aplikasi ExamView dapat membantu dosen dalam menginput soal khususnya soal pilihan ganda yang karakternya berupa soal dengan banyak rumus dan soal bergambar. Penggunaan ExamView cocok untuk kelas paralel yang didukung oleh beberapa dosen. Dosen hanya perlu mengimpor soal dalam format ZIP dari ExamView dan tidak perlu melakukan input manual untuk setiap kelas. ExamView dapat dijadikan alternatif bagi dosen dalam menyusun soal-soal ujian di kelas paralel karena dosen tinggal mengunggah dan mengaturnya di Moodle. One technological development to facilitate learning is Moodle. However, difficulties in managing Moodle are often felt. In geometry courses, for example, lecturers think that the time spent inputting questions containing mathematical formulas and pictures is quite long and less effective. ExamView is an application that is predicted to be a solution to this problem. The subjects of this qualitative descriptive research are lecturers who use the ExamView application. The research results show that the ExamView application can help lecturers in input questions, especially multiple-choice questions characterized by questions with lots of formulas and pictorial questions. The use of ExamView is suitable for parallel classes supported by several lecturers. Lecturers only need to import questions in ZIP format from ExamView and do not need to do manual input for each class. ExamView can be an alternative for lecturers to compie exam questions in parallel classes because lecturers need to upload and organize them in Moodle.
INCORPORATING ETHNOMATHEMATICS AND REALISTIC MATHEMATICS EDUCATION ON DEVELOPING MATHEMATICS CONNECTION USING THE MENARA KUDUS Sari, Sellanidia Antika; Nisa', Silvia Durrotun; As-salamah, Siti Fatimah; Maharani, Rizqona
Ethnomathematics Journal Vol. 5 No. 1 (2024): March
Publisher : Ethnomath Association in cooperation with Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/ej.v5i1.71862

Abstract

This research was motivated by students' low mathematical connections and lack of knowledge about the local culture around where they live. This research aims to develop a student digital worksheet using the concepts of ethnomathematics and Realistic Mathematics Education following  the ADDIE procedure. A number of 30 students of year five in a primary school in Kudus District, Province of Central Java, Indonesia, involved in the study. The learning material used the local cultural object namely Menara Kudus. This bulding is part of muslim gathering venue and known its adaptation to the Hinduism as it was built during the era. A digital worksheet is defined as a set learning activity that can be accessed using electronic gadgets, like computer or smartphone. Validation of the development resutls included experts and students to collect data on the feasibility assessment of the digital worksheet which consists of assessments by material experts and media experts. In addition, the use of web based interactive worksheets at Menara Kudus based on Ethno–RME shows a significant increase in students' mathematical connections. This means that the Ethno–RME based Digital worksheet at the Menara Kudus was declared feasible and can be used in mathematics learning.
Pengembangan Video Animasi Melalui CapCut Berbasis Model Pembelajaran Metakognisi Kolaboratif pada Konten Fenomena Pertumbuhan untuk Meningkatkan Literasi Matematika Maharani, Rizqona; Marsigit, Marsigit; Wijaya, Ariyadi; Muqoddaroh, Fadillatul
Jurnal Tadris Matematika Vol 7 No 2 (2024)
Publisher : Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21274/jtm.2024.7.2.159-174

Abstract

The research was conducted to improve mathematical literacy skills in the content of the growth phenomenon in class VIII C MTs Miftahul Huda through the development of learning videos based on the collaborative metacognition learning model assisted by CapCut. The research method used is the Research and Development Plomp model through three phases, namely preliminary analysis, prototyping, and assessment. Preliminary analysis produces the need for packaging mathematics learning that can invite students to understand mathematics material easily and solve contextual problems appropriately, so that students' mathematical literacy skills can be improved. Prototyping is carried out by designing a learning video that contains a video opening, problem presentation, problem solving, mathematical concept discovery, and video closing. The assessment was carried out by means of feasibility tests, practicality tests, and learning video effectiveness tests. The results of the video feasibility test from media experts were 0.97 and material experts were 0.97 which stated that they were very valid (feasible). Students rated the videos as very easy to use, useful, engaging, and encouraged metacognitive (practical) activities. Students' mathematical literacy increased in the medium category after using learning videos based on the collaborative metacognition learning model. Students need to get used to building mathematical concepts through contextual problem-solving even though their application takes a relatively long time. On this basis, advanced researchers need to consider the advantages of online learning that provide students with learning flexibility in building their mathematical understanding.
Development of Mathematics Learning Tools Based on the Discovery Learning Model with the RME Approach Containing Mathematical Literacy Amalia, Eka Nurul; Maharani, Rizqona
MATH-EDU: Jurnal Ilmu Pendidikan Matematika Vol. 10 No. 2 (2025): MATH-EDU: Jurnal Ilmu Pendidikan Matematika
Publisher : Program Studi Pendidikan Matematika, Fakultas Ilmu Pendidikan, Universitas Timor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/jipm.v10i2.8438

Abstract

Indonesian students' mathematical literacy skills were categorized as low based on the results of the 2022 PISA test. This can be improved by providing students with mathematical literacy-based learning. Previous studies have shown that the majority of educators are familiar with mathematical literacy, but are unable to design learning that includes mathematical literacy. Based on this condition, a mathematical literacy-based learning tool was developed to support the improvement of students' mathematical literacy skills. Three learning tools were developed: a teaching module, a worksheet, and summative mathematical literacy questions. These three learning tools were developed using the RND method and the 4D model. Based on validity testing by two experts using V-Aiken, the results were 0.97 for the teaching module, 0.93 for the worksheet, and 0.95 for the summative mathematical literacy test questions, all of which were declared very valid. Meanwhile, based on the practicality test, an average score of 95% was obtained for the teaching module, 95% for the student worksheet, and 94% for the summative mathematical literacy test questions. All three were declared highly practical. Because the learning tools have been declared highly valid and highly practical, the learning tools developed can be implemented in the learning process.
Pengembangan Video Animasi Melalui CapCut Berbasis Model Pembelajaran Metakognisi Kolaboratif pada Konten Fenomena Pertumbuhan untuk Meningkatkan Literasi Matematika Maharani, Rizqona; Marsigit, Marsigit; Wijaya, Ariyadi; Muqoddaroh, Fadillatul
Jurnal Tadris Matematika Vol 7 No 2 (2024)
Publisher : Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21274/jtm.2024.7.2.159-174

Abstract

The research was conducted to improve mathematical literacy skills in the content of the growth phenomenon in class VIII C MTs Miftahul Huda through the development of learning videos based on the collaborative metacognition learning model assisted by CapCut. The research method used is the Research and Development Plomp model through three phases, namely preliminary analysis, prototyping, and assessment. Preliminary analysis produces the need for packaging mathematics learning that can invite students to understand mathematics material easily and solve contextual problems appropriately, so that students' mathematical literacy skills can be improved. Prototyping is carried out by designing a learning video that contains a video opening, problem presentation, problem solving, mathematical concept discovery, and video closing. The assessment was carried out by means of feasibility tests, practicality tests, and learning video effectiveness tests. The results of the video feasibility test from media experts were 0.97 and material experts were 0.97 which stated that they were very valid (feasible). Students rated the videos as very easy to use, useful, engaging, and encouraged metacognitive (practical) activities. Students' mathematical literacy increased in the medium category after using learning videos based on the collaborative metacognition learning model. Students need to get used to building mathematical concepts through contextual problem-solving even though their application takes a relatively long time. On this basis, advanced researchers need to consider the advantages of online learning that provide students with learning flexibility in building their mathematical understanding.
Perbedaan Tingkat Kecemasan Matematika, Kecerdasan Matematis Logis, dan Kecerdasan Spiritual terhadap Penyelesaian Pembuktian Matematika Maharani, Rizqona
Journal Focus Action of Research Mathematic (Factor M) Vol. 1 No. 2 (2019)
Publisher : Universitas Islam Negeri (UIN) Syekh Wasil Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/factor_m.v1i2.1308

Abstract

Tujuan penelitian ini adalah untuk mengetahui perbedaan kemampuan penyelesaian pembuktian pada matakuliah logika matematika pada masing-masing tingkat kecemasan matematika, kecerdasan matematis logis, dan kecerdasan spiritual. Sampel diambil secara random menggunakan teknik cluster random sampling. Sampel terdiri dari tiga puluh lima mahasiswa di kelas A . Instrument yang digunakan untuk mengumpulkan data adalah tes kecerdasan matematis logis dan tes penyelesaian pembuktian, serta angket kecemasan matematika mahasiswa dan angket kecerdasan matematis logis. Hasil penelitian dapat disimpulkan sebagai berikut. (1) Secara simultan kecemasan matemartika, kecerdasan matematis logis, dan kecerdasan spiritual memiliki hubungan yang signifikan dengan penyelesaian pembuktian serta memberikan kontribusi sebesar 98,2%. (2) Terdapat perbedaan kemampuan penyelesaian pembuktian yang signifikan pada setiap tingkat kecemasan matematika mahasiswa. (3) Terdapat perbedaan kemampuan penyelesaian pembuktian yang signifikan pada setiap tingkat kecerdasan matematis logis mahasiswa. (4) Terdapat perbedaan kemampuan penyelesaian pembuktian yang signifikan pada setiap tingkat kecerdasan spiritual mahasiswa.
PENINGKATAN PEMAHAMAN BANGUN RUANG SISWA SMP MELALUI MEDIA PEMBELAJARAN COMIC-LKPD BERBASIS MODEL REALISTIC MATHEMATICS EDUCATION (RME) DENGAN PENDEKATAN ICEBERG Safitri, Nikmatus; Maharani, Rizqona
JURNAL PEMBELAJARAN DAN MATEMATIKA SIGMA (JPMS) Vol 11, No 2 (2025)
Publisher : Fakultas Keguruan dan Ilmu pendidikan (FKIP) Universitas Labuhan Batu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jpms.v11i2.8088

Abstract

Pembelajaran matematika di sekolah menengah yang kurang kontekstual menyebabkan beberapa siswa mengalami kesulitan dalam memahami konsep, termasuk konsep bangun ruang. Penelitian ini bertujuan untuk mengembangkan media Comic-LKPD berbasis Realistic Mathematics Education (RME) dengan pendekatan Iceberg untuk meningkatkan pemahaman konsep bangun ruang siswa. Metode yang digunakan adalah penelitian dan pengembangan (R&D) dengan model ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Kualitas media diuji berdasarkan aspek kevalidan, kepraktisan, dan keefektifan. Penelitian ini melibatkan 35 siswa kelas IX MTs yang dipilih secara cluster random sampling. Uji kevalidan menggunakan indeks V-Aiken, kepraktisan dianalisis secara deskriptif kuantitatif, dan keefektifan diuji dengan paired sample t-test. Hasil penelitian menunjukkan bahwa media Comic-LKPD valid, sangat praktis, dan efektif meningkatkan pemahaman konsep, ditunjukkan oleh p-value < 0,05 dan N-Gain kategori sedang. Media ini mampu menciptakan pembelajaran yang kontekstual, menarik, dan menyenangkan. Dengan demikian, Comic-LKPD berbasis RME dengan pendekatan Iceberg valid, praktis, dan efektif digunakan dalam meningkatkan pemahaman konsep. Penelitian lanjutan disarankan untuk mengembangkan media serupa pada materi matematika lainnya atau dalam bentuk digital interaktif guna memperluas penerapannya.
The influence of self-confidence on high school students learning outcomes in solving SLETV question Nisa’, Isna Luthfi Atin; Maharani, Rizqona
Journal Focus Action of Research Mathematic (Factor M) Vol. 8 No. 2 (2025): December 2025
Publisher : Universitas Islam Negeri (UIN) Syekh Wasil Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/f_m.v8i2.5340

Abstract

Education is a key foundation for holistic student development, encompassing both academic achievement and character building. Among internal factors, self-confidence plays a crucial role in achieving optimal learning outcomes and overcoming challenges, including solving problems on the System of Linear Equations in Three Variables (SLETV). This study aims to analyze the influence of self-confidence on students’ learning outcomes in solving SLETV problems. A quantitative correlational design was employed, involving 30 grade X students at SMA Hidayatul Mustafidin selected through random sampling. Data were collected using a self-confidence questionnaire and an essay test on SLETV, and analyzed through simple linear regression. The results show that self-confidence has a substantial and significant effect on learning outcomes (R² = 0.898), indicating that self-confidence contributes substantially, although other factors also influence achievement. The regression equation obtained is Y = -4.070 + 1.068X. These findings highlight the importance of fostering students’ self-confidence in mathematics learning, particularly in SLETV, as a means to enhance problem-solving performance and overall academic success.
EKSPERIMENTASI MODEL PEMBELAJARAN KOOPERATIF TIPE THREE STEPS INTERVIEW(TSI) DENGAN PENDEKATAN SAINTIFIK PADAMATERI FUNGSI DITINJAU DARIKECERDASAN MATEMATIS LOGISSISWA Maharani, Rizqona
Jurnal Pendidikan Matematika Vol 1, No 1 (2018): Jurnal Pendidikan Matematika (Kudus)
Publisher : Universitas Islam Negeri Sunan Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/jpm.v1i1.4458

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran kooperatif tipe Three Steps Interview (TSI) dengan Pendekatan Saintifik (PS) dan Pembelajaran Klasikal dengan Pendekatan Saintifik (PS)terhadap prestasi belajar matematika ditinjau dari kecerdasan multiple.Penelitian ini merupakan eksperimental semu dengan desain faktorial 2x3 danpopulasinya adalah seluruh siswa kelas 8 di SMPN Sukoharjo.Pengumpulan data digunakan instrumen tes prestasi belajar matematika dan angket kecerdasan matematis logis. Teknik analisis data menggunakan uji ANAVA dua jalan dengan sel tak sama. Hasil penelitian ini adalah (1)Siswa yang dikenai model TSI-PS memperoleh prestasi belajar lebih baik daripada siswa yang dikenai model Klasikal-PS. (2)Siswa yang memiliki kecerdasan matematis logis tinggi memperoleh prestasi belajar lebih baik dibanding siswa dengan kecerdasan matematis logis sedang dan rendah, siswa dengan kecerdasan matematis logis sedang memperoleh prestasi belajar lebih baik daripada siswa dengan kecerdasan matematis logis rendah (3)Pada setiap model pembelajaran, siswa dengan kecerdasan matematis logis tinggi memperoleh prestasi belajar lebih baik dibanding siswa dengan kecerdasan matematis logis sedang dan rendah, siswa dengan kecerdasan matematis logis sedang memperoleh prestasi belajar lebih baik daripada siswa dengan kecerdasan matematis logis rendah(4)Pada setiap tingkat kecerdasan matematis logis, siswa yang dikenai model TSI-PS memperoleh prestasi belajar lebih baik daripada siswa yang dikenai model Klasikal-PS.