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Journal : International Journal of Active Learning

Neo Strategy to Use Fixed-Whiteboard Based on Students Thinking Process and Cultural Ethicaly in Learning Physics Kristiyanto, Wahyu Hari; Prabowo, Prabowo; Kardi, Soeparman
International Journal of Active Learning Vol 1, No 2 (2016): October 2016
Publisher : International Journal of Active Learning

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (473.394 KB) | DOI: 10.15294/ijal.v1i2.7739

Abstract

Old guidelines to use the whiteboard stated that teachers were not allowed to write on the whiteboard while talking, because unethical if speak while back facing students. Findings about thinking process profile in information processing were presented with a whiteboard showed that the assimilation process is going to be supported, and audio-visual stimulants. This paper aims to describe the implementation of the latest strategies to use fixed-whiteboard based on students thinking process in learning physics with maximum the optimal thought processes and also maintain cultural ethics. This research was conducted through the use of guideline development assessment implementation fixed-slates based on the findings of the process of thinking and ethical culture in physics learning. The results showed that the latest strategy the use of fixed-whiteboard based on the thought process students and ethical culture in learning physics are (1) the assimilation process so that the display contents whiteboard is a material that is correct and does not cause cognitive conflict, (2) they are mutually reinforcing a combination of visual and audio so that the need to write while spelling, and (3) the thinking process to the stage of internalization that stage of the emergence of good information text / image / formula can be seen intact by all students by writing not cover impressions. The implementation results show the subject has been able to implement the latest strategies use fixed-whiteboard with both categories. The conclusions of this study that the use of the latest strategies fixed-whiteboard can be used for the presentation of information which is more than usual for students according to their thinking process and also maintain cultural ethics. The implication of this research is for Workforce Education Institutions need to equip student teachers with the skills to use the whiteboard based on the latest strategy.How to CiteKristiyanto, W. H., Prabowo, P. & Kardi, S. (2016). Neo Strategy to Use Fixed-Whiteboard Based on Students Thinking Process and Cultural Ethicaly in Learning Physics. International Journal of Active Learning, 1(1).
Review Study of Physical and Cognitive Activities in Physics Active Learning: Model of Numbered Heads Together (NHT) B., Ramadhan Valiant Gill S.; Sudarmi, Marmi; Kristiyanto, Wahyu Hari
International Journal of Active Learning Vol 3, No 2 (2018): October 2018
Publisher : International Journal of Active Learning

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (577.167 KB) | DOI: 10.15294/ijal.v3i2.12306

Abstract

This research aims to examine the proportion of physical activities and cognitive activities in the physics learning that using NHT as a learning model. The research is descriptive qualitative. There are three samples used in this research. Two of them are lesson plans. The other one is a video of physics learning that applicate NHT model. The result shows that in sample 1 which is RPP 1 shows that proportion of physical activities and cognitive activities is 6.6% and 93.4% respectively, then in sample 2 which is RPP 2 shows that physical activities and cognitive activities proportion is 5.5% and 94.5% respectively, and the third sample which is the video shows that physical activities and cognitive activities proportion is 13.3% and 86.7% respectively. Based on the considerable study of percentage that done in the RPP and the learning video shows that cognitive activities are more dominant than physical activities, this result is already accord with purpose of physics learning according to taxonomy bloom but this result also not accord with the basic idea of cooperative learning which is constructivism because in three sample student are not push to get the knowledge by their work. Based on that research finding it is suggested that in the learning activity that using NHT teacher use a drive questions so the cognitive activity in the learning can be accord with the target of basic idea from the NHT which is constructivism
Learning Design of Problem Based Learning Model Based on Recommendations of Sintax Study and Contents Issues on Physics Impulse Materials with Experimental Activities Agustina, Kristia; Kristiyanto, Wahyu Hari; Noviandini, Diane
International Journal of Active Learning Vol 2, No 2 (2017): October 2017
Publisher : International Journal of Active Learning

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (586.521 KB) | DOI: 10.15294/ijal.v2i2.10802

Abstract

This study aims to design learning Problem Based Learning Model based on syntax study recommendations and content issues on Physics Impulse materials through experiments. This research is a development research with Kemp model. The reference for making the learning design is the result of the syntax study and the content of existing PBL implementation problems from Agustina research. This instructional design is applied to the physics material about Impulse done through experimental activity. Limited trials were conducted on the SWCU Physics Education Study Program students group Salatiga, while the validity test was conducted by high school teachers and physics education lecturers. The results of the trial evaluation are limited and the validity test is used to improve the designs that have been made. The conclusion of this research is the design of learning by using PBL model on Impuls material by referring the result of syntax study and the problem content of existing PBL implementation can be produced by learning activity designed in laboratory experiment activity. The actual problem for Impuls material can be used car crash test video at factory. The results of validation tests and limited trials conducted by researchers assessed that the design of learning made by researchers can be used with small revisions. Suggestions from this research are in making learning design by using PBL model to get actual problem can by collecting news that come from newspaper, YouTube, internet, and television.
Developing Ardgotic Game to Improve Logarithm Learning Outcomes Prameshela, Rakeltamara Y.; Kristiyanto, Wahyu H.; Mampouw, Helti L.
International Journal of Active Learning Vol 6, No 2 (2021): October 2021
Publisher : International Journal of Active Learning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijal.v6i2.30582

Abstract

This research aims to produce ardgotic learning media that can improve student learning outcomes on logarithm.  This research consists of 5 development steps, namely analysis, design, development, implementation and evaluation. Ardgotic is a game developed from an othello type board game that requires players to win the games where logarithm is the topic. The results of this media validation reached 94.54%. Trials on 32 students of class X SMK showed a practically rate of 85.71%, both of which were in the very good category. The use of ardgotic media can improve learning outcomes logarithm by 0.697 or a moderate increase. Students find the appearance of the media attractives and the media can motivate them to learn logarithms. These results indicate that ardgotic media can be used to learn mathematics in different ways.