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Business Intelligence pada Sistem Manajemen Aset Unugha dengan Metode Online Analytical Processing (Olap) Anam, Khaerul; Lasimin, Lasimin
Jurnal Inovasi Global Vol. 2 No. 10 (2024): Jurnal Inovasi Global
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/jig.v2i10.186

Abstract

Pengolahan data penting untuk memperoleh informasi yang memengaruhi keputusan dan kemajuan operasional perusahaan atau instansi. Universitas Nadlatul Ulama Al Ghazali Cilacap (UNUGHA) menggunakan teknologi komputer untuk penyimpanan data, tetapi pengelolaan data produk masih kurang optimal, sehingga informasi yang dihasilkan tidak membantu administrator. Salah satu cara mengatasi permasalahan tersebut adalah dengan menerapkan Business Intelligence pada Manajemen Aset UNUGHA (MAU), dengan menggunakan Online Analytical Processing (OLAP) untuk memudahkan pengguna dalam menampilkan data multidimensi. Proses desain Business Intelligence mengikuti peta jalan yang terdiri dari beberapa fase: mulai dari penemuan masalah, diikuti dengan evaluasi infrastruktur dan pelaksanaan rencana proyek. Tahap analisis fokus pada analisis bisnis saat ini untuk menentukan kebutuhan Business Intelligence. Selanjutnya, tahap desain mencakup pembuatan desain database dan proses ETL (Extract, Transform, Load). ETL adalah proses penting dalam Business Intelligence yang mengintegrasikan data dari berbagai sumber ke dalam satu database untuk analisis. Proses ini mencakup ekstraksi, transformasi untuk konsistensi dan kualitas, serta pemuatan data ke dalam sistem penyimpanan. Implementasi OLAP memungkinkan penyusunan data dalam kubus multidimensi untuk analisis dari berbagai perspektif, seperti waktu dan lokasi. Penelitian ini menunjukkan bahwa Manajemen Aset UNUGHA (MAU) dapat memproses data besar dan menghasilkan laporan dasbor BI untuk mendukung pengambilan keputusan pimpinan universitas. Implementasi ini membuat UNUGHA lebih efisien dalam pengelolaan aset dan menghasilkan laporan yang komprehensif untuk mendukung pengambilan keputusan.
Pengujian Black Box Testing Pada Aplikasi Edu Digital Berbasis Website Menggunakan Metode Equivalence Dan Boundary Value Pratama, Stevanu Dika; Lasimin, Lasimin; Dadaprawira, M. Noviarsyah
Jurnal Teknologi Sistem Informasi dan Sistem Komputer TGD Vol. 6 No. 2 (2023): J-SISKO TECH EDISI JULI
Publisher : STMIK Triguna Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53513/jsk.v6i2.8166

Abstract

Aplikasi Edu digital merupakan aplikasi yang berbasis website yang digunakan untuk mengelola pendapatan yang diperoleh oleh kantin di sekolah SMPN 3 cilacap, aplikasi ini juga dapat melakukan pendaftaran kantin baru serta dapat menjadi tabungan bagi siswa / siswi SMPN 3 cilacap, dalam artian aplikasi ini berkerja sebagai koperasi bagi SMPN 3 cilacap. Untuk memastikan apakah aplikasi ini berjalan sesuai dengan kebutuhan fungsional yang digambarkan pada use case diagram maka akan dilakukan pengujian menggunakan metode Black box Equivalence partitioning dan Boundary value analysis dengan test case yang di design dengan menggunakan pendekatan use case untuk memastikan validasi output sesuai dengan input yang diberikan. Equivalence partitioning digunakan untuk mencari semua kemungkinan berdasarkan kriteria tertentu, sedangkan boundary value analysis digunakan untuk menguji tipe data dengan nilai rentang. Maka dari itu penelitian ini mengabungkan metode Equivalence dan Boundary value. Design test case menjadi pertimbangan yang penting untuk menemukan kesalahan pada pengujian aplikasi. Hasil yang ditemukan setelah dilakukan pengujian membuktikan bahwa metode ini cukup efektif dan mendapatkan nilai DRE sebesar 0,21 atau 21% yang tidak lolos uji.
DESIGN AND IMPLEMENTATION OF AN EDUCATIONAL QUIZ TO PROMOTE RELIGIOUS MODERATION AMONG PRIMARY SCHOOL STUDENTS Ridwan, Muhammad; Lasimin; Ropiudin; Syska, Kavadya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33525

Abstract

This study explores the design and implementation of an educational quiz aimed at promoting religious moderation among primary school students. The quiz, consisting of 50 multiple-choice questions across five thematic areas—tolerance and respect for differences, peaceful coexistence, anti-violence, love for the nation and diversity, and friendship and togetherness—was implemented with students in grades 3 to 6 at MI Ma’arif NU 1 Kracak, Cilacap. The study employed a quasi-experimental design with pre- and post-test assessments to evaluate changes in students' knowledge, attitudes, and behaviors. Classroom observations and student reflections were also used to gain deeper insights into the impact of the quiz. The results indicate a significant increase in students’ knowledge of religious moderation after participating in the quiz, as well as positive changes in attitudes and behaviors related to tolerance, empathy, and respect for diversity. The interactive features of the quiz, including immediate feedback and friendly competition, were found to enhance student engagement and motivation. Teachers reported that the quiz encouraged open discussions about sensitive topics, such as interfaith relations and cultural diversity, fostering a more inclusive classroom environment. The findings suggest that game-based learning, particularly through interactive quizzes, can be a powerful tool for instilling values of tolerance and social harmony in primary education. This study highlights the potential of integrating quiz-based interventions into school curricula to promote religious moderation and prepare students for life in multicultural societies. Future research is recommended to explore the long-term impact of such interventions and examine their scalability across different educational contexts.
Perancangan Ulang UI/UX Website Desa Menggunakan Metode UCD: Studi Kasus Website Desa Glempang Dea Dwi Astuti; M.Noviarsyah Dasaprawira; Lasimin
Jurnal Sistem Informasi Triguna Dharma (JURSI TGD) Vol. 4 No. 6 (2025): EDISI NOVEMBER 2025
Publisher : STMIK Triguna Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53513/jursi.v4i6.11343

Abstract

Dengan Kemajuan informasi, situs web telah menjadi cara utama untuk mendapatkan informasi dan berkomunikasi. Namun, situs web Desa Glempang Maos masih memiliki UI dan UX yang buruk, yang membuat masyarakat sulit mendapatkan informasi. Dengan menggunakan tahapan memahami konteks, menentukan kebutuhan, dan menilai desain, penelitian ini bertujuan untuk meningkatkan UI/UX. Hasilnya, antarmuka menjadi lebih ramah, informatif, dan aman. Penilaian menunjukan bahwa pengguna lebih memahami dan terbantu oleh layanan yang ditawarkan situs web. Hasilnya menunjukan bahwa UCD berguna untuk membuat desain yang sesuai dengan kebutuhan pengguna.
Perancanaan UI/UX Aplikasi pada Bengkel Mobil Tarno Berbasis Android dengan Menggunakan Metode Design Thinking Wulan Julianti; M. Noviarsyah Dasaprawira; Lasimin Lasimin
Jurnal Teknologi Terpadu Vol 11 No 2 (2025): Desember, 2025
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v11i2.1795

Abstract

The Tarno Car Workshop is a four-wheeled vehicle repair service business located in Karangkemiri Village and has been operating for more than three years. However, in its operational activities, this workshop still relies on manual recording to manage customer data, service, scheduling, and repair history. Manual practice causes several problems, including inefficiencies in data management, delays in service, and potential recording errors. To overcome these problems, it is necessary to develop an Android-based Bengkelin application that aims to simplify the workshop service process. The design of this application uses the Design Thinking approach, which consists of five stages: empathize, define, ideate, prototype, and test, that focus on understanding users' problems and needs and on creating effective solutions. The result is a simple application design with the main features of service scheduling, maintenance history recording, payment methods, and account management. The interface design is expected to support the smooth running of the service process and increase the operational efficiency of the Tarno Car Workshop.
Edge-Based IoT EndPoint Performance Optimization for Smart Mosques Rosad, Safiq; lasimin, lasimin; Irkhamudin, Faik; Pramudita, Cahyaning Yuniar; Alifah, Shofari Rizqi
Compiler Vol 14, No 2 (2025): November
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/compiler.v14i2.3496

Abstract

This study examines the performance optimization of IoT endpoints based on edge architecture in a Smart Mosque system to improve the efficiency of managing electronic devices such as room lighting, air conditioning, and loudspeakers according to prayer schedules. The main problems faced include limited internet connectivity and the need for real-time service availability with minimal latency. The research objective is to test and implement optimization techniques such as data caching on the edge, decoupled computation, and push mechanisms using Server-Sent Events (SSE) and WebSocket to reduce latency and strengthen service availability. The methods used include prototype design with ESP32 endpoints, testing p50, p95, and p99 percentile latencies, and monitoring service availability and network resilience in baseline and optimized push mode scenarios. The test results show a significant reduction in average and tail latency, an increase in service availability approaching 99%, and system continuity during network disruptions. These findings confirm that edge computing architecture is very effective in supporting time-critical IoT systems such as Smart Mosques.
Peningkatan motivasi kerja dan kinerja pegawai melalui peran lingkungan kerja, komunikasi dan disiplin kerja pegawai pada Kantor Kementerian Agama Kabupaten Sukoharjo Lasimin, Lasimin; Diva Awatara, I Gusti Putu
Excellent Vol 12, No 2 (2025)
Publisher : STIE AUB Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36587/exc.v12i2.2077

Abstract

The aim of the research is to analyze empirically and the significance of the influence of the work environment, communication and work discipline on work motivation in improving employee performance at the Sukoharjo Regency Ministry of Religion Office. The data collection technique uses a questionnaire. The census technique sample was 50 respondents. Data analysis using instrument testing, linearity testing, hypothesis testing, and path analysis. The t test results prove that the work environment and work discipline have a significant effect on work motivation but communication has an insignificant effect; work environment, work discipline and work motivation have a significant effect on performance but communication has an insignificant effect. The results of the F test are that the work environment, communication, work discipline and work motivation have a significant effect on performance. The total R2 result is 0.959, meaning that performance is explained by the work environment, communication, work discipline and work motivation by 95.9% and the remaining 4.1% is explained by other factors outside the model. The results of the path analysis show that the direct work environment path is the most dominant and most effective path for improving employee performance. The use of work motivation as an intervening variable is not effective in this research