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Pemanfaatan Marketplace Shopee Sebagai Solusi Pemasaran Digital Bagi Generasi Z di Pedesaan Nurdin, Ibnu Phonna; Miska Raihani, Wilda; Putri, Annisah; Yulianda, Riki; Keumalawati, Cut; Handayani, Gusti; Kusdiane, Susvia Delta; Asri, Muh.; Mustaqim
Kolaborasi: Jurnal Pengabdian Masyarakat Vol 5 No 2 (2025): Kolaborasi: Jurnal Pengabdian Masyarakat
Publisher : Yayasan Inspirasi El Burhani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56359/kolaborasi.v5i2.491

Abstract

Introduction: The development of digital technology has opened up new opportunities in online marketing through E Commerce. This provides benefits for all people who want to market their products through the marketplace, especially for Generation Z in rural areas. Objective: This service program aims to provide education for Generation Z in rural areas so that they are able to expand their marketing network through the Shopee application. Method: This activity is carried out online so that all Generation Z in rural areas in various regions can participate in this activity. This service activity consists of 4 activities, namely: 1. Introduction to the Shopee application as a marketplace, 2. Creating a shop at Shopee, 3. Strategies for increasing sales at Shopee, and 4. Order and delivery management. Result: The results of the activity showed that after the education was carried out, Generation Z understood and understood the concept and Shopee application used. In addition, the participants also actively listened and asked questions related to the material that they did not understand. Conclusion: Therefore, it can be concluded that this service has a positive impact on Generation Z in rural areas. The role of the relevant government is needed to ensure the sustainability of this online marketing. Some of the things needed are related to funding and facilities for Generation Z business actors in rural areas
PENERAPAN MEDIA RODA PUTAR PUZZLE PINTAR UNTUK MENINGKATKAN HASIL BELAJAR SISWA SEKOLAH DASAR Ili, La; Handayani, Gusti; Saputra, Nanda
Jurnal Ilmiah Aquinas Vol 4 No 1 (2021): Januari 2021
Publisher : Unversitas Katolik Santo Thomas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54367/aquinas.v4i1.990

Abstract

This study aims to: (1) increase student activity during the learning activities of sub-theme 1energy sources; (2) Improve learning outcomes in sub-theme 1 energy sources; and (3) Producinglearning media for sub-theme 1 sources of innovative energy that can increase motivation and learning outcomes in sub-theme 1 energy sources. This type of research is a classroom action research using the Kemmis and Mc. Taggart. This media is motivated by the students' mastery of the subject matter is low, the activity of students during the learning process is very lacking, students are less interested in the methods and media used by researchers. This innovative work consists of two types of media, namely the Spinning Wheel and the Smart Puzzle. This rotating wheel uses iron and used parabolic plates. Meanwhile, this Smart Puzzle is made from Styrofoam and Asturo paper. The wheel will stop pointing to a source of energy for the students to arrange their smart puzzles. The results obtained in the practical application of this media are that it can increase motivation and learning achievement in sub-theme 1 energy sources for fourth grade students of SDN 2 Sigli. It is proven in the first cycle of 33 students who achieved complete learning, 16 students or 48.5% obtained an average score of 68.2. Then the complete students increased again in the second cycle to 28 students or 84.9% with an average score of 77.6 which exceeded the indicator achievement target of 70. Based on the results of observations, this learning process was in a good category. .