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Penggunaan Web Crawler Untuk Menghimpun Tweets dengan Metode Pre-Processing Text Mining Bayu Rima Aditya
JURNAL INFOTEL Vol 7 No 2 (2015): November 2015
Publisher : LPPM INSTITUT TEKNOLOGI TELKOM PURWOKERTO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/infotel.v7i2.35

Abstract

Saat ini jumlah data di media sosial sudah terbilang sangat besar, namun jumlah data tersebut masih belum banyak dimanfaatkan atau diolah untuk menjadi sesuatu yang bernilai guna, salah satunya adalah tweets pada media sosial twitter. Paper ini menguraikan hasil penggunaan engine web crawel menggunakan metode pre-processing text mining. Penggunaan engine web crawel itu sendiri bertujuan untuk menghimpun tweets melalui API twitter sebagai data teks tidak terstruktur yang kemudian direpresentasikan kembali kedalam bentuk web. Sedangkan penggunaan metode pre-processing bertujuan untuk menyaring tweets melalui tiga tahap, yaitu cleansing, case folding, dan parsing. Aplikasi yang dirancang pada penelitian ini menggunakan metode pengembangan perangkat lunak yaitu model waterfall dan diimplementasikan dengan bahasa pemrograman PHP. Sedangkan untuk pengujiannya menggunakan black box testing untuk memeriksa apakah hasil perancangan sudah dapat berjalan sesuai dengan harapan atau belum. Hasil dari penelitian ini adalah berupa aplikasi yang dapat mengubah tweets yang telah dihimpun menjadi data yang siap diolah lebih lanjut sesuai dengan kebutuhan user berdasarkan kata kunci dan tanggal pencarian. Hal ini dilakukan karena dari beberapa penelitian terkait terlihat bahwa data pada media sosial khususnya twitter saat ini menjadi tujuan perusahaan atau instansi untuk memahami opini masyarakat
Analisis Kualitatif Elemen Gamifikasi dalam Games Berbasis ICT untuk Anak Usia Dini Bayu Rima Aditya; Aldilla Iradianty; I Nyoman Darma Kotama
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 10 No 4: Agustus 2023
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jtiik.20241046285

Abstract

Pembelajaran berbasis gamifikasi menghadirkan pengalaman baru bagi peserta didik. Tren penggunaan pendekatan gamifikasi ini semakin diminati di semua level pendidikan, terutama untuk level pendidikan anak usia dini. Penelitian ini bertujuan untuk mengidentifikasi elemen gamifikasi yang paling relevan dalam lingkungan pendidikan anak usia dini (PAUD) melalui kegiatan Focus Group Discussion (FGD) bersama guru PAUD di Indonesia. Hasil analisis temuan menunjukkan bahwa guru PAUD memiliki persepsi dan preferensi positif terhadap pembelajaran PAUD berbasis gamifikasi. Selain itu, hasil penelitian juga mengkonfirmasi bahwa terdapat sembilan elemen gamifikasi yang cocok untuk diterapkan pada pembelajaran berbasis gamifikasi di lingkungan PAUD, yaitu poin dan penghargaan, papan peringkat, lencana, tantangan, levelisasi, penanda progres, avatar, mata uang, dan kejutan. Hasil penelitian ini dapat menjadi dasar untuk penelitian masa depan dalam kaitannya dengan pengembangan prototipe sistem pembelajaran PAUD berbasis gamifikasi dengan fokus pada interaksi, pemberian penghargaan, pemecahan masalah, dan pemberian tantangan. AbstractGame-based learning brings new experiences for students. The trend of using the gamification approach is increasingly in demand at all levels of education, especially for early childhood education. This study aims to identify the most relevant gamification elements in early childhood education through Focus Group Discussion activities with early childhood teachers in Indonesia. The results of the analysis of the findings indicate that teachers have positive perceptions and preferences toward game-based learning in early childhood education. In addition, the results also confirm that there are nine elements of gamification that are suitable to be applied to in the early childhood environment, namely points and rewards, leaderboards, badges, challenges, leveling, progress bar, avatars, currency, and surprises. The results of this study can be used as the basis for further research in relation to developing a prototype of a game-based learning system in early childhood education with a focus on interaction, rewarding, problem solving, and challenges.
Peningkatan Layanan Keuangan Sekolah dengan Aplikasi Cashless Payment (Studi Kasus SMK Pariwisata Telkom Bandung) Rima Aditya, Bayu; Iradianty, Aldilla; Gartina, Inne; Rahayu, Sri; Prabawa Kusuma, Guntur; Rahman Wijaya, Dedy; Komala Sari, Siska
Literasi Jurnal Pengabdian Masyarakat dan Inovasi Vol 3 No 1 (2023)
Publisher : Pengelola Jurnal Politeknik Negeri Ketapang Jl. Rangga Sentap, Dalong Sukaharja, Ketapang 78813. Telp. (0534) 3030686 Kalimantan Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58466/literasi.v3i1.1265

Abstract

SMK Pariwisata Telkom Bandung is a school that is under the auspices of the Yayasan Pendidikan Telkom and is a partner in this community service program. The problem faced by partners is the limited level of knowledge and skills of schools in using information and communication technology (ICT) which causes a lack of innovation implemented in school, especially in the financial function. The solution offered in the program is to provide training and assistance in terms of digitalization school financial services based on cashless payment to support innovation in school financial services. The results of participant feedback have shown that the program can positively provide digital literacy education related to the recent financial technology. Therefore, this program contributes to strengthening and improving the ability to manage school financial services. In addition, this community service activity also produces an appropriate technology in the form of a cashless payment-based school finance application.
Edukasi Literasi Keuangan dan Inklusi Keuangan Siswa Siswi SMK Pariwisata Telkom School Bandung Iradianty, Aldilla; Rahayu, Sri; Adityat, Bayu Rima; Gartina, Inne; Kusuma, Guntur Prabawa; Wijaya, Dedi Rahman; Sari, Siska Komala
Prosiding Konferensi Nasional Pengabdian Kepada Masyarakat dan Corporate Social Responsibility (PKM-CSR) Vol 6 (2023): INOVASI PERGURUAN TINGGI & PERAN DUNIA INDUSTRI DALAM PENGUATAN EKOSISTEM DIGITAL & EK
Publisher : Asosiasi Sinergi Pengabdi dan Pemberdaya Indonesia (ASPPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37695/pkmcsr.v6i0.2105

Abstract

Edukasi literasi keuangan dan inklusi keuangan kepada siswa siswi SMK Telkom Schools Bandung dilaksanakan oleh dosen Telkom University yang berkolaborasi dengan Otoritas Jasa Keuangan dan ICT Watch, yang bertujuan untuk meningkatkan entrepreneurship siswa dengan lebih mengenal keuangan baik secara umum dan secara digital, dengan aadanya edukasi terkait dengan literasi keuangan dan inklusi keuangan harapannya dalam menjalankan kehidupan entrepreneur kelak dapat membuat keputusan yang bertanggung jawab terkait dengan keuangan, serta sadar dan kompeten dalam pengelolaan keuangan sehari-hari. Edukasi dilaksanakan dengan memberikan pengetahuan literasi keuangan dan inklusi keuangan dengan metode ceramah, diskusi dan tanyajawab, dimana para siswa siswi antusias hadir dan mengikuti seluruh rangkaian acara dan merasa materi yang disampaikan sangat sesuai dengan kondisi sekarang, terlebih lagi meningkatkan literasi keuangan dan inklusi keuangan. Edukasi literasi keuangan dan inklusi keuangan ini sebaiknya dilakukan secara berkala dan menjangkau lebih banyak lagi peserta di kalangan pelajar agar dapat meningkatkan indeks literasi keuangan dan inklusi keuangan secara umum.
Implementasi Teknologi IoT pada Aplikasi Pencarian Lokasi Calon Penumpang dan Angkutan Umum (Studi Kasus Koperasi Bina Usaha Transportasi Republik Indonesia) Putri Kamaliyah Kirana Dewi; Pikir Wisnu Wijayanto; Bayu Rima Aditya
PaKMas: Jurnal Pengabdian Kepada Masyarakat Vol 4 No 1 (2024): Mei 2024
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/pakmas.v4i1.2626

Abstract

This community service activity was carried out to respond to the decline in public interest in public transportation due to concerns about crime, limited route information and uncertainty about departure times. In addition, income inequality between transportation owners and drivers also exacerbates the problem of clarity of information. This activity focuses on applying Internet of Things (IoT) technology to overcome these problems by developing a location search application for prospective public transport passengers. This application utilizes Bluetooth Low Energy (BLE) devices as an IoT technology. BLE devices are installed on public transport vehicles to enable real-time location tracking. BLE technology was chosen because of its low energy consumption, adequate communication range, and ability to interact with users' mobile devices. Users' information collected by BLE devices is sent to a central server, which then processes and presents the data to users via a mobile application. The main objective of this activity is to develop and evaluate IoT-based applications. The methodology includes descriptive and qualitative approaches, with data collection techniques through observation, interviews and documentation studies. The results of implementing IoT technology in location search applications show significant benefits. This application increases the efficiency of public transport management by providing real-time information regarding routes and departure schedules. Additionally, customer satisfaction increases as passengers can better plan their trips. The app's "Emergency Call" feature also "helps reduce crime-related concerns and improves passenger safety. The app also provides easily accessible route information and transparency regarding drivers' daily earnings, helping minimize income inequality.
Peningkatan Layanan Angkutan Umum Melalui Aplikasi Pencarian Angkutan Umum Berbasis IoT Rima Aditya, Bayu; Wisnu Wijayanto, Pikir; Qana’a, Mutia
Literasi Jurnal Pengabdian Masyarakat dan Inovasi Vol 5 No 2 (2025)
Publisher : Pengelola Jurnal Politeknik Negeri Ketapang Jl. Rangga Sentap, Dalong Sukaharja, Ketapang 78813. Telp. (0534) 3030686 Kalimantan Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58466/literasi.v5i2.1422

Abstract

The city of Bandung has implemented the Smart City concept as part of efforts to improve the quality of life and efficiency of community administration. However, public transportation in the city of Bandung still has several problems, including reduced use of city transportation due to the increase in crime on public transportation, lack of information regarding public transportation lines and routes, and erratic departure times. To overcome this problem, community service activities were carried out in the form of developing an IoT-based public transportation search application using BLE. This application provides an emergency call feature to deal with crime in public transportation and ensure passenger safety, helping passengers track the location of public transportation more easily so that it will provide information such as public transportation routes and public transportation departure times. Based on the evaluation results from KOBUTRI representatives, it can be concluded that in general this community service program has had a positive impact on all participants. Several suggestions and input also emerged from filling out the questionnaire, including: equipped with tariffs, the payment system can use e-money cards, and hopefully this program and its application can run in 2024. With the successful development of an IoT-based public transport search application in the city Bandung, an important step has been taken to overcome public transportation problems. This application is expected to improve administrative efficiency and people's quality of life through public transport innovation.
Pemberdayaan Penyuluh Pertanian Melalui Implementasi Sistem Pemantauan Tanah dan Lingkungan Berbasis IoT: Studi Kasus Badan Penyuluh Pertanian Selaawi Kabupaten Garut Agusta Ken Nadila, Anindia; Rima Aditya, Bayu; Uwaisy Marchiningrum, Anranur; Qanit Al-Hijran, Muhammad; Bintang Ramadhan, Muhammad; Ginanjar, Yudha
Literasi Jurnal Pengabdian Masyarakat dan Inovasi Vol 5 No 2 (2025)
Publisher : Pengelola Jurnal Politeknik Negeri Ketapang Jl. Rangga Sentap, Dalong Sukaharja, Ketapang 78813. Telp. (0534) 3030686 Kalimantan Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58466/literasi.v5i2.1721

Abstract

Agriculture plays a crucial role in supporting a country's food security and economy. In Indonesia, the agricultural sector also has a major influence on inflation, especially through the commodities of rice, cayenne pepper, and red pepper. However, in Garut Regency, the main problem faced is the crop failure of several farming commodities due to farmers' ignorance in effective farmland management. The need for a new approach to improve agricultural knowledge and management arises, and in this context, the development of an IoT-based soil and environment monitoring system is an appropriate solution. Through this technology, agricultural extension workers can access up-to-date and accurate information on farmland conditions, assist in better decision-making, and provide warnings when soil conditions are not optimal
Development IT Adoption Method for E-learning in Merged University Rima Aditya, Bayu; Handoko Wijoyo, Mary
IJAIT (International Journal of Applied Information Technology) Vol 01 No 01 (May 2017)
Publisher : School of Applied Science, Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/ijait.v1i02.870

Abstract

This research presents an overview to develop an IT adoption method for e-learning in a Merged University. The development of IT adoption method in the Merged University is done by adjusting the gap between three elements: IT maturity level (in this case IT for elearning), category adopter of each Merged University and IT adoption criteria of individual actors of adoption. The maturity level of IT maturity level refers to Gartner, Hype Cycle, and Priority Matrix. Classification groups refer to adopter categories according to Rogers. The adoption model uses UTAUT model. For the process, a priority calculation method utilizes Analytical Hierarchy Process (AHP). IT adoption method for e-learning in a Merged University has been tested and can be applied Telkom University, formed from four universities.