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Articulate storyline sebagai multimedia interaktif pembelajaran permainan sepakbola pada pendidikan jasmani Irsyada, Roas; Sudarmono, Martin; Hartono, Mugiyo; Hanani, Endang Sri
Sepakbola Vol 4, No 2 (2024)
Publisher : Research and Social Study Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33292/sepakbola.v4i2.292

Abstract

Tujuan penelitian ini adalah untuk mendesain dan menguji media pembelajaran interaktif untuk Pendidikan Jasmani Olahraga dan Kesehatan materi permainan Sepakbola Sekolah Menengah Pertama (SMP). Media pembelajaran interaktif berfokus pada aktivitas peserta didik agar dapat mengakses media sesuai dengan kebutuhan Kompetensi Dasar. Aplikasi yang digunakan dalam penelitian ini adalah Articulate Storyline 3. penelitian ini menggunakan metode research and development (R&D) dengan langkah prosedurnya adalah a) Analisis b) Perencanaan c). Pengembangan  d) Penerapan  e) Evaluasi. Multimedia articulate storyline 3 diuji oleh satu ahli media, satu ahli materi seorang dosen sepakbola, satu guru Pendidikan Jasmani dan 10 orang siswa. Instrumen yang digunakan dalam menguji validitas menggunakan angket skala likert dengan interval 1 sampai 4 dengan indikator di masing-masing nilai. Teknik analisis data kuantitatif dalam penelitian ini menggunakan analisis statistik deskriptif. Berdasarkan hasil uji dan penilaian dari para ahli maka media pembelajaran interaktif permainan sepakbola termasuk dalam kategori sangat baik dan layak digunakan dalam pembelajaran Pendidikan Jasmani. Berdasarkan hasil penelitian, maka dapat disimpulkan bahwa produk media pembelajaran interkatif permainan sepakbola berbasis articulate storylane 3 ini layak dan dapat digunakan serta menjadi media literasi digital dalam pembelajaran Pendidikan Jasmani. Articulate storyline as interactive multimedia for learning football games in physical education Abstract: The purpose of this research is to design and evaluate interactive learning media for Physical Education, Sports and Health, Football game material for Junior High School (SMP). Interactive learning media focuses on learner activities in order to access the media according to the needs of the Basic Competencies. The application used in this research is Articulate Storyline 3. this research uses the research and development (R&D) method with the procedure steps are a) Analysis b) Planning c). Development d) Implementation e) Evaluation. Multimedia articulate storyline 3 was tested by one media expert, one material expert a soccer lecturer, one Physical Education teacher and 10 students. The instrument used in testing validity uses a Likert scale questionnaire with intervals of 1 to 4 with indicators in each value. Quantitative data analysis techniques in this study used descriptive statistical analysis. Based on the test results and assessments from experts, the interactive learning media for soccer games is included in the very good category and is suitable for use in Physical Education learning. Based on the results of the study, it can be concluded that the product of interactive learning media for soccer games based on articulate storylane 3 is feasible and can be used and become digital literacy media in learning Physical Education.
Pengaruh Latihan Shuffle Drill Terhadap Kemampuan Passing Bawah Atlet Bola Voli Wibowo, M. Ikhsan; Sudarmono, Martin
Aisyah Journal Of Physical Education (AJoPE) e-ISSN : 3046-790X Vol. 3 No. 2 (2024): Aisyah Journal Of Physical Education (AJoPE)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/ajope.v3i2.1770

Abstract

Penelitian ini bertujuan untuk menguji dan menganalisis apakah pemberian latihan shuffle drill memiliki pengaruh untuk meningkatkan kemampuan passing bawah.Jenis penelitian yang digunakan dalam penelitian ini adalah kuantitatif dengan desain penelitian studi pengujian hipotesis.Populasi dalam penelitian ini adalah sebanyak 100 orang atlet dari klub Bola voli BRAVO. Teknik pengambilan sampel yang digunakan yaitu adalah non probability sampling dengan teknik sensus atau sampel jenuh.. Teknik analisis data terdiri dari analisis statistik deskriptif dan analisis menggunakan aplikasi IBM SPSS 23. Berdasarkan analisis statistik menunjukkan bahwa dari jumlah 15 orang yang telah melakukan pretest dan posttest, menunjukkan hasil peningkatan passing bawah yang semakin meningkat. Dalam pengujian pretest dan posttest percobaan kedua didapatkan hasil sebesar 0,335 pada nilai correlation dan dalam nilai signifikansinya mendapatkan nilai sebesar 0,075. Dalam percobaan pretest dan posttest pengujian kedua dalam penelitian ini dapat ditarik kesimpulan bahwa bahwa tidak ada hubungan antara variable pretest dan variabel posttest. Berdasarkan penelitian dan pembahasan, maka kesimpulan dari penelitian ini adalah sebagai berikut : 1) Terdapat pengaruh positif dan signifikan antara pemberian latihan Shuffle Drill terhadap kemampuan passing bawah atlet bola voli. Latihan Shuffle Drilldapat menjadi opsi latihan tambahan untuk peningkatan kemampuan passing bawah pada atlet bola voli. Hal tersebut dikarenakan adanya stimulus atau pemberian energi fisik dan psikologis seorang pelatih kepada atlet bola voli dalam tujuan untuk memberikan ilmu dan pengalaman agar permainan serta keterampilan atlet dapat meningkat
Articulate storyline sebagai multimedia interaktif pembelajaran permainan sepakbola pada pendidikan jasmani Irsyada, Roas; Sudarmono, Martin; Hartono, Mugiyo; Hanani, Endang Sri
Sepakbola Vol. 4 No. 2 (2024)
Publisher : Research and Social Study Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33292/sepakbola.v4i2.292

Abstract

Tujuan penelitian ini adalah untuk mendesain dan menguji media pembelajaran interaktif untuk Pendidikan Jasmani Olahraga dan Kesehatan materi permainan Sepakbola Sekolah Menengah Pertama (SMP). Media pembelajaran interaktif berfokus pada aktivitas peserta didik agar dapat mengakses media sesuai dengan kebutuhan Kompetensi Dasar. Aplikasi yang digunakan dalam penelitian ini adalah Articulate Storyline 3. penelitian ini menggunakan metode research and development (R&D) dengan langkah prosedurnya adalah a) Analisis b) Perencanaan c). Pengembangan  d) Penerapan  e) Evaluasi. Multimedia articulate storyline 3 diuji oleh satu ahli media, satu ahli materi seorang dosen sepakbola, satu guru Pendidikan Jasmani dan 10 orang siswa. Instrumen yang digunakan dalam menguji validitas menggunakan angket skala likert dengan interval 1 sampai 4 dengan indikator di masing-masing nilai. Teknik analisis data kuantitatif dalam penelitian ini menggunakan analisis statistik deskriptif. Berdasarkan hasil uji dan penilaian dari para ahli maka media pembelajaran interaktif permainan sepakbola termasuk dalam kategori sangat baik dan layak digunakan dalam pembelajaran Pendidikan Jasmani. Berdasarkan hasil penelitian, maka dapat disimpulkan bahwa produk media pembelajaran interkatif permainan sepakbola berbasis articulate storylane 3 ini layak dan dapat digunakan serta menjadi media literasi digital dalam pembelajaran Pendidikan Jasmani. Articulate storyline as interactive multimedia for learning football games in physical education Abstract: The purpose of this research is to design and evaluate interactive learning media for Physical Education, Sports and Health, Football game material for Junior High School (SMP). Interactive learning media focuses on learner activities in order to access the media according to the needs of the Basic Competencies. The application used in this research is Articulate Storyline 3. this research uses the research and development (R&D) method with the procedure steps are a) Analysis b) Planning c). Development d) Implementation e) Evaluation. Multimedia articulate storyline 3 was tested by one media expert, one material expert a soccer lecturer, one Physical Education teacher and 10 students. The instrument used in testing validity uses a Likert scale questionnaire with intervals of 1 to 4 with indicators in each value. Quantitative data analysis techniques in this study used descriptive statistical analysis. Based on the test results and assessments from experts, the interactive learning media for soccer games is included in the very good category and is suitable for use in Physical Education learning. Based on the results of the study, it can be concluded that the product of interactive learning media for soccer games based on articulate storylane 3 is feasible and can be used and become digital literacy media in learning Physical Education.
Pengembangan Media Pembelajaran Permainan Sepak Bola Melalui Gawang Ganda Multilevel Untuk Siswa Sekolah Dasar Sumantri, Dimas; Sudarmono, Martin
Indonesian Journal for Physical Education and Sport Vol. 5 No. 1 (2024)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Latar belakang penelitian ini adalah kurangnya antusias peserta didik terhadap pembelajaran sepak bola. Ssarana dan prasarana yang kurang mendukung menjadi faktor utama dalam pembelajaran serta kurangnya kreativitas guru dalam mengadakan inovasi media pembelajaran.Penelitian ini adalah penelitian pengembangan atau research and development  (R&D) dengan prosedur penelitian sebagai berikut: 1) potensi dan rumusan masalah, 2) pengumpulan data, 3) desain produk, 4) validasi desain (satu ahli permainan sepak bola dan dua ahli pembelajaran sepak bola), 5) revisi desain, 6) uji coba skala kecil (30 pesserta didik), 7) revisi produk, 8) uji coba skala besar (47 peserta didik), 9) revisi produk, 10) produksi yang menghasilkan media gawang ganda multilevel untuk olahraga sepak bola di sekolah dasar. Hasil validasi  produk awal penelitian didapatkan nilai pada ahli permainan sepak bola sebesar 71%, ahli pembelajaran 1 sebesar 75% dan ahli pembelajaran 2 sebesar 96,6% dan revisi pada perbaikan bahan media. Setelah itu produk di revisi oleh ahli dan dinyatakan sangat layak di gunakan. Kemudian produk di uji coba skala besar  dengan hasil rata – rata 95,6% (Sangat Baik). Kesimpulan hasil analisis penelitian, media gawang ganda multilevel dapat di gunakan sebagai sarana penunjang pembelajaran olahraga sepak bola. Saran bagi guru penjas, diharapkan dapat memanfaatkan alat ini untuk pembelajaran sepak bola sesuai dengan buku penggunaan alat, serta dapat membantu peserta didik untuk lebih aktif berantusias dalam pembelajaran pendidikan jasmani di sekolah dasar.
The Effectiveness of  Targeted Shooting  Exercises in Improving Kick Accuracy in Young Development Soccer Players Irsyad Maulana; Martin Sudarmono
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol. 15 No. 1 (2026)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v15i1.41648

Abstract

The main problem in this study is the low accuracy of players' kicks when in front of the goal. This study aims to test the effectiveness of  targeted  shooting exercises  in improving kick accuracy in Bina Muda football players. The research method used was a quasi-experiment with a pretest-posttest design of one group. The research sample amounted to 20 players taken using  the total sampling technique. The research instrument used kick accuracy tests carried out before and after the intervention. The results of the descriptive analysis showed a significant increase in the average shot accuracy score, from 2.65 during the pretest to 6.05 during the posttest. The study data showed that they were normally distributed (p > 0.05) and had homogeneous variance (p = 0.864). Based on the hypothesis test using  the Paired Sample T-Test, a t-count value of -11.855 was obtained with a significance of 0.000 < 0.05. These findings suggest that there is a very significant difference between the ability of the kick to be accurate before and after treatment. The decrease in standard deviation from 1,631 to 1,572 also indicates that the player's abilities have become more consistent collectively. The conclusion of this study is that  targeted shooting  exercises  are highly effective in improving the kick accuracy of Young Builders players through the formation of muscle memory and sharper visual focus.  
Penguatan Soft Power Indonesia di Korea Selatan Melalui Aktivitas Fisik Tradisional dan Gastrodiplomasi dalam Kerangka Asta Cita Tandiyo Rahayu; Natalia Desy Putriningtyas; Donny Wira Yudha Kusuma; Setya Rahayu; Martin Sudarmono; Anirotul Qoriah; Lulu April Farida; Yanesti Nuravianda; Chaykeun Lee; Billy Castyana; Lintang Hakim Nugraha
Jurnal Kreativitas Pengabdian Kepada Masyarakat (PKM) Vol 9, No 6 (2026): Volume 9 Nomor 6 (2026)
Publisher : Universitas Malahayati Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33024/jkpm.v9i6.25953

Abstract

ABSTRAK Diplomasi budaya adalah cara menjalin dan menguatkan hubungan antar negara. Diplomasi budaya antara Indonesia dan Korea Selatan telah dilakukan dengan mendemonstrasikan seni budaya khas Indonesia seperti makanan, wayang dan batik. Namun permasalahan yang ditemukan ketika melakukan observasi serta FGD diketahui bahwa belum ada pengenalan budaya Indonesia kepada siswa sekolah melalui praktik secara langsung. Hal ini dapat mengurangi nilai filosofi dari kebudayaan yang diperkenalkan. Oleh karena itu upaya yang akan dilakukan dalam pengabdian ini adalah mengajak siswa sekolah dasar di Korea Selatan untuk mengenal dan. Hal ini juga sesuai dengan SDGs nomor 3 dan 17 yakni kehidupan sehat dan sejahtera melalui kemitraan untuk mencapai tujuan. Kegiatan pengabdian ini bertujuan untuk melakukan sosialisasi dan mempraktekkan budaya Indonesia melalui aktivitas permainan tradisional Indonesia, membuat dawet dan ketupat. Metode pelaksanaan kegiatan pengabdian menggunakan sosialisasi, praktik dan edukasi dari kegiatan yang dilakukan. Mitra pengabdian kepada masyarakat adalah para siswa dari Kosan Elementary Schooldan Geumgu Elementary and Middle School yang berada di Korea Selatan. Hasil kegiatan menunjukkan bahwa para siswa merasa antusias dan senang serta mayoritas memilih aktivitas fisik kuda lumping. Pengabdian ini juga diharapkan mampu menjadi alternatif pengenalan budaya Indonesia secara dini kepada masyarakat internasional. Kesimpulan kegiatan pengabdian ini adalah adanya sambutan positif dari mitra berkaitan dengan pengenalan kebudayaan tradisional Indonesia berupa kuda lumping, ketupat dan dawet. Kata Kunci: Anak Sekolah, Aktivitas Fisik, Gastrodiplomasi, Kuda Lumping, Sdgs No 3, Sdgs No.17.ABSTRACT Cultural diplomacy is a means of establishing and strengthening relations between countries. Cultural diplomacy between Indonesia and South Korea has been carried out by demonstrating typical Indonesian cultural arts such as food, wayang (puppetry), and batik. However, problems identified during observations and FGDs revealed that no Indonesian culture has been introduced to school students through direct practice. This can diminish the philosophical value of the culture being demonstrated. Therefore, efforts will be made in this community service to invite elementary school students in South Korea to learn about and. This is also in line with SDGs numbers 3 and 17, namely a healthy and prosperous life through partnerships to achieve goals. This community service activity aims to foster socialization and practice Indonesian culture through activities such as traditional Indonesian games, making dawet (a traditional Indonesian dish), and making ketupat (rice cakes). The method for implementing the community service activity involves socialization, practice, and education through the activities carried out. The community service partners are students from Kosan Elementary School and Geumgu Elementary and Middle School in South Korea. The results of the activity showed that the students were enthusiastic and enjoyed themselves, and that the majority chose the horse dance as their physical activity. This community service is also expected to serve as an alternative to the early introduction of Indonesian culture to the international community. The conclusion of this community service activity was a positive response from partners to the introduction of traditional Indonesian culture through kuda lumping, ketupat, and dawet. Keywords: School Children, Physical Activity, Gastrodiplomacy, Kuda Lumping, Sdgs No.3, Sdgs No. 17.
Analysis of Lower Grade Students Gross Motor Ability Using Test of Gross Motor Development-2 (TGMD 2) Instrument Erika Afriana; Martin Sudarmono
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol. 15 No. 2 (2026)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v15i2.46127

Abstract

Gross motor skills are an important foundation in supporting the physical development and participation of physical activity of elementary school-age children. This study aims to analyze the profile of locomotor ability, object control, and Gross Motor Quotient (GMQ) of elementary school students using the Test of Gross Motor Development-2 (TGMD-2) instrument. This study uses a quantitative approach with a descriptive design. The research subjects totaled 21 students aged 7–10 years who were selected using the total sampling technique. Data were obtained through the measurement of 12 basic motion skills consisting of six locomotor skills and six object control skills, then converted into standard values and GMQ based on TGMD-2 norms. Data analysis uses descriptive statistics including averages, standard deviations, percentages, and category distributions. The results showed that 80.95% of students were in the Average category and 19.04% were in the Below Average category with an average GMQ score of 93.71. These findings show that students' gross motor skills are generally in accordance with age-development norms, but a more varied and structured physical education learning strategy is needed to improve the quality of students' basic movement skills.
Effect of Rectangular and Triangle Passing Training on U-12 Football Passing Ability Sulthon Khaidar Yahya; Martin Sudarmono
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol. 15 No. 2 (2026)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v15i2.49092

Abstract

This research is motivated by the low passing ability of 12-year-old soccer players at the BINA LIGA Pemalang Football School, which can be seen from the lack of accuracy of passes and the frequent loss of the ball during the game. This study aims to determine the effect of rectangular passing and triangle passing exercises on players' passing abilities and compare the effectiveness of the two training methods. The research uses a quantitative approach with experimental methods and pretest-posttest design. The research sample amounted to 20 U-12 players who were divided into two groups using saturated sampling techniques. The research instrument used a short pass test to measure a player's passing ability. The treatment was given for 16 meetings with a frequency of exercise three times a week. Data analysis was carried out using normality, homogeneity, and t-test tests. The results showed that both training methods had a significant influence on improving passing ability with a significance value of 0.000 < 0.05. The average passing value of the quadrilateral group increased from 170.00 to 315.00, while the triangular group increased from 170.00 to 330.00. The conclusion of this study is that the practice of square passing and triangular passing is effective in improving passing ability, but the practice of passing triangle is more effective than the passing of the triangle.
The Influence of Triangle Dribbling Training and Students' Eight-Ball Dribbling Training Hikari Faza Rafiki; Martin Sudarmono
Journal of Physical Education Health and Sport Vol. 13 No. 1 (2026)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpehs.v13i1.47972

Abstract

Dribbling skills are one of the basic techniques that are important in the game of football because they play a role in possession, passing opponents, and creating attack opportunities. However, effective practice methods are still needed to improve students' dribbling skills. This study aims to determine the effect of triangular pattern dribbling practice on students' dribbling skills, the effect of number eight pattern dribbling practice on students' dribbling skills, and to compare the difference in the influence of the two practice methods in improving dribbling skills in football matches. The research method used was an experiment with a pretest and posttest design. The research subjects were divided into two groups, namely the triangle pattern dribbling  practice group  and the eight-digit pattern dribbling practice group. Data collection was carried out through Dribbling  ability tests  before treatment (pretest) and after treatment (posttest). Data were analyzed using descriptive statistics, normality test, homogeneity test, and t test. The results of the study showed that both training methods were able to improve  students' dribbling skills  . In  the  triangle pattern dribbling practice group  , an average pretest score of 9.37 and a posttest score of 8.86 were obtained. Meanwhile, in the Dribbling  training group,  eight patterns were obtained with an average pretest score of 9.67 and 9.03 posttest. These results show that  triangle  pattern dribbling  exercises  provide better improvement than  eight-digit pattern dribbling exercises. Thus, both training methods are effective in improving students  ' dribbling skills  in football matches.  
Tawang Volleyball Cup sebagai Ajang Pemersatu  Masyarakat Desa Tawang Nurfaizzatu Dzikrillah; Eliza Mutiara Nasywa; Martin Sudarmono
Jurnal Bina Desa Vol. 8 No. 1 (2026): Vol 8 No 1 (2026)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jurnalbinadesa.v8i1.12693

Abstract

Tawang Volleyball Cup is an initiative by Giat 9 Students of Universitas Negeri Semarang aimed at strengthening social bonds and enhancing the sense of togetherness among the residents of Tawang Village through an inter-neighbourhood volleyball tournament. This event not only improves the technical and mental abilities of the players, but also applies the values of Pancasila, especially the third principle "The Unity of Indonesia". In addition, this tournament coincides with the celebration of the 79th Anniversary of the Republic of Indonesia, increasing the spirit of nationalism and togetherness. Through active participation, the community strengthens their sense of togetherness, expands social networks, and develops their sports skills, so that the end result is expected that the Tawang Volleyball Cup will be an effective unifying event and setting Tawang Village as an example for other villages in building harmonious and competitive community.