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Journal : ITEj (Information Technology Engineering Journals)

The Use of Learning Media Motion Graphics Towards Students Mathematical Understanding Rahadi, Ikman Nurhakim; Darwan, Darwan; Handoko, Hendri
ITEJ (Information Technology Engineering Journals) Vol 5 No 2 (2020): December
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v5i2.45

Abstract

Learning about the concept and structure of a mathematical material and looking for relationships between them is real math learning. In many math learning materials, students often struggle to understand the concept of the material. The mathematical skills need to be stimulus and encouraged when learning. To practice such skills need innovations such as using motion graphics learning media. The purpose of this research is to know the student's response to the use of motion graphic media, to find out how much the mathematical skills of students after using motion graphic learning media, to know how much influence The media use of motion graphic learning to the students mathematical skills, to determine the effectiveness of the use of motion graphic learning media to the students mathematical skills. This method of research is experimental research with data collection techniques using poll and observation for variable X and test for variable Y. Population for this research is all students of grade IX SMP IT Umar Al Khattab Gunung Jati Kabupaten Cirebon, while the sample Taken by the cluster method of random sampling with the elected class IX B SMP IT Umar Al Khattab Gunung Jati Kabupaten Cirebon. Based on the results of the data processing, the student response questionnaire was obtained against the use of media in motion graphic media learning with an average of 85.23% with very strong criteria. Based on the hypothesis test result obtained tcount > ttable = 9,895 > 2.063, then H0 rejected or Ha is acceptable, the use of Motion graphics Learning Media is effective against the mathematical understanding of grade IX students SMP IT Umar Al Khattab. It is also supported through an N-Gain value of 65.40 as well as an indicator of the learning effectiveness of a KKM pass of 91.66% classifying, student response 85.23%, student activity of 77,,33%, as well as the ability of the teacher to manage the class that got the value 3.34.
Media Digital Padlet dan Socrative Sebagai Alternatif Pengembangan Pembelajaran Geometri Haqq, Arif Abdul; Krisnanto, Adi; Darwan, Darwan
ITEJ (Information Technology Engineering Journals) Vol 6 No 2 (2021): December
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v6i2.101

Abstract

This research is motivated by the Covid – 19 pandemic problem and the need for teachers for learning media that can help in e – learning. The type of research used is research and development which adopt the development of Brog and Gall with 6 stages. The subject of this study were 21 students of class VIIIB there Plered public junior high school who were chosen by proposive sampling. The research design in the test was limited to the assessment phase using the ones group pretest-posttest design. The result of the research and development of the Padlet learning media showed good result, seen from the results of the experts’ assessment. Based on the pre – test and post – test results, the N – Gain value was 0,58 in the good category. The average result of each teacher’s responde to the media to determine the ease and feasilbility of obtaining 95,45% with the predicate was very good, so that the Padlet learning media was suitable for use by teachers in e – learning. The results of the students response obtained presentage on each aspect of the Padlet learning media of 88,92% with the predicate was very good.
Implementasi Pembelajaran Matematika Berbasis E-learning Pada Penguatan Pendidikan Karakter (PPK) Pasca Era New Normal Ikrimah, Ririn; Darwan, Darwan; Winarso, Widodo
ITEJ (Information Technology Engineering Journals) Vol 7 No 2 (2022): December
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v7i2.106

Abstract

The existence of technological advances in the field of education does not rule out the possibility of negative things arising from the existence of e-learning. For students, the negative impact of based e-learningis a decrease in the affective or character aspects. Technological progress should be a bridge for the progress of the nation, in education to overcome the shift in character in students is to make e-learning a medium for character building. E-learning can be integrated with the implementation of strengthening character education programs (SCE). The program is implemented to reduce cases of moral degradation that are currently occurring among the community, especially teenagers, to optimize the use of technology in learning mathematics, and to implementation of SCE in based e-learning. This study uses a qualitative method with a case study approach. The instruments used are a self-assessment scale, peer rating scale, and interview guidelines for managing character education strengthening for students at SMPN 3 Plered. The results obtained are that most of the students (97%) have religious character values, honesty, responsibility, curiosity, discipline, independence, communicativeness, and tolerance. The obstacle experienced when implementation SCE in mathematics learning based e-learningis teachers and students lack of understanding and awareness regarding character education. Efforts made to minimize the obstacles experienced are to provide an understanding of character education for teachers and students, as well as provide direction to students who still do not have the awareness to instill character values in themselves.