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The Effect of Picture Series on Teaching English Writing Halim, M. Labib Al; Arifin, Moh.
Pioneer: Journal of Language and Literature Vol 14 No 2 (2022)
Publisher : Faculty of Letters, Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/pioneer.v14i2.1629

Abstract

Junior high school students are expected to create short essays, and concise texts, according to the junior high school curriculum. The issue is that students are unable to communicate their thoughts. It is proved that when the teacher asks the students to write about recount text or narrative text, they only write a few sentences, and they also make mistakes in using grammar patterns. This research aims to reveal the effect of picture series in teaching writing, and whether students who were taught through a picture series goa t better scores than those who were taught through the conventional method. This research used a quasi-experimental design. The finding showed that picture series could enable students to explore their ideas. The students were able to create and use their imagination to write well after watching the picture series. The result of the T-test analysis showed that the sig (2-tailed) was 0.000, which was lower than 0.05 level significance (0.000 < 0.05). It was assumed that the mean score difference between the experimental and control groups was significant. Thus, it was enough to reject the null hypothesis, which means that picture series-based E-learning significantly affected students’ writing, especially in writing narrative text.
QUIZIZZ INTEGRATION IN ENGLISH LANGUAGE LEARNING TO INCREASE STUDENT’S VOCABULARY MASTERY Rosyidatul Ulumiyah; M Labib Al Halim
Karangan: Jurnal Bidang Kependidikan, Pembelajaran, dan Pengembangan Vol. 7 No. 2 (2025): September 2025
Publisher : FKIP, Universitas Billfath Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55273/karangan.v7i2.394

Abstract

Abstract: This research aims to test the effectiveness of learning media using quiz apk on vocabulary mastery. This study uses a quantitative approach with an experimental research design. The study was conducted at MTs Salafiyah Siman Sekaran class VIII. Data collection techniques were carried out with pre-test and post-test. The instrument used was a student worksheet with a multiple-choice model. The results of the study showed that there was a significant difference in the implementation of the pretest and posttest. This is evidenced by the increase in the average count of the pretest and posttest scores which increased with an average value of 90.13. In addition, based on the results of the t-test, it can be seen that sig (2-tailed) 0.000 is smaller than 0.05. Thus, it is stated that learning media using the Quizizz apk is effectively applied in the vocabulary mastery of class VIII students.
The Effectiveness of Using E-Flashcard Based Web Media on Student's Vocabulary Mastery at SMPN 1 Laren Nur Aang Citra Agustin; M Labib Al Halim
Karangan: Jurnal Bidang Kependidikan, Pembelajaran, dan Pengembangan Vol. 8 No. 1 (2026): Maret 2026
Publisher : FKIP, Universitas Billfath Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55273/karangan.v8i1.395

Abstract

This study aims to determine the effect of using e-flashcards on vocabulary mastery. The type of research conducted by this researcher is quantitative research with a pre-experimental design. The research participants in this study consisted of Class VIII students at SMP N 1 Laren in the 2024/2025 academic year. A total of 24 students were selected as participants. The technique used by researchers in collecting data was a test (pretest and posttest). In analyzing the data, researchers used quantitative data analysis by comparing the results of the pre-test and posttest. The results of the study showed that there was a significant difference in the use of e-flashcards to improve students' vocabulary mastery. This is evidenced by the increase in the average pretest score of 53.83 to 85.17 in the average posttest score. In addition, based on the results of the t-test, it can be seen that sig (2-tailed) 0.000 is smaller than 0.05. This means that after implementing the e-flashcard strategy, it has a significant effect on English vocabulary mastery.
The Effectiveness of Using Blended Learning Model in Teaching Speaking Muhammad Ainul Yaqin; M. Labib Al Halim
E-Link Journal Vol 13 No 1 (2026): E-Link Journal
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/ej.v13i1.1356

Abstract

his study was conducted to examine and describe the role of implementing A La Carte model within blended learning in speaking instruction. Blended learning refers to an instructional approach that integrates conventional face-to-face teaching with technology-supported learning activities that can be carried out through both online and offline platforms. The study employed a pre-experimental research design involving a single experimental class as the main subject of observation. The participants consisted of 26 tenth-grade students of SMA NU Centini, Laren, Lamongan. Data were collected using several instruments, namely observation, interviews, and speaking tests. The collected data were subsequently analyzed using the SPSS statistical program to determine the effectiveness of A La Carte blended learning model in improving students’ speaking ability. The findings from the t-test analysis indicated that the significance value was 0.000, which was lower than the significance threshold of 0.05 (0.000 < 0.05). In addition, descriptive analysis revealed an increase in students’ performance, where the average pre-test score was 53.38 and improved to 68.15 in the post-test. Based on these results, the alternative hypothesis (Ha) was accepted, indicating that the implementation of A La Carte blended learning model had a statistically significant effect on enhancing students’ speaking skills.
Pelatihan Integrasi Kecerdasan Buatan Digital dalam Pembelajaran Bahasa Inggris di Madrasah M Labib Al Halim
Communautaire: Journal of Community Service Vol. 2 No. 2 (2023)
Publisher : Al-Qalam Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61987/communautaire.v2i2.160

Abstract

This research highlights the importance of digital literacy training and the integration of artificial intelligence in learning to improve teachers' abilities and the quality of English language learning in the digital era. The research evaluates teachers' digital literacy and knowledge of artificial intelligence (AI) and its integration into English language learning. Design quantitative descriptive with survey methods used. Online questionnaires and interviews were applied to English teachers at SMP-MA Diniyah Al-Falahiyah Lamongan to measure digital literacy, knowledge, training experience, and IT and AI media integration in learning. Most teachers have adequate digital skills, but training is still needed to increase digital literacy. Survey results show that most teachers have limited knowledge about AI, with most having never integrated AI into learning.
Developing an android-based application using a deep learning approach to improve grammar and vocabulary learning M. Labib Al Halim; Moh. Arifin; Risco Ferdian Indarto
Pioneer: Journal of Language and Literature Vol 18 No 1 (2026)
Publisher : Faculty of Letters, Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/pioneer.v18i1.7236

Abstract

This research aims to develop an Android-based educational application that uses a deep learning approach (meaningful, mindful, and joyful learning) to improve vocabulary and grammar learning in a more fun and impactful way, tailored to the needs of students in the modern era. The needs analysis results indicated that students equally require digital learning media with highly structured material and interactive exercises that are appealing. This research used a Research and Development design based on the ADDIE model. The process included conducting a needs analysis, designing the application, validating it with experts, and performing limited trials. A limited trial involving 34 students was conducted, and 86 per cent said that it was fairly straightforward to use, which indicated it was very easy for students to use. The average for the final in the pre-test was 64.03, but the post-test rose to 84.15, meaning that this media could improve students’ vocabulary mastery and grammar understanding. Therefore, this research provided a conceptual contribution to strengthening the relevance of the deep learning approach in the context of Mobile-Assisted Language Learning (MALL), particularly in the development of Android-based media applications.