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Development of an Intelligent System for Early Diagnosis of Diseases in Toddlers Using Forward Chaining and Dempster-shafer Integration Pratama, Yusuf Hendra; Firmansyah, Firmansyah; Arfin, Ahmad
Jurnal Sistem Cerdas Vol. 8 No. 1 (2025)
Publisher : APIC

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37396/jsc.v8i1.469

Abstract

Toddlerhood is an important period in a child's growth and development. In this period children will be vulnerable to disease. There are several types of diseases that range in toddlers such as diarrhea, pneumonia, malaria, etc. The problems faced are the limited access and quality of health services in some areas where health costs are still relatively high, the availability of health workers is also not always available, and the lack of knowledge related to toddler health. So, a system is needed that can provide knowledge and first aid information related to the health of toddlers which is expected to help in reducing the mortality rate of toddlers, especially for the types of diseases that can cause death such as diarrhea, pneumonia and malaria. The methods used in this research are Forward Chaining and Dempster-shafer. The result of this research is an intelligent system that applies forward chaining and dempster-shafer methods to diagnose early diseases in toddlers. The test results carried out in this research show an accuracy value of 90% of 10 tests. The results of Blackbox and usability testing conducted also show that the developed system is as expected and feasible to use
Penentuan Peminatan Tugas Akhir Mahasiswa Ilmu Komputer Unizar Iqbal, Muhammad Ziad; Pratama, Yusuf Hendra; Firmansyah, Firmansyah
Secure And Knowledge-Intelligent Research in Cybersecurity And Multimedia (SAKIRA) Vol. 1 No. 1 (2023): Journal of SAKIRA (Secure And Knowledge-Intelligent Research in Cybersecurity A
Publisher : Universitas Islam Al-Azhar Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36679/s4kira.v1i1.1

Abstract

 Monitoring kegiatan mahasiswa pada Program Studi ilmu komputer di universitas islam al azhar dilakukan untuk memantau prestasi, kompetensi, tugas akhir, praktik kerja lapangan dan organisasi yang diikuti oleh mahasiswa.  Kegiatan monitoring tersebut selama ini dilakukan dengan menggunakan google form dan microsoft excel dan dilakukan rekapitulasi secara manual oleh staff yang bertugas di Program Studi ilmu komputer diserahkan ke masing-masing dosen pembimbing akademik. Hal ini dirasa kurang efektif karena dosen pembimbing akademik maupun bagian akademik yang ada di Program Studi ilmu komputer tidak dapat me monitoring mahasiswa bimbingan secara langsung.  Oleh karena itu diperlukan sebuah aplikasi yang dapat di akses oleh mahasiswa, dosen, maupun staff agar dapat melakukan monitoring secara bersama-sama. Aplikasi dikembangkan dengan model pengembangan waterfall dengan empat tahapan yaitu analisis, desain, pengkodean dan pengujian. Aplikasi dapat diakses menggunakan web browser oleh mahasiswa, dosen, maupun staff untuk memonitor aktivitas mahasiswa serta dapat digunakan untuk mencetak laporan prestasi dan aktivitas mahasiswa. Pengujian terhadap aplikasi juga dilakukan dengan metode black box untuk menguji seluruh fungsionalitas dari aplikasi yang dibangun. Berdasarkan hasil pengujian tersebut, semua fungsionalitas dapat berjalan sesuai dengan skenario yang telah direncanakan sebelumnya[1]
Simulasi Rangkaian Media Pembelajaran Sistem Digital Piya, Mina Ukup; Firmansyah, Firmansyah; Pratama, Yusuf Hendra
Secure And Knowledge-Intelligent Research in Cybersecurity And Multimedia (SAKIRA) Vol. 1 No. 1 (2023): Journal of SAKIRA (Secure And Knowledge-Intelligent Research in Cybersecurity A
Publisher : Universitas Islam Al-Azhar Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36679/s4kira.v1i1.3

Abstract

Sistem digital merupakan bagian penting dari teknologi informasi yang telah merubah cara kita berkomunikasi, bekerja, dan berinteraksi dengan dunia. Namun, memahami konsep dasar sistem digital dan cara kerjanya bisa menjadi suatu tantangan bagi siswa yang baru belajar. Dalam penelitian ini, kami menggunakan simulasi rangkaian sebagai media pembelajaran untuk membantu siswa memahami konsep sistem digital. Metode pengembangan yang digunakan adalah model ASSURE, yaitu Analisis, Desain, Pengembangan, Implementasi, Evaluasi, dan Revisi. Hasil penelitian menunjukkan bahwa penggunaan simulasi rangkaian sebagai media pembelajaran sistem digital sangat efektif dalam meningkatkan pemahaman siswa. Artikel ini membahas penggunaan metode ASSURE dalam pengembangan simulasi sebagai media pembelajaran sistem digital. Metode ASSURE digunakan sebagai kerangka kerja untuk merancang dan mengimplementasikan pembelajaran yang efektif. Simulasi digunakan sebagai alat yang kuat dalam membantu mahasiswa memahami konsep dasar sistem digital, seperti gerbang logika, rangkaian kombinasional, dan rangkaian sekuensial. Simulasi sebagai media pembelajaran sistem digital memiliki manfaat yang signifikan. Mahasiswa dapat meningkatkan pemahaman konsep, mengembangkan keterampilan praktis, dan meningkatkan keterlibatan dalam pembelajaran. Simulasi juga dapat membantu persiapan praktis mahasiswa dalam konteks nyata. Namun, ada beberapa kekurangan yang perlu diperhatikan dalam penggunaan metode ASSURE dan simulasi sebagai media pembelajaran. Beberapa kekurangan meliputi kompleksitas pengembangan simulasi, tantangan dalam validasi dan evaluasi, serta kebutuhan untuk mengatasi keterbatasan aksesibilitas dan perangkat lunak. Untuk mengatasi masalah ini, langkah-langkah dapat diambil. Langkah-langkah termasuk melakukan studi literatur yang mendalam, melibatkan para ahli dalam validasi dan evaluasi, mengembangkan antarmuka pengguna yang intuitif, dan meningkatkan aksesibilitas melalui penggunaan perangkat lunak yang mudah diakses. Secara keseluruhan, penggunaan metode ASSURE dan simulasi sebagai media pembelajaran sistem digital memiliki potensi yang besar dalam meningkatkan pemahaman dan keterampilan mahasiswa. Dengan memperhatikan kekurangan dan mengambil langkah-langkah yang tepat, penggunaan metode ini dapat memberikan pengalaman pembelajaran yang efektif dan bermanfaat
Efektifitas Penggunaan Media Sosial Dalam Pemasaran Klinik Unizar Abqari, Rifqi Sulthon; Pratama, Yusuf Hendra; Wibisana, Bayu
Secure And Knowledge-Intelligent Research in Cybersecurity And Multimedia (SAKIRA) Vol. 1 No. 1 (2023): Journal of SAKIRA (Secure And Knowledge-Intelligent Research in Cybersecurity A
Publisher : Universitas Islam Al-Azhar Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36679/s4kira.v1i1.4

Abstract

Tujuan tinjauan literatur ini adalah untuk mengidentifikasi efektifitas penerapan digital marketing di pelayanan kesehatan. Metode: Metode penulisan tinjauan literatur ini berdasarkan Mandeley. Pencarian literatur menggunakan kata kunci sesuai dengan judul Efisiensi, Sosial Media, Klinik. Artikel dipilih berdasarkan kriteria inklusi yang terdiri dari penelitian dan clinical review, berbahasa Inggris-Indonesia, dan full text. Artikel yang tidak lengkap di ekslusi dari tinjauan ini. Dari hasil penelusuran literatur ditemukan 4 artikel yang dapat dilanjutkan ke tahap peninjauan. Hasil dari tinjauan literatur ditemukan bahwa digital marketing memiliki peran dalam meningkatkan ikatan dengan calon konsumen yang berarti sebagai upaya promosi rumah sakit atau pelayanan Kesehatan. Rumah sakit mendapatkan peningkatan dalam jumlah pasien, sehingga dapat disimpulkan digital marketing efektif digunakan sebagai media untuk promosi di pelayanan Kesehatan
Data Security Analysis Using Virtual Ridgeback in Network Forensics Firmansyah, Firmansyah; Pratama, Yusuf Hendra; Wibisana, Bayu
Secure And Knowledge-Intelligent Research in Cybersecurity And Multimedia (SAKIRA) Vol. 1 No. 2 (2023): Journal of SAKIRA (Secure And Knowledge-Intelligent Research in Cybersecurity A
Publisher : Universitas Islam Al-Azhar Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36679/s4kira.v1i2.8

Abstract

Recorded two hospitals in Jakarta were hit by cyberattacks which caused patient data in hospital computer networks to be inaccessible. Symantec is an American company that manufactures data security software, according to Symantec's report entitled Internet Security Threat Report Volume 24 which was released in February 2019 then, in 2018, as much as 2.23%, cyberattacks in the global arena occur in Indonesia, increasing from the previous year, namely 1.67%. Meanwhile, the figure also places Indonesia in fifth place as the country that has the most cyber threats in 2018. It can operate on physical networks or on virtual networks. The only requirement is that the Ridgeback installation has access to the layer 2 network layer. Ridgeback Network Defence makes resistance to intruders using interactive defences and causes intruders to spend unnecessary resources. Interactive Defence is an advanced disguise and fraud capability designed to ensnare intruders in several ways, namely by managing billions of feeds in the network that can trigger intruder responses, affect intruder behavior so that they are easier to detect, and block access to protected network services without revealing that service has been blocked. This research is expected to create a control center by adopting a Software Defined Network (SDN) so that it can capture intruders and get data about the attack, which can be used as evidence in the process of investigating network forensics quickly and precisely.
Implementation of Virtual Routers for Network Simulation Purposes in Simulated Internet Firmansyah, Firmansyah; Pratama, Yusuf Hendra; Purnomo, Hendri
Secure And Knowledge-Intelligent Research in Cybersecurity And Multimedia (SAKIRA) Vol. 1 No. 2 (2023): Journal of SAKIRA (Secure And Knowledge-Intelligent Research in Cybersecurity A
Publisher : Universitas Islam Al-Azhar Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36679/s4kira.v1i2.10

Abstract

This research aims to implement a virtual router as a network simulation solution in an artificial internet environment. Artificial internets have become important in developing and testing applications and network protocols without the need for expensive physical infrastructure. In this study, researchers used virtual router software to create a network environment that can be customized according to user needs. Researchers evaluated the performance of virtual routers in simulating various network scenarios, including reliability, scalability, and security testing. The methods used include installing and configuring virtual routers, as well as using network simulation tools to build complex topologies. Researchers also carried out performance measurements to evaluate the latency, throughput and stability of the virtual router. The research results show that the virtual router is able to simulate the network environment well, providing complete flexibility and control to the user. Although there are some limitations, such as high resource consumption in some configurations, the advantages in terms of efficiency and ease of use make virtual routers an attractive option for network simulation on artificial internet. This research is expected to contribute to the development of more effective and efficient network simulation environments, as well as assist researchers and developers in testing and developing network technology without having to rely on expensive physical infrastructure
Building Virtual Local Area Network (VLAN) for Self-Attendance Using Manageable Switch at Institut Sains & Teknologi Akprind Yogyakarta Firmansyah, Firmansyah; Wibisana, Bayu; Purnomo, Hendri; Pratama, Yusuf Hendra
Secure And Knowledge-Intelligent Research in Cybersecurity And Multimedia (SAKIRA) Vol. 1 No. 2 (2023): Journal of SAKIRA (Secure And Knowledge-Intelligent Research in Cybersecurity A
Publisher : Universitas Islam Al-Azhar Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36679/s4kira.v1i2.31

Abstract

Building a manageable network to support the implementation of Virtual Local Area Network (VLAN) in independent attendance for students and lecturers, which can avoid individuals entrusting attendance, is part of today's technological developments, so that it is hoped to produce an individual who is independent, intelligent and supported. with a high level of technological mastery. The AKPRIND Yogyakarta Institute of Science & Technology has implemented this technology on the main server, but the VLAN implementation is specifically designed for Presence Mandiri in the west and east buildings on campus 1. Each building is designed to have 2 broadcast domains and use 2 switches to be able to produce communications. data between buildings that have the same broadcast domain. The switch on the Presence Mandiri VLAN network at the AKPRIND Yogyakarta Institute of Science & Technology has 2 VLAN IDs with the configuration used being VLAN Trunking (VTP). The IP addressing provided is DHCP from each switch, which can divide the network on each available port. This VLAN configuration is all done using a network simulation tool, namely Cisco Packet Tracert 6.1.0 in ICMP testing, with the protocol used is Internet Protocol version 4 or IPv4
Building a Website Using CMS Wordpress as a Media for Online SalesPromotion Walidain, Fathurrahman; M Ripki Ade, Irawan; Pratama, Yusuf Hendra
Secure And Knowledge-Intelligent Research in Cybersecurity And Multimedia (SAKIRA) Vol. 2 No. 1 (2024): Multimedia Integration and computer networks in the Development of Modern Infor
Publisher : Universitas Islam Al-Azhar Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36679/s4kira.v2i1.16

Abstract

In this digital era, websites have become an important tool for promoting business. One of the popular platforms for building websites is WordPress. WordPress is an open-source and easy-to-use Content Management System (CMS), so it is the choice of many people, including for promotional purposes. This research aims to analyze the effectiveness of using the WordPress CMS as a promotional medium in increasing brand awareness and sales. Di era digital ini, website menjadi salah satu alat penting untuk mempromosikan bisnis. Salah satu platform yang populer untuk membangun website adalah WordPress. WordPress adalah Content Management System (CMS) yang open-source dan mudah digunakan, sehingga menjadi pilihan banyak orang, termasuk untuk keperluan promosi. Penelitian ini bertujuan untuk menganalisis efektivitas penggunaan CMS WordPress sebagai media promosi dalam meningkatkan brand awareness dan penjualan.
The Role of Multimedia Platforms in Education: A Study on TikTok Usage by Generation Z Julkarnain, Julkarnain; Pratama, Yusuf Hendra
Secure And Knowledge-Intelligent Research in Cybersecurity And Multimedia (SAKIRA) Vol. 2 No. 2 (2024): Optimizing Multimedia for Education, Design, and Tourism in the Digital Era
Publisher : Universitas Islam Al-Azhar Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36679/s4kira.v2i2.19

Abstract

This study aims to describe the utilization of the TikTok application as an educational medium in the era of Generation Z. This research employs a descriptive qualitative method. The subjects of this study are Generation Z, with the object being the use of the TikTok application as an educational medium. Data were collected through interviews with several students of Universitas Muhammadiyah Mataram (UMMAT). The study focuses on three aspects: first, the types of TikTok content frequently viewed by Generation Z; second, the benefits of utilizing TikTok as an educational medium for Generation Z. The insights gained from this article provide a new perspective on how TikTok can be leveraged as an educational tool for Generation Z to acquire new learning knowledge and as a platform for disseminating educational content.
Utilizing Game Based Applications for Teaching Historical Content Syahr, Khaeru Alfi; Pratama, Yusuf Hendra; Firdaus, Asno Azzawagama
Secure And Knowledge-Intelligent Research in Cybersecurity And Multimedia (SAKIRA) Vol. 3 No. 01 (2025): The Role of Digital Technology in Enhancing Education, Security, and Business
Publisher : Universitas Islam Al-Azhar Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36679/s4kira.v3i1.27

Abstract

This research investigates the integration of game-based applications as an instructional medium for conveying historical content within educational contexts. With the rapid advancement of digital technologies, interactive learning platforms such as educational games are becoming increasingly prominent in classroom environments to foster deeper student engagement and understanding. History, which is traditionally regarded as a static and memorization-heavy subject, is being reimagined through the use of interactive digital media that incorporates visual storytelling, narrative design, and dynamic challenges, thereby offering a more experiential learning process. Employing a qualitative descriptive methodology, the study synthesizes insights from literature reviews and participatory observations of various game-based educational tools centered on Indonesian historical themes. Among the platforms examined are Wordwall, Android-based applications focusing on the Indonesian independence movement, and narrative-driven games introducing national heroes and ancient kingdoms. The findings reveal that these digital interventions not only enhance learner motivation but also contribute to improved cognitive retention and active classroom participation. The implementation of Wordwall in high school settings, for example, demonstrates measurable benefits in engagement through gamified quiz formats. Despite these advantages, notable barriers persist. Limited access to necessary technological infrastructure and the need to ensure historical accuracy in digital content remain critical issues. Consequently, interdisciplinary collaboration particularly involving historians, educators, and game developers is crucial to maintaining the pedagogical and factual integrity of these tools. In summary, the utilization of educational games represents a transformative approach to history instruction. By blending technology with pedagogy, such applications enable educators to deliver historical narratives in a manner that is not only academically rigorous but also engaging and meaningful for today’s digital-native learners.