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PENGEMBANGAN PERANGKAT PEMBELAJARAN MATEMATIKA SMP UNTUK MENINGKATKAN KEMAMPUAN BERFIKIR KREATIF Utami, Niken Wahyu
Media Pendidikan Matematika Vol. 2 No. 2 (2014)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v2i2.1859

Abstract

Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran matematika yang layak digunakan dalam proses pembelajaran, yaitu ahli menyatakan valid sesuai dengan teori, hasil ujicoba menyatakan praktis digunakan, dan efektif jika ditinjau dari kemampuan berfikir kreatif siswa. Penelitian ini merupakan penelitian pengembangan (Research and Development), yang mengembangkan perangkat pembelajaran menggunakan model pengembangan 4-D yang dikembangkan oleh Thiagarajan, Dorothy S. Semmel, dan Melvyn I. yang dilakukan dengan 4 tahap utama yaitu Define (Pendefinisian), Design (Perancangan), Develop (Pengembangan) dan Disseminate (Penyebaran) yang telah dimodifikasi. Instrumen pengumpulan data yang digunakan adalah lembar validasi perangkat, lembar observasi, dan  tes. Data yang dikumpulkan berupa data tentang kualitas produk yang dikembangkan yaitu kevalidan, kepraktisan, dan keefektifannya. Penelitian ini menghasilkan prototype perangkat pembelajaran pada Standar Kompetensi “Memahami sifat-sifat kubus, balok, prisma, limas, dan bagian-bagiannya, serta menentukan ukurannya”. Berdasarkan pendapat ahli prototype perangkat pembelajaran berada dalam kategori sangat valid, sedangkan berdasarkan hasil ujicoba pengembangan yang dilakukan di Kelas VIIIC SMP N 11 Yogyakarta dan Kelas VIIIB SMP Muhamadiyah 9 Yogyakarta perangkat pembelajaran berada dalam kategori cukup praktis, dan efektif jika ditinjau dari kemampuan berfikir kreatif siswa.
From Collaboration to Innovation: Strengthening Teacher Reflection and Professionalism Through Lesson Study for Learning Community Sagita, Laela; Utami, Niken Wahyu; Darsono, Darsono; Fauziah, Muhardila
Jurnal Karya Abdi Masyarakat Vol. 9 No. 2 (2025): Jurnal Karya Abdi Masyarakat
Publisher : LPPM Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jkam.v9i2.48213

Abstract

This community service program aimed to support the activities of Kombel Muga Berkemajuan at Muhammadiyah 3 Junior High School Yogyakarta and to strengthen teacher professionalism, particularly in reflective capacity and classroom innovation. The program was carried out using the Lesson Study for Learning Community (LSLC) approach, emphasizing collaborative planning, classroom implementation, and shared reflection. A qualitative descriptive method was applied, with data obtained through classroom observations, reflective discussions, and documentation analysis. The implementation consisted of three main stages: identifying partner readiness, preparing mentoring activities, and conducting LSLC cycles (plan–do–see). The findings show that the LSLC activities encouraged teachers to engage in more evidence-based reflection when analyzing teaching and learning processes. Teachers also began experimenting with contextual, problem-based, and text-based lesson designs that contributed to richer classroom discussions across Mathematics, Social Studies, and Indonesian Language. Kombel Muga Berkemajuan gradually developed into a more functional professional learning community, with collaboration becoming part of teachers’ routine practice. Challenges observed included limited time, instructional resources, and difficulties in applying differentiated instruction. These challenges indicate the need for continued mentoring and capacity building. Overall, the program highlights the potential of LSLC to support teacher professionalism and strengthen collaborative culture in Muhammadiyah schools.
Revealing the traditional music of Gamelan: A mathematical content for elementary students Eva Pungki Ainora; Niken Wahyu Utami
Journal of Honai Math Vol. 7 No. 1 (2024): Journal of Honai Math
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jhm.v7i1.465

Abstract

Gamelan, a traditional Indonesian musical ensemble, presents an intriguing avenue for integrating mathematical concepts into elementary school curricula. This study employs an ethnomathematics approach to unveil the inherent mathematical principles embedded within Gamelan compositions, aligning them with elementary mathematical content. Through participant observation, interviews with practitioners, and document analysis, the research elucidates Gamelan's potential to facilitate learning across various mathematical domains. Findings indicate that Gamelan can effectively convey geometric concepts such as squares, rectangles, circles, spheres, trapezoids, cylinders, and cones, as well as principles of measurement utilizing standard units and numerical operations through tangible, experiential methods.
Unveiling the ethnomathematics in Yogyakarta's Sultan palace architecture Fatmarani Yudhiartika; Niken Wahyu Utami
Journal of Honai Math Vol. 7 No. 2 (2024): Journal of Honai Math
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jhm.v7i2.607

Abstract

The architecture of the Sultan's Palace in Yogyakarta offers a compelling opportunity to engage students in mathematics education while simultaneously contributing to preserving and promoting local cultural heritage from an early age. This research aims to explore the ethnomathematics embedded within the architectural design of Yogyakarta’s Sultan Palace to facilitate elementary school students' comprehension of mathematical concepts, particularly those related to numbers. Employing a qualitative approach, this study investigates the ethnomathematical dimensions of the Sultan's Palace architecture through comprehensive observation and analysis. The methodology involves examining the architectural features, identifying conceptual underpinnings, and establishing criteria to validate the traditional practices embodied in the palace's design. Based on these findings, new criteria for mathematics education are proposed. The research focuses on various elements of the Sultan’s Palace, including Kemandungan Lor/Plataran Keben, Bangsal Pancaniti, Regol Bangsal Pancaniti, Bangsal Sri Manganti, Penjagen Dragunder, Bangsal Manis, Bangsal Mandhasana, Ward Kotak, Gedhong Jene, Kasatriyan, Bangsal Kencana, and Danapratapa Gate. The results indicate that the architectural features of the Sultan’s Palace offer valuable insights into teaching mathematical concepts across several domains, such as numbers, algebra, measurement, geometry, data analysis, and probability. Specifically, the study aims to uncover geometric patterns, shapes, and principles integrated into the palace’s design. This research contributes to cultural preservation by documenting and analyzing the application of mathematics in the Sultan's Palace architecture—an aspect often neglected. Additionally, the findings hold significant implications for education by providing innovative teaching materials that intertwine cultural and mathematical elements, thereby enhancing students' understanding of mathematical concepts.
Bridging culture and math: The Javanese calendar as an educational tool Niken Wahyu Utami; Alfianti Kusuma Putri
Journal of Honai Math Vol. 7 No. 3 (2024): Journal of Honai Math
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jhm.v7i3.681

Abstract

The Javanese calendar is familiar to Javanese people. The calendar has a contextual side that has many opportunities to be used in learning mathematics. However, the utilization of the Javanese calendar has not been comprehensively explored. This research reveals the mathematical underpinnings of the Javanese calendar and how these can be leveraged to design effective educational strategies. The research method we used was qualitative, through a review of documents containing references to the Javanese calendar and school mathematics literature. The results showed that the Javanese calendar has mathematical value for learning mathematics regarding number recognition and addition, multiples of numbers, and Lowest Common Multiple (LCM). In addition, number sets, data presentation, relations, and functions. This research implies that the Javanese calendar can be used as a context for learning mathematics in schools.
Trivium Curriculum in Traditional Game Based-Learning Construction Rachmaniah Mirza Hariastuti; Siti Maghfirotun Amin; Niken Wahyu Utami
Mosharafa: Jurnal Pendidikan Matematika Vol. 13 No. 3 (2024): July
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v13i3.2085

Abstract

Penelitian ini bertujuan untuk mengeksplorasi dan mengidentifikasi etnomatematika dalam permainan kuartet Using, serta menerapkan kurikulum trivium berbasis permainan tersebut dalam pembelajaran materi statistika di Sekolah Dasar kelas 3. Eksplorasi dan identifikasi etnomatematika dilakukan dalam kerangka penelitian kualitatif. Pengumpulan data dilakukan dengan wawancara, observasi, dan dokumentasi. Analisis data dilakukan secara kualitatif. Data menunjukkan permainan kuartet Using memuat konsep membilang, himpunan, perbandingan, relasi, fungsi, persegipanjang, sudut siku-siku, hubungan antar garis, kekongruenan, peluang, dan statistika. Selain itu terdapat aktivitas berhitung, bermain, dan menjelaskan dalam permainan kuartet Using. Kurikulum Trivium diterapkan dalam pembelajaran pada Sekolah Dasar kelas 3 dengan responden sebanyak 19 siswa. Pengumpulan data dilakukan dengan observasi dan tes tertulis, sedangkan analisis data dilakukan secara kualitatif dengan menentukan persentase ketercapaian konsep. Implementasi dalam pembelajaran menunjukkan bahwa pencapaian konsep literacy dan technoracy hanya 78,95%, sedangkan konsep matheracy mencapai 94,74%. Artinya implementasi kurikulum trivium dalam pembelajaran belum optimal. Hal ini terjadi karena masih ada siswa yang belum bisa membaca dan menulis dengan baik.This study aims to explore and identify ethnomathematics in the Using quartet game, as well as apply the game-based trivium curriculum in learning statistics material in grade 3 elementary schools. The exploration and identification of ethnomathematics was carried out within a qualitative research framework. Data were collected through interviews, observation and documentation. Data analysis was done qualitatively. The data shows that the Using quartet game contains the concepts of counting, sets, comparisons, relationships, functions, rectangles, right angles, relationships between lines, congruence, opportunities, and statistics. In addition, there are counting, playing, and explaining activities in the Using quartet game. Trivium curriculum was applied in learning at grade 3 elementary school with 19 students as respondents. Data collection was done by observation and written test, while data analysis was done qualitatively by determining the percentage of concept achievement. Implementation in learning shows that the achievement of literacy and technoracy concepts is only 78.95%, while the concept of matheracy reaches 94.74%. This means that the implementation of the trivium curriculum in learning is not optimal. This happens because there are still students who cannot read and write well.