Claim Missing Document
Check
Articles

Found 13 Documents
Search

Penggunaan media pembelajaran quizizz dalam meningkatkan keaktifan belajar siswa pada pembelajaran IPS di kelas V SD Sinta Nurhasanah; Fajar Nugraha; Febri Fajar Pratama
COLLASE (Creative of Learning Students Elementary Education) Vol. 7 No. 5 (2024)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v7i5.22640

Abstract

Abstrak This research aims to increase students' learning activeness through the Quizizz learning media in social studies subjects for class V elementary school. This research is a classroom action research with the subjects being class V students at Miftahul Ulum Elementary School, Gunungtanjung sub-district, Tasikmalaya Regency, with a total of 17 students. The indicator of success in this research is the achievement of a percentage of students' active learning of 75%. This research was carried out in 2 cycles, namely Cycle I and Cycle II, each cycle having two meetings. The research stages carried out in cycle I and cycle II are (1) Planning stage (2) Implementation (3) observation stage (4) interview (5) Reflection. It is known that the average increase in cycle I was 52.94% in the Medium category and the student activity category in Cycle II experienced an increase of 82.35% in the High category. Keywords: Activeness, Media Quizizz, Social Sciences Abstrak Penelitian ini bertujuan untuk meningkatkan kekatifan belajar peserta didik melalui media pembelajaran Quizizz pada mata pelajaran IPS kelas V SD. Penelitian ini merupakan penelitian Tindakan Kelas dengan Subyek peserta didik kelas V SD Miftahul Ulum kecamatan Gunungtanjung Kabupaten Tasikmalaya, dengan jumlah siswa sebanyak 17 siswa. Indikator tercapainya keberhasilan dari penelitian ini adalah tercapainya presentase kekatifan belajar peserta didik sebesar 75%. Penelitian ini dilakasanakan 2 siklus yaitu Siklus I dan siklus II masing-masing siklus ada dua pertemuan. Tahapan penelitian yang dilaksanakan pada siklus I dan siklus II yaitu (1) Tahap perencanaan (2) Pelaksanaan (3) tahap observasi (4) wawancara (5) Refeleksi. Hal ini diketahui rata-rata kenaikan pada siklus I dengan nilai 52,94% dengan kategori Sedang dan kateogori kekatifan peserta didik pada Siklus II mengalami peningkatan 82,35% dengan kategori Tinggi. Kata Kunci : Kekatifan, Media Quizizz, IPS
MENINGKATKAN KETERAMPILAN MENULIS STRUKTUR KALIMAT MENGGUNAKAN MEDIA PEMBELAJARAN AUDIO VISUAL PADA SISWA KELAS IV SD NEGERI MUGARSARI KOTA TASIKMALAYA Indi Rahma Inayatulloh; Riga Zahara Nurani; Fajar Nugraha
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6168

Abstract

Learning to write sentence structures is a language skill that is productive and expressive. Through writing, someone can communicate, document ideas and events, and develop thinking. The results of interviews with teachers at SDN Mugarsari, precisely in grade 4 of elementary school, showed a problem in learning to write sentence structures from 25 students who completed the KKM only 9 people. So this study aims to improve writing skills using audio-visual learning media on sentence structures. The stages of the study were using the classroom action research (CAR) method which contains stages including planning, implementation and improvement which are divided into several cycles, namely Pre-Cycle, Cycle I, and Cycle II. The results of the study showed that there was an increase in accordance with the indicators of success in sentence structure writing skills. The percentage of improvement in sentence structure writing skills obtained after implementing learning using animated audio-visual media showed clear progress.
MENINGKATKAN MOTIVASI BELAJAR IPS DENGAN PENERAPAN MODEL TGT (TEAM GAMES TOURNAMENT) Dwi Rosi Nurmayanti; Hatma Heris Mahendra; Fajar Nugraha
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6644

Abstract

Penelitian ini bertujuan untuk meningkatkan motivasi belajar dalam pelajaran IPS, khususnya tentang Proklamasi Kemerdekaan Indonesia, dengan menggunakan model pembelajaran Team Games Tournament (TGT). Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) dan dilakukan dalam dua siklus. Penelitian melibatkan 20 peserta didik kelas VI SDN 4 Maleber. Alat yang digunakan untuk mengumpulkan data meliputi lembar observasi aktivitas guru, aktivitas peserta didik, motivasi belajar, dan dokumentasi. Hasil penelitian menunjukkan peningkatan motivasi belajar yang cukup besar. Pada siklus I, rata-rata motivasi peserta didik sebesar 66,04% dengan ketuntasan 40%. Setelah perbaikan pada siklus II, motivasi belajar naik menjadi 85,63% dengan ketuntasan 85%. Hasil ini menunjukkan bahwa model TGT efektif dalam meningkatkan motivasi belajar peserta didik pada pelajaran IPS.