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TPHerbleaf : Dataset Untuk Klasifikasi Jenis Daun Tumbuhan Herbal Berdasarkan Lontar Usada Taru Pramana Dewi, Ni Putu Dita Ariani Sukma; Kesiman, Made Windu Antara; Sunarya, I Made Gede; Indradewi, I Gusti Ayu Agung Diatri; Andika, I Gede
Jurnal RESISTOR (Rekayasa Sistem Komputer) Vol. 6 No. 2 (2023): Jurnal RESISTOR Edisi Agustus 2023
Publisher : Prahasta Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/jurnalresistor.v6i2.1421

Abstract

Tumbuhan herbal ialah jenis tumbuhan yang dimanfaatkan dalam bidang kesehatan. Tumbuhan herbal umumnya dikenali dari daunnya karena daun mudah dibandingkan dengan bagian tumbuhan lainnya seperti bunga, buah, atau akarnya. Minimnya pengetahuan mengenai jenis tumbuhan herbal dan kemiripan jenis morfologi daun merupakan tantangan yang ditemui dalam pengenalan tumbuhan herbal, sehingga sulit untuk mengenali tumbuhan herbal terutama bagi orang yang tidak memiliki pengetahuan botani. Penelitian ini bertujuan untuk membuat dataset citra daun tumbuhan herbal bernama TPHerbleaf. Dataset ini akan digunakan untuk mengenali dan mengklasifikasikan jenis daun tumbuhan herbal berpedoman pada Lontar Usada Taru Pramana yang merupakan kearifan lokal masyarakat Bali dalam pengobatan tradisional dan telah dikaji secara ilmiah. Metode untuk klasifikasi tumbuhan herbal menggunakan EfficientNet B2 yang menghasilkan nilai akurasi 97,5% untuk training, 81,77% untuk validation, dan 83,49% untuk testing. Dengan menggabungkan pengetahuan tradisional dengan teknologi modern, penelitian ini diharapkan dapat memberikan kontribusi dalam meningkatkan pemahaman serta pelestarian warisan budaya melalui aplikasi praktis dalam bidang klasifikasi citra.
EVALUATION OF USER SATISFACTION USING THE PIECES FRAMEWORK IN THE TEMAN BUS APPLICATION Arakian, Laurensia Anjelina Tutosili; Darmawiguna, I Gede Mahendra; Indradewi, I Gusti Ayu Agung Diatri
Jurnal Pilar Nusa Mandiri Vol 19 No 1 (2023): Pilar Nusa Mandiri : Journal of Computing and Information System Publishing Peri
Publisher : LPPM Universitas Nusa Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/pilar.v19i1.3948

Abstract

The TEMAN BUS program employs technology to improve road-based public transportation in urban areas. The Ministry of Transportation of the Republic of Indonesia implements digital transformation by developing the TEMAN BUS application to support TEMAN BUS transportation services. Passengers will find it more straightforward with this application to access the TEMAN BUS travel route, view information about the departure timetable, and observe bus arrivals in real time. To evaluate an application's effectiveness, it is necessary to assess the user's impression when the program is launched. This study uses the PIECES Framework, which has six variables Performance, Information, Economics, Control and Security, Efficiency, and Service, to assess how users perceive the TEMAN BUS application. The findings of this study were derived from the perceptions of respondents, who felt that information and data performance, control and security, service, and user satisfaction were not good, and from the findings of hypothesis testing, which suggested that information and data performance and user satisfaction were unrelated.
Penerapan Metode E-Service Quality Terhadap Pengukuran Tingkat Kepuasan Penggunaan Marketplace Parwita, Wayan Gede Suka; Indradewi, I Gusti Ayu Agung Diatri; Ariantini, Made Suci; Ginantra, Ni Luh Wiwik Sri Rahayu; Putra, I Kadek Andika
SINTECH (Science and Information Technology) Journal Vol. 5 No. 2 (2022): SINTECH Journal Edition Oktober 2022
Publisher : Prahasta Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/sintechjournal.v5i2.1236

Abstract

Intense competition makes various existing markets must be able to provide the best and satisfaction for users to win the existing competition. In the review of the JD.ID application during versions 6.3 and 6.4 there were several user complaints that led to system and service quality problems. Service quality is one of the factors supporting the success or failure of an information system to provide satisfaction to its users. The purpose of this study was to determine how the influence of electronic service quality (e-service quality) on user satisfaction in the JD.ID application. The type of analysis used in this study is simple regression analysis with descriptive analysis to describe a generalization or explain the research subject based on the dimensions of e-service quality, so that an overview of the effect of e-service quality on user satisfaction can be obtained. The processed data was obtained from distributing questionnaires by using the google form. The results showed that the majority of JD.ID marketplace users in Badung Regency were women. The test results show that e-service quality which consists of dimensions of efficiency, system availability, fulfillment, privacy, responsiveness, compensation, and contact has a significant influence on user satisfaction and has a strong correlation, meaning that the higher the service quality JD has. ID, the higher the level of satisfaction of JD.ID users. It can be said that the service quality of JD.ID is quite good in providing user satisfaction.
Augmented Reality Introduction To Cirebon Mask At Setia Darma Mask House Gianyar Ariantini, Made Suci; Rajasyah, Alfatino Yohan; Ariasih, Ni Kadek; Indradewi, I Gusti Ayu Agung Diatri; Parwita, Wayan Gede Suka
Jurnal Info Sains : Informatika dan Sains Vol. 14 No. 02 (2024): Informatika dan Sains , Edition, June 2024
Publisher : SEAN Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/infosains.v14i02.4493

Abstract

This research aims to explore the application of Augmented Reality (AR) technology in the context of introducing Cirebon Masks at the Setia Darma Mask House, Gianyar using Marker Based. Cirebon masks have high cultural and artistic value in traditional Indonesian art, and the Setia Darma Mask House is an important place in introducing and preserving this art to the wider community. Using AR as a tool, this research investigates ways in which this technology can be used to provide visitors with an interactive and immersive learning experience about Cirebon Masks. The research methodology involved developing a custom AR application that allows users to see, hear, and interact with a virtual representation of the Cirebon Mask. Data was collected through observation, interviews and literature study to evaluate the effectiveness of the application. From the test results of 8 tests on the menu in the system using the black box testing method, the system is in accordance with the expected results, namely there are no errors when the system is used. the results of usability testing with the values obtained, namely Application Learnability is 89.4% which means Very Good, Efficiency gets 89.8% which means Very Good, Memorability gets 91.7% which means Very Good, Error gets 63.7% which means Fairly Good and Satisfaction gets 90, 1% which means Very Good
Evaluasi Kualitas Sistem Informasi Karya Akhir Menggunakan Metode McCall: Studi Kasus di Universitas Pendidikan Ganesha Mitha, I Made Ardha Premana; Pradnyana, I Made Ardwi; Indradewi, I Gusti Ayu Agung Diatri
Techno.Com Vol. 23 No. 4 (2024): November 2024
Publisher : LPPM Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62411/tc.v23i4.11625

Abstract

Penelitian ini bertujuan untuk mengembangkan model evaluasi kualitas sistem informasi karya akhir pada institusi pendidikan tinggi menggunakan metode McCall, dengan mengambil studi kasus di Universitas Pendidikan Ganesha (Undiksha). Evaluasi kualitas sistem informasi akademik merupakan hal yang krusial untuk memastikan efektivitas layanan dan mendukung proses akademik di perguruan tinggi. Penelitian menggunakan pendekatan deskriptif kuantitatif dengan fokus pada aspek product operation yang mencakup lima faktor: Correctness, Reliability, Efficiency, Integrity, dan Usability. Pengambilan sampel menggunakan teknik Proportionate Stratified Random Sampling dengan jumlah 515 responden. Hasil evaluasi menunjukkan nilai total kualitas sistem sebesar 70% (kategori Baik), dengan rincian: Correctness 61% (Baik), Reliability 56% (Cukup Baik), Efficiency 58% (Cukup Baik), Integrity 59% (Cukup Baik), dan Usability 43% (Cukup Baik). Model evaluasi dan rekomendasi yang dihasilkan dapat diadaptasi oleh institusi pendidikan tinggi lain dalam mengembangkan dan meningkatkan kualitas sistem informasi Karya Akhir. Kata kunci: Evaluasi, kualitas, sistem informasi karya akhir, McCall
Jaringan Syaraf Tiruan LVQ Berbasis Parameter HSV dalam Penentuan Uang Rupiah Palsu I Gusti Ayu Agung Diatri Indradewi; Made Suci Ariantini
Jurnal Ilmiah Teknologi Informasi Asia Vol 13 No 1 (2019): Volume 13 Nomor 1 (8)
Publisher : LP2M INSTITUT TEKNOLOGI DAN BISNIS ASIA MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

ABSTRACT. Counterfeit money when viewed at a glance has the exact same physical with the original money issued by Bank Indonesia. To prevent unintentional transactions using counterfeit money, the government has socialized the 3D method (Visible, Feelable, and Endangered). In addition, in institutions directly related to finance such as banking, as well as on-site shopping have started using a counterfeit money scanner that utilizes ultraviolet light. The lack of this tool requires the accuracy of the human eye to determine genuine or fake money. Determination of authenticity of Rupiah banknotes can be done by using the pattern classification method one of which can be accommodated by artificial neural networks. LVQ (Learning Vector Quantization) performs supervised learning to classify a pattern. The feature of banknotes in HSV (Hue Saturation Value) color space is extracted in this proposed technique. The features that have been obtained are further classified using LVQ to determine the authenticity of the Rupiah banknotes. Keywords: counterfeit money; Rupiah banknotes; LVQ; HSV
Analisis Perbandingan Metode LVQ Dan Backpropagation dalam Penentuan Keaslian Uang Kertas Rupiah Berbasis Parameter HSV I Gusti Ayu Agung Diatri Indradewi; I Ketut Widhi Adnyana
Jurnal Teknik Informatika dan Sistem Informasi Vol 5 No 1 (2019): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v5i1.1583

Abstract

The high demand of the community for money that causes crime is the circulation of fake paper money. Counterfeit money if shared has the same physical as the original money issued by Bank Indonesia. To avoid the public accidentally transacting using counterfeit money, the government has actually socialized the 3D method (Seen, Diraba, and Diterawang). However, along with technological developments, the technique of making counterfeit money will also require the development of alternative techniques that can be used to help save fake money. Determining the authenticity of Rupiah banknotes can be done using pattern classification methods, one of which can be accommodated by artificial neural networks. LVQ neural network (Learning Vector Quantization) and Backpropagation are two types of artificial neural networks that do supervised learning. Extraction of features that show the authenticity of banknotes can be done using the HSV color space. This color space consists of components H (Hue), S (Saturation), and V (Value). This is the background of the topic chosen for analysis choosing the LVQ and Backpropagation methods in determining the authenticity of Rupiah banknotes based on HSV parameters. Evaluation analysis taken from the level assessment The evaluation results using the composition of the test data consisting of 10 original money images and 8 original money images obtained results both LVQ and Backpropagation networks were able to classify real and fake money images with 100% acquisition rates. However, when viewed from the MSE value, the LVQ network has a better performance with the supporting MSE value being 0. The test results from the preparation time, the Backpropagation network requires a shorter time compared to the LVQ network.
Evaluasi Usability pada Aplikasi XYZ dengan Metode Learnability Analysis, Retrospective Think Aloud, dan Heuristic Evaluation Dewi, Ni Putu Bimantari; Pratiwi, Putu Yudia; Indradewi, I Gusti Ayu Agung Diatri
INFOMATEK Vol 27 No 1 (2025): Juni 2025
Publisher : Fakultas Teknik, Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/infomatek.v27i1.24320

Abstract

Penelitian ini mengevaluasi usability aplikasi XYZ menggunakan metode Learnability Testing, Retrospective Think Aloud (RTA), dan Heuristic Evaluation (HE). Skor System Usability Scale (SUS) sebesar 64.27 menunjukkan aplikasi berada dalam kategori "marginal". Hasil testing mengungkap tingkat keberhasilan rata-rata pengguna sebesar 84%, dengan tugas seperti "Membeli Pulsa" hanya mencapai 60% keberhasilan. Analisis RTA mengidentifikasi masalah seperti inkonsistensi desain ikon dan kurangnya tutorial, sementara HE menunjukkan kelemahan pada User Control and Freedom (skor 1.68) dan Consistency and Standards (skor 2). Redesign UI XYZ difokuskan pada perbaikan inkonsistensi desain dan penempatan ikon untuk meningkatkan learnability dan kepuasan pengguna. Penelitian ini menekankan pentingnya konsistensi desain dan kontrol pengguna dalam meningkatkan usability aplikasi fintech.
Perancangan Manajemen Risiko Operasional Sistem Pemerintahan Berbasis Elektronik Putri, Vany Adelia; Pradnyana, I Made Ardwi; Indradewi, I Gusti Ayu Agung Diatri
Jurnal Teknik Informatika dan Sistem Informasi Vol 11 No 2 (2025): JuTISI
Publisher : Maranatha University Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/jutisi.v11i2.11394

Abstract

Risk management in Information Technology (IT) is a crucial element for every organization, including government institutions. Currently, the Department of Communication, Informatics, Encryption, and Statistics of Buleleng Regency (Diskominfosanti Kab. Buleleng) does not have a specific approach to systematically managing IT risks. The Electronic-Based Government System (SPBE) is a government initiative that optimizes the use of IT and communication to provide services to the public. Implementing risk management in SPBE presents an opportunity for government agencies to enhance operational efficiency and drive innovation. This study aims to develop an initial guideline for SPBE risk management at Diskominfosanti Kab. Buleleng, with the goal of improving the institution’s SPBE index. The guideline design refers to the provisions outlined in Presidential Regulation (Perpres) No. 95 of 2018 and Ministerial Regulation of PANRB No. 5 of 2020 concerning SPBE Risk Management Guidelines. The approach used in this guideline integrates the COBIT 5 for Risk framework to identify, analyze, and evaluate various potential risks. The research findings identify 30 risks, consisting of 2 positive risks and 28 negative risks. The risk mitigation strategy design covers aspects of human resources, technology, and operational processes. This study produces three key outputs: risk identification, risk assessment, and a risk mitigation strategy framework for SPBE services implemented at Diskominfosanti Buleleng.
Analisis Proses Bisnis Menggunakan Metode Failure Mode and Effect Analysis (FMEA) dan Business Process Improvement (BPI) pada Warung Babi Guling X Putra, I Wayan Ari Pramana; Pradnyana, I Made Ardwi; Indradewi, I Gusti Ayu Agung Diatri
Jurnal Ekonomi Manajemen Sistem Informasi Vol. 7 No. 1 (2025): Jurnal Ekonomi Manajemen Sistem Informasi (September-Oktober 2025)
Publisher : Dinasti Review

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/jemsi.v7i1.6399

Abstract

Warung Babi Guling X merupakan salah satu usaha kuliner babi guling yang ada di Bali. Mengacu pada temuan dari wawancara serta observasi memiliki 3 divisi salah satunya adalah divisi kandang babi. Maksud dari penelitian ialah guna menganalisis proses bisnis Warung Babi Guling X dengan hasil pada setiap metode dapat dijadikan acuan untuk mengambil sebuah keputusan. Terdapat permasalahan pada proses pengembangbiakan babi sering kali tidak tepat sasaran dari jadwal masa kawin hingga proses pemisahan dengan induk babi. Dalam hasil identifikasi mempergunakan metode Failure Mode and Effect Analysis (FMEA) diperoleh hasil dengan nilai RPN tertinggi 448 yaitu Ketidaktepatan ketika memperkirakan tanggal kosong. Selanjutnya, dari hasil tersebut mempergunakan metode Business Process Improvement (BPI)  diberikan rekomendasi proses bisnis melalui 2 rekomendasi diantaranya 1) Perlu dilakukan pembuatan SOP pencatatan dengan tools Standarization dan Value-added Assesment, 2) Pembuatan sistem informasi pencatatan dengan tools Automation. Hasil dari rekomendasi tersebut disimulasikan mempergunakan Bizagi Modeler pada 3 level yaitu process validation, time analysis, serta resource analysis adapun hasil simulasi tersebut sebagai berikut 1) level time analysis mengalami peningkatan senilai 2.86% dengan selisih waktu 5 menit, 2) level resource analysis kepala kandang mengalami penurunan beban kerja dan staff mengalami kenaikan beban kerja.