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Marketplace Pemasaran Produk Pertanian Berbasis Mobile Menggunakan Pendekatan Waterfall Qowiim, Asyhar; Wibowo, Adityo Permana
Journal of Information System Research (JOSH) Vol 6 No 2 (2025): January 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i2.6484

Abstract

The current agricultural industry is still minimal in utilising technology so that limited access to information related to market demand and means of direct sales to consumers is a major obstacle in improving the welfare of farmers. The distribution process of agricultural products is still carried out conventionally through direct interaction, making it less effective and efficient. The development of information and communication technology, especially in the use of mobile devices, provides new opportunities to overcome existing problems. This research aims to solve the existing problems by creating a mobile-based application to increase sales of agricultural products. The application is developed using the waterfall approach method with several stages such as needs analysis, design, implementation, testing to maintenance. Flutter programming language is also used in coding the application system. Based on the design and implementation carried out in this study, an application is produced with features that display products and effective payment features. The existing features are then tested by 30 respondents with the black box testing method and the results obtained are 100% the application can run well. The application can increase transparency and efficiency in the sale of agricultural products. The application also provides convenience for farmers as consumers.
Recommendation System for Mobile Applications Tour Guide and Travel Services using Demographic Filtering and Content-Based Filtering Methods based on Android Tamam Huda, Muhammad; Permana Wibowo, Adityo
Journal of World Science Vol. 2 No. 11 (2023): Journal of World Science
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/jws.v2i11.479

Abstract

This research aims to build a tourism service recommendation system by providing recommendations for tour guides and tourism destinations using machine learning recommendation system methods. The recommendation system method in this research uses the demographic filtering method to recommend tour guides using a model with three stages, namely filtering, scoring and sorting the tour guide data category. At the scoring stage, it is carried out using a decision-making system method using the Simple Additive Weighting method to weight the tour guide value with the weighting value of each criterion in the tour guide data. This research also applies a content-based filtering method using a model with two stages, namely training and recommendation. The training stage uses tf-idf weighting and the recommendation stage uses cosine similarity to recommend tourism spots based on the similarity of metadata for each item. In using the recommendation system, the data will focus on collecting tour guide data and data on tourist attractions selected by the user. This data will be processed by a recommendation system using demographic filtering and content-based filtering methods. Through the Simple Additive Weighting method in demographic filtering and tf-idf weighting with consistent similarity in content-based filtering, this research found personalized recommendation results so that the level of accuracy of the recommendation results becomes more personal and accurate. The results of this research provide a recommendation system for tourist guides and tourist attractions which is implemented into an Android-based mobile application that can be used to meet tourists' needs.
Penerapan Teknologi Augmented Reality untuk Pengenalan Sistem Organ Pernapasan Manusia Allam, Sayyidan Fahd; Wibowo, Adityo Permana
JUKI : Jurnal Komputer dan Informatika Vol. 5 No. 2 (2023): JUKI : Jurnal Komputer dan Informatika, Edisi Nopember 2023
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53842/juki.v5i2.412

Abstract

Saat ini masih terdapat berbagai masalah dalam dunia pendidikan di Indonesia khususnya dalam media pembelajaran yang ada di sekolah saat ini yang kebanyakan hanya melalui buku pelajaran atau properti peraga saja. Teknologi augmented reality dapat dimanfaatkan sebagai media pembelajaran organ pernapasan untuk menggantikan sistem yang masih melalui media konvensional seperti papan tulis, gambar ataupun alat peraga. Oleh karena itu, tujuan dalam menyusun penelitian ini yaitu dapat menghasilkan sebuah media aplikasi pembelajaran tentang sistem organ pernapasan manusia sebagai inovasi baru dalam kegiatan belajar mengajar yang dapat menampilkan objek 3D dengan memanfaatkan teknologi augmented reality. Pembuatan aplikasi ini menggunakan metode markerless augmented reality dengan menggunakan metode pemodelan UML. Media pembelajaran ini dapat dijalankan pada perangkat android minimal versi 9.0. Hasil pengujian produk aplikasi menggunakan metode black box testing membuktikan bahwa aplikasi telah layak digunakan. Kesimpulan pada penelitian ini yaitu telah dibangun aplikasi media pembelajaran organ pernapasan manusia menggunakan teknologi augmented reality yang dapat menampilkan bentuk objek 3D dan audio serta pop up deskripsi dari objek 3D yang ditampilkan
Pengembangan Aplikasi Pendataan Komplain Warga Berbasis Android (Studi Kasus : Desa Babadan, Bantul) Pratama, Khrisna Yudha; Wibowo, Adityo Permana
Rekayasa Vol 16, No 3: Desember 2023
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/rekayasa.v16i3.19989

Abstract

Complaints are quite an important thing in a village community services, with the submission of complaints, allows community administrators to improve the quality of the village and solve many common problems. A slow response in handling complaints can give a bad image to the village administrators. Babadan Village is one of the villages in Bantul Regency, Yogyakarta. In this village, complaints are sent by the villagers by contacting the head of the village through the social media WhatsApp. However, over time this method is no longer considered effective, and causes a lack of responsiveness in handling complaints. Therefore, through the development of this application, it can hopefully facilitate the villagers in submitting complaints to the administrator and can also make the administrator faster in handling complaint reports from its villagers. The systems planning begins with analyzing the current system, prototyping, testing, and then ends with implementation. Then the development method of android mobile-based applications will be done by applying the RESTful API Technology.  Based on the results given from this study, the application was able to function in line with the objectives that have been described.
Penerapan Teknologi Augmented Reality Untuk Aplikasi Pengukuran Panjang Suatu Objek Ifannur, Muhammad Taufik; Wibowo, Adityo Permana
Infotek: Jurnal Informatika dan Teknologi Vol. 7 No. 1 (2024): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v7i1.23908

Abstract

Length measurement is an activity to determine the length value of an object, surface, or other object. The measurement process generally requires conventional length measuring tools such as a ruler or ruler, tape measure, or calipers. Length measurements will experience problems when conditions do not allow the use of conventional measuring instruments due to position factors, the size of objects or surfaces that are too large and difficult for one person to reach, or differences in results obtained when measuring using non-standard units which cause uncertainty the measuring value. Augmented Reality is a technology that allows users to see the real world combined with virtual objects without changing the real world as the main environment. This technology also allows the length measurement process to be carried out using virtual objects as measurement markers and provides real-time measurement results without using conventional length measuring instruments. The results obtained are a length measurement application that can run by relying on virtual objects in the form of pointers which are placed as markers and connected by lines to obtain information in the form of the value of the measurement results. With an average accuracy level of 98.03%, this length measurement application can be used as an alternative medium for carrying out the length measurement process.
Pengenalan Wayang Kulit Berbasis Augmented Reality Sebagai Media Pelestarian Wayang Kulit Putra, Elvanda Adi; Wibowo, Adityo Permana
Smart Comp :Jurnalnya Orang Pintar Komputer Vol 13, No 1 (2024): Smart Comp: Jurnalnya Orang Pintar Komputer
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/smartcomp.v13i1.5167

Abstract

Wayang kulit adalah sebuah budaya asli Indonesia yang beasal dari Jawa. Wayang kulit sendiri merupakan boneka yang terbuat dari kulit sapi atau kerbau yang digerkan oleh orang yang disebut dalang. Saat ini wayang mulai kehilangan popularitasnya di kalangan anak muda. Anak muda lebih menyukai budaya luar negeri daripada budaya asli Indonesia. Jika hal ini terus terjadi maka budaya wayang yang telah diakui dunia pun akan punah karean tidak ada generasi penerusnya. Oleh karena itu, maka dibuatlah sebuah aplikasi pengenalan wayang kulit menggunakan teknologi Augmented Reality. Aplikasi pengenalan wayang kulit ini dapat digunakan pada smartphone sehingga kita tidak perlu lagi datang ke museum untuk melihat dan mempelajari wayang kulit. Aplikai augmented reality ini dibuat dengan mengguanakn metode markerless atau tanpa menggunakan penenda untuk memeunculkan objek 3d sehingga pengguna aplikasi ini tidak perlu repot-repot membawa marker untuk memunculkan objek 3d. Denagn adanya aplikai ini maka diharapkan para generasi muda dapat mengenal wayang kulit lebih jauh lagi dan wayang kulit dapat terus dilestarikan.
Aplikasi Pendataan Kondisi Hewan Ternak Berbasis Android Menggunakan RestApi Firebase Barus, M Akmal Shievo; Wibowo, Adityo Permana
Smart Comp :Jurnalnya Orang Pintar Komputer Vol 13, No 2 (2024): Smart Comp: Jurnalnya Orang Pintar Komputer
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/smartcomp.v13i2.6043

Abstract

Penelitian ini adalah penelitian yang dilakukan untuk mengembangkan dan mengimplementasikan sistem pendataan dan mengetahui hasil pengujian aplikasi pendataan hewan ternak di kampung ternak jogja. Permasalahannya adalah pada Peternakan yang ada di kampung ternak jogja masih belum mempunyai sistem pendataan hewan ternaknya sendiri, karena memang untuk pendataan hewan ternak belum ada di kampung ternak jogja itu sendiri. Dengan begitu penulis ingin mengembangkan dan mengimplementasikan aplikasi pendataan berbasis android oleh penulis untuk digunakan pada kampung ternak jogja ini. Penerapan penelitian yang dipakai oleh penulis menggunakan REST API Firebase dari Realtime database. Proses pendataan yang diterapkan oleh penulis pada kampung ternak jogja berupa data hewan ternak yang akan selalu dikirimkan setiap harinya menggunakan aplikasi. Data ini nantinya akan ditampilkan dan akan dimonitor oleh admin yaitu BPK. Bambang itu sendiri sebagai ketua perkumpulan peternak di kampung ternak jogja. Penggunaan aplikasi ini sangat sederhana dan mudah karena para peternak hanya menginputkan hasil pendataan setiap harinya pada setiap sapi dan kambing. Data yang diinputkan berupa pakan yang digunakan oleh peternak, jumlah kematian, jumlah hewan yang terkena penyakit, dan kondisi hewan ternak tersebut. Proses kegiatan tersebut akan selalu memperluas dan memantau agar kualitas dan perkembangan hewan ternak tersebut baik.
Utilization of Augmented Reality Technology on Android-based Fashion Catalog Application Kuncorojati, Fariz Wahyu; Wibowo, Adityo Permana
Sistemasi: Jurnal Sistem Informasi Vol 13, No 1 (2024): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v13i1.3095

Abstract

Fashion is a primary need for society, especially teenagers. One way to look attractive is to wear clothes that follow the trend. Many clothing stores compete with certain promotional methods. Many strategies are used to promote products fashion one way is through the catalog. View catalog fashion presented in the form of print media may be commonly used in stores to describe products fashion to consumers. The purpose of this study is to generate applications that can be used to find out product models in detail by utilizing technology augmented reality. The observation method was carried out by collecting fashion product data from several fashion stores such as Erigo Store and Uniqlo CO. -The literature study approach is used by gathering information from various journals and papers from Google Scholar. With the Android-based application system using technology augmented reality as a promotional media for clothing sales, it can facilitate fashion products promotion for the stores and make it simpler for prospective customers to identify models and motifs and see the 3-dimensional shape of clothing products without needing to visit the retailer. From the outcomes of the black box testing that has been performed, the fashion catalog application uses augmented reality, is free from functional errors and is able to display all 3D objects of the product fashion which is already stored in the Vuforia database.
Implementasi Aplikasi Berbasis Mobile Untuk Pelayanan Jasa Kesehatan Primin, Bella; Wibowo, Adityo Permana
Jurnal Informatika: Jurnal Pengembangan IT Vol 8, No 2 (2023)
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/jpit.v8i2.5076

Abstract

Health is one of the important aspects of society's life. Karangampel Health Center is one of the health centers that provide public health services in general. There are several health services provided by the puskesmas including regular medical practices, specialist doctors practices, KIA service practices (Mother and Child Health), and KB service practices. Currently, the queue system at the puskesmas does not yet use the computerization so it is less effective. Many patients who have signed up complain because they don't know for sure the operational schedule at the health center. The purpose of this study was to build a mobile-based computerization application that contains information about the doctor's practice schedule, registering online, the patient's examination history, as well as submitting an online reference letter. The app also had a feature to get an ambulance call quickly. This research method includes observations and System Designers using Systems development of life cycle (SDLC) by the prototype method, and the creation of the system so that it produces a Mobile-based puskesmas information system. Applications are made, then the test is carried out using a black box. The test results result in a value of 80% so it shows that the application is worth using
Penerapan Laundry Management System Web-Mobile Menggunakan Metode Waterfall dengan Evaluasi TAM dan Blackbox Testing Pangesty, Shandika Sayyid Ammar; Wibowo, Adityo Permana
TIN: Terapan Informatika Nusantara Vol 6 No 7 (2025): December 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v6i7.8731

Abstract

The main problems faced by Mulia Laundry stem from business processes that are still carried out manually, including service recording, inventory management, and customer transactions. This situation reduces operational efficiency, increases the possibility of recording errors, and hinders service speed. Therefore, the purpose of this study is to develop and implement a web- mobile based Laundry Management System that can automate the entire laundry business process to be more efficient, accurate, and integrated. The system is designed using a client-server architecture through REST API, with a structured software engineering approach through Unified Modeling Language (UML) modeling and using the Waterfall model Software Development Life Cycle (SDLC) development method. The main features of this system include customer management, services, inventory, transactions, and real-time order status tracking. The system was evaluated using Blackbox Testing, which showed that all features operated according to specifications without any errors in the main application processes. In addition, user acceptance testing using the Technology Acceptance Model (TAM) obtained an average perceived usefulness (PU) score of 4.67 and a perceived ease of use (PEOU) score of 4.47, both of which are in the excellent category. The results of this study indicate that the system is well accepted by users and can prove its effectiveness in improving operational efficiency and supporting the digitization of business processes in laundry MSMEs.