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Cyber Safety for All: Edukasi Keamanan Digital bagi Peserta Fun Run Zalmadani, Hendro; Muzakki, Muhammad Fakhri Rahmat; Prasetyaningsih, Prasetyaningsih; Zayani, Nofri
Jurnal Pengabdian Masyarakat Bhinneka Vol. 4 No. 2 (2025): Bulan November
Publisher : Bhinneka Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58266/jpmb.v4i2.811

Abstract

Penggunaan internet di Indonesia yang mencapai lebih dari 221 juta pengguna meningkatkan risiko ancaman siber seperti pelanggaran data dan phishing, sementara literasi keamanan digital masyarakat masih rendah meskipun regulasi seperti UU PDP sudah diterapkan. Program pengabdian “Cyber Safety for All” bertujuan meningkatkan kesadaran dan keterampilan keamanan digital peserta Fun Run melalui pendekatan partisipatif-edukatif. Kegiatan dilaksanakan melalui empat tahap: persiapan, edukasi inti, pendampingan praktik, dan evaluasi. Pada tahap persiapan dilakukan analisis kebutuhan, penyusunan materi visual, dan koordinasi dengan panitia. Pelaksanaan mencakup mini workshop serta booth edukasi yang menyediakan konsultasi, pemeriksaan keamanan akun, dan demonstrasi langkah proteksi digital. Evaluasi pretest–posttest menunjukkan peningkatan pengetahuan peserta, terutama terkait phishing (56%), aplikasi berbahaya (42%), privasi lokasi (62%), dan dasar hukum keamanan digital (67%). Dari 200 peserta, 111 memiliki literasi digital rendah, menunjukkan tingginya kebutuhan edukasi pada komunitas olahraga yang aktif secara digital. Booth edukasi dikunjungi 135 peserta, dan 98 di antaranya mempraktikkan langsung penguatan keamanan akun. Program ini terbukti efektif meningkatkan kesadaran dan perilaku aman digital. Saran kami, untuk seterusnya edukasi serupa perlu diperluas dengan dukungan modul online, pembaruan materi, dan kolaborasi lintas sektor agar dampaknya berkelanjutan.
Development of Virtual Reality Media for Earthquake Simulation Ulum, Muhammad Bahrul; Prasetyaningsih, Prasetyaningsih; Akbar, Anthonio; Hamzah, Raseeda; Wahyudin, Wahyudin; Riza, Lala Septem
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 4 No. 3 (2025): Finger : Jurnal Ilmiah Teknologi Pendidikan November 2025
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v4i3.460

Abstract

Background: Indonesia has a high risk of earthquakes, necessitating innovative approaches to disaster mitigation education.Aims: This study aims to develop Virtual Reality (VR)-based learning media to enhance students’ understanding and preparedness, particularly among students, in facing earthquake scenarios.Methods: The development process comprises four main stages: identifying educational content, designing interactive scenarios, creating 3D assets and interactive elements, and developing the virtual reality application using Unity.Results: The developed interactive VR media includes a tutorial feature, selectable earthquake location scenario (classroom, library, laboratory), and adjustable earthquake magnitude settings. It enables users to experience immersive and safe earthquake simulations while actively practicing appropriate  emergency response procedures.Conclusion: The application of VR-based learning media offers substantial potential to enhance disaster literacy, increase student engagement, and create more meaningful learning experiences. The implementation of this media in educational settings is expected not only to strengthen a culture of disaster awareness but also to contribute to reducing casualties and losses caused by earthquakes in the future.