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Stimulasi Perkembangan Fisik Motorik Melalui Permainan Tradisional Egrang Batok Jumawan, Jumawan; Wulandari, Rifa Suci; Lestari, Endang
MENTARI: Jurnal Pendidikan Anak Usia Dini Vol 4 No 1 (2024): Juni
Publisher : STKIP PGRI Ponorogo Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60155/mentari.v4i1.435

Abstract

The physical motor development aspect is a developmental phase in the elements of maturity in body movement that is closely related to the development of the motor center in the brain. With a gradual increase in age, movement increases from undeveloped and unskilled to very well developed. The aim of this research is to find out and describe the application of the traditional egrang batok game as a medium for stimulating the physical motor development of group B children at the Pembina Ponorogo State Kindergarten. This research design uses descriptive research. Data collection techniques use observation, interviews, and official documentation. The data analysis technique uses analysis techniques according to Miles and Huberman, with stages of data reduction, data display, and conclusion drawing. The results of the research show that the application of the traditional game of egrang batok as a medium for stimulating the physical motor development of group B children at the Pembina Ponorogo State Kindergarten has developed as expected. When the traditional game of stilt batok is played regularly, it is proven to really help children’s physical motor development and helps stimulate aspects of concentration, eye, hand to foot coordination, as well as agility, speed and accuracy in playing. Suggestions for readers who will carry out qualitative field research on aspects of children’s physical motor development: do it carefully and focus so that the research results are more valid.
Pengaruh Animasi Cerkak Terhadap Perkembangan Kemampuan Berbahasa Jawa Krama Anak Usia 5-6 Tahun Wijayanti, Elysa; Wulandari, Rifa Suci; Mustikasari, Rizki
MENTARI: Jurnal Pendidikan Anak Usia Dini Vol 4 No 2 (2024): Desember
Publisher : STKIP PGRI Ponorogo Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60155/mentari.v4i2.485

Abstract

Javanese language needs to be developed from an early age, and as time goes by, the language is increasingly being abandoned. Early childhood is a golden period that is able to receive optimal stimulation. The storytelling method using animated media is an interesting learning medium for children, so stimulation will be easy to capture. The Javanese language skills of children at RAM Miftahussalam are still low, and the use of digital media is also still lacking. The aim of this research is to determine the effect of the Cerkak animation media on the Javanese language skills of children at RAM Miftahussalam. This research uses a quasi-experimental research design. The research subjects used by researchers were children aged 5–6 years, or group B, at RAM Miftahussalam Ponorogo. The research subjects used by researchers were children aged 5–6 years, or group B, at RAM Miftahussalam. The data analysis technique uses a quantitative method with a paired sample t-test on two groups of pretest and posttest data. Data collection techniques in this research used observation instruments and oral test sheets. The results of the research show that the cerkak animation has an influence on the Javanese language skills of young children at RAM Miftahussalam. From the output results of SPSS 25 data analysis, it shows that the significance value (2-tailed) of the Paired Difference column is 0.000<0.05, so it can be concluded that H0 is rejected and Ha is accepted. Based on the paired samples t-test table, the tcount results were 23.110 and the ttable was 1.697. After treatment, tcount is greater than ttable, namely 23.110>1.679. Based on the decision-making criteria, it can be concluded that H0 is rejected and Ha is accepted, which means that there is a significant difference between before and after treatment using cerkak animation on the Javanese language skills of young children.
Peningkatan Kemampuan Bercerita Anak Usia 5-6 Tahun di TK Menggunakan Media Boneka Tangan Fitasari, Nurul; Wulandari, Rifa Suci; Mustikasari, Rizki
MENTARI: Jurnal Pendidikan Anak Usia Dini Vol 5 No 1 (2025): Juni
Publisher : STKIP PGRI Ponorogo Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60155/mentari.v5i1.489

Abstract

Language is one of important aspect of development to be stimulated. The storytelling method using hand puppets can be used to stimulate children's language skills. The aim of this research is to determine the improvement of storytelling abilities on children aged 5-6 years at Kindergarten using hand puppets. This research used classroom action research design (CAR) which was divided into two cycles and started with a pre-cycle. Each cycle consisted of planning, action, observation and reflection. The research subjects were children aged 5-6 years or group B at Kindergarten. Data collection used observation and documentation instruments. The quantitative data analysis technique used a paired sample t-test in a single group. The normality test was carried out before testing the research hypothesis. The results of the research showed an increase, namely the average pre-cycle student score was 10.08, the first cycle average was 11.50 and the second cycle average score increased by 14.25. From the output results of SPSS 25 data analysis, it showed a significance value (2-tailed) for the Paired Difference column of 0.000<0.05. Meanwhile, the results of the t calculated paired sample t test showed that the value between pre-cycle and cycle 1 showed that the calculated t value was greater than the t table 7.340 > 1.7459. In cycles I and Cycle II, the calculated t value was greater than the t table, 12.638 > 1.7459. Based on the decision-making criteria, it can be concluded that H0 was rejected and Ha was accepted, which means that children's storytelling abilities are significantly different by the using of hand puppet media.