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Journal : TELKOMNIKA (Telecommunication Computing Electronics and Control)

Breakdown film script using parsing algorithm Agung Wahana; Diena Rauda Ramdania; Dhanis Al Ghifari; Ichsan Taufik; Faiz M. Kaffah; Yana Aditia Gerhana
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 18, No 4: August 2020
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v18i4.14849

Abstract

Breakdown script is a breakdown of the scenario into parts that describe each detail of the scene for shooting. The scenario is broken down into more detailed parts using the parsing algorithm. The film script used is a script in Bahasa Indonesia. The process starts from the film script file/scenario in FBX format uploaded to the website then is solved using a parsing algorithm into film elements such as cast members, extras, props, costumes, makeup, vehicles, stunts, special effects, music and sound. The results of this breakdown into sheets according to film elements. The purpose of this research is to produce breakdown sheets from film scripts according to film elements. The parsing algorithm test results showed the correct results of 12 scenes out of 19 scenes.
Fisher-Yates and fuzzy Sugeno in game for children with special needs Diena Rauda Ramdania; Mohamad Irfan; Salma Nuralisa Habsah; Cepy Slamet; Wisnu Uriawan; Khaerul Manaf
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 18, No 2: April 2020
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v18i2.14906

Abstract

As a country that has its language, English is an international language that needs to be mastered. Until now, the mastery of English in Indonesian on an international scale is in a low category. Learning English should be taught to children from an early age. For children with special needs, special learning methods are needed so that the material is conveyed. Educational games can be used as an interesting learning media. In this study, an English educational game was created that had the concepts of a quiz, rearrange, and matching. Fisher-Yates algorithm was applied to randomize the questions so that the questions that came out varied. Fuzzy Sugeno algorithm is also applied to the scoring calculation, with input variables of time, value, and the number of stars obtained. The system test outcomes show that the application of the Fisher-Yates algorithm was successful because every question that came out was randomized. The application of the Fuzzy Sugeno algorithm happened also successful because of the high degree of accuracy. Besides, the use of games shows there is an increase in student understanding as evidenced by the acquisition of grades. The results of the average value in doing the test is from 80.41 to 88.3 after playing the game.