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EFEKTIVITAS PENERAPAN METODE GAMIFICATION BERBASIS ONLINE TERHADAP PENCAPAIAN KOMPETENSI PADA MAHASISWA UNIVERSITAS NEGERI MAKASSAR Wahyu Hidayat M; Ali Mirza Najafi; Fariz Ramlan; Febrianti Tandi Ra’pak; Muhammad Alif Leo; Fadhlirrahman Baso
Jurnal Pendidikan Terapan Vol 1, No 1 January (2023)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (365.756 KB) | DOI: 10.61255/jupiter.v1i1.2

Abstract

Gamification is the application of game elements into applications to increase student motivation, interest and involvement in accessing and using applications. The development of the internet in the learning aspect has great potential to create a change in a more modern learning system that is in line with the digitalization that is currently occurring along with current technological developments.  The internet has characteristics as a learning medium, namely as an interactive learning medium, thus enabling synchronous and asynchronous communication between educators and students.  This study applies a quantitative research method with a survey approach.  Data analysis in this study used descriptive analysis method because the data obtained was in the form of numbers so it was necessary to use an approach to be able to process the statistical or mathematical data obtained.  The advantage of this method is that the conclusions obtained are more measurable and comprehensive.  The application of the gamification method in the online learning process has quite a big impact on competency achievement and the development of knowledge and skills in Makassar State University students
Peningkatan Kompetensi Front End Web Programming: Pelatihan Bahasa Pemrograman HTML dan CSS bagi Mahasiswa M. Miftach Fakhri; Muhammad Fardan; Muhammad Alif Leo; Wulandari; Muh. Dadang Hawari
Jurnal Sipakatau: Inovasi Pengabdian Masyarakat Volume 1 Issue 1 Desember 2023: Jurnal Sipakatau
Publisher : PT. Lontara Digitech Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61220/jsipakatau.v1i1.235

Abstract

This program proposes and evaluates the implementation of a training programme titled "Improving Students' Front End Competencies by focusing on HTML and CSS" to prepare students' web programming competencies. A preliminary study was conducted to analyse students' initial HTML and CSS competency levels which will provide the basis for designing an appropriate training programme. The implementation of the programme was carried out in accordance with the plan and schedule that had been set. Evaluation was conducted through monitoring participants' participation and their responses during the socialisation activities.  The results of this study are expected to provide insight into the effectiveness of a programme to improve HTML and CSS skills in building front end websites. The conclusion of this research can provide a basis for the development of students' web programming front end competence in HTML and CSS.
COMMERCE INFORMATION SYSTEM: VERAL VEHICLE RENTAL WEBSITE (VEHICLE RENTAL) WITH AGILE METHOD M. Miftach Fakhri; Andika Isma; Muhammad Alif Leo; Arya Putra Abshari; Della Fadhilatunisa; Andi Naila Quin Azisah Alisyahbana
Jurnal Media Elektrik Vol. 21 No. 2 (2024): MEDIA ELEKTRIK
Publisher : Jurusan Pendidikan Teknik Elektro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/metrik.v21i2.953

Abstract

The aim of this study is to develop a vehicle rental information system that facilitates users in borrowing vehicles. The research population consists of 27 students in Makassar, and data was collected through an online questionnaire. The system was tested using the Blackbox Testing method to assess its functions and features. The research findings indicate that Vehicle Rental (VeRal) can be utilized as an effective platform for borrowing vehicles. With VeRal, users can easily book vehicles according to their needs. The success of this system has the potential to enhance efficiency and convenience in vehicle rentals. This research contributes to the relevant field of study in the current digital era, where technology brings significant changes to various aspects of human life, including transportation.
Inovasi Jasaku: Pengaruh Website Terhadap Kemudahan Perbaikan Rumah oleh Tukang Dan Masyarakat Wahyu Hidayat M; Nurul Asia; Noer' Ain; Rafika Hutami Putri; Rian Mizar Mirdad; Muhammad Alif Leo
Journal of Vocational, Informatics and Computer Education Vol 1, No 1 (2023): Juni 2023
Publisher : Academic Bright Collaboration

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61220/voice.v1i1.20231

Abstract

Masalah utama yang dihadapi dalam perbaikan rumah adalah kesulitan dalam mencari tukang yang berkualitas dan dapat dipercaya. Penelitian ini bertujuan untuk mengevaluasi pengaruh penggunaan website JasaKu' dalam mempermudah pencarian tukang dan meningkatkan layanan perbaikan rumah. Metode yang digunakan dalam penelitian ini adalah wawancara dengan responden yang menggunakan website JasaKu' serta observasi terhadap fitur yang disediakan dalam platform tersebut. Hasil penelitian menunjukkan bahwa website JasaKu' memberikan kemudahan dalam mencari tukang, meningkatkan kepercayaan masyarakat melalui sistem ulasan, dan memberikan manfaat bagi tukang dalam mempromosikan jasa mereka secara online. Namun, tantangan terkait keamanan data dan biaya pengembangan website perlu diperhatikan. Kesimpulannya, platform seperti JasaKu' dapat meningkatkan efisiensi dalam perbaikan rumah, namun perusahaan perlu mengatasi tantangan teknis dan keamanan agar layanan tetap optimal.