Bondan Sapta Prakoso
Fakultas Ilmu Komputer, Universitas Brawijaya

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Perancangan User Experience Aplikasi Crowdfunding Pariwisata Desa menggunakan Metode Design Thinking (Studi Kasus: Pariwisata Desa Jembul Kabupaten Mojokerto) Putri Nur Utami Ramadhani; Satrio Hadi Wijoyo; Bondan Sapta Prakoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 1 (2022): Januari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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The Department of Youth and Sports Tourism of Mojokerto Regency is the implementing element of government affairs that oversees tourism and includes village tourism in it. The problem experienced in the management of tourism in Mojokerto district lies in the income of village tourism funds so that the exploration of village tourism potential cannot be maximized. Based on the Mojokerto Regency Regional Regulation (PERDA) number 8 of 2019 it can be seen that one of the master plans for tourism development in Mojokerto Regency in 2018-2033 is to increase community empowerment in developing tourism potential. Therefore, it is necessary to design a crowdfunding application user experience to improve village management independently by involving the active role of the community used by tourism village managers, especially tourism in Jembul village and other tourism locations in the Mojokerto. The design method used is Design Thinking which has five stages, namely; empathize, define, ideate, prototyping, and testing. This research produces a high-fidelity prototype. Tests and assessments in this study used the User Experience Questionnaire (UEQ) with the test results on attractiveness having an average value of 2.07, perspicuity having an average value of 1.9, efficiency having an average value of 1.8, dependability has an average value of 2.06, stimulation has an average value of 2.09, and novelty has an average value of 2.18.
Perancangan User Experience Aplikasi Mobile Platform BagiKata menggunakan Metode Goal-Directed Design (GDD) Rizka Ghaniyyah; Buce Trias Hanggara; Bondan Sapta Prakoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 1 (2022): Januari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Bagikata is a question and answer platform that can connect users with various contributors or counselors who are experienced in the mental health field. In its use, users still experience several problems, including the limited platform owned by the user and the absence of a unified system to provide all the services needed by the user. While Bagikata wants an interface design that can meet the needs of its users, Bagikata has never researched what is needed and what are the problems of its users. This study aims to produce a design for the BagiKata mobile application using 5 phases in the Goal-Directed Design method. In the research phase, needs analysis from stakeholders and users is obtained. In the modeling phase, one persona is generated from a group of users and a user journey. In the requirements phase, scenario context, requirements, and information architecture are generated. In the framework phase, a system design and a mobile application design framework are generated. In the refinement phase, a high-fidelity prototype is produced and tested using the User Testing and User Experience Questionnaire. Testing with the User Experience Questionnaire resulted in a mean value with a positive category on each UEQ scale. In the UEQ Benchmark, the Attractiveness, Efficiency, Accuracy, and Stimulation scales are classified into the Excellent (Very Good) category on the Benchmark. Meanwhile, the Clarity and Novelty scale belongs to the Good category on the Benchmark.
Perancangan User Experience Website Chawaty menggunakan Pendekatan Human-Centered Design (HCD) Alifia Wahyu Sektyawardani; Hanifah Muslimah Az-Zahra; Bondan Sapta Prakoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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CV PERDU LA is a Chawaty SME business entity located in Surabaya City, East Java, and has been established in 2012. The Covid-19 pandemic has caused Chawaty to experience a very significant decline in turnover. Thus increasing accuracy and speed in responding to the current pandemic conditions, CV PERDULA seeks to provide website-based services whose aim is to make it easier for potential consumers who want to know what products are offered along with product specifications and advantages. Produce useful services by involving humans, namely users and stakeholders to meet the satisfaction and needs of using the Chawaty website. The stages used in the HCD approach are the process of specifying the context of use and user needs through an interview process with stakeholders from Chawaty and users who use the service, then the process of making wireframe, wireflow, and high-fidelity prototype designs based on identified design guidelines. previously. The design solution design in the form of a high-fidelity prototype is the final result of the design process, which is then carried out by an evaluation process using the user experience questionnaire method. The results of the evaluation process get positive scores on every scale and aspect of UEQ. The attractiveness scale has a value of 2,205, the clarity scale is 2,086, the efficiency scale is 2,321, the accuracy scale is 2,214, the stimulation scale is 2,393, and the novelty scale is 2,093. The UEQ benchmark chart gets the excellent category on each scale.
Analisis dan Perancangan Sistem Informasi Penjualan dengan Metode FAST pada CV Ide Karya Semesta Muhammad Febrilian Dwi Syahputra; Buce Trias Hanggara; Bondan Sapta Prakoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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CV Ide Karya Semesta is a startup engaged in consulting services and 3D engineering design training. CV Ide Karya Semesta requires a sales information system, because the current system is still manual and unable to support the company's operations. The purpose of this research is to document system design starting from modeling business processes, compiling requirements specifications, designing systems in the form of UML diagrams, prototypes, and mockups, as well as evaluating system design. System analysis and design was carried out using the four initial stages of the FAST (Framework for the Application of System Thinking) method. In the first three stages, the FAST method resulted in the identification of system problems which were analyzed with the PIECES framework, as-is business process modeling, identification of actors, requirements specification, functional and non-functional requirements. At the logical design stage, it produces system design in the form of UML diagrams in the form of use case diagrams, use case scenarios, activity diagrams, sequence diagrams, class diagrams, CDM, PDM, wireframes, and mockups. The results of the evaluation of the system design using the traceability matrix method show that the system design, starting from business process modeling, requirements specifications, to mockup design has been fulfilled in its entirety. Then the evaluation of the design using the consistency analysis method showed the results of the system design had a 100% consistency percentage value and the system was included in the correctness category in the correctness test.
Analisis Kebutuhan dan Perancangan Antarmuka Pengguna Situs Web Pet N Pop menggunakan Metode Goal-Directed Design dan Post-Study System Usability Questionnaire (Studi Kasus : PT Mahitala Bramanta Digital) Nabilah Wava Elazri; Satrio Hadi Wijoyo; Bondan Sapta Prakoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

PT Mahitala Bramanta Digital has a brand called Pet N Pop, the company wants the Pet N Pop to issue various types of products. These products are Point of Sales specifically for Pet Shops and event services. To make it easier for users to find out the products provided by Pet N Pop, Pet N Pop requires a website interface design that is good and easy to use by users. This research was conducted with the aim of producing a user interface design for the Pet N Pop website using the Goal-Directed Design (GDD) method which consists of 6 phases. The research phase is useful for finding the needs desired by stakeholders and users. The modeling phase produces a user persona that describes the user with the contents of 4 variables and also the prospective user journey. Requirements phase, generate scenario context and arrange what is needed in the design. The framework phase, produces a web site user interface framework in the form of wireframes. Refinement phase, perfecting the user interface framework in the form of a high-fidelity prototype. The support phase carried out qualitative and quantitative testing using usability testing techniques and distributing PSSUQ questionnaires to 9 respondents. The end result of this research get good feedback from users because users feel that this website is easy to understand and can meet their needs. This website gets an average score of 1.78 on the overall scale of the PSSUQ questionnaire which indicates that the usability level of the design designed by the researcher is high and the users are satisfied.
Pengembangan Sistem Informasi Monitoring dan Helpdesk Proyek Pengembangan Perangkat Lunak (Studi Kasus: PT Lua Kreatif Teknologi) Alvin Naufal; Djoko Pramono; Bondan Sapta Prakoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 4 (2022): April 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Lua Kreatif Teknologi Inc. is a technology company that focuses on software development. Lua Inc. currently requires an independent project management information system that focuses on the needs of project monitoring and helpdesk, which runs during the project executing and monitoring & controlling phases and during after sales. Therefore, this study describes the development of a web-based information system based on the needs of Lua Inc. This information system development model applies the SDLC (Software Development Life Cycle) waterfall and uses UML (Unified Modeling Language) for its design. The results of the needs analysis for the development of this information system produce a context for using the system which has 47 functional requirements and 5 non-functional requirements. There are adjustments for running business processes (as-is) with those offered (to-be) through an information system that is built and modeled with BPMN (Business Process Modeling Notation). The system implementation process implements a single page application architecture that communicates between the client (React.js) and server (Node.js) using the HTTP protocol without any reloading on the client. The testing method uses black-box testing by conducting validation tests on the functional system and UAT (User Acceptance Testing) which will be tested on stakeholders at Lua Kreatif Teknologi Inc.
Pengembangan Plugin QGIS untuk Menghitung Tingkat Kepadatan Bangunan Farid Azhari; Fatwa Ramdani; Bondan Sapta Prakoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 5 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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The continued increase in the human population will continue to be followed by the community's need for a place to live. This causes the use of open land for housing construction, more and more done to meet the needs of human habitation. Every year, big cities experience an increase in built up density which causes new problems, including lack of clean water, flooding, poor public facilities, to land subsidence every year. By utilizing Geographical Information System technology, researchers hope to be able to answer all current and future problems in the future. One of the functions of the Geographical Information System is to identify areas with built up density by calculating the built up index and vegetation index in the area using the open source Quantum Geographic Information System (QGIS) software. The purpose of this research is the development of a QGIS plugin that can help measure the density index of built up in an area using Landsat 8 satellite imagery data. This plugin will be developed using the python programming language because the language is integrated with QGIS and has a package that can be used to calculate indexes on raster data. density of buildings in an area. By doing a confusion matrix test and blackbox testing, this plugin gets a value of 73% and 100% for its functionality value.
Evaluasi dan Rekomendasi Perbaikan Desain Antarmuka Pengguna Aplikasi Lumajang Bersahabat menggunakan Metode Usability Testing dan Pendekatan Human Centered Design (HCD) Muhammad Irfan Nugraha; Buce Trias Hanggara; Bondan Sapta Prakoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Lumajang Bersahabat is the official e-Government application for the Lumajang Regency Government based on a mobile application that can be widely used by the public to obtain information about Lumajang. The usability evaluation of the application that has been carried out so far is limited to involving the internal organization of the organization with a conventional approach. The developer requires usability evaluation from external parties, namely the community as users to get input and materials for developing the Lumajang Lumajang application in the future. This study aims to testing Lumajang Bersahabat that involves users with usability testing methods and the Human Centered Design (HCD) approach which produces recommendations for user interface improvements. Usability testing produces values from aspects of effectiveness, efficiency, and user Satisfaction and Human Centered Design (HCD) as an approach to product design that focuses on user testing. In the usability evaluation phase I resulted in an Effectiveness value is 71.2%, an efficiency value is 65.5%, and user Satisfaction with an SUS score 46.25. The Human Centered Design process produces an interface improvement design in the form of a prototype to solve 9 usability problems and add 7 new features according to user needs. Phase II usability testing on the interface improvement prototype resulted in an increase in the Effectiveness value to 98.4%, the efficiency value to 97.5%, and user Satisfaction with an SUS score of 84.58.
Pengembangan Sistem Informasi Persediaan Barang dan Transaksi Penjualan (Studi Kasus Agen Snack SSS) Wahyu Rizki Ananta; Buce Trias Hanggara; Bondan Sapta Prakoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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SSS Snack Agent is a small business engaged in the wholesale trade of snacks and beverages. Currently, the recording of inventory and sales transactions is still done manually, resulting in limited access to information and the risk of miscalculation or recording. In addition, checking expired goods is quite difficult for employees because there is no record of the expiration date of goods when received from distributors. In response to these problems, the solution offered is to develop an inventory information system and sales transactions to make it easier for employees to solve problems related to recording inventory and sales transactions, as well as checking expired goods. The system will be developed with a waterfall on a web system with codeigniter framework based on the PHP programming language. The steps taken include needs analysis, design, implementation, and testing. The results of the validation test get 100% valid results from 11 test cases. For the results of the user acceptance testing (UAT), the test was carried out on three actors. First, the owner actor with a UAT percentage value of 81%; second, the cashier actor with a UAT percentage value of 82.5%; and finally, the warehouse staff actor with a UAT percentage value of 84%.
Evaluasi dan Perbaikan User Interface Situs Web PT Asia Civil Indonesia dengan Metode System Usability Scale dan Design Thinking Jeysen Immanuel Wenas; Fatwa Ramdani; Bondan Sapta Prakoso
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 10 (2022): Oktober 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Company profile is an image of the professionalism of a company that can be used as an effective marketing tool because there are visual elements in the form of images and text The PT Asia Civil Indonesia website is an Indonesian company website that provides consulting, project management & construction and delivery services for various 'Capital Projects' including infrastructure, property, industrial, marine, energy and commodity assets However, it was found that in fact there were several problems that occurred on the PT Asia Civil Indonesia website, namely the first regarding the content design which is currently still felt to be monotonous and the second is regarding the distribution of information, it is felt that users are still have long loading This research was conducted with the aim of generating solution ideas that can support solving problems experienced by users when accessing the PT Asia Civil Indonesia website Design Thinking is a problem solving method that focuses on the user or the user, then for the testing phase using usability testing with the System Usability Scale approach Tests carried out using the System Usability Scale approach got a score of 80 with an adjective ratings rating that was above “Good” and below “Excellent” and had increased to grade “B” and Acceptability Ranges in the Acceptable category From these results, respondents successfully completed several tasks given and it is known that the user interface of the PT Asia Civil Indonesia website is included in the acceptable value range with a good adjective rating and Acceptable