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Analisis dan Perancangan Sistem Informasi dalam Membantu UMKM dalam Memasarkan Produk Muhammad Fadhil Risyad; Diah Priharsari; Kariyoto Kariyoto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 5 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

MSMEs are one of the drivers of the economy in Indonesia. MSMEs are the largest business units in Indonesia with a number reaching 99.9% of the total business fields (Santia, 2020). The development of MSMEs must include improvements in all aspects again in terms of sales. This increase can be achieved by digitizing MSMEs. Through the digitization process, MSMEs can optimize the opportunities and opportunities that exist because the targets that can be achieved are wider. This research is a research related to the process of optimizing MSMEs digitally. The digitization of MSMEs in this study was carried out by designing an e-MSME system. E-MSME is a system design that can help MSMEs in marketing their products. This marketing is done by providing a marketplace for MSMEs and consumers. So that consumers can find the product they are looking for according to their needs. This study uses a prototype model method that comes from the design process, using modeling using UML (Unified Modeling Language). Data collection in this research process is using data from three resource persons who are engaged in MSMEs. The next process after UML modeling is prototype design using the Figma platform. The finished prototype is then returned so that the repair process can be carried out. The results obtained from this study are the system has obtained "good" and "acceptable" results.
Perancangan Pengalaman Pengguna Aplikasi Keuangan Organisasi berbasis Mobile (Studi Kasus : LO/LSO FILKOM UB) menggunakan Metode Design Thinking Khairunnisa' Rahmadhanti; Buce Trias Hanggara; Kariyoto Kariyoto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 3 (2023): Maret 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Faculty of Computer Science (FILKOM) Brawijaya University (UB) has student organizations that can be used to accommodate the interests and talents of students which are divided into 2, namely Autonomous Institutions (LO) and Semi-Autonomous Institutions (LSO). The problem experienced by the treasurer of LO / LSO FILKOM UB is that the data collection of money in and out is still manual using several platforms. Too many platforms make the treasurer confused and less careful in recording so that data collection errors occur. Based on the existing problems, this research aims to create an organizational finance application user experience design that can help overcome the problems experienced by the treasurer and members of LO/LSO FILKOM UB. This design uses Design Thinking method because it focuses on users so it can overcome problems that are not yet clear. This research produces a mobile-based application design in the form of high-fidelity prototypes for two user segmentations. The resulting prototype was tested using the UEQ method to find out the design of the user experience designed has solved the problems of potential users. The test results are that the organizational finance application on both systems is in the positive category with a mean value range of 1.563 - 2.050.
Evaluasi Usability Aplikasi Pengklasifikasian Biji Kopi dan Prediksi Harga Kopi “Discoffery” menggunakan Metode Usability Testing Ilham Setyo Nugroho; Hanifah Muslimah Az-Zahra; Kariyoto Kariyoto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 4 (2023): April 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Kopi merupakan minuman yang disukai oleh berbagai kalangan muda hingga orang dewasa. Produksi kopi di Indonesia tersebar dari kota Sabang hingga kota Merauke yang memiliki berbagai jenis macam kopi. Aplikasi Discoffery bertujuan untuk menghubungkan pendistribusian biji kopi, dan memberikan kemudahan bagi pecinta kopi dalam membedakan jenis kopi berdasarkan bijinya. Penelitian ini bertujuan untuk melihat seberapa jauh Aplikasi Discoffery dapat membantu user mencapai tujuannya. Usability Testing merupakan salah satu cara untuk melakukan praktik pengujian yang telah dirancang untuk melihat apakah pengguna mudah dalam menggunakan aplikasi atau website tersebut. Penelitian dimulai dari evaluasi awal menggunakan Usability Testing yang mengukur aspek Effectiveness, Efficiency, dan Satisfaction. Kemudian melakukan rekomendasi perbaikan desain dari hasil evaluasi awal. Tahapan terakhir adalah evaluasi hasil perbaikan untuk melihat perbandingan apakah ada peningkatan antara evaluasi awal dan evaluasi hasil perbaikan dari aspek yang diteliti. Nilai Usability awal aspek Effectiveness diperoleh sebesar 97 % dengan error sebesar 0.13, nilai aspek Efficiency sebesar 0.075217 goals/sec, nilai aspek Satisfaction sebesar 73.725 dengan rating B. Sedangkan nilai Usability akhir aspek Effectiveness diperoleh sebesar 98% dengan error sebesar 0.07, nilai aspek Efficiency sebesar 0.143584 goals/sec, nilai aspek Satisfaction sebesar 80.375 dengan rating A- yang artinya kategori ini secara Usability termasuk ke dalam penilaian dapat diterima.