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THE RELATIONSHIP BETWEEN THE USE OF ROUTING AND SWITCHING E-MODULES AND STUDENT LEARNING MOTIVATION Mai Saro; Detri Amelia Chandra
Multidiciplinary Output Research For Actual and International Issue (MORFAI) Vol. 5 No. 2 (2025): Multidiciplinary Output Research For Actual and International Issue
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/morfai.v5i2.3801

Abstract

This study aims to examine the relationship between the use of e-modules and student learning motivation in the Routing and Switching course in the Informatics Engineering Study Program at Rokania University. The background of this study is the low learning motivation of students due to the dominance of conventional learning methods. The method used is a quantitative approach with data collection techniques through questionnaires distributed before and after the use of e-modules. The instrument was tested for validity and reliability, which showed that all items were valid and had high consistency, with a Cronbach's Alpha value of 0.853. The results of the linearity test showed that the relationship between the two variables was linear, with an F count of 7.443 and a significance of <0.001. The Pearson correlation test showed a coefficient of 0.790, which means there is a strong and positive relationship between the use of e-modules and student learning motivation. These findings indicate that e-modules are able to increase learning motivation through flexible, interactive, and easily accessible presentation of materials. Therefore, e-modules can be used as an effective alternative learning media in increasing student participation and enthusiasm for learning in the digital era.
Pelatihan Canva Untuk Media Pembelajaran Audio Visual Guru SMK Negeri 1 Rambah Samo Muslim; Detri Amelia Chandra; Ari Aprilia Dwiana; Sri Wahyudi; Firman Santosa; Ridwan
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol. 9 No. 2 (2026): April 2026
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v9i2.4601

Abstract

Abstract: The rapid development of digital technology has encouraged teachers to adapt learning practices through the use of innovative and engaging instructional media. However, many teachers still experience limitations in developing audio-visual learning media that are pedagogically appropriate and easy to produce. This community service activity aimed to improve teachers’ digital competence in developing audio-visual learning media using Canva at SMK Negeri 1 Rambah Samo. The activity was conducted from August to December 2025 through a training and mentoring approach. The implementation stages consisted of needs identification, material delivery, demonstration, guided practice, product review, and evaluation. Evaluation was carried out through pre-test and post-test questionnaires, observation of participants’ practice, and assessment of the learning media products developed by teachers. The results showed an increase in teachers’ understanding from 46% before the training to 84% after the training, indicating an improvement of 38%. In addition, 88% of participants were able to produce audio-visual learning media adapted to their respective subjects. The training also encouraged collaboration among teachers and increased their confidence in applying digital media in classroom instruction. This program demonstrates that practical and continuous Canva-based training can support teachers in creating more interactive, relevant, and meaningful learning experiences in vocational schools. Keywords: canva; audio visual; teacher training; digital competence; learning media. Abstrak: Perkembangan teknologi digital menuntut guru untuk mampu menghadirkan pembelajaran yang lebih inovatif melalui pemanfaatan media pembelajaran yang menarik dan relevan. Namun, masih banyak guru yang menghadapi keterbatasan dalam mengembangkan media pembelajaran audio visual yang mudah dibuat dan sesuai dengan kebutuhan pedagogis. Kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan kompetensi digital guru dalam membuat media pembelajaran audio visual berbasis Canva di SMK Negeri 1 Rambah Samo. Kegiatan dilaksanakan pada Agustus sampai Desember 2025 melalui pendekatan pelatihan dan pendampingan. Tahapan kegiatan mencakup identifikasi kebutuhan, penyampaian materi, demonstrasi, praktik terbimbing, review produk, dan evaluasi. Evaluasi dilakukan melalui angket pre-test dan post-test, observasi praktik, serta penilaian produk media pembelajaran yang dihasilkan peserta. Hasil kegiatan menunjukkan adanya peningkatan pemahaman guru dari 46% sebelum pelatihan menjadi 84% setelah pelatihan, dengan peningkatan sebesar 38%. Selain itu, sebanyak 88% peserta berhasil menghasilkan media pembelajaran audio visual sesuai dengan mata pelajaran masing-masing. Kegiatan ini juga mendorong kolaborasi antarguru dan meningkatkan kepercayaan diri dalam menerapkan media digital di kelas. Dengan demikian, pelatihan berbasis praktik dan pendampingan terbukti efektif dalam mendukung inovasi pembelajaran dan penguatan kompetensi digital guru di sekolah kejuruan. Kata kunci: canva; media audio visual; pelatihan guru; kompetensi digital; pembelajaran.
Optimizing Scientific Document Similarity Detection Using Jaro–Winkler and Machine Learning Firman Santosa; Detri Amelia Chandra; Sri Wahyudi; Ridwan Ridwan; Rahmat Rahmat
Computing and Education Technology Journal Vol 6, No 1 (2026): APRIL
Publisher : Pendidikan Komputer FKIP Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/cetj.v6i1.18697

Abstract

Penelitian ini bertujuan mengembangkan sistem deteksi kesamaan dokumen ilmiah berbasis integrasi algoritma Jaro–Winkler dan teknik machine learning sebagai dukungan awal menjaga integritas akademik. Metode yang digunakan adalah penelitian terapan dengan pendekatan pengembangan sistem (analisis kebutuhan, perancangan arsitektur, implementasi aplikasi, dan pengujian fungsional). Objek penelitian berupa dokumen ilmiah yang difokuskan pada judul dan abstrak artikel jurnal; data pembanding diperoleh melalui integrasi Open Journal Systems (OJS) menggunakan REST API. Hasil penelitian menunjukkan bahwa aplikasi JARWIN mampu melakukan pra-pemrosesan teks, menghitung kemiripan berbasis Jaro–Winkler per kata dan rekap per jurnal, menyimpan jejak hasil pemeriksaan, serta menyediakan dashboard administrasi untuk pengelolaan data pembanding dan riwayat pemeriksaan. Kebaruan penelitian terletak pada implementasi similarity engine Jaro–Winkler yang terintegrasi dengan arsitektur aplikasi modular (siap diperluas menjadi model hybrid berbasis machine learning) dan mekanisme sinkronisasi dataset jurnal dari OJS, sehingga sistem dapat digunakan sebagai fondasi operasional pemeriksaan awal kemiripan dokumen ilmiah di lingkungan perguruan tinggi.
Development of Digital Learning Media to Strengthen Literacy and Numeracy in SDN 015 Rambah Detri Amelia Chandra; Muslim Muslim; Firman Santosa; Ari Aprilia Dwiana; Santi Nurul Fianti
Computing and Education Technology Journal Vol 6, No 1 (2026): APRIL
Publisher : Pendidikan Komputer FKIP Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/cetj.v6i1.18692

Abstract

This study aimed to develop digital learning media to strengthen literacy and numeracy among fourth-grade students at SDN 015 Rambah and to examine its feasibility and effectiveness. The study employed a Research and Development (R&D) method using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages, while the effectiveness test used a one-group pretest-posttest design. The limited trial involved 20 fourth-grade students, and product validation involved four validators, consisting of two material experts and two media experts. Data were collected through observation, interviews, validation sheets, and literacy-numeracy pre-test and post-test instruments covering information comprehension, numerical reasoning, contextual problem solving, and simple data interpretation. The data were analyzed descriptively and using the N-Gain index. The results showed that the developed media took the form of a lightweight, interactive, multi-device educational game application based on Progressive Web App (PWA) technology and was suitable for use under limited internet connectivity. The material expert validation score was 4.60 and the media expert validation score was 4.40, with an overall mean of 4.50 categorized as very feasible. The effectiveness test showed that students' mean score increased from 57.45 to 82.55, with an average N-Gain of 0.59 in the moderate category, indicating that the media was effective. The novelty of this study lies in the development of a PWA-based literacy and numeracy medium without a backend server that integrates concise materials, interactive exercises, immediate feedback, gamification, and local progress storage for elementary school settings with limited infrastructure. Therefore, the developed media is highly feasible and effective as a supporting tool for literacy and numeracy learning in elementary schools.