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Peningkatan Kompetensi Profesional Guru SD Kecamatan Gunungpati Semarang melalui Pelatihan Penulisan Artikel Ilmiah Sari, Dwi Septiana; Nurwahidah, Indri; Nayazik, Akhmad
Manggali Vol 1 No 1 (2021): Manggali
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Ivet

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31331/manggali.v1i1.1576

Abstract

Publikasi ilmiah merupakan salah satu komponen penilaian pada pengajuan sertifikasi Guru Dalam Jabatan maupun pengajuan kenaikan pangkat/golongan bagi Guru ASN. Namun, kemampuan guru dalam menulis artikel ilmiah masih rendah. Tujuan dari kegiatan pengadian ini yaitu meningkatkan kompetensi professional guru SD Kecamatan Gunungpati Semarang dalam menyusun artikel ilmiah. Kegiatan pelatihan ini dilaksanakan dengan metode sosialisasi berupa pemaparan materi melalui ceramah dan diskusi/tanya jawab, serta pelatihan melalui demonstrasi/praktik. Hasil kegiatan pelatihan menunjukkan bahwa terjadi peningkatan pemahaman peserta pelatihan sebesar 35%. Persentase rata-rata pemahaman peserta sebelum mengikuti pelatihan sebesar 46%, dan sesudah menikuti pelatiahn sebesar 81%. Selain itu, persentase aktivitas peserta selama mengikuti kegiatan sangat tinggi, yaitu sebesar 95%. Oleh karena itu, dapat disimpulkan bahwa kegiatan pelatihan yang diadakan mampu memberikan kontribusi pada peningkatan kompetensi professional guru dalam menulis artikel ilmiah.
Workshop Penyusunan Penilaian Pembelajaran Berbasis Online Bagi Guru SD di Kecamatan Gunung Pati Kota Semarang Widiyawati, Yeni; Nurwahidah, Indri; Nayazik, Akhmad; Khasanah, Malikhatun; Tantri, Vimala
Manggali Vol 1 No 2 (2021): Manggali
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Ivet

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31331/manggali.v1i2.1747

Abstract

Perkembangan IPTEK dan mewabahnya Covid-19 membuat dunia pendidikan melakukan penyesuaian yaitu melalui pelaksanaan pembelajaran jarak jauh (PJJ) dengan berbasis online. Guru yang berkualitas dan melek TIK menjadi salah satu faktor penunjang keberhasilan PJJ, khususnya dalam pelaksanaan evaluasi online. Oleh karena itu, tujuan dari program pengabdian ini yaitu untuk mengetahui (1) Bentuk sistem penilaian yang cocok untuk diterapkan dalam pembelajaran online; (2) Cara menyusun penilaian pembelajaran berbasis online menggunakan software Quizizz dan Kahooot. Metode kegiatan yang digunakan yaitu workshop yang terdiri dari tahap persiapan, pelaksanaan dan evaluasi. Berdasarkan hasil yang diperoleh, dapat disimpulkan bahwa melalui kegiatan worshop guru-guru SD dapat lebih memahami bentuk sistem penilaian yang cocok untuk diterapkan dalam pembelajaran online terutama pada masa pandemi covid-19. Selain itu, guru-guru dapat memahami dengan baik cara menyusun penilaian pembelajaran berbasis online menggunakan software Quizizz dan Kahooot sehingga dapat diterapkan dalam pembelajaran.
Pengembangan Science Mobile App Berbasis Masalah untuk Meningkatkan Kemampuan Berpikir Kritis dan Literasi Digital Indri Nurwahidah; Yeni Widiyawati; Dwi Septiana Sari
Jurnal Penelitian Pendidikan IPA Vol 11 No 10 (2025): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i10.13041

Abstract

The use of technology in the learning process can support 21st century learning. The purpose of this study is to determine the feasibility of a problem-based science mobile app to improve students' critical thinking skills and digital literacy, to determine students' responses to a problem-based science mobile app to improve students' critical thinking skills and digital literacy. The method used is research and development (R&D). The stages carried out adapt the Borg & Gall model, namely preliminary studies, planning, initial product development, product validation, limited trials, revisions to produce the main product, and product dissemination and implementation. The results of the study showed an average total validation score from media experts, material experts and teachers/practitioners in the learning aspect of 52.17, material aspects 54.17, media display aspects 77.33, and programming aspects of 43.17, all aspects of the very good category. The results of the analysis of student responses to the problem-based science mobile app obtained an average score of 14.39 in the very good category. Based on the results of the study, it can be concluded that the developed problem-based Science Mobile App is suitable for use by teachers as a medium to improve critical thinking skills and digital literacy. Student response to the problem-based science mobile app was very good, so the app can be used well by students.
ETHNO-STEM: DESIGN OF A CROSS-MAJOR COURSE WITH JAVANESE GAMELAN-THEMED Yeni Widiyawati; Indri Nurwahidah; Arie Wahyuni
EDUSAINS Vol. 14 No. 2 (2022): EDUSAINS
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/es.v14i2.27974

Abstract

Indonesia has a considerable diversity of local wisdom in the form of customs, arts, and culture that deserves to be preserved. Integrating local Javanese Gamelan wisdom and the STEM field in learning at the university level to support the Independent Study Campus Curricula is essential. This research aims to develop an Ethno-STEM course design that studies gamelan to preserve Javanese culture. This study chose Morrison & Kemp's learning design development model, which includes nine main components. Based on the results of KKNI curriculum analysis, literature studies, and following the nine components of Morrison & Kemp’s model, the Ethno-STEM course design course is suitable for use in learning to support independent study. AbstrakIndonesia merupakan negara yang kaya akan keberagaman kearifan lokal berupa adat istiadat, seni maupun budaya yang patut untuk dilestarikan.  Integrasi antara kearifan lokal Gamelan Jawa dengan bidang STEM dalam pembelajaran di tingkat perguruan tinggi dalam rangka mendukung Kurikulum Merdeka Belajar-Kampus Merdeka penting untuk dilakukan. Tujuan penelitian ini yaitu mengembangkan desain mata kuliah Ethno-STEM yang mengkaji mengenai gamelan dalam rangka melestarikan budaya  Jawa. Model pengembangan desain pembelajaran Morrison & Kemp dipilih dalam penelitian ini yang mencakup 9 komponen utama. Desain mata kuliah Ethno-STEM yang telah dikembangkan terdiri dari dokumen diantaranya yaitu model rancangan matakuliah, Rencana Pembelajaran Semester (RPS), bentuk penyetaraan SKS, rekonstruksi pembelajaran, bahan ajar, video serta aplikasi android berbasis augmented reality. Berdasarkan hsil analisis Kurikilum KKNI, kajian literatur, dan mengikuti kesembilan komponen Model Morrison & Kemp, desain mata kuliah Ethno-STEM layak untuk digunakan dalam pembelajaran untuk mendukung merdeka belajar. How To Cite: Widiyawati, Y., Nurwahidah, I., Wahyuni, A. (2022). Ethno-Stem: Design of a Cross-Major Course with Javanese Gamelan-Themed. EDUSAINS, 14 (2) : 101-83
Penggunaan integrasi moodle science learning berbasis proyek pada tema kebisingan kota Indri Nurwahidah; Yeni Widiyawati; Dwi Septiana Sari; Mohammad Masykuri; Cucuk Wawan Budiyanto
Jurnal Penelitian Pendidikan IPA Vol 8 No 4 (2022): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v8i4.1469

Abstract

This study aims to determine the use of project-based Moodle science learning integration on the city noise theme. The type of research used is descriptive qualitative. The research was conducted in three junior high schools in the city of Semarang in the even semester of the 2020-2021 academic year. Based on the results of the study, teachers in each school responded positively to the use of Moodle science learning integration with the theme of city noise because the content in it was following the needs of teachers in science learning. In the first and second project assignments, there were only 10 students each who submitted their assignments. Based on the results of the study, it can be concluded that the use of project-based Moodle science learning integration on the theme of city noise is following the needs of science learning in schools, but has not been able to increase student activity optimally in the science learning process. Constraints found in the use of project-based integration of moodle science learning on the theme of city noise online are limited infrastructure, internet quota, learning time, low student interest and motivation, and lack of parental supervision in the implementation process