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Analisa Pengaruh Truncated Corner Terhadap Bandwidth dan Return Loss Pada Antena Microstrip 2.4 GHz Ryan Fikri; Putra Jaya; Delsina Faiza
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 11, No 2 (2023): Vol. 11, No 2, Juni 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v11i2.122119

Abstract

Antena merupakan salah satu perangkat telekomunikasi yang masih digunakan sampai sekarang dengan tujuan dan aplikasi tertentu. Antena yang ada telah banyak mengalami modifikasi untuk mendapatkan beberapa parameter demi mencapai fungsi yang diinginkan. Pada penelitian ini, dilakukan perhitungan dimensi dan desain antena microstrip dengan pencatuan coaxial-fed yang bekerja pada frekuensi 2.4 GHz. Tujuan penelitian ini adalah untuk melihat pengaruh truncated corner terhadap bandwidth dan return loss pada antena microstrip 2.4 GHz. Pendekatan eksperimental dilakukan untuk melihat optimasi antenna dengan menambahkan truncated corner untuk menambah bandwidth antena. Penambahan truncated corner menggunakan teknik parameter sweep untuk koefisien truncated corner (ptc) dari 0 sampai 6 dilakukan untuk melihat pengaruhnya terhadap bandwidth, return loss, dan frekuensi kerja dari antena tersebut. Hasil penelitian menunjukkan bahwa penambahan truncated corner memberikan pengaruh terhadap bandwidth dimana bandwidth mengalami kenaikan sampai pada nilai tertentu yakni sebesar 1.3 MHz. Selain itu, juga terjadi pergeseran frekuensi kerja antena ke frekuensi yang lebih tinggi dan lebih rendah diikuti dengan perubahan nilai return loss yang didapatkan.Kata kunci : Truncated Corner, Bandwidth, Return Loss, dan Microstrip. Antenna is one of the telecommunications equipment that is still used today for specific purposes and applications. The existing antenna has undergone many modifications to obtain several parameters to achieve the desired function. In this research, the dimensions and design of a coaxial-fed microstrip antenna were calculated and worked at a frequency of 2.4 GHz. The purpose of this study was to see the effect of the truncated corner on the bandwidth and return loss of the 2.4 GHz microstrip antenna. An experimental approach was taken to see antenna optimization by adding a truncated corner to increase the bandwidth of the antenna. The addition of a truncated corner using the parameter sweep technique for a truncated corner (ptc) coefficient from 0 to 6 was carried out to see the effect on the bandwidth, return loss, and working frequency of the antenna. The results showed that the addition of a truncated corner affected bandwidth where the bandwidth increased to a certain value of 1.3 MHz. In addition, there is also a shift in the working frequency of the antenna to a higher and lower frequency followed by a change in the value of the return loss obtained. Keywords: Truncated Corner, Bandwidth, Return Loss, dan Microstrip.
Enhancing Teachers' Proficiency in Implementing Augmented Reality Technology as Interactive Learning Media Lativa Mursyida; Fadhli Ranuharja; Ika Ika Parma Dewi; Agariadne Dwinggo Samala Agariadne Dwinggo Samala; Ryan Fikri Ryan Fikri; Randi Proska Sandra Randi Proska Sandra; Efrizon Efrizon
CONSEN: Indonesian Journal of Community Services and Engagement Vol. 3 No. 2 (2023): Consen: Indonesian Journal of Community Services and Engagement
Publisher : Institut Riset dan Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57152/consen.v3i2.944

Abstract

Creativity is critical in education, especially for teachers in crafting instructional media that captivates and engages students' interest in comprehending the subject matter. Each student possesses distinct interests and enthusiasms towards the instructional press, allowing educators to innovate in devising captivating learning resources. One form of instructional media that offers a unique experience is augmented reality (AR) based media, which delivers individualized audio-visual interactions and experiences. In this research, we harness the Assemblr Edu platform, an AR and VR-based instructional media tool, within a community engagement workshop held at SMPN 3 Batusangkar, involving participation from educators of the Natural Sciences Teachers' Subject Study Group (MGMP IPA) in Tanah Datar Regency. The research aims to enhance the creative aptitude of educators in designing instructional media using the augmented reality technology of Assemblr Edu. Employing a quantitative approach, we gauge the extent of success among educators in crafting interactive instructional media using the Assemblr Edu platform, yielding augmented reality instructional media accessible through Android smartphones. The research findings underscore that Assemblr Edu, integrated with augmented reality technology, remarkably stimulates students' interest, amplifies their learning motivation, and assists them in comprehending subject matter while efficiently tackling assignments
Optimalisasi Keamanan Rumah dengan Implementasi Sistem Notifikasi Gerbang Cerdas Berbasis Internet of Things (IoT) Ika Parma dewi; Ryan Fikri
Journal of Computer System and Informatics (JoSYC) Vol 4 No 4 (2023): August 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josyc.v4i4.4004

Abstract

Penelitian ini bertujuan untuk mengimplementasikan sistem keamanan rumah pintar berbasis Internet of Things (IoT) guna meningkatkan efektivitas perlindungan hunian. Masalah utama dalam penelitian ini adalah mencapai sinkronisasi yang efektif antara perangkat smartphone Android sebagai antarmuka pengontrol dan mikrokontroler ESP8266 sebagai pusat pengendalian pintu gerbang melalui protokol MQTT. Proses optimalisasi dilakukan dengan melakukan pengiriman instruksi ke mikrokontroler ESP8266 yang dilaksanakan melalui protokol Message Queuing Telemetry Transport (MQTT). Sistem gerbang pintar yang dikembangkan merupakan solusi inovatif yang bertujuan untuk meningkatkan keamanan hunian. Dalam penelitian ini, dikembangkan sistem gerbang pintar yang menggunakan antarmuka kontrol Android yang terbagi menjadi tiga komponen utama. Komponen pertama adalah unit power supply yang menyediakan tegangan 12 volt, yang diperoleh dari adaptor guna menjaga stabilitas operasional sistem. Komponen kedua berperan sebagai bagian input, mengintegrasikan sensor magnet untuk mendeteksi pergerakan gerbang secara akurat. Sedangkan komponen ketiga adalah bagian output yang mencakup LED dan buzzer sebagai sarana notifikasi visual dan auditif, memberitahukan pengguna mengenai status gerbang. Di samping itu, sistem ini juga memiliki kapabilitas untuk mengirimkan pemberitahuan melalui aplikasi Telegram, memungkinkan pengguna mendapatkan informasi real-time mengenai kondisi gerbang dari jarak jauh. Uji coba dilakukan selama periode 10 hari guna mengevaluasi kelayakan sistem pada gerbang rumah sebagai lokasi penelitian. Hasil dari penelitian ini menunjukkan bahwa sistem gerbang cerdas berbasis IoT yang dikembangkan berhasil meningkatkan keamanan rumah secara efektif. Dengan integrasi notifikasi visual, suara, dan pesan melalui aplikasi Telegram, pengguna dapat memantau status gerbang dari jarak jauh dengan akurat dan real-time. Penelitian ini memberikan kontribusi penting dalam pengembangan teknologi keamanan rumah cerdas berbasis IoT, membuka peluang untuk penerapan yang lebih luas dalam skala yang lebih besar. Penelitian ini memberikan kontribusi signifikan dalam pengembangan sistem keamanan rumah pintar berbasis IoT, membuka peluang luas untuk penerapan teknologi serupa dalam skala yang lebih besar di masa mendatang
An internet of things-driven smart key system with real-time alerts: innovations in hotel security Jaya, Putra; Fikri, Ryan; Samala, Agariadne Dwinggo; Sanjaya, Dimas
International Journal of Reconfigurable and Embedded Systems (IJRES) Vol 14, No 1: March 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijres.v14.i1.pp145-156

Abstract

This paper presents an innovative smart key system designed to enhance the safety and convenience of hotel guests. The system employs an iterative, agile approach encompassing the phases of requirement analysis, design, implementation, and testing. Key components of the input circuitry include limit switches, RFID-RC522 and SW420 vibration sensors, which collectively gather data. This data is processed using an Arduino Uno microcontroller and integrated with internet of things (IoT) technology. On the output side, the system incorporates a solenoid lock and is capable of promptly notifying users via Telegram in response to unauthorized access attempts. Importantly, the system can distinguish between vibrations caused by unauthorized entry and those from legitimate usage. Rigorous testing validates its efficacy, issuing Telegram alerts promptly when detecting security breaches. This technological advancement significantly enhances hotel room security, providing an intelligent real-time solution. The fusion of IoT, Arduino microcontroller, and precise sensor configuration underscores the system's reliability, setting new benchmarks for security in the hospitality sector. The comprehensive approach detailed in this paper offers valuable insights applicable to a wide range of security applications.
Improving the Competence of MGMP Informatics Teachers in Preparing Gamification-Based IBT in the Era of Education 5.0 Dewi, Ika Parma; Mursyida, Lativa; Suriani, Ari; Fikri, Ryan; Sandra, Randi Proska; Mubai, Akrimullah; Marta, Rizkayeni
GUYUB: Journal of Community Engagement Vol 6, No 1 (2025): Maret
Publisher : Universitas Nurul Jadid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/guyub.v6i1.9906

Abstract

The primary issue in technology-based learning assessment is the limited ability of teachers to utilize and develop gamification methods. Most teachers still rely on manual, paper-based evaluation techniques, resulting in suboptimal integration of technology in the assessment process. This challenge necessitates further exploration by education practitioners regarding the implementation of information technology (IT) in learning, particularly for MGMP Informatics teachers. This community engagement program, titled "Development of Internet-Based Testing (IBT) Using Gamification Learning Methods", was conducted at SMPN 1 Tanah Datar. The objectives of this program were to: (1) enhance technological literacy in the education sector; (2) strengthen interest and skills in technology literacy among MGMP Informatics teachers at the junior high school level in Tanah Datar Regency; and (3) improve teachers' ability to design internet-based assessment instruments using a gamification approach. The program was implemented using a participatory approach, comprising training sessions, interactive workshops, and hands-on practice in developing internet-based assessment tools. Participants were introduced to various digital evaluation platforms, such as Google Forms, Quizizz, and Kahoot, and were trained on how to integrate gamification elements into learning assessments. The results indicated that 85% of participants showed an improvement in their understanding and skills in utilizing internet-based assessment technology. Additionally, teachers began adopting gamification methods in assessments, leading to increased student engagement in the learning process. This initiative is expected to encourage teachers to continuously develop innovative and interactive assessment methods aligned with technological advancements in education.
Development of IoT Learning Media for Hybrid Learning Using Wokwi Simulation Anori, Sartika; Fikri, Ryan; Jalinus, Nizwardi; Ernawati, Ernawati; Fadhilah, Fadhilah
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 13, No 4 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v13i4.136927

Abstract

The rapid development of Internet of Things (IoT) technology requires learning media that are able to support practical competencies in flexible learning environments. However, IoT learning implementation in hybrid learning faces major challenges related to limited laboratory facilities and hardware availability. This study aims to develop IoT learning media based on hybrid learning using Wokwi Simulation as a virtual laboratory solution. The research employed a Research and Development (R&D) approach using the 4D development model, consisting of define, design, develop, and disseminate stages. The feasibility of the developed media was evaluated through expert validation and practicality testing. Validation involved three subject matter experts and three media experts, analyzed using Aiken’s V coefficient. The results showed that the learning media achieved high validity, with an average Aiken’s V value of 0.846 from material experts and 0.929 from media experts. Practicality testing conducted with 15 students resulted in a practicality level of 91.33%, categorized as very practical. These findings indicate that the developed IoT learning media is valid, practical, and suitable for supporting hybrid learning. The integration of Wokwi Simulation provides flexible access, reduces dependency on physical hardware, and enhances students’ learning experiences in IoT practical activities.Keywords— IoT, Hybrid Learning, Learning Media, Wokwi Simulation, Virtual Laboratory.
Performance Analysis of an ESP32-Based Integrated Smart Home Access System: A Laboratory Scale Study Fikri, Ryan; Dwinggo Samala, Agariadne; Faiza, Delsina; Almasri, Almasri
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 13, No 4 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v13i4.136492

Abstract

This study developed and evaluated an integrated Internet of Things (IoT)-based access control system that unifies residential gate operation, garage door automation, and garage lighting within a single platform. Conventional home automation deployments typically address only one function at a time, resulting in fragmented control and limited interaction between subsystems. Compared to prior smart home implementations that focus on single subsystems, the proposed platform jointly manages gate, garage door, and lighting and reports scenario-based reliability metrics. To address this gap, the proposed system used an ESP32 microcontroller as the central controller, ultrasonic distance sensors for vehicle detection, servo motors for mechanical actuation, and a relay module for lighting control. A mobile application built with the Blynk platform provided real-time monitoring and remote control via smartphone. The prototype was tested under three scenarios-manual mobile control, fully automatic sensor-triggered operation, and combined operation-with 20 repeated cycles per scenario. Performance metrics included servo actuation time, communication latency between the mobile application and the ESP32, sensor accuracy, and operational reliability. The gate and garage door achieved opening times of approximately 1.0-1.2 s and 1.5 s, respectively, while end-to-end communication latency remained between 300 ms and 480 ms across all tests. Ultrasonic distance measurements showed a maximum error of 1.8 cm and an average error below 1.2 cm, with no system failures in any scenario. These results demonstrate that the integrated design is technically feasible, reliable, and suitable as a cost-effective foundation for residential access control.  Future work will focus on scaling the prototype toward full-size installations and extending integration with additional smart home services.
Peningkatan Kesadaran Masyarakat dalam Pengelolaan Sampah Plastik Terpadu di Nagari Batu Basa Haq, Syaiful; Hidayat, Hendra; Yuvenda, Dori; Fikri, Ryan; Utama, Rizky Indra; Kurniawan, Rizal; Muji, Anggarda
Jurnal Pemberdayaan: Publikasi Hasil Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2026): Januari - Juni
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpmittc.v5i1.4327

Abstract

Environmental problems caused by suboptimal waste management have become a major issue in Nagari Batu Basa, particularly the habit of residents disposing of waste into rivers. This condition worsens during the dry season, as waste accumulation generates unpleasant odors and poses health risks, especially from plastic waste that is difficult to decompose and has even contributed to malaria cases among some community members. This community service activity aims to increase public awareness of integrated plastic waste management and to discourage residents from disposing of waste into rivers. The methods employed consist of four approaches. The first approach involves the provision of educational waste posts as an initial effort to prevent indiscriminate waste disposal. The second approach is the construction of an integrated plastic waste collection facility at the nagari office, equipped with dry waste sorting facilities. In addition, the community was provided with training on ecobrick production, which could be exchanged for incentives. The fourth approach applies a door-to-door collection method through the involvement of KKN students from Universitas Negeri Padang (UNP), who collected waste that had been gathered by the community from shops, schools, and mosques. The results of the community service activities indicate positive community engagement, as evidenced by the successful production of 300 ecobricks by the community in collaboration with KKN UNP students, of which 260 were branded as Nagari Batu Basa ecobricks. This activity contributes significantly to building community awareness of household-level waste segregation and supports the creation of a healthier and more sustainable nagari environment.
Sistem Monitoring Air Conditioner (AC) Pada Ruang Kelas Institut Teknologi Kalimantan Berbasis Internet of Things (IoT): Sistem Monitoring Air Conditioner (AC) Pada Ruang Kelas Institut Teknologi Kalimantan Berbasis Internet of Things (IoT) Utami, Amalia Rizqi; Hasanah, Barokatun; Firsen, Muhammad Iqbal Sep; Fikri, Ryan
SPECTA Journal of Technology Vol. 10 No. 1 (2026): Specta Journal of Technology
Publisher : LPPM ITK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35718/specta.v10i1.1018

Abstract

This research discusses the implementation of a monitoring system based on Internet of Things (IoT) technology to monitor air conditioning usage in the form of a website. This system is designed to collect data about air conditioner usage in real time and monitor the on/off conditions of the air conditioner. Several components are used such as the DHT11 module as a temperature sensor which functions to read room temperature, the PZEM- 004t module which functions to read voltage, current and power which operates on AC when it is off or on, the Arduino UNO microcontroller to process input/output data, ESP8266 for connecting to a wi-fi network. In addition, software is used to support the research process such as Arduino to program the Arduino UNO microcontroller, XAMPP to create a database, and Visual Studio Code to create programs on websites. In this study, there are several stages such as analysis of user needs, system design, system testing, data analysis, and conclusions. Then after testing and data collection, the current and power values were obtained when the AC was off, namely 0.4 A and 1.7 Watt – 1.8 Watt. When the AC is on, the current and power values are 1.08 A – 1.19 A and the power is 216.8 Watt – 244.6 Watt.