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Analisis Kebutuhan Media Pembelajaran Berbasis Augmented Reality pada Materi Pengenalan Perangkat Keras Komputer Prasetya, Raynaldi Nugraha; Rivasintha, Emusti; Oktarika, Dini
Juwara: Jurnal Wawasan dan Aksara Vol. 3 No. 1 (2023)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/juwara.v3i1.57

Abstract

AbstrakTujuan penelitian untuk menganalisis kebutuhan dalam penerapan media pembelajaran pengenalan perangkat keras berbasis augmented reality. Metode penelitian menggunakan survei. Subjek penelitian siswa kelas VII SMP Negeri 13 Satu Atap Sungai Kakap. Teknik pengumpul data menggunakan komunikasi tidak langsung. Alat pengumpul data menggunakan angket. Teknik analisis data menggunakan analisis deskriptif. Hasil penelitian adalah: (1) Dari 36 responden, hanya 1 (satu) orang yang tidak memiliki smartphone dengan sistem operasi Android; (2) Sebanyak 36 responden (100%) setuju apabila materi pengenalan perangkat keras menggunakan media pembelajaran berbasis augmented reality dengan berbagai alasan; dan (3) Kendala yang mungkin dihadapi jika media pembelajaran berbasis augmented reality diterapkan adalah responden belum memahami penggunaan media berbasis augmented reality sebesar 69,2% dan responden memiliki spesifikasi smartphone yang tidak mendukung sebesar 24,6%. Abstract The purpose of the study was to analyze the needs in the application of augmented reality-based hardware recognition learning media. The research method uses a survey. The research subjects were students of class VII SMP Negeri 13 Satu Atap Sungai Kakap. Data collection techniques use indirect communication. The data collection tool uses a questionnaire. Data analysis technique using descriptive analysis. The results of the study were: (1) Out of 36 respondents, only 1 (one) person did not own a smartphone with the Android operating system; (2) A total of 36 respondents (100%) agree that the hardware introduction material uses augmented reality-based learning media for various reasons; and (3) Obstacles that might be faced if learning media based on augmented reality are applied are respondents who do not understand the use of augmented reality-based media by 69.2% and respondents who have smartphone specifications that do not support it by 24.6%.
Analisis Peran Budaya Gotong Royong dalam Pemberdayaan Masyarakat Desa Punggur Kapuas Kabupaten Kubu Raya Oktarika, Dini; Permadi, Muhammad Akmal
Juwara: Jurnal Wawasan dan Aksara Vol. 3 No. 2 (2023)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/juwara.v3i2.70

Abstract

Abstrak Penelitian ini berisi tentang budaya gotong royong di desa Punggur Kapuas Kubu Raya. Peran kepala desa merupakan salah satu aspek dalam meningkatkan partisipasi budaya gotong royong di Desa Punggur Kapuas Kabupaten Kubu Raya. Mendeskripsikan hambatan dalam partisipasi budaya gotong royong warga Desa Punggur Kapuas Kabupaten Kubu Raya. Jenis penelitian ini termasuk dalam jenis termasuk dalam jenis penelitian deskriptif kualitatif, hal itu bertujuan untuk mendapatkan gambaran rinci, dan mendalam terkait dengan peran kepala desa dalam meningkatkan partisipasi masyarakat dalam budaya gotong royong. Fokus penelitian Adapun fokus pada penelitian ini adalah Mengidentifikasi peran kepala desa dalam meningkatkan partisipasi masyarakat dalam budaya gotong royong di Desa Punggur Kapuas Kecamatan Sungai Kakap Kabupaten Kubu Raya serta mengetahui hambatan dalam melaksanakan budaya gotong royong di Desa Punggur Kapuas Kabupaten Kubu Raya Meningkatkan rasa saling tolong menolong hal ini dapat terlihat bahwa di masyarakat adanya kegiatan gotong royong yang dilakukan sekali dalam sebulan, membantu saat ada yang kesusahan seperti mengumpulkan sumbangan saat ada keluarga yang meninggal. Abstract This research contains the culture of gotong royong in Punggur Kapuas Kubu Raya village. The role of the village head is one aspect in increasing the participation of gotong royong culture in Punggur Kapuas Village, Kubu Raya Regency. Describe the obstacles to the participation of mutual aid culture in Punggur Kapuas Village, Kubu Raya Regency. This type of research belongs to the type included in the type of qualitative descriptive research, it aims to get a detailed picture, and in-depth Related to the role of the village head in increasing community participation in gotong royong culture. The focus of this research is Identifying the role of village heads in increasing community participation in the culture of mutual cooperation in Punggur Kapuas Village, Sungai Kakap District, Kubu Raya Regency and knowing the obstacles in implementing the culture of mutual cooperation in Punggur Kapuas Village, Kubu Raya Regency Increasing mutual help, this can be seen That in the community there are mutual aid activities that are carried out once a month, helping when there are difficulties such as collecting donations when a family dies.
Pembelajaran TPACK untuk Keterampilan Komunikasi dan Hasil Belajar Siswa pada Jaringan Komunikasi Perdana, Novi Theofilia; Koriaty, Sri; Oktarika, Dini
Juwara: Jurnal Wawasan dan Aksara Vol. 4 No. 2 (2024)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/juwara.v4i2.116

Abstract

The aim of this research is to analyze the effect of TPACK-oriented learning on students' communication skills and student learning outcomes in communication network subjects. This research uses a quasi-experimental method with a pretest posttest kontrol group design. Research instruments include observation guides, interview guides, tests and questionnaires. in this research used a quantitative method. This research method aims to test a predetermined hypothesis which will be used to research certain populations and samples, collect data using research instruments, and analyze quantitative or statistical data. The type of method used is quantitative in the form of quasi-experimental design.  The research design used was a pretest-posttest kontrol group design. The results of this research after implementing the TPACK learning model showed a significant increase in the acquisition of learning outcome data in the kontrol class, namely the average value of learning outcomes in the pre-test was 55.22 and the average value of learning outcomes in the post-test increased by 61.14. Meanwhile, for the experimental class, the average value of learning outcomes in the pre-test was 56.08 and the average value of learning outcomes in the post-test increased by 81.06.