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PENGEMBANGAN MEDIA SMARTCARDS PADA MATERI KEBERAGAMAN BUDAYA UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS III UPT SD NEGERI TAMBAKBOYO 1 Latifatul Muhimmah Tata Kharisma; Fera Dwidarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30107

Abstract

This study aims to develop and evaluate the feasibility and effectiveness of Smartcards learning media in improving the learning outcomes of third-grade elementary school students on the topic of cultural diversity. Using a Research and Development (R&D) approach using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The study involved 25 third-grade students at UPT SD Negeri Tambakboyo 1 as subjects. The Smartcards developed contain images of Indonesian culture, such as traditional regional attire, traditional regional dances, and traditional regional houses, organised in the form of educational games. Validation results by experts indicate that the media meets the criteria for feasibility, with validation scores of 78.7% from subject matter experts, 71.1% from language experts, and 93.33% from media experts. Classroom implementation demonstrated a significant improvement in learning outcomes, with a classical completion rate of 96% and an average N-Gain of 0.576 (effective category). Additionally, feedback from students and teachers indicates that this media is engaging, easy to use, and capable of enhancing active participation in learning. Therefore, Smartcards are deemed a viable and effective learning media, and can serve as an innovative alternative for delivering visual and interactive content. It is recommended that the development of similar media be applied to other topics and different educational levels.
PEMANFAATAN MEDIA INTERAKTIF iSPRING DALAM PENINGKATAN LITERASI DIGITAL SISWA SD NEGERI JATI Sayid Husein De San Wardhani; Fera Dwidarti; badri atul Fikriyah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7769

Abstract

In an effort to improve the digital literacy skills of participants who grew up in the current era of globalization. And added with the onslaught of technological developments which not only have positive impacts but also negative impacts. Therefore, it is very important to align education with technological developments wisely. This research aims to utilize iSpring interactive media to increase digital literacy. The method used in this research is a qualitative approach with data collection techniques using a library study approach or what could be called library research, in which the author collects various references regarding the use of iSpring interactive media in students' digital literacy through journals, articles and other sources. And the methods used in this service are direct mentoring and interviews. From this research, research shows that this activity succeeded in increasing students' interest in using iSpring media in digital literacy.
Revitalisasi Media Pembelajaran: Transformasi Membaca Permulaan di Sekolah Dasar Elitasari, Handara Tri; Dwidarti, Fera
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16396

Abstract

Early reading ability is a fundamental skill that elementary school students need to support their literacy development in later stages. However, early reading instruction still faces several challenges, particularly the low reading skills of students and the limited use of engaging instructional media. This study aims to analyze the revitalization of learning media in transforming early reading instruction for elementary school students. This research employed a mixed-method approach with data collected through observation, interviews, and questionnaires. Data were analyzed using descriptive statistics and qualitative analysis, which were then integrated to obtain a comprehensive understanding of the findings. The results show that most students are not yet able to read fluently, have difficulty with accurate pronunciation, and demonstrate low confidence when reading. Early reading instruction is still dominated by the use of textbooks, while the availability of learning media remains limited. In addition, students show strong interest in learning media that are interactive, game-based, visually appealing, colorful, and contain clear and readable letters. These findings highlight the importance of revitalizing learning media that align with students’ characteristics to support more effective early reading instruction
Pengembangan Media Pembelajaran Komik Digital Menggunakan Model Addie pada Materi Keberagaman Budaya di Sekolah Fatimah, Iis Daniati; Dwidarti, Fera; Wiratama, Novialita Angga; Mauliana, Siti
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16408

Abstract

Cultural Diversity material is often considered complex due to the broad scope of information. Therefore, a digital comic medium is needed that can visualize the uniqueness of the archipelago's culture contextually, so that students not only memorize, but also feel an emotional closeness to the material. This study aims to develop a learning media in the form of digital comics on the topic of Cultural Diversity for fourth-grade students at Maibit Public Elementary School. The method used in this research is R&D (Research and Development) by applying the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The data analysis technique in this study uses quantitative descriptive to measure the results of teacher and student response questionnaires, as well as qualitative descriptive to describe and narrate feedback during the development process. The data obtained from the validation results show that the validation from media experts obtained a percentage of 96% with a valid category, content experts obtained a percentage of 94% with a valid category, and language experts obtained a percentage of 88% with a valid category. Based on the validation results from the experts, it shows that the digital comic media is declared valid. The practicality test conducted through teacher and student response questionnaires also shows a very practical category. The teacher response questionnaire results obtained a percentage of 96% with a practical category, and the student response questionnaire results obtained a percentage of 95% with a practical category. The effectiveness of digital comic learning media obtained a percentage of 92% with an effective category. Based on these research results, it can be stated that digital comic media can turn the learning situation into a more conducive and enjoyable environment, can improve learning outcomes, and digital comic learning media is feasible and practical to use.
Fenomenologi Kepercayaan Sosial (Social Trust) dan Kerentanan Disinformasi pada Mahasiswa PPKn Mario Fahmi Syahrial; Fera Dwidarti; Tri Mei Apta Arjanti
Paedagogie Vol 21 No 2 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/x0r7eg12

Abstract

This study aims to uncover the process of constructing and interpreting social trust among PPKn students at Universitas PGRI Ronggolawe, as well as to analyze how the dimensions of social trust shape students' response patterns and evaluations of information received through social media. This study employed a qualitative approach with a phenomenological design grounded in post-positivist philosophy. Data were collected through semi-structured in-depth interviews, observation, and documentation involving five purposively selected third-semester students and one lecturer as a supporting informant. Data were analyzed using Creswell's six-step phenomenological analysis, ranging from the extraction of significant statements to the construction of essence descriptions, with data credibility ensured through source and technique triangulation. The findings reveal that students construct social trust through three mutually reinforcing dimensions: interpersonal trust that substitutes relational closeness for content verification, institutional trust that erodes through accumulated experiences of formal institutional inconsistency, and generalized trust that becomes distorted by algorithmic virality logic. This study concludes that students' vulnerability to disinformation is not merely a matter of insufficient digital literacy, but a structural problem rooted in the ways social trust is constructed and operationalized in everyday digital life.
Analisis Kebutuhan Pengunaan Game Edukatif Wordwall terhadap Hasil Belajar Kelas III SD pada Materi Akibat Tidak Mematuhi Aturan Titah Afit Wahyuni; Fera Dwidarti; Wendri Wiratsiwi
Paedagogie Vol 21 No 2 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/scq3gd86

Abstract

The purpose of this research is to investigate the viability, usability, and efficacy of using Wordwall as a foundation for an interactive learning media unit covering the subject of “Akibat Tidak Mematuhi Aturan” with students in third grade of primary school. Analyzing, designing, developing, implementing, and evaluating are the steps that make up the ADDIE development paradigm, which was used in this study as an R&D approach. Seventeen third graders from SDN Pondokrejo participated in the research. Methods such as exams, interviews, and observation were used to gather data. Pre- and post-test questions, together with expert validation sheets, questionnaires for both teachers and students, and other relevant tools were utilized. Evaluations conducted by material experts, language experts, and media experts confirmed that the Wordwall-based learning media that were created fulfilled the validity requirements. The medium was deemed practical by both instructors and students, and it was shown to effectively improve students' learning outcomes, as seen by the rise in posttest scores. Consequently, wordwalls are a great fit for primary schools looking for a fresh, dynamic, and interesting way to teach their students.
Pengembangan Bahan Ajar Menyimak Bahasa Indonesia Berbasis Kearifan Lokal Cerita Rakyat Sunan Bonang Di Sekolah Dasar Fera; Mario Fahmi Syahrial; Rohmat; Siti Ika Nur Jannah
Paedagogie Vol 21 No 2 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/vg39b918

Abstract

This study aims to develop Indonesian language listening instructional materials based on the Sunan Bonang folklore as local wisdom of Tuban Regency for third-grade students of SD Negeri Wadung, Jenu District, Tuban Regency, East Java. The study employed a Research and Development (R&D) design using the ADDIE model, encompassing five systematic stages: Analysis, Design, Development, Implementation, and Evaluation. Data were collected through classroom observation, teacher interviews, expert validation sheets for content and media, a four-aspect listening assessment rubric, and pre-test and post-test instruments administered to 24 third-grade students. Quantitative data were analyzed using validation score percentages and the Normalized Gain (N-Gain) formula, while qualitative data were derived from validator notes and recommendations. The results indicate that the instructional materials achieved a combined validation average of 91.0% (Very Valid), with content expert validation at 92.3% and media expert validation at 89.6%. The effectiveness of the materials was demonstrated by a significant increase in mean scores from 52.00 on the pre-test to 83.33 on the post-test, yielding an average N-Gain of 0.65 (moderate category), with all students (100%) achieving the minimum mastery criterion following implementation. The study concludes that Sunan Bonang folklore can be systematically transformed into valid and effective listening instructional materials through the ADDIE model, providing a replicable framework for local wisdom-based instructional material development in other regions of Indonesia.
TINGKAT VALIDITAS MEDIA KOMIK POP-UP BOOK PADA MATERI MATEMATIKA SEKOLAH DASAR Muhammad Jamal; Fera Dwidarti
Al-Irsyad Journal of Mathematics Education Vol 4 No 2 (2025): Juli - Desember 2025
Publisher : Sekolah Tinggi Keguruan dan Ilmu Pendidikan Darud Da'wah Wal Irsyad Pinrang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58917/ijme.v4i2.308

Abstract

Tujuan dari kajian ini untuk memahami seberapa baik Komik Pop-Up Book berfungsi sebagai alat bantu dalam pengajaran matematika di tingkat dasar, terutama mengenai topik pecahan. Dalam penelitian ini, tiga pakar (validator materi, validator media, dan validator bahasa) berperan selaku validator, yangmana mengadopsi pendekatan deskriptif kuantitatif. Setiap ahli menggunakan instrumen lembar penilaian berbasis skala Likert untuk menilai aspek kelayakan isi, desain visual, kejelasan bahasa, dan kesesuaian media dengan proses pembelajaran. Hasil validasi menunjukkan bahwa media memiliki tingkat validitas yang sangat tinggi: 95,7% dari ahli materi, 86,7% dari ahli media, dan 91% dari ahli bahasa. Temuan ini menunjukkan bahwa media Komik Pop-Up Book tergolong "valid" dan layak digunakan dalam proses pembelajaran di kelas. Siswa dinilai lebih tertarik dan memahami konsep matematika abstrak jika elemen naratif digabungkan dengan visualisasi 3D interaktif. Penelitian ini menyimpulkan bahwa media ini adalah alternatif yang menarik untuk media pembelajaran dan merekomendasikan uji efektivitas lebih lanjut untuk mengetahui bagaimana media ini mempengaruhi hasil belajar siswa
Analisis Tingkat Kevalidan Media Video Interaktif Berbasis Lagu Daerah Jawa Timur untuk Sekolah Dasar Alfiyatin Nashiroh; Fera Dwidarti; Ina Agustin
Pedagogik Journal of Islamic Elementary School Vol. 9 No. 2 (2026): Pedagogik Journal of Islamic Elementary School
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v9i2.10711

Abstract

Pengajaran lagu daerah bermuatan Pancasila di jenjang Sekolah Dasar belum optimal karena keterbatasan materi ajar yang mengintegrasikan budaya lokal. Akibatnya, pemahaman siswa terhadap lagu daerah Jawa Timur tergolong rendah. Penelitian ini bertujuan menguji kevalidan media video interaktif berbasis lagu daerah Jawa Timur untuk siswa kelas IV Sekolah Dasar. Menggunakan metode Research and Development (R&D) dengan model ADDIE, penelitian dibatasi pada tahap analisis, desain, dan pengembangan. Pendekatan kuantitatif deskriptif diterapkan dengan dukungan data kualitatif berupa saran validator. Instrumen pengumpulan data menggunakan kuesioner skala Likert yang dianalisis dengan teknik persentase deskriptif. Tiga ahli dilibatkan sebagai validator (media, materi, dan bahasa). Hasil validasi menunjukkan persentase 97% dari ahli media (sangat valid), 95% dari ahli materi (sangat valid), dan 74% dari ahli bahasa (valid). Rata-rata validasi kumulatif mencapai 89% dengan kategori sangat valid. Temuan ini membuktikan bahwa video interaktif yang dikembangkan telah memenuhi kriteria kelayakan materi, penyajian, dan bahasa untuk digunakan dalam pembelajaran Pendidikan Pancasila kelas IV Sekolah Dasar. Riset ini diharapkan menjadi acuan pengembangan media berbasis teknologi dan kearifan lokal.
BUDAYA LUHUR KUPATAN MAKNA DAN NILAI DALAM PEMBELAJARAN PESERTA DIDIK SEKOLAH DASAR Iis Daniati Fatimah; Novialita Angga Wiratama; Fera Dwidarti
Jurnal Tunas Pendidikan Vol. 7 No. 2 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i2.2854

Abstract

This article examines the meaning and value of the kupatan tradition for students. The method used is a qualitative method with a descriptive analysis approach that aims to explain how the kupatan tradition has an impact on the value and meaning for students. The results of this study indicate that the kupatan tradition in several regions has its own characteristics. However, these characteristics do not eliminate the meaning of the kupatan tradition itself, which is a form of gratitude to God Almighty. Kupat as a regional specialty food has its own meaning for students. Kupat is closely related in terms of mathematics ketupat has a geometric shape that can be studied by students. Through civic education that reflects the attitude of mutual cooperation, togetherness, harmony and never give up. In the review of kupat language has a variety of meanings seen from the meaning and understanding. The conclusion of the research carried out that through the kupatan tradition can instill good and moral values for students in everyday life.