Trisna Roy Pradipta, Trisna Roy
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Mathematical Representation Ability in HOTS Problems : A Study of Students’ Learning Style Febryana, Ultami Ismayani; Pradipta, Trisna Roy
Jurnal Paedagogy Vol. 12 No. 3 (2025): July
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i3.16168

Abstract

This study aims to analyze students' ability to represent mathematical concepts when solving High Order Thinking Skills (HOTS) questions, reviewed based on visual, auditory, and kinesthetic learning styles. This study used a qualitative approach with a case study method with the subjects of nine students from SMAN 88 Jakarta who were selected by purposive sampling. The research instruments included learning style questionnaires, mathematical representation ability tests, and interviews. The data analysis technique in this study uses the stages of reduction, presentation, and drawing conclusions based on the Miles and Huberman model. The results of the study showed that all students, regardless of their learning style, mastered the visual aspect more. Learners with visual and auditory learning styles generally excel in visual aspects but weak in verbal and symbolic aspects, while learners with kinesthetic learning styles show varied abilities, with visual aspects remaining the most dominant. The findings of this study can provide insights for education practitioners to optimize mathematics learning based on students' learning styles, while contributing theoretically to the development of academic theory and literature in the field of mathematics learning and mathematical representation.
Analysis of Students' Numeracy Literacy Ability in Solving Three Variable Linear Equation System (SPLTV) Problems Based on Learning Styles Fitriyani, Alfiyah; Pradipta, Trisna Roy
Jurnal Paedagogy Vol. 12 No. 3 (2025): July
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i3.16169

Abstract

This study aims to analyze students' numeracy literacy skills in solving Three Variable Linear Equation System (SPLTV) problems based on learning styles, namely visual, auditory, and kinesthetic. This study uses a qualitative approach with a case study design. The subjects were three students of class X at SMAN 88 Jakarta, selected using purposive sampling technique. Data were obtained through learning style questionnaires, numeracy literacy ability tests, interviews, and documentation, then analyzed using triangulation techniques to ensure data validity. The results showed that students with visual learning styles had quite good abilities in the aspect of mathematical modeling and making conclusions. Students with an auditory learning style show better ability to understand information, create mathematical models, interpret results and draw conclusions appropriately. Students with kinesthetic learning styles have quite good ability to interpret results and conclude results practically. Although each learning style has its own advantages, auditory learning styles tend to be better at achieving numeracy literacy skills than visual and kinesthetic learning styles. This study shows the importance for educators to understand the learning styles of students in order to be able to implement appropriate learning strategies and the researcher is further advised to consider other factors to gradually improve numeracy literacy skills.
Integration of Ethnomathematics in Galasin Game on The Teaching Material of High School Students Jiddan Fakhri Sunni; Pradipta, Trisna Roy
Unnes Journal of Mathematics Education Vol. 13 No. 2 (2024): Reguler Issue
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eyqekw06

Abstract

It turns out that mathematics isn't just about the material in the classroom, but it's very close to our everyday lives. Even in the traditional games of Galasin or Gobak Sodor that we have played since childhood can be found a mathematical concept. Concepts of mathematics associated with cultural elements can attract the curiosity of learners to blend mathematical concepts with existing cultures and they can feel that math is part of their own culture. The purpose of this study is to develop a valid and effective product of teaching materials integrated with ethnomathematics of galasin games on vector material using PowerPoint for mathematics learning in Senior High School so that it can help teachers and students recognize, learn, and understand mathematics learning in the classroom. This study used a research and development method (RnD) referring to the Thiagarajan model or 4D model. This research was conducted at Bakti Idhata South Jakarta High School. Data collection included media expert validation tests, material, and elevation of student response. The result of the product development is a PowerPoint that integrates the ethnomathematics of the game with vector material. The results of the validation of the media and the material obtained an average score of "very good". So it can be concluded that the teaching material integrated with the ethnomathematics of this game is worthy to be used as a mathematical learning material.
Workshop pembelajaran STEM robot coding bagi guru dan calon guru matematika Kabupaten Banyumas dan Cilacap Maqruf, Agus; Permatasari, Dian; Wangge, Magdalena; Ahzan, Zulkaidah Nur; Scristia, Scristia; Nubatonis, Ofirenty Elyada; Irma, Ade; Baist, Abdul; Pradipta, Trisna Roy; Herman, Tatang; Nurlaelah, Elah
Jurnal Anugerah Vol 6 No 2 (2024): Jurnal Anugerah: Jurnal Pengabdian kepada Masyarakat Bidang Keguruan dan Ilmu Pen
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/anugerah.v6i2.6996

Abstract

STEM (Science, Technology, Engineering, and Mathematics) berperan penting dalam kemajuan ilmu pengetahuan, teknologi, sosial, ekonomi, kesehatan, industri, dan berbagai aspek kehidupan. Integrasi STEM dalam pendidikan sangat diperlukan untuk menghasilkan generasi berdaya saing global. Workshop berbasis STEM bagi MGMP Matematika SMA di Kabupaten Banyumas dan Kabupaten Cilacap serta mahasiswa UIN Prof. K.H. Saifuddin Zuhri Purwokerto bertujuan meningkatkan pemahaman dan praktik STEM, memperluas penyebaran hasil pelatihan, meningkatkan kompetensi guru, serta memotivasi guru untuk mengembangkan keterampilan mereka. Program ini mencakup perencanaan, pelaksanaan workshop, pendampingan dalam pembuatan rencana pembelajaran STEM, serta monitoring dan evaluasi. Data yang dikumpulkan meliputi dokumentasi hasil kerja peserta, serta kuesioner untuk mengetahui respons peserta terhadap kegiatan ini. Data dianalisis secara kuantitatif dan kualitatif untuk mengevaluasi efektivitas pelatihan. Dengan pengetahuan dan keterampilan ini, peserta diharapkan dapat mengintegrasikan STEM dalam pembelajaran matematika, melaksanakan pembelajaran berbasis pemrograman, dan meningkatkan kemampuan berpikir matematis siswa.