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Pendampingan dan Penguatan Literasi Budaya untuk Menumbuhkan Rasa Nasionalisme Siswa di Sanggar Bimbingan Rawang Selangor Malaysia Kiptiyah, Mariyatul; Liesdiani, Mety
Journal of Smart Community Service Vol. 2 No. 2 (2024): JSCS NOV 2024
Publisher : PT. Cahya Edupreneur Indonesia

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Abstract

The program is a strategic investment designed to build the future of future generations by making culture an important element in their lives. Culture is seen as a legacy of the past and a source of inspiration that can drive positive change in society. Through various activities at the Rawang Guidance Studio, this program aims to cultivate a sense of love and pride for the country in students, so that they grow up with strong nationalism values. The various activities, such as folklore storytelling, playing traditional games, and Indonesian language learning, are designed to introduce and strengthen students' understanding of the nation's rich culture. Folktales, for example, are entertaining and convey moral values and local wisdom. Traditional games teach the importance of cooperation, sportsmanship, and local wisdom. At the same time, Indonesian language learning helps students better understand their mother tongue, which is an important bridge to maintaining cultural identity. The program not only aims to preserve culture but also fosters awareness of the importance of maintaining culture as a national identity. That way, culture will remain relevant and able to become a strong foothold for the students at the Rawang Guidance Center.
Pengaruh penggunaan media interaktif benime dalam pembelajaran matematika terhadap minat belajar dan hasil belajar siswa Uyun, kurrotul; Liesdiani, Mety
Papanda Journal of Mathematics and Science Research Vol. 4 No. 2 (2025): Volume 4 Nomor 2 September 2025
Publisher : Papanda Publisher

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Abstract

This study aims to examine the impact of using Benime interactive media on students' interest and learning outcomes in mathematics. A quantitative method was employed using a pre-experimental One-Group Pretest-Posttest design. The participants were students of class IX-A at SMP Sabilush Sholihin Socah, selected through random sampling. Instruments used included a questionnaire to assess learning interest and a multiple-choice test to evaluate learning outcomes. The data were analyzed using the Shapiro-Wilk test for normality and Box’s M test for homogeneity. Further analysis involved simple linear regression for learning interest and a paired sample t-test for learning outcomes, using SPSS version 25. The findings revealed that Benime interactive media had a significant positive effect on both students’ interest and outcomes. The regression test showed a significance value of 0.000 (p < 0.005) for interest, and the t-test also indicated a significance value of 0.000 (p < 0.005) for outcomes. Students reported that the animated and visual features of Benime made the material easier to understand and more enjoyable. These results support previous research suggesting that interactive media can enhance student motivation, comprehension, and academic performance. Learning becomes more effective when students are actively engaged through technology. Therefore, Benime can serve as an effective alternative in mathematics education, especially in addressing challenges related to low interest and achievement. This study highlights the importance of incorporating technology-based media to improve the learning experience, particularly in mathematics, which is often considered a difficult subject. Innovative tools like Benime offer new possibilities for making learning more meaningful and student-centered. Keywords: Benime, interactive media, learning interest, learning outcomes
Pelatihan PELATIHAN PEMBUATAN MEDIA PEMBELAJARAN INTERAKTIF DENGAN MEMANFAATKAN TEKNOLOGI Liesdiani, Mety; Faulina, Ria; Aini, Nur
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 3 (2024): Volume 5 No. 3 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i3.16402

Abstract

Pendidikan merupakan kunci utama dalam menghasilkan sumber daya manusia yang berkualitas. Peranan guru dalam kegiatan belajar mengajar merupakan salah satu bagian utama dalam proses pendidikan. Masih banyak guru yang belum memanfaatkan teknologi dalam kegiatan belajar mengajar. Oleh sebab itu perlu adanya peningkatan kompetensi guru mengenai pemanfaatan teknologi melalui kegiatan Pengabdian Kepada Masyarakat (PKM). Tridarma perguruan tinggi merupakan wujud peran serta dosen dan mahasiswa, sebagai salah satu bentuk tridarma adalah PKM. Pada era industri 5.0 Guru dituntut untuk memiliki kemampuan lebih dalam memanfaatkan teknologi sebagai sumber pembelajaran. Pelatihan pemanfaatan pembelajaran interaktif dipilih sebagai media pendukung pembelajaran agar dapat menghasilkan suatu pembelajaran yang menarik dan tidak membosankan berbasis visual dan grafis. Kegiatan PKM dilaksanakan pada Sekolah Dasar Tlangoh di Kecamatan Tanjung Bumi. Artikel ini ditulis menggunakan pendekatan kualitatif dengan menggunakan data dan paparan yang bersumber dari hasil pelatihan Guru Serta bersumber dari kajian literature yang relevan. Dengan dilaksanakan kegiatan ini para guru memiliki kompetensi lebih dalam pemanfaatan teknologi dan telah berhasil membangun media pembelajaran sendiri. Selain itu kreativitas guru menjadi meningkat dengan adanya kegiatan ini.
APLIKASI PEMBELAJARAN MATEMATIKA BERBASIS ANDROID UNTUK SLOW LERANER PADA MATERI ALJABAR Farida, Lulu; Liesdiani, Mety
Jurnal Muara Pendidikan Vol. 9 No. 1 (2024): Jurnal Muara Pendidikan Vol 9 No 1 Juni 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i1.1997

Abstract

The purpose of this research is to develop and produce a learning media in the form of an Android-based learning application for algebra material for slow learners, using multisensory concepts, visual methods, and realistic algebra concepts The aim of this study is to assist the learning process of slow learner students in inclusive school using a new medium, namely the Android-based learning application In order to not only use conventional learning, because in the learning process, but slow learners also need specific additional methods and media to help them understand each taught material The method used in this research is the Research And Development (R&D) method using the ADDIE development model. The data collection technique used is validation sheets, while the data analysis technique used in this research is primary data Based on the research results, it is shown that the Android-based mathematics learning application for slow learners in algebra material meets valid criteria. The overall score for each statement on the validation sheet is 100%, with the category very valid, so the learning application can used in the learning process.
APLIKASI PEMBELAJARAN MATEMATIKA BERBASIS ANDROID UNTUK SLOW LERANER PADA MATERI ALJABAR Farida, Lulu; Liesdiani, Mety
Jurnal Muara Pendidikan Vol. 9 No. 1 (2024): Jurnal Muara Pendidikan Vol 9 No 1 Juni 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i1.1997

Abstract

The purpose of this research is to develop and produce a learning media in the form of an Android-based learning application for algebra material for slow learners, using multisensory concepts, visual methods, and realistic algebra concepts The aim of this study is to assist the learning process of slow learner students in inclusive school using a new medium, namely the Android-based learning application In order to not only use conventional learning, because in the learning process, but slow learners also need specific additional methods and media to help them understand each taught material The method used in this research is the Research And Development (R&D) method using the ADDIE development model. The data collection technique used is validation sheets, while the data analysis technique used in this research is primary data Based on the research results, it is shown that the Android-based mathematics learning application for slow learners in algebra material meets valid criteria. The overall score for each statement on the validation sheet is 100%, with the category very valid, so the learning application can used in the learning process.