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Implementasi Internet of Things Pada Sistem Kendali Lampu Rumah Menggunakan Telegram Messenger Bot Dan Board ESP Wahyu Setiawan; I Made Sugi Ardana
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 03 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

The development of information technology in the era of the Industrial Revolution 4.0. increasingly showing its sophistication through a system designed by humans to facilitate activities in daily life. Especially IoT (Internet of Things) we often find homeowners who forget to turn off the lights or turn on the lights when leaving the house or when they are at home. This results in a waste of electrical energy. Homeowners desire where the control system becomes an automatic control system using Telegram Messenger bot and Board esp. By meeting the needs of system development, the development method used is a prototype where this development method uses an approach with the user so that it is faster and gradual so it can be evaluated by the user.Based on the analysis and testing of the system as a whole, it can be concluded that with the construction of an IoT-based lamp control controller using Telegram Messenger bot and Board esp that utilizes smartphones and internet network connections, it can assist users in controlling lights remotely, anywhere, and anytime, without having to to the switch source.
Evaluasi Kualitas Software Modul Klaim Asuransi Group Life System dengan Model McCall I Made Sugi Ardana; Yan Mitha Djaksana
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 1 No 02 (2022): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

In today's digital era, insurance software is needed to help the operational process of insurance companies. Moreover, for life insurance companies that have a relatively large number of group customers, the claim module group life system software is a must. Insurance software can help support operational processes. Software quality is very important. Software quality is defined in two ways qualified requirements and user requirements. Many models can be used to evaluate software quality. One of them is to use the McCall model. Evaluation of software quality using the McCall model can be carried out in the product operation area, production revision area, and product transition area. Based on the evaluation results in this study, the quality of claim module group life system software in the product operation area is good with score 6,98 in the production revision area is good with score 7,47 in the product transition area is good with score 7,78.
Perancangan Basis Data Kawasan Suci Danau Tamblingan dengan Menerapkan Model Data Relasional I Made Sugi Ardana; Yan Mitha Djaksana
Jurnal Syntax Admiration Vol. 4 No. 10 (2023): Jurnal Syntax Admiration
Publisher : Syntax Corporation Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/jsa.v4i10.725

Abstract

The indigenous community of Tamblingan highly reveres the forest as the true source of life (Merta Jati). Within the forest area, there are temples and shrines that are interconnected. Information about these sacred temples and shrines is currently limited to a few individuals who possess specific manuscripts, making it not easily accessible. A database is a crucial component of information technology implementation, as it facilitates faster information retrieval, enhances data security, and reduces data storage redundancy. The Database Lifecycle (DBLC) is a method that outlines the life cycle of a database. In this study, the design of a database for the sacred area of Lake Tamblingan is carried out, starting from conceptual database design to physical database design using a relational model. The design is created using the Power Designer tool. Data collection is conducted through literature review and interviews, while data processing is performed through descriptive analysis. This research aims to produce a database design for the sacred area of Lake Tamblingan that can be utilized for further studies, such as developing an information system for the sacred area of Lake Tamblingan.
Evaluasi Usability Aplikasi Android Dharmadana Menggunakan Metode End User Computing Satisfaction (EUCS) I Made Sugi Ardana
Syntax Idea 960-978
Publisher : Ridwan Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/syntax-idea.v5i7.2623

Abstract

Dharma Dana is an obligation of Hindus of 5% of income in accordance with the Bhisama Sabha Pandita Parisada concerning the fund. The amount of the Dharma Fund that is deposited to the Badan Dharma Dana Nasional (BDDN) is 2.5% of income. Parisada Hindu Dharma Indonesia Pusat as the supreme assembly for Indonesian Hinduism has the goal of creating a Hindu society with high belief, commitment and loyalty to the teachings of Hinduism towards physical and spiritual well-being. To make it easier for people to make funds (donations), an android-based application was created with the name Dharmadana application. Android applications are currently developing very quickly and have become an alternative media that can be used to convey the information needed by customers without any time or place limitations. One model for evaluating this android application is End User Computing Satisfaction (EUCS). EUCS is a method for measuring the level of satisfaction of users of an application system by comparing the expectations and reality of an application. The EUCS evaluation model was developed by Doll & Torkzadeh. Evaluation using this model places more emphasis on end user satisfaction with technological aspects based on 5 (five) dimensions, namely content dimensions, accuracy dimensions, format dimensions, ease of use dimensions, and dimension of timeliness. The results showed that most of the Dharmadana applications (68.42%) were installed by generation X (born 1960 to 1980). The quality of the application on a scale of 5 for the content dimension is very good (average score 4.14) while for other dimensions the quality is good. The dimensions of accuracy score 3.82, format score 3.87, ease of use score 3.91, and timeliness score 4.00. Quality needs to be improved for application features on dimensions with score good.
Pelatihan Pembuatan Blog untuk Mendukung Proses Pembelajaran di Pondok Pesantren Zumrotul Huda Ardana, I Made Sugi; Hidayat, Tomi; Ramdhani, Ichsan
Asawika : Media Sosialisasi Abdimas Widya Karya Vol 9 No 02 (2024): Desember: Asawika
Publisher : LPPM Unika Widya Karya Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37832/asawika.v9i02.176

Abstract

The development of digital technology is growing very rapidly in every area of life. The education area is also impacted of developments in digital technology. Teachers as the front guard in the field of education should follow developments in information technology in carrying out learning activities. Technology integration is one of the elements that must be implemented in the learning process. The influence of information and communication technology in the world of education has been felt by various parties. Starting from the school management process, services to students and parents, to the learning process. Blogs are one of information technology that has many supporting point for education area. Teachers can place learning material on a blog so that students can access it at any time as long as there is an internet connection. Through blogs, teachers can also keep notes which can be accessed by the teacher themselves or shared with fellow teachers who have related fields of knowledge. The teachers at Pondok Pesantren Zumrotul Huda currently still do not have adequate knowledge about using blogs as a support for the learning process. The background of the teachers who teach at Pondok Pesantren voluntarily knocks on our hearts to share knowledge with them. Based on the description above, through the Community Service program, the Faculty of Computer Science, Pamulang University seeks to improve the image of the Faculty. We want to share knowledge about how to create and use blogs with teachers at Pondok Pesantren Zumrotul Huda. Thus, we entitled this activity as Blog Creation Training to Support the Learning Process at Pondok Pesantren Zumrotul Huda. Perkembangan teknologi digital berkembang sangat pesat dalam setiap bidang kehidupan. Dunia pendidikan juga tidak luput dari dampak perkembangan teknologi digital. Guru sebagai garda terdepan dalam bidang pendidikan sudah semestinya mengikuti perkembangan teknologi informasi dalam melaksanakan kegiatan pembelajaran. Integrasi teknologi menjadi salah satu elemen yang harus diterapkan dalam proses pembelajaran. Pengaruh teknologi Informasi dan komunikasi demikan besarnya dalam dunia pendidikan telah dirasakan oleh berbagai pihak. Mulai dari proses manajemen sekolah, pelayanan kepada siswa dan orang tua siswa,hingga proses pembelajaran. Blog merupakan salah satu teknologi informasi yang memiliki banyak fungsi bagi dunia pendidikan. Para guru dapat menempatkan materi pembelajaran pada sebuah blog agar dapat diakses oleh siswa kapan saja selama terdapat koneksi internet. Melalui blog para guru juga dapat menyimpan catatan yang dapat diakses oleh guru itu sendiri atau dibagikan kepada seama guru yang memiliki bidang ilmu yang terkait. Para guru di pondok pesantren Zumrotul Huda saat ini masih belum memiliki pengetahuan yang memadai tentang penggunaan blog sebagai pendukung proses pembelajaran. Latar belakang para guru yang mengajar di pondok pesantren secara sukarela mengetuk hati kami untuk berbagi pengetahuan kepada mereka. Berdasarkan uraian di atas, maka melalui program Pengabdian kepada Masyarakat, Fakultas Ilmu Komputer Universitas Pamulang berupaya meningkatkan citra Fakultas. Kami ingin berbagi pengetahuan mengenai cara pembuatan dan penggunaan blog kepada para guru di Pondok Pesantren Zumrotul Huda. Dengan demikian kegiatan ini kami beri judul Pelatihan Pembuatan Blog untuk Mendukung Proses Pembelajaran di Pondok Pesantren Zumrotul Huda.
PELATIHAN PENGGUNAAN APLIKASI CANVA UNTUK MEMBUAT MEDIA PEMBELAJARAN DI PONDOK PESANTREN ZUMROTUL HUDA Ardana, I Made Sugi; Hidayat, Tomi; Ramdhani, Ichsan
MONSU'ANI TANO Jurnal Pengabdian Masyarakat Vol. 8 No. 2 (2025)
Publisher : Universitas Muhammadiyah Luwuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32529/tano.v8i2.4263

Abstract

Pembelajaran yang menarik dan inovatif menjadi tantangan bagi para guru dalam meningkatkan motivasi belajar siswa. Guru berperan penting sebagai fasilitator yang mengintegrasikan teknologi dalam proses pembelajaran. Salah satu solusinya adalah penggunaan aplikasi Canva sebagai media pembelajaran berbasis digital. Canva memungkinkan guru untuk membuat materi yang interaktif dan menarik melalui berbagai elemen visual. Kegiatan ini berfokus pada pelatihan penggunaan aplikasi Canva bagi para guru di Pondok Pesantren Zumrotul Huda. Berdasarkan survei lapangan, sebagian besar guru masih menggunakan metode pembelajaran konvensional dan mengalami kendala dalam menciptakan media pembelajaran yang inovatif. Oleh karena itu, program pelatihan ini bertujuan untuk meningkatkan pemahaman dan keterampilan guru dalam memanfaatkan Canva guna menciptakan materi ajar yang lebih menarik dan efektif. Hasil pelatihan menunjukkan bahwa guru yang telah mendapatkan pendampingan dalam penggunaan Canva mampu menghasilkan materi pembelajaran yang lebih variatif. Selain itu, pemanfaatan aplikasi Canva juga membuka peluang kolaborasi antar guru dalam mengembangkan materi ajar
PERANCANGAN SISTEM PENGELOLAAN BANK SAMPAH BERBASIS ANDROID DENGAN METODE WATERFALL Djaksana, Yan Mitha; Sugi Ardana, I Made
Jurnal Riset Sistem Informasi dan Teknologi Informasi (JURSISTEKNI) Vol 7 No 3 (2025): Jurnal Sistem Informasi dan Teknologi Informasi
Publisher : Universitas Nusa Putra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52005/jursistekni.v7i3.511

Abstract

Masalah sampah di Indonesia telah menjadi tantangan serius dalam beberapa dekade terakhir, terutama sampah plastik yang sulit terurai. Bank sampah muncul sebagai solusi efektif, bertujuan untuk mengurangi dampak negatif sampah plastik dengan mengumpulkan dan mendaur ulang sampah plastik dari masyarakat. Bank Sampah Cipondoh Makmur, salah satu bank sampah di wilayah Cipondoh Makmur, saat ini menggunakan sistem manual untuk pencatatan data, yang menyebabkan ketidakefisienan dan kerumitan dalam pengelolaan data. Dengan perkembangan teknologi informasi, banyak organisasi mulai menggantikan sistem manual dengan sistem terkomputerisasi, terutama yang berbasis Android. Android, dengan sifat open source-nya, memungkinkan pengembangan aplikasi secara gratis dan mudah digunakan. Sebagian besar masyarakat Indonesia kini memiliki smartphone, mendorong banyak instansi beralih ke sistem berbasis mobile. Penelitian ini bertujuan untuk merancang dan mengembangkan aplikasi berbasis Android bagi Bank Sampah Cipondoh Makmur guna meningkatkan efisiensi dalam pengelolaan data anggota, pendapatan, dan pengumpulan sampah. Dengan sistem ini, diharapkan bank sampah dapat beroperasi lebih efisien dan efektif, serta berkontribusi pada pengurangan sampah plastik dan dampak negatifnya terhadap lingkungan. Penelitian ini penting karena dapat memberikan kontribusi dalam mengatasi masalah pengelolaan sampah plastik di Indonesia. Dengan memanfaatkan teknologi Android, diharapkan efisiensi manajemen bank sampah meningkat, mendukung upaya daur ulang, dan mengurangi sampah plastik di tempat pembuangan akhir. Selain itu, penelitian ini juga berkontribusi pada perkembangan teknologi informasi di sektor pengelolaan sampah, penting untuk konservasi lingkungan di Indonesia. Hasil penelitian diharapkan membawa manfaat signifikan bagi Bank Sampah Cipondoh Makmur dan bank sampah lainnya di seluruh Indonesia, mempromosikan penggunaan teknologi Android dalam pengelolaan sampah yang berkelanjutan.
Sistem Penunjang Keputusan Penentuan Supplier Toko Sembako Aishar dengan Metode MABAC Syamil Bayasef, Fuad Azril; Ardana, I Made Sugi
Faktor Exacta Vol 18, No 2 (2025)
Publisher : LPPM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/faktorexacta.v18i2.26958

Abstract

Objectively selecting the right supplier is a challenge for Aishar grocery store. When faced with several alternative suppliers, it takes considerable time to determine which one to choose. Four criteria are used for selection: quality, delivery time, price, and service, with the highest weighting in descending order. Quality is given the highest weighting because it directly impacts customer loyalty, while service is given the lowest score because it is only related to the store. The MABAC method can be used to objectively and quickly select alternatives. To facilitate implementation, a website-based application was created following the SDLC stages. Application testing was conducted using the blackbox testing method, comparing manual calculations with the application's output. The application is designed to be flexible and setup-based so that changes in criteria or weighting can still be applied. The example used in this study involved selecting five suppliers using four criteria. After assessing each supplier's criteria, alternative supplier A3, Ibu Ayin, was selected with a score of 40.0782.