Claim Missing Document
Check
Articles

Found 7 Documents
Search

BRAIN DANCE SEBAGAI ALTERNATIF STIMULI UNTUK MENUMBUHKAN RASA PERCAYA DIRI Sari, Dyan Indah Purnama; Prayogo, Muhaimi Mughni; Saraswati, Ayu Ridho
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 7 No 1 (2020): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v7i1.8400

Abstract

Brain Dance was first introduced by Anne Green Gilbert, a creative dance maestro from Washington DC. Brain Dance is an apperception to activate human body parts. Brain Dance acts as a stimulant to connect the performance of the brain, breathing, motoric, and sensory body so that it is ready to move. In the creative dance process, Brain Dance is the first step so that children are ready, not only physically but also psychologically ready. Besides activating the body, Brain Dance also provides a feeling of freedom and happiness and fosters self-confidence. Brain Dance is suitable for all ages, as well as PGSD UST Yogyakarta students as the subject of this study. Students of PGSD’s 7th semester, in particular, are aged between 20-23 years and nearly 90% cannot dance. Never having danced before, and being unable to dance will be the reasons for the inferiority, shame, and insecurity, which will affect the effectiveness of body movements. The research method used is descriptive qualitative, to describe the condition of the data as it is, through the process of observation, interviews, and documentation. Through Brain Dance, this research is expected to foster self-confidence in PGSD UST Yogyakarta students in activating the body in the creative dance work process.
INKUBATOR KREATIF DESIMINASI AUGMENTED REALITY DOLANAN ANAK BERBASIS BUDAYA NUSANTARA Praheto, Biya Ebi; Barriyah, Insanul Qisti; Sari, Dyan Indah Purnama; Andini, Dinar Westri
Jurnal Berdaya Mandiri Vol. 6 No. 2 (2024): JURNAL BERDAYA MANDIRI (JBM)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jbm.v6i2.4275

Abstract

The LUKU community is a group of children located in Sarekan Hamlet RT 05, Plembutan, Canden, Jetis, Bantul. Luku itself stands for Put All and Read a 15-minute Book. The children collected in this community are in the age range from early childhood to junior high school. LUKU was formed on the basis of reasons during the COVID-19 pandemic and the home learning policy made children often focused on gadgets and lacked developmental stimulation according to their stage of development. Even though it is the age of these children that the stimulation of creativity is needed. The needs analysis in the LUKU community is that there is a need for developmental stimulation that hones creativity and is also connected to technology (because these children generally have gadgets, but have not been developed optimally according to children's creativity). Therefore, a service program was carried out to stimulate the creativity of the children of the Luku Community through traditional augmented reality-based games. Some of the stages that have been running include socialization, self-learning, and mentoring. The children and parents of the luku community participated in this activity very enthusiastically and always actively participated. Keywords: Creative Incubator, Traditional Games, Augmented Reality
Dampak penerapan adaptasi kurikulum pada perubahan sikap siswa dalam aspek kerja sama dan partisipasi di sekolah inklusif Aulia Sulthon Wiji Pasha; Andini, Dinar Westri; Sari, Dyan Indah Purnama
Literal: Disability Studies Journal Vol. 1 No. 01 (2023): April 2023
Publisher : Piramida Akademi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62385/literal.v1i01.27

Abstract

Setiap anak pada dasarnya memiliki karakteristik dan kebutuhan belajar yang berbeda-beda. Namun, sering kali guru menganggap semua anak itu sama. Penelitian ini secara deskriptif bertujuan untuk mendeskripsikan dampak dari penerapan adaptasi kurikulum terhadap perubahan sikap siswa dalam aspek kerja sama dan partisipasi. Penelitian ini merupakan penelitian kualitatif deskriptif dengan menggunakan teknik pemilihan subjek purposive sampling. Sumber data penelitian ini adalah guru kelas VI dan tiga siswa kelas VI. Hasil penelitian menunjukkan bahwa model adaptasi kurikulum telah diterapkan di SDN Demakijo II, dengan melakukan akomodasi berupa pemilihan metode pembelajaran, setting tempat, dan penggunaan dokter untuk modifikasi berupa penurunan indikator dan pemberian soal yang berbeda-beda ketika ulangan harian. Hal tersebut berdampak positif teerhadap kerja sama dan partisipasi siswa yang mana dengan akomodasi dan modifikasi yang dipilih dapat meningkatkan kerja sama dan partisipasi siswa. Dalam proses pembelajaran siswa berperan aktif dengan berdiskusi, saling bantu, bertanya, dan sebagainya. Penelitian ini diharapkan dapat membantu guru mengetahui kemampuan dan potensi masing-masing anak sehingga dapat memperoleh layanan yang sesuai dengan karakteristik dan kebutuhan belajarnya sehingga dapat meningkatkan kerja sama dan partisipasi anak dalam proses pembelajaran.
An Analysis of Classroom Management in Social Science Learning to Strengthen Character Education in Class V at SD Negeri Kandangan 1 Sleman Yogyakarta Wijayanti, Dwi; Kusuma , Anggi Yudha; Sari, Dyan Indah Purnama; Pratomo, Wachid
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 8 No 1 (2024): Juni 2024
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tc.v8i1.17231

Abstract

This research aims to, (1) describe the class management process in social studies learning to strengthen social care character education, (2) describe the class management process in social studies learning to strengthen responsible character education, (3) describe the supporting and inhibiting factors in classroom management in social studies learning to strengthen character education, (4) describe solutions to classroom management obstacles in social studies learning to strengthen character education. This research is descriptive qualitative research. The research sample was determined using purposive sampling. The data collection process uses observation, interview and documentation techniques. Data validity techniques use data triangulation which includes source triangulation, technique triangulation, and time triangulation. This research consists of four steps of data analysis: data collection, data reduction, data presentation, and drawing conclusions. The results of the research show that (1) teachers carry out classroom management in social studies learning to strengthen social care character education. The teacher forms students into several groups then looks for community activities around their neighborhood, and also makes donations if there are people affected by natural disasters. (2) To strengthen the character of responsibility, teachers give students individual assignments with time limits, and students carry out class pickets according to their respective schedules. (3) Supporting factors for classroom management in social studies learning to strengthen character education are good communication between teachers and parents, social studies material that is relevant to everyday life, students who are active in discussions and teachers who use technology. Inhibiting factors include the large number of students and not all students being easy to manage. (4) Solutions to these obstacles include schools creating additional tutoring programs, singing national songs or regional songs before learning, and carrying out 3S habits (senyum, sapa, salam/ smile, say hello, greet).
Penguatan pendidikan karakter berbasis high order thinking skill melalui seni tari di pendidikan dasar Kabupaten Blitar Saraswati, Ayu Ridho; Sari, Dyan Indah Purnama; Jannan, Mohamad Miftakul; Kamilina, Ismi Imani
Trihayu: Jurnal Pendidikan Ke-SD-an Vol 12 No 1 (2025): Trihayu: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v12i1.20638

Abstract

Art is synonymous with freedom. Contrary to this statement, one of the functions of art is a medium for instilling character values based on a person's critical thinking through learning. The above explanation is the attraction of this study to analyze that dance can instill the value of strengthening character education based on high order thinking skills in the realm of basic education in Blitar Regency. The location of the research is in Doko District, precisely in the basic education unit with Islamic religious characteristics, namely Madrasah Ibtidaiyah Darul Ulum, the second in general basic education, namely the 01 Genengan State Elementary School. This study uses a qualitative approach with data triangulation with interview, observation, and documentation techniques. The results of the study show that as long as students participate in this activity, with the 'freedom' of dance activities, students show the value of Strengthening Character Education with the criticality that arises from students' behavior during the dance process. The strengthening of character education consisting of nationalism, religious, mutual cooperation, integrity, and independence can be seen in the high order thinking skills activities that exist in the dance process, namely remembering, analyzing, evaluating and creating.    
Pengembangan media picto guru berbasis metode sariswara sebagai sarana berpikir kritis siswa kelas III SD Negeri Pingit Yogyakarta Clara, Clara; Sari, Dyan Indah Purnama; Taryatman, Taryatman; Arief, Ardian
Trihayu: Jurnal Pendidikan Ke-SD-an Vol 11 No 3 (2025): Trihayu: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v11i3.20050

Abstract

The objectives of this study are to: 1) explain how Picto Guru media, which is based on the Sariswara method, was developed as a tool to improve students' critical thinking abilities; 2) explain whether Picto Guru media, which is based on the Sariswara method, is feasible as a tool to support students' critical thinking; and 3) explain how students react to using Picto Guru media. The five steps of the ADDIE development model—analysis, design, development, implementation, and evaluation—are used in this study in conjunction with the Research and Development (R&D) technique. Six students participated in this study, which was carried out at SD Negeri Pingit Yogyakarta. This study employed questionnaires, interviews, and observation as data gathering methods. Questionnaires for media experts, material specialists, classroom teachers, and student answers were among the tools utilised. A Likert scale with percentage values was used in the data analysis method. The study's findings indicate that: 1) Picto Guru media has been developed through the phases of analysis, design, development, implementation, and evaluation; 2) the material expert's validation of the media yielded a 90% percentage score, the media expert's second validation yielded an 81.43% percentage score, and the classroom teacher's third validation yielded an 86.67% percentage score. Ultimately, the three validators' average score for Picto Guru media came out to 86.03%, which is in the "Highly Feasible" range; and 3) students' direct interview responses after utilising Picto Guru media demonstrated incredibly favourable and enthusiastic responses. Consequently, it can be said that using Picto Guru media as a teaching tool and to encourage students' critical thinking is quite possible.
INKUBATOR KREATIF DESIMINASI AUGMENTED REALITY DOLANAN ANAK BERBASIS BUDAYA NUSANTARA Praheto, Biya Ebi; Barriyah, Insanul Qisti; Sari, Dyan Indah Purnama; Andini, Dinar Westri
Jurnal Berdaya Mandiri Vol. 6 No. 2 (2024): JURNAL BERDAYA MANDIRI (JBM)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jbm.v6i2.4275

Abstract

The LUKU community is a group of children located in Sarekan Hamlet RT 05, Plembutan, Canden, Jetis, Bantul. Luku itself stands for Put All and Read a 15-minute Book. The children collected in this community are in the age range from early childhood to junior high school. LUKU was formed on the basis of reasons during the COVID-19 pandemic and the home learning policy made children often focused on gadgets and lacked developmental stimulation according to their stage of development. Even though it is the age of these children that the stimulation of creativity is needed. The needs analysis in the LUKU community is that there is a need for developmental stimulation that hones creativity and is also connected to technology (because these children generally have gadgets, but have not been developed optimally according to children's creativity). Therefore, a service program was carried out to stimulate the creativity of the children of the Luku Community through traditional augmented reality-based games. Some of the stages that have been running include socialization, self-learning, and mentoring. The children and parents of the luku community participated in this activity very enthusiastically and always actively participated. Keywords: Creative Incubator, Traditional Games, Augmented Reality