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Journal : Jurnal Pendidikan Dasar Perkhasa

PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS HIGHER ORDER THINKING SKILLS (HOTS) DI KELAS V SEKOLAH DASAR Oktavia, Dea; Oktavia, Maharani; Ayurachmawati, Puji
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 1 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i1.3153

Abstract

This research aims to create a valid and practical Higher Order Thinking Skills (HOTS) based Student Worksheet (LKPD) on cultural and national diversity material in Indonesia on learning Pancasila and Citizenship Education (PPKn). The method used in this research is the ADDIE Research and Development model with the stages of analysis, design, development, implementation and evaluation. Data were collected through observation, interview and questionnaire methods. The data analysis technique is carried out by carrying out validity analysis and practicality analysis. The analysis results obtained from research on the development of Student Worksheets (LKPD) based on Higher Order Thinking Skills (HOTS) are valid and practical with an average validity value of 83.3% which is categorized as very valid and an average practicality value of 90.7% in one to one trials and 94.7% in small group trials and were categorized as very practical. Based on the results of validation and trials, the LKPD developed is very valid and very practical as a learning facility for students. The created LKPD can be used as teaching material to improve students' critical thinking skills.
PENGEMBANGAN MEDIA TRUTH or DARE SPIN WHEEL PADA PEMBELAJARAN IPA TERHADAP EFEK POTENSAL SISWA KELAS IV SEKOLAH DASAR Dona, Ignasius; Oktavia, Maharani; Ayurachmawati, Puji
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 1 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i1.3155

Abstract

This research aims to create Truth or Dare Spin Wheel media at Class IV Elementary School on Science Learning with validity, practicality and potential effects. The method used by this researcher is research and development with the ADDIE model which includes 5 stages, namely Analyze, Design, Development, Implementation and Evaluation. The subjects of this research were class IV students at SD Negeri 007 Palembang. The results of this research show that the Truth or Dare Spin Wheel media at fourth grade elementary school on science learning is in the very valid category with 89.3% which is combined from the three validators. Practicality results can be seen from the results of the questionnaire for the entire student trial, the test is 91.4%, so the Truth or Dare Spin Wheel media is concluded to be very practical to be used and the potential effects obtained from the post test results through the use of Truth or Dare Spin Wheel media on science learning at class IV SD was stated to have a very potential effect with 83.4%. Based on the results of research through the validation stage, student questionnaires and post-test results of students using Truth or Dare media at Class IV Elementary Science Learning, it was stated suitable to be used to increase the potential effect of elementary school students.
PENGEMBANGAN MEDIA ROLLING BALL GAME UNTUK MEMAHAMI MATERI PADA MATA PELAJARAN IPAS KELAS IV SEKOLAH DASAR Sabikah, Sabikah; Marhamah, Marhamah; Ayurachmawati, Puji
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 2 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i2.3772

Abstract

This study aims to produce a valid and practical rolling ball game media on the subject of Science for Grade IV Elementary School. The type of research used is Research & Development which apllied the ADDIE stage model with five stages, namely analysis, design, development, implementation, evaluation. The subjects of this study were grade IV students of Elementary School 21 Palembang. The validity test was obtained through a validation sheet by two (2) lecturers and one (1) teacher getting an average score of 81.4% with the category "very valid". The practicality test was obtained through a student response questionnaire conducted in small groups with an average score of 93.75% with the category "very practical" and a field trial conducted by 20 grade IV students getting an average score of 94.2% with the category "very practical". It can be concluded that the rolling ball game media on plant material, the source of life on earth is valid and practical to be used for the teaching and learning process in class for grade IV students of SD Negeri 21 Palembang.
PENGEMBANGAN MEDIA KOMIK PADA MATERI SUMBER ENERGI TERHADAP HASIL BELAJAR KELAS III SD NEGERI 3 RAMBUTAN Kurnia, Kurnia; Retta, Allen Marga; Ayurachmawati, Puji
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 10, No 1 (2024): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v10i1.3154

Abstract

The aim of the research is to develop comic media to determine the validity, practicality and potential effects of the comic media being developed. The type of research applied is Research and Development (R&D) with the ADDIE method which consists of Analyze, Design, Development, Implementation and Evaluation. The research results from the development of comic media on energy source materials were valid. It can be seen from the assessment results from media, material and language experts, obtaining a percentage of 87% with the criteria "Very Valid". Based on the value given by the validator, comic media can be stated valid to be used in the learning process. The results of the development of comic media can be seen from the student responses in the one to one trial which obtained a percentage of 8.3% with the "Very Practical" criterion, while the student response in the small group trial obtained a percentage of 8.8% with the "Very Practical" criterion", and student responses in the field test which obtained a percentage of 8.7% with the criteria "Very Practical" based on responses from students, the comic media can be stated to have practicality. The results of developing comic media were stated effective. It can be seen from the results of research in field trials which obtained a pre-test score of 7.9% and a post-test score of 9.1% with the criteria "Very High”.