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TANTANGAN GLOBALISASI DI TENGAH BERTUMBUHNYA PROGRAM STUDI PGSD UNIVERSITAS PGRI PALEMBANG (TINJAUAN FILSAFAT PENDIDIKAN PAULO FREIRE)
Dedy, Adrianus
PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA UNIVERSITAS PGRI PALEMBANG 2018: SEMINAR NASIONAL PENDIDIKAN 5 MEI 2018
Publisher : PROSIDING SEMINAR NASIONAL PROGRAM PASCASARJANA UNIVERSITAS PGRI PALEMBANG
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Globalization accompanied by rapid advances in technology and information brings great influence in all aspects of life, including aspects of education. In essence education aims to humanize humans. In reality, the influence of globalization in the form of modern capitalist structures seeks to color the world of education today is market and commercial. The impact is the pattern of college education, including PGRI University of Palembang in general and the PGSD study program in particular, may lose its identity as the basis of academic-scientific activities. To refine the essence of education amid the plight of commercial conditions, Paulo Freire's thoughts are an inspiration for the provision of quality higher education. Paulo Freire's thought is an educational function aimed at humanizing human beings in the midst of oppressive social structures. To that end, the task of education has a dual function, namely to increase critical awareness and transform social structures that oppress
Konseling Kelompok Melalui Tari Sambut dalam Meminimalisir Kecanduan Game Online pada Anak Sanggar Tari Seruni Palembang
Darmawani, Evia;
Laksana, Robert Budi;
Dedy, Adrianus
Ghaidan: Jurnal Bimbingan Konseling Islam dan Kemasyarakatan Vol. 7 No. 2 (2023): Ghaidan Jurnal Bimbingan Konseling Islam & Kemasyarakatan
Publisher : Fakultas Dakwah dan Komunikasi, UIN Raden Fatah Palembang
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DOI: 10.19109/ghaidan.v7i2.18862
The problems started covid while 19 have gone as well as learning during the learning offline, but affects the school age children including dancer seruni houses in palembang, usually school age children ranging from ( paud ) kanak-kanak park, primary school and secondary school first is cradled and berleha-leha by playing online games; mobile legend, free fore, school pubg mobile and neglect of duty, time interacting with keluarg, peer and other environmental. Conducted by penelitiuntukmembantupenari sehinggadiperlukansatuintervensi school aged by providing counseling groups through dance to welcome in minimize addicted to gaming houses onlline in palembang call seruni dance.This study attempts to attain further information about counseling group with a dancer in helping konseli tarisambut ( ) oneline addicted to break away from the game, besides mengenaliciri addicted to game oneline on dancer in a shrine seruni palembangpenelitiandilakukan seruni palembang dance in a shrine to the population and a dancer who trained dance to welcome were the; 10 6 4 the junior high school aged children and the primary school.Therefore, a intervention taken by the researchers to help the dancer in school age by providing group counseling through welcome dance in minimizing game addiction on lline on the balloon dance ring.The study aims to obtain further information about group counseling with welcome movements in helping counsel (dancer) get rid of online gam.Techniques of collecting observation and interview data (qualitative data) and scores of observation and interview results.Data analysis transforms qualitative assessments into quantitative. then calculate the average value of each aspect with the percentage formula, Interpretation of equal value qualitatively.Research results show that there are behavioral changes in children after performing dance therapy to cope with online gaming addiction.Children become more active and productive in dance activities and beneficial activities both at school and outside school in everyday life.Keywords: group counseling, addiction game on line, Dancing childrene addiction. In addition to analyzing online game addiction on the dancer in the seruni plays.The researchers performed in the balloon dance hall with a population and sample of dancer trained welcoming dancer trained in a total of 10 people; 6 children of the age of SMP and 4 people sd.Combined quantitative and quantitative research types with research and development approach
Pengaruh Model Brain Based Learning Terhadap Hasil Belajar Ipa Pada Siswa Kelas V Sd Negeri 2 Cengal
nefi afila;
., Destiniar;
dedy, Adrianus
Jurnal Pendidikan Sosial Dan Konseling Vol. 1 No. 3 (2023): Oktober - Desember
Publisher : CV. ITTC INDONESIA
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This study aims to see and determine the effect of brain-based learning model on science learning outcomes in fifth grade students of SD negeri 2 Cengal. This research is a quantitative study using experimental methods with the type of Quasi Experimental Design. The variables of this study consisted of independent variables, namely the brain-based learning model (X) and the dependent variable, namely science learning outcomes (Y). The study population was all V.A and V.B class students totaling 61 students and the sample size was 61 students. Data collection techniques using tests. Instruments to measure science learning outcomes using pretest and posttest in the form of multiple choice questions. The experimental class group obtained an average pretest score of 72.5, and a posttest of 82.33 and the control class obtained an average pretest score of 73.22 and a posttest of 72.74. The results of the t test with Sig 0.000 0.05 and the results of t count 3.784 t table 2.001, it can be concluded that there is a significant effect of the brain-based learning model on science learning outcomes in fifth grade students of SD negeri 2 Cengal.
PENGARUH METODE EDUTAINMENT TERHADAP KEMAMPUAN BERHITUNG PERMULAAN SISWA KELAS I SD
Prasmita, Dyah Sari;
Kesumawati, Nila;
Dedy, Adrianus
Jurnal Pendidikan Dasar Flobamorata Vol. 5 No. 1 (2024): Jurnal Pendidikan Dasar Flobamorata
Publisher : Program Studi Pendidikan Guru Sekolah Dasar-Universitas Muhammadiyah Kupang
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DOI: 10.51494/jpdf.v5i1.1092
The aim of this study was to determine the effect of the edutainment method on the numeracy skills of first grade students at SD Negeri 07 Buay Pemaca. The method used is an experimental method with a pre-experimental research design and a one grub pretest posttest design type. The population taken is all first grade students, totaling 28 students. The sample taken was class 1 which totaled 28 students as the class that would be tried using the edutainment method. In taking samples using total sampling technique. The data collection technique used in this study is a test used for the ability to calculate the beginning. The data analysis technique used the Paired Sample T-Test. The conclusion from the results of this study is that there is an effect of the edutainment method on the initial numeracy skills of grade 1 students at SD Negeri 07 Buay Pemaca.
Pengaruh Model Picture And Picture Dengan Gambar Berseri Terhadap Kemampuan Menulis Karangan Persuasi Siswa Sekolah Dasar
Ananda Putri, Missi;
Dedy, Adrianus;
Ayurachmawati, Puji
BADA'A: Jurnal Ilmiah Pendidikan Dasar Vol. 4 No. 2 (2022)
Publisher : Fakultas Tarbiah Institut Agama Islam (IAI) Hamzanwadi Pancor
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DOI: 10.37216/badaa.v4i2.667
Penelitian ini bertujuan untuk mengetahui dan mendeskriptifkan pengaruh dengan gambar berseri terhadap kemampuan menulis karangan persuasi siswa sekolah dasar. Metode penelitian yang digunakan adalah metode True Experimental Design dengan menggunakan desain Pretest-Posttest Control Group Design. Dalam penelitian ini seluruh kelas V di SD Negeri 99 Palembang sebagai populasi. Teknik pengambilan sampel yang digunakan adalah Sample Random Sampling. Pengujian hipotesis dalam penelitian ini menggunakan Uji-t (Independent Sampel T-Test). Hasil analisis uji hipotesis diketahui bahwa nilai rata-rata kelas eksperimen = 83,70 dan nilai rata-rata kelas kontrol = 70 serta hasil yang ditunjukkan juga dari nilai 4,981 hal tersebut kemudian dibandingkan dengan di mana taraf kepercayaan α = 0,05% (5%) dengan dk = + = 27 + 27 – 2 = 52 diperoleh nilai = 2,007. Sehingga > maka ditolak diterima maka hipotesis menyatakan bahwa model picture and picture dengan gambar berseri bepengaruh terhadap kemampuan menulis karangan persuasi siswa sekolah dasar. Kata Kunci : model picture and picture; kemampuan menulis; Bahasa Indonesia
Pengaruh Metode Hypnoteaching Terhadap Hasil Belajar IPS Siswa Kelas V SD
Aikasari, Gessri;
Dedy, Adrianus;
Nurhasanah, Putri Dewi
BADA'A: Jurnal Ilmiah Pendidikan Dasar Vol. 4 No. 2 (2022)
Publisher : Fakultas Tarbiah Institut Agama Islam (IAI) Hamzanwadi Pancor
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DOI: 10.37216/badaa.v4i2.678
Penelitian ini bertujuan untuk mengetahui bagaimana gambaran penerapan metode hypnoteaching dalam pembelajaran IPS siswa kelas V, mengetahui bagaimana gambaran hasil belajar IPS siswa kelas V setelah diterapkannya metode hypnoteaching, dan untuk mengetahui apakah ada pengaruh metode hypnoteaching terhadap hasil belajar IPS siswa Kelas V SD Negeri 079 Palembang. Penelitian ini menggunakan metode kuantitatif eksperimen jenis Quasi Eksperimental Design tipe Nonequivalent Control Group Design. Subjek penelitian ini adalah siswa kelas V di SD Negeri 079 Palembang yang berjumlah 58 siswa. Populasi pada penelitian ini yaitu kelas V SD yang berjumlah 58 siswa, dan sampel yang digunakan yaitu seluruh populasi yang berjumlah 58 siswa. Pengumpulan data dilakukan dengan menggunakan metode observasi untuk memperoleh data penerapan metode hypnoteaching, hasil belajar aspek afektif dan psikomotorik, selanjutnya metode tes objektif untuk memperoleh data hasil belajar aspek kognitif, dan metode dokumentasi untuk memperoleh data berupa foto kegiatan pembelajaran. Uji hipotesis pada penelitian ini menggunakan uji t-test polled varian serta analisis lembar observasi hasil belajar afektif dan psikomotorik. Hasil analisis menunjukkan bahwa hasil belajar IPS siswa setelah menggunakan metode hypnoteaching meningkat dan lebih baik dibandingkan dengan pembelajaran konvesional, hal ini terlihat pada rata-rata nilai kelas kontrol sebesar 75,17 sedangkan rata-rata kelas eksperimen sebesar 85,51 yang artinya meningkat sebesar 8,8%. Sehingga dapat disimpulkan bahwa ada pengaruh metode hypnoteaching dengan hasil belajar IPS yang diperoleh siswa kelas V SD Negeri 079 Palembang tahun pelajaran 2021/2022. Dengan kontribusi metode hypnoteaching mempengaruhi hasil belajar IPS siswa kelas V SD Negeri 079 Palembang sebesar 9,6%. Kata Kunci: Hasil Belajar, Metode Hypnoteaching
The Influence of Card Sort Active Learning Model on Learning Outcomes of PPKn Class V SDN 91 Palembang
Fadilah, Fadilah;
Disurya, Ramanata;
Dedy, Adrianus
Journal of Social Work and Science Education Vol. 4 No. 3 (2023): Journal of Social Work and Science Education (Special Issue)
Publisher : Yayasan Sembilan Pemuda Indonesia
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DOI: 10.52690/jswse.v4i3.560
This study examines the effect of the Active Learning model type Card Sort which aims to determine whether there is an influence on the learning outcomes of Civics class V SDN 91 Palembang. The approach used is quantitative experiment. Research design with quasi-experimental design Pretest-Posttest control group design. From data processing, it was obtained that the average pretest value for the experimental class was 49.40, the control class was 43.00 and the posttest average value for the experimental class was 90.60, the control class was 51.80. Based on the normality test it was stated that the sample came from a normal population. Based on the homogeneity test it was stated that the sample came from a homogeneous population, then based on the hypothesis test it was known that t-count was 14.916, to compared with t-table at a significant level of 0.025 with dk n - 1 = 25-1 = 24, obtained a significant level of 0.025 = 0.594. Thus Ho (null hypothesis) is rejected and Ha (alternative hypothesis) is accepted. Based on the results of the analysis and discussion of test data, it can be concluded that learning outcomes have an effect after being given treatment using the Card Sort Active Learning model in class V SD Negeri 91 Palembang.
Pengaruh Problem Based Learning Terhadap Kemampuan Berpikir Kritis Dan Disposisi Matematis Siswa Kelas V SD Negeri 03 Oku.
Juwita, Indah Ratna;
Kesumawati, Nila;
Dedy, Adrianus
Innovative: Journal Of Social Science Research Vol. 3 No. 6 (2023): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai
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Pendidikan adalah usaha sadar untuk memberikan bimbingan dalam mengembangkan potensi yang ada dalam diri seseorang untuk mencapai kedewasaan serta mampu melaksanakan kehidupannya secara mandiri. Melalui pendidikan jenjang sekolah dasar, guru bertindak sebagai tenaga pendidik yang akan menghasilkan penerus bangsa yang mempunyai integritas yang tinggi. Sebagai salah satu mata pelajaran yang wajib di SD matematika merupakan studi yang mendukung dan berkaitan erat dengan ilmu pengetahuan yang diperoleh dengan proes bernalar. Pada kelas tinggi yakni kelas V siswa dituntut untuk berpikir kritis, kreatif, mempunyai keterampilan dalam memecahkan masalah dan mengkonsepkan pengetahuan yang didapat secara mandiri. Ini sejalan dengan permasalahan yang muncul di SD Negeri 03 OKU dimana ada tidaknya pengaruh Problem Based Learning terhadap kemampuan berpikir kritis dan disposisi matematis siswa dan ada tidaknya hubungan antara kemampuan berpikir kritis dan disposisi matematis siswa. Desain penelitian yang dipakai yakni Quasi Experimental Desain dengan tipe Posttest Only Control Group Design. Populasi yang diambil adalah dari Keseluruhan kelas V dengan sampel yang diambel dari kelas V.A dan V.B dengan jumlah siswa 58 siswa. Teknik pengumpulan data yang dipakai yakni tes dan angket dan teknik analisis datanya menggunakan MANOVA. Hasil dari penelitian ini adalah adanya perbedaan nilai rata-rata siswa antara kelas eksperimen dan kelas kontrol. Dimana kelas eksperimen nilai rata-rata kemampuan berpikir kritis dan disposisi matematisnya adalah 79,5 dan 85,5. Sedangkan kelas kontrol nilainya 53,2 dan 82,1. Selain itu hasil dari uji korelasi Pearson Product Moment menunjukkan nilai 0,036. Dimana dari hasil nilai tersebut di dapatkan kesimpulan bahwa adanya pengaruh signifikan problem based learning terhadap kemampuan berpikir kritis dan disposisi matematis siswa serta ada hubungan yang signifikan antara kemampuan berpikir kritis dan disposisi matematis siswa kelas V SD Negeri 03 OKU.
PENGARUH METODE DRILL TERHADAP HASIL BELAJAR DAN MINAT BELAJAR MATEMATIKA SISWA SD NEGERI 2 CENGAL KABUPATEN OKI
Khoirun Nisa, Tia Heni;
Kesumawati, Nila;
Dedy, Adrianus
Jurnal Pendidikan Dasar Vol. 14 No. 01 (2023): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta
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DOI: 10.21009/jpd.v14i01.37433
The influence of appropriate learning methods will affect student learning outcomes and attitudes, especially in learning mathematics. This study aims to determine the effect of the drill method on learning outcomes and students' interest in learning mathematics at SD Negeri 2 Cengal. The population is 492 students, with a sample of 60 students from classes III—a and III.B. The research method used is the Quasi-Experimental Design Method with the Posttest-Only Control Group Design type. The data collection techniques used were only tests and questionnaires. While the process used to analyse the data is MANOVA (Multiple Analysis Of Variances). This study’s results indicate a significant effect of the drill method on learning outcomes and students' interest in learning mathematics simultaneously. In addition, there is a significant correlation between learning outcomes and learning interest so that learning becomes active. Using the right method is also the reason for active learning, which can increase learning outcomes and interest in education, one of which is the drill method which emphasises training.
Development of Counting Board Media in Class II Mathematics Learning Subject SDN 06 Rantau Alai
Tarisa, Tarisa;
Dedy, Adrianus;
Retta, Allen Marga
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang
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DOI: 10.33487/edumaspul.v8i1.7490
Counting board media is a tool to attract students' learning attention. With one of the supporting subjects, namely mathematics. However, learning math in elementary school (SD) is very feared by students and is considered difficult even though learning math is very easy when we already know the method. This study uses development research or research and development. In this study the number of subjects was 22 students. This media was developed using the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. Data collection was carried out by observation, validation questionnaire sheet, and student response questionnaire sheet. This research produces counting board media which is a real learning media and there are animated images. The data analysis technique was carried out by analyzing validity using a validation questionnaire sheet addressed to experts, and analyzing practicality using student response questionnaires. The results of data analysis of the development of counting board media in mathematics learning subjects conducted and developed by researchers are categorized as very valid from the validation questionnaire sheet with an average of 92%, the counting board media in mathematics learning subjects developed are categorized as very practical from the aspect of teacher response with an average of 88% and small group questionnaire sheets in trials with an average value of 89.5%. The counting board media in mathematics learning subjects developed was categorized as effective in the posttest test of students with an average of 86%. Based on the results of validation and trials, it is concluded that the counting board media in mathematics learning subjects is suitable for use in the learning process and can be an attractive alternative for students.