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PENGARUH PERMAINAN LOMPAT ANGKA PEMBELAJARAN MATEMATIKA OPERASI HITUNG PENJUMLAHAN DAN PENGURANGAN TERHADAP HASIL BELAJAR SISWA KELAS 1 Septi Wulandari; Misdalina; Sunedi
Pedagogy: Jurnal Pendidikan Matematika Vol. 10 No. 2 (2025): Pedagogy : Jurnal Pendidikan Matematika
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/pedagogy.v10i2.6196

Abstract

Tujuan penelitian ini untuk mengetahui Pengaruh Permainan Lompat Angka Pembelajaran Matematika Operasi Hitung Penjumlahan Dan Pengurangan Terhadap Hasil Belajar Siswa Kelas 1 SD Negeri 136 Palembang. Populasi penelitian ini adalah seluruh selas I semester genap tahun pelajaran 2024/2025. Sampel dalam penelitian ini adalah siswa kelas I A sebagai kelas kontrol dan siswa kelas I B sebagai kelas eksperimen. Metode penelitian yang digunakan adalah metode eksperimen dengan design Pretest-Posttest Control Group Design. Dalam design ini terdapat dua kelompok yang dipilih secara random. Hasil penelitian ini dibuktikan dengan uji hipotesis yaitu thitung = -2.274 > ttabel = 2,008. Sesuai dengan kriteria pengujian hipotesis jika thitung > t tabel maka Ho ditolak dan Ha diterima. Dengan demikian ada Pengaruh Permainan Lompat Angka Pembelajaran Matematika Operasi Hitung Penjumlahan Dan Pengurangan Terhadap Hasil Belajar Siswa Kelas 1.
Pelatihan Penyusunan Modul Ajar Berbasis Muatan Lokal Kurikulum Merdeka Bagi Guru Sd Negeri 4 Kayuagung: Pengabdian Sylvia Lara Syaflin; Puji Ayurachmawati; Sunedi
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 3 No. 4 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 3 Nomor 4 (April 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v3i4.1499

Abstract

The purpose of this PkM is to provide workshop training on the preparation of teaching materials based on local content in implementing the Merdeka Curriculum for SD Negeri 4 OKI teachers. The partner school for this activity is SD Negeri 4 Kayuagung, Ogan Komering Ilir Regency. The subjects involved in this activity were 35 teachers. The method used was workshops and question and answer discussions. This activity is felt to be very beneficial for teachers as educators in elementary schools, especially the independent learning curriculum is a new curriculum so that teachers still need to be given training on teaching materials, especially those based on local wisdom. Based on the results of the average questionnaire 91% of teachers can state that they are very happy with the independent learning flow training in understanding the profile of Pancasila students. Another 9% said they were happy.
Penerapan Metode Jarimatika Materi Penjumlahan Dan Pengurangan Dalam Mengoptimalisasi Kemampuan Berhitung Siswa Kelas II Sekolah Dasar Rintanlintarisaputri; A. Heryanto; Sunedi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

Masalah pada penelitian ini dilatar belakangi oleh permasalahan yang ada di SD Negeri 89 Palembang, yaitu siswa cenderung kurang aktif dan kurang tertarik dalam pembelajaran Matematika, siswa kurang memperhatikan dan asik mengobrol, siswa kesulitan dalam mengerjakan soal operasi bilangan penjumlahan dan pengurangan, dan kemampuan berhitung anak masih rendah. Penelitian ini bertujuan untuk mengetahui hasil penerapan metode jarimatika materi penjumlahan dan pengurangan dalam mengoptimalisasi kemampuan berhitung siswa kelas II SD Negeri 89 Palembang. Metode penelitian yang digunakan adalah metode deskriptif kualitatif. Teknik pengumpulan data berupa observasi, wawancara, angket dan dokumentasi. Teknik analisis data dengan reduksi data, pengumpulan data dan penyimpulan. Hasil penelitian menunjukkan bahwa metode jaritmatika memberikan dampak positif pada peningkatan kemampuan berhitung siswa pada materi penjumlahan dan pengurangan. Respon siswa pada penerapan metode jarimatika materi penjumlahan dan pengurangan dalam menoptimalisasi kemampuan berhitung siswa kelas II SD Negeri 89 Palembang sangat positif, dimana rata-rata skor jawaban siswa sebesar 3,6 dengan kategori sangat baik.
Pengaruh Media Games Baamboozle Terhadap Minat Belajar Siswa Materi Bangun Datar Kelas V SD Negeri 205 Palembang Vio Arinda Rahmania; A. Heryanto; Sunedi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

The research is motivated by the problem that the author has identified, which is the lack of interest in learning among fifth-grade students at SD Negeri 205 Palembang, such as students not focusing on learning, students being less diligent in doing assignments given by the teacher, lack of motivation, taking a long time to do questions and students not being active in asking questions. This study aims to determine the effect of baamboozle games-based learning media on students' interest in learning flat shapes of grade V SD Negeri 205 Palembang. The research method used is the quasi-experimental design method with a nonequivalent control group design. This research was conducted at SD Negeri 205 Palembang with a population of grade V SD totaling 97 with a research sample of 46 students through a sampling technique in this study, namely saturated samples. Data collection techniques in the form of observation, questionnaires and documentation. Data analysis techniques with normality tests, homogeneity tests and hypothesis tests. The results of the study showed that the average results of the posttest scores of the control and experimental classes, namely the control class was 81.0 and the experimental class was 89.5, where the results of the pretest questionnaires of the control class and the experimental class were 57.3 and 60.5 respectively. The results of the hypothesis test obtained a t-count value of 5.073> t-table value of 2.015 or a significance value of t-count 0.001 <significant t-table 0.05, then Ho was rejected and Ha was accepted, meaning that there was a significant influence of baamboozle games-based learning media on students' interest in learning flat shapes in class V of SD Negeri 205 Palembang. It can be concluded that bamboozle games learning media can increase students' interest in learning, because this media is a fun media.
PENGEMBANGAN MEDIA KAHOOT AMPERA PADA MATA PELAJARAN IPAS KELAS IV SDN 2 MEKAR JAYA Junita Sri Rahayu; Kiki Aryaningrum; Sunedi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28561

Abstract

Penelitian ini merupakan jenis penelitian pengembangan (Research and Development) yang bertujuan untuk menghasilkan media pembelajaran interaktif berupa Kahoot Ampera yang valid dan praktis untuk digunakan pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) kelas IV di SDN 2 Mekar Jaya. Latar belakang penelitian ini muncul dari permasalahan di lapangan, yakni rendahnya partisipasi dan motivasi belajar siswa dalam pembelajaran IPAS. Untuk mengatasi permasalahan tersebut, dikembangkan media pembelajaran berbasis teknologi yang menarik dan mampu meningkatkan keterlibatan siswa secara aktif. Model pengembangan yang digunakan adalah model ADDIE yang terdiri dari lima tahap, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Pada tahap awal dilakukan analisis kebutuhan melalui observasi langsung di kelas. Selanjutnya, dilakukan perancangan dan pengembangan media Kahoot Ampera yang kemudian divalidasi oleh ahli materi dan media. Hasil validasi menunjukkan bahwa media ini termasuk dalam kategori "sangat valid" dengan rata-rata skor kevalidan sebesar 92,56%. Uji coba kepraktisan dilakukan melalui metode one-to-one dan small group, yang menghasilkan skor kepraktisan sebesar 94,9% dengan kategori "sangat praktis". Selain itu, penggunaan media ini terbukti mampu meningkatkan keaktifan dan motivasi belajar siswa. Meskipun demikian, terdapat kendala teknis berupa keterbatasan perangkat yang tidak mendukung aplikasi Kahoot. Secara keseluruhan, media Kahoot Ampera dinyatakan layak digunakan sebagai alternatif media pembelajaran interaktif yang dapat meningkatkan efektivitas pembelajaran IPAS di tingkat sekolah dasar.
ANALISIS PEMAHAMAN KONSEP IPA MATERI PERUBAHAN WUJUD BENDA KELAS V SD NEGERI 160 PALEMBANG Fahreza, M. Aditya; A. Heryanto; Aditya Fahreza, M; Heriyanto, A.; Sunedi
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 1 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v7i1.2178

Abstract

This research aims to determine the ability to understand science concepts regarding changes in the form of objects for class V SD Negeri 160 Palembang. The method used is descriptive qualitative. The data collection techniques used were interviews, observation and documentation. The results of teacher and student observations after researchers observed, understood and saw all learning activities taking place. The results of the interviews were reduced to strengthen the results of research observations. As for the results of these observations, the researcher really understands the models, media and methods that the teacher provides during the teaching process. Results of research with 7 informants from class V students and class V teachers, where for the ability to understand science concepts material changes in form. Class V objects at SD Negeri 160 Palembang can be categorized as good. Based on the results of interviews and observations, students seem to understand science learning, especially the material on changes in the shape of objects. Apart from that, observations of teacher test results showed that the average student score reached 74.6. This proves that the results of interviews, observations and documentation carried out by researchers show that students' memory is good.
Development of A Digital-Based Encyclopedia on Elementary School Science Content Syaflin, Sylvia Lara; Ayurachmawati, Puji; Sunedi
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.5812

Abstract

This study aims to develop a digital-based encyclopedia for elementary science content. His research and development was carried out using the Borg and Gall development procedure with 10 stages, namely: potential and problem stages, data collection, product design, design validation, design revision, product trial, product revision, feasibility trial, product revision and mass products (digital encyclopedia). The subjects of this research trial were fourth grade students at SD Negeri 162 Palembang. The results of the assessment of material experts 91%, media experts 90%, and linguists obtaining a percentage of 85.30% indicate that the digital encyclopedia being developed falls within the criteria of very valid. The results of the student response questionnaire obtained a percentage of 93.90% indicating that the digital encyclopedia being developed was included in the Very Practical criteria. So that it is suitable for use in learning