Sita Nurmasitah
Universitas Negeri Semarang

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Journal : International Journal of Active Learning

The Analysis of Y and Z Generation’s Soft Skill of Work Readiness in Using Social Media Atika Atika; I Made Sudana; Sita Nurmasitah; Bayu Ariwibowo
International Journal of Active Learning Vol 8, No 2 (2023): October 2023
Publisher : International Journal of Active Learning

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Abstract

The focus of this research is on the analysis of work readiness soft skills of Y and Z generation in using social media, namely Y and Z generation. Y and Z generation cannot be separated from social media, either in their daily life or their studies. Higher education institutions must determine the appropriate plans and strategies in developing human resources related to generations, especially in students’ readiness to meet the competencies needed by the industry, including the use of social media. The competencies expected by the industry are competence of attitudes which are classified as soft skills. This background becomes the foundation of research on the analysis of work readiness soft skills in Y and Z generation in higher education. The study was conducted on 250 students consisting of Y and Z generation who were differentiated based on the year of birth. The results showed that the acquisition rate was 66.48% (Y generation) and 67,350% (Z generation) which categoried as good. This means that they can use the social media to prepare themselves for the world of work after completing their studies at Higher Education. The analysis results can be used as an alternative for educators to determine teaching strategies.
Development of Digital Fashion Illustration Media Using Ibis Paint X Software to Improve The Competence of UNNES Fashion Students Roudlotus Sholikhah; Widowati Widowati; Sita Nurmasitah
International Journal of Active Learning Vol 8, No 2 (2023): October 2023
Publisher : International Journal of Active Learning

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Abstract

This study aims to develop digital media in the form of learning videos on the eyes of Digital Fashion Illustration with Ibis Paint X software so that it can be used in learning and can improve student competence. This research is development research which refers to the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation) which includes: (1) the analysis phase, (2) the design phase, (3) the development phase, (4) implementation stage (trial), (5) evaluation stage. Digital media in the form of learning videos on the eyes of Digital Fashion Illustration with Ibis Paint X software that has been developed has been tested for eligibility by validators of media experts and material experts, as well as eligibility trials based on student responses of 40 students. The results of this study are in the form of digital media learning videos on the eyes of Digital Fashion Illustration with Ibis Paint X software. Based on the stages of media development that have been carried out, the final results of the eligibility assessment by media expert validators are 91.6% (very eligible), and the final eligibility assessment by the material expert validator is with a percentage of 97.5% (very eligible). At the implementation stage, the average result of the assessment based on the test student responses was 9.2 from the ideal score of 10 with a percentage of 92% (very positive). Thus, it can be said that digital video learning media for Digital Fashion Illustration with Ibis Paint X software is an eligible and practical medium to be used in learning Digital Fashion Illustration courses.