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Persepsi Masyarakat Pesisir tentang Vaksin Booster selama Masa Pandemik Covid-19 Fauzan Alfikrie; Uti Rusdian Hidayat; Debby Hatmalyakin; Ihsan Angga Anjarwadi
Malahayati Nursing Journal Vol 5, No 8 (2023): Volume 5 Nomor 8 2023
Publisher : Universitas Malahayati Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33024/mnj.v5i8.9301

Abstract

ABSTRACT The acceptance of booster vaccines in the community is still low. The low acceptance of boosters in the community is associated with the safety level, efficacy and side effects of the vaccine that can be experienced. This study aims to identify community perception of receiving the COVID-19 boosters in the Coastal Areas of West Kalimantan, Indonesia. The research design used in this study was descriptive analytic with a cross-sectional study approach. A total of 90 respondents involved in this study were selected randomly, where the proportion of each respondent was selected based on the achievement of receipts advanced vaccines in the region. The statistical test used in this study is the chi square test. The results of this study most of the respondents had a basic education level of 30%, 62,2% female, 12,2% history of being infected with Covid-19, 55,6% not working, 53,3% the distance between home and vaccination service centre is more than 1 km. The results of the perception analysis with vaccination status obtained a value of p = 0.029 (0.05). People who have a good perception of the COVID-19 vaccine choose to receive the follow-up vaccine to prevent transmission of COVID-19 Keywords: Perception, Booster Vaccines  ABSTRAK Penerimaan vaksin lanjutan pada masyarakat masih rendah. Rendahnya penerimaan vaksin lanjutan pada masyakat dikaitkan dengan tingkat keamanan vaksin, kemanjuran vaksin dan efek samping vaksin yang dapat dialami. Tujuan penelitian ini adalah untuk mengidentifikasi persepsi masyarakat dalam penerimaan vaksin COVID-19 lanjutan di Wilayah Pesisir Kalimantan Barat, Indonesia.  Desain penelitian yang digunakan pada penelitian ini yaitu deskriptif analitik dengan pendekatan studi cross-sectional. Sebanyak 90 responden terlibat dalam penelitian ini dipilih secara random, dimana proporsi setiap respoden dipilih berdasarkan pada capaian penerimaan vaksin lanjutan di wilayah tersebut. Uji statistik yang digunakan pada penelitian ini adalah chi squere test. Hasil penelitian menjelaskan sebagian responden berpendidikan SD sebanyak 30%, perempuan 62,2%, sebagian pernah terinfeksi COVID-19 yaitu 12,2%, sebagian dari mereka tidak bekerja 55,6%, dan jarak rumah dengan sentral pelayanan vaksin lebih dari 1 km yaitu 53,3%. Hasil analisis persepsi dengan status vaksinasi diperoleh nilai p= 0,029 ( 0,05). Masyarakat yang memiliki persepsi yang baik tentang vaksin COVID-19 memilih menerima vaksin lanjutan untuk mencegah penularan COVID-19. Kata Kunci: Persepsi, Vaksin Booster
The Effectiveness of the SIAPP Digital Learning Platform in Improving Community Self-Efficacy in Providing Basic Life Support in Pontianak City, Indonesia Uti Rusdian Hidayat; Fauzan Alfikrie; Debby Hatmalyakin; Ali Akbar; Defa Arisandi; Nurpratiwi Nurpratiwi; Mimi Amaludin; Ruhil Iswara; Nurannisa Nurannisa; Ihsan Angga Anjarwadi; Delvi Yanto
Contagion: Scientific Periodical Journal of Public Health and Coastal Health Vol 8, No 2 (2026): Contagion
Publisher : Universitas Islam Negeri Sumatera Utara, Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/contagion.v8i2.29367

Abstract

Out-of-hospital cardiac arrest (OHCA) remains a major public health challenge globally, with low survival rates largely attributed to delayed or inadequate Basic Life Support (BLS) provided by lay responders. Limited access to educational resources and low self-efficacy among community members further hinder effective early intervention. This study aimed to evaluate the effectiveness of the First Aid Learning Administration Information System (SIAPP) in improving community self-efficacy in providing BLS in Pontianak City, Indonesia. A quasi-experimental study using a one-group pretest–posttest design was conducted among 33 community participants recruited through convenience sampling. The study, including the intervention and outcome assessments, was conducted over 2 weeks. The intervention consisted of SIAPP-based first-aid training. Self-efficacy was measured using a structured questionnaire before and after the intervention. Data were analyzed using the Wilcoxon signed-rank test to determine differences in self-efficacy scores. Participants’ self-efficacy improved significantly after the intervention (p = 0.001). The findings indicate that SIAPP effectively increases community members' confidence in performing BLS procedures. SIAPP is an effective and scalable digital learning platform for improving community self-efficacy in BLS provision. Its implementation may strengthen early response capacity in OHCA cases and improve community-based emergency preparedness Keywords: SIAPP, Self-efficacy, Basic Life Support, Out-of-Hospital Cardiac Arrest, Health Education
Effectiveness of the Time Rushing Game Method in Enhancing Knowledge, Skills, and Self-Efficacy in Health-Oriented Disaster Response Simulations Uti Rusdian Hidayat; Defa Arisandi; Debby Hatmalyakin; Ali Akbar; Fauzan Alfikrie; Nurpratiwi Nurpratiwi; Mimi Amaludin; Ihsan Angga Anjarwadi; Nurannisa Nurannisa; Andi Subandi
Contagion: Scientific Periodical Journal of Public Health and Coastal Health Vol 8, No 2 (2026): Contagion
Publisher : Universitas Islam Negeri Sumatera Utara, Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/contagion.v8i2.28435

Abstract

This study aimed to evaluate the effectiveness of the time-rushing game method in enhancing knowledge, skills, and self-efficacy in health-oriented disaster response simulations. A quasi-experimental one-group pretest-posttest design study was conducted with 114 nursing students. The Time Rushing Game measured knowledge, skills, and self-efficacy in conducting disaster-response simulations. The Time Rushing Game intervention consisted of triage, evacuation, and initial assessment procedures, each with a 10-minute time limit. After receiving the intervention or playing the disaster simulation, knowledge, skills, and self-efficacy were measured again. Knowledge and self-efficacy were measured using a questionnaire. Skills are measured using an observation sheet. There was a significant improvement in knowledge (p=0.000), skills (p=0.000), and self-efficacy (p=0.000) after the intervention using the Time Rushing Game learning method. The number of respondents who experienced an increase was 77 for knowledge and 106 for both skills and self-efficacy. Meanwhile, 37 respondents showed no change in knowledge, and 8 respondents each showed no change in skills and self-efficacy. The Time Rushing Game effectively enhanced students' knowledge, skills, and self-efficacy in health-oriented disaster response simulations. This learning method should be implemented not only in health-oriented disaster response simulations but also in other case-study-based simulations Keywords: Time Rushing Game, Knowledge, Skills, Self-Efficacy, Disaster Preparedness
Optimalisasi Penerapan Sistem Informasi dan Administrasi Pembelajaran Penolong Pertama (Siapp) pada Program Edukasi BHD di SMKN 1 Sukadana Kayong Utara : Pengabdian Uti Rusdian Hidayat; Debby Hatmalyakin; Fauzan Alfikrie; Defa Arisandi; Ali Akbar; Nurpratiwi Nurpratiwi; Mimi Amaludin; Ihsan Angga Anjarwadi; Nur Annisa; Ruhil Iswara
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i3.5448

Abstract

Dalam proses pengembangan kawasan pariwisata yang aman dan sehat, pihak pengembang tidak hanya mempersiapkan fasilitas yang mendukung namun sumberdaya manusianya harus didukung dengan pengetahuan pengelolaan objek wisata khususnya ketika menemukan kasus kegawatdaruratan di wilayah wisata atau sekitarnya. Masyarakat sekitar dituntut harus memiliki kemampuan dalam melakukan pertolongan pertama pada kasus kegawatdaruratan. Pelaksanaan pengabdian kepada masyarakat telah dilaksanakan dengan berupa pembelajaran dengan penerapan sistem informasi dan administrasi pembelajaran penolong pertama (SIAPP) pada program edukasi bantuan hidup (BHD) dasar di SMKN 1 Sukadana Kayong Utara. Hasil pelaksanaan kegiatan didapatkan data terjadi peningkatan pengetahuan setelah melakukan pembelajaran dengan sistem informasi dan administrasi pembelajaran penolong pertama (SIAPP) pada program Edukasi BHD. Peningkatan pengetahuan ini diharapkan dapat membuat masyarakat lebih siap untuk menyambut dinamika desa wisata yang ramai pengunjung dengan segala resiko kegawatdaruratan yang mungkin bisa terjadi.