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Persepsi Masyarakat Pesisir tentang Vaksin Booster selama Masa Pandemik Covid-19 Fauzan Alfikrie; Uti Rusdian Hidayat; Debby Hatmalyakin; Ihsan Angga Anjarwadi
Malahayati Nursing Journal Vol 5, No 8 (2023): Volume 5 Nomor 8 2023
Publisher : Universitas Malahayati Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33024/mnj.v5i8.9301

Abstract

ABSTRACT The acceptance of booster vaccines in the community is still low. The low acceptance of boosters in the community is associated with the safety level, efficacy and side effects of the vaccine that can be experienced. This study aims to identify community perception of receiving the COVID-19 boosters in the Coastal Areas of West Kalimantan, Indonesia. The research design used in this study was descriptive analytic with a cross-sectional study approach. A total of 90 respondents involved in this study were selected randomly, where the proportion of each respondent was selected based on the achievement of receipts advanced vaccines in the region. The statistical test used in this study is the chi square test. The results of this study most of the respondents had a basic education level of 30%, 62,2% female, 12,2% history of being infected with Covid-19, 55,6% not working, 53,3% the distance between home and vaccination service centre is more than 1 km. The results of the perception analysis with vaccination status obtained a value of p = 0.029 (0.05). People who have a good perception of the COVID-19 vaccine choose to receive the follow-up vaccine to prevent transmission of COVID-19 Keywords: Perception, Booster Vaccines  ABSTRAK Penerimaan vaksin lanjutan pada masyarakat masih rendah. Rendahnya penerimaan vaksin lanjutan pada masyakat dikaitkan dengan tingkat keamanan vaksin, kemanjuran vaksin dan efek samping vaksin yang dapat dialami. Tujuan penelitian ini adalah untuk mengidentifikasi persepsi masyarakat dalam penerimaan vaksin COVID-19 lanjutan di Wilayah Pesisir Kalimantan Barat, Indonesia.  Desain penelitian yang digunakan pada penelitian ini yaitu deskriptif analitik dengan pendekatan studi cross-sectional. Sebanyak 90 responden terlibat dalam penelitian ini dipilih secara random, dimana proporsi setiap respoden dipilih berdasarkan pada capaian penerimaan vaksin lanjutan di wilayah tersebut. Uji statistik yang digunakan pada penelitian ini adalah chi squere test. Hasil penelitian menjelaskan sebagian responden berpendidikan SD sebanyak 30%, perempuan 62,2%, sebagian pernah terinfeksi COVID-19 yaitu 12,2%, sebagian dari mereka tidak bekerja 55,6%, dan jarak rumah dengan sentral pelayanan vaksin lebih dari 1 km yaitu 53,3%. Hasil analisis persepsi dengan status vaksinasi diperoleh nilai p= 0,029 ( 0,05). Masyarakat yang memiliki persepsi yang baik tentang vaksin COVID-19 memilih menerima vaksin lanjutan untuk mencegah penularan COVID-19. Kata Kunci: Persepsi, Vaksin Booster
Pengembangan Sistem Informasi dan Administrasi Pembelajaran Penolong Pertama (SIAPP) terhadap Pengetahuan Masyarakat Kota Pontianak Hidayat, Uti Rusdian; Alfikrie, Fauzan; Hatmalyakin, Debby; Arisandi, Defa; Amaludin, Mimi; Akbar, Ali; Nurpratiwi, Nurpratiwi; Anjarwadi, Ihsan Angga; Iswara, Ruhil; Yanto, Delvi
MAHESA : Malahayati Health Student Journal Vol 5, No 9 (2025): Volume 5 Nomor 9 (2025)
Publisher : Universitas Malahayati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33024/mahesa.v5i9.19418

Abstract

ABSTRACT Out-of-hospital cardiac arrest is still a global public health problem. The chances of survival after an attack can be increased if cardiopulmonary resuscitation (CPR) is performed as soon as possible. However, the average response time of healthcare workers after a call for help is >6 minutes. Implementation of early resuscitation by bystanders is needed to keep victims alive while emergency personnel are on the way.  To prepare and develop an information system and learning administration as a learning medium for the community as lay helpers, especially about first aid for cardiac arrest victims.    This study used a quasi-experimental design. A total of 33 respondents were involved in this study who were selected accidentally. Respondents in this study were the people of Pontianak City. The results showed that the Learning Information and Administration System was proven to be effective in increasing the Knowledge of Pontianak City Community about cardiac arrest first aid (p = 0.000). Further studies are needed to measure the long-term effectiveness of the training and information system implemented, as well as to evaluate its effect on the survival rate of cardiac arrest victims. Keywords: Basic Life Support, Cardiac Arrest, Learning Management System  ABSTRAK Serangan jantung di luar rumah sakit saat ini masih menjadi masalah kesehatan masyarakat global. Kemungkinan bertahan hidup setelah serangan dapat meningkat jika dilakukannya resusitasi jantung paru (RJP) sesegera mungkin. Sedangkan, kenyataanya rerata waktu respon petugas kesehatan setelah mendapat panggilan bantuan >6 menit. Penerapan resusitasi awal oleh orang yang berada disekitar korban dibutuhkan untuk menajaga korban bertahan hidup ketika petugas darurat sedang dalam perjalanan. Menyiapkan dan mengembangkan system informasi dan administrasi pembelajaran sebagai media pembelajaran bagi masyarakat selaku penolong awam, khususnya tentang pertolongan pertama korban henti jantung.  Penelitian ini menggunakan desain kuasi eksperimen. Sebanyak 33 responden terlibat dalam penelitian ini yang dipilih secara accidental. Responden pada penelitian ini adalah Masyarakat Kota Pontianak. Hasil penelitian menunjukkan bahwa Sistem Informasi dan Administrasi Pembelajaran terbukti efketif meningkatkan Pengetahuan Masyarakat Kota Pontianak tentang pertolongan pertama henti jantung (p= 0,000). Perlunya studi lanjutan untuk mengukur efektivitas jangka panjang dari pelatihan dan sistem informasi yang diterapkan, serta untuk mengevaluasi pengaruhnya terhadap angka kelangsungan hidup korban serangan jantung. Kata Kunci: Bantuan Hidup Dasar, Henti Jantung, Sistem Informasi Pembelajaran
Efektifitas Game Online “Camat (Cepat Tepat Selamat)” tentang Bantuan Hidup Dasar Oleh Penolong Awam dengan Konsep Selamat Terhadap Pengetahuan Masyarakat Kota Pontianak Hidayat, Uti Rusdian; Alfikrie, Fauzan; Hatmalyakin, Debby; Arisandi, Defa; Akbar, Ali; Nurpratiwi, Nurpratiwi; Amaludin, Mimi; Iswara, Ruhil; Safitri, Dewin; Anjarwadi, Ihsan Angga; Yanto, Delvi
MAHESA : Malahayati Health Student Journal Vol 4, No 9 (2024): Volume 4 Nomor 9 (2024)
Publisher : Universitas Malahayati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33024/mahesa.v4i9.14805

Abstract

ABSTRACT The high incidence of out-of-hospital cardiac arrest requires prompt and appropriate treatment. However, in reality, lay people who are closest to the victim do not understand how to provide help so that the victim cannot be saved. Lack of public knowledge about first aid in unexpected cardiac arrest victims can increase mortality rates that could have been prevented. To prepare and develop an online game as a learning media for the community as a lay helper, especially about first aid for cardiac arrest victims. This study used a quasi-experimental design. A total of 30 respondents were involved in this study who were selected accidentally. Respondents in this study were the people of Pontianak City. The results showed that the CAMAT online game was proven to be effective in increasing the Knowledge of Pontianak City Community about cardiac arrest first aid (p = 0.014). Further development is needed in the application of the website-based SELAMAT model to expand the distribution of information in various age groups in knowing information about basic life supports for cardiac arrest. Keywords: Basic Life Support, Cardiac Arrest, CAMAT Online Game  ABSTRAK Tingginya angka kejadian henti jantung diluar rumah sakit memerlukan penanganan yang cepat dan tepat. Namun, pada kenyataanya orang awam yang paling dekat dengan korban tidak memahami cara memberikan pertolongan sehingga korban tidak dapat diselamatkan. Pengetahuan masyarakat yang kurang tentang pertolongan pertama pada korban henti jantung yang tidak terduga dapat meningkatkan angka kematian yang seharusnya dapat dicegah.  Menyiapkan dan mengembangkan game online sebagai media pembelajaran bagi masyarakat selaku penolong awam, khususnya tentang pertolongan pertama korban henti jantung. Penelitian ini menggunakan desain kuasi eksperimen. Sebanyak 30 responden terlibat dalam penelitian ini yang dipilih secara accidental. Responden pada penelitian ini adalah Masyarakat Kota Pontianak. Hasil penelitian menunjukkan bahwa game online CAMAT terbukti efketif meningkatkan Pengetahuan Masyarakat Kota Pontianak tentang pertolongan pertama henti jantung (p= 0,014). Perlunya pengembangan lebih lanjut dalam penerapan model SELAMAT berbasis website untuk memperluas sebaran informasi dalam berbagai kalangan usia dalam mengetahui informasi tentang pemberian bantuan hidup dasar pada kasus henti jantung. Kata Kunci: Bantuan Hidup Dasar, Henti Jantung, Game Online CAMAT 
Peningkatan Pengetahuan Masyarakat Tentang Hipertensi Dengan Edukasi Ebook EDH Score di Wilayah Kerja Puskesmas Teluk Melano Kabupaten Kayong Utara: Pengabdian Nurpratiwi; Uti Rusdian Hidayat; Ali Akbar; Debby Hatmalyakin; Fauzan Alfikrie; Defa Arisandi; Mimi Amaludin; Nur Annisa; Ihsan Angga Anjarwadi
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.4133

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Hipertensi sebagai salah satu permasalahan di dunia. Hipertensi tidak dapat disembuhkan melainkan dicegah sedini mungkin. Salah satu pencegahan hipertensi secara dini berupa penilaian awal menggunakan sistem skoring dalam memprediksi hipertensi berupa Early Detection of Hypertension Score. Sistem ini kemudian dikembangkan untuk masyarakat dalam bentuk ebook. Penelitian ini bertujuan untuk menganalisis peningkatan pengetahuan masyarakat tentang hipertensi setelah diberikan edukasi dengan Ebook EDH Score. Kegiatan ini mengukur pengetahuan tentang hipertensi sebelum dan sesudah diberikan intervensi dalam bentuk Ebook EDH Score. Hasil kegiatan pengabdian kepada masyarakat didapatkan adanya peningkatan pengetahuan masyarakat tentang penyakit hipertensi setelah diberikan edukasi. Peningkatan pengetahuan tentang hipertensi menjadi salah satu langkah menjadikan langkah menciptakan desa sehat
DEVELOPMENT OF A SCORING SYSTEM FOR PREDICTING ACUTE CORONARY SYNDROME EVENTS: A SCOPING REVIEW Ihsan Angga Anjarwadi; Azizah Khoiriyati; Erna Rochmawati
Contagion: Scientific Periodical Journal of Public Health and Coastal Health Vol 8, No 1 (2026): CONTAGION
Publisher : Universitas Islam Negeri Sumatera Utara, Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/contagion.v8i1.28693

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Clinical scoring systems are widely used to support early risk stratification and clinical decision-making in patients with acute coronary syndrome (ACS). However, the characteristics, development processes, and clinical applications of these scoring systems remain dispersed across the literature. This scoping review aims to map and synthesize the available evidence on scoring systems used to assess or predict ACS events in hospital settings. A scoping review methodology was conducted using electronic databases, including PubMed, Scopus, and Emerald. The search terms included “acute coronary syndrome,” “scoring system,” OR “score predictor,” and “in hospital.” Of 1,961 identified records, 18 studies met the inclusion criteria after screening. Data were extracted using a charting approach to summarize study characteristics, scoring system variables, and reported outcomes. The review identified eleven ACS scoring systems, including widely used models such as GRACE, TIMI, and HEART. These scoring tools primarily incorporate clinical indicators such as age, systolic blood pressure, electrocardiogram findings, cardiac biomarkers, and cardiovascular risk factors. The results indicate that ACS scoring systems can be broadly categorized according to their clinical objectives, including diagnostic risk assessment, prognostic prediction, and early risk stratification in emergency settings. This review highlights the variability of predictive models across different clinical contexts and emphasizes the importance of selecting practical scoring systems that rely on readily available clinical indicators. The findings provide a comprehensive overview of existing ACS scoring systems and offer a conceptual framework that may help clinicians select appropriate risk assessment tools and guide future research on the development of simplified prediction models.  Keywords: Acute Coronary Syndrome, Risk Score, Clinical Prediction Model, Risk Stratification
The Effectiveness of the SIAPP Digital Learning Platform in Improving Community Self-Efficacy in Providing Basic Life Support in Pontianak City, Indonesia Uti Rusdian Hidayat; Fauzan Alfikrie; Debby Hatmalyakin; Ali Akbar; Defa Arisandi; Nurpratiwi Nurpratiwi; Mimi Amaludin; Ruhil Iswara; Nurannisa Nurannisa; Ihsan Angga Anjarwadi; Delvi Yanto
Contagion: Scientific Periodical Journal of Public Health and Coastal Health Vol 8, No 2 (2026): Contagion
Publisher : Universitas Islam Negeri Sumatera Utara, Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/contagion.v8i2.29367

Abstract

Out-of-hospital cardiac arrest (OHCA) remains a major public health challenge globally, with low survival rates largely attributed to delayed or inadequate Basic Life Support (BLS) provided by lay responders. Limited access to educational resources and low self-efficacy among community members further hinder effective early intervention. This study aimed to evaluate the effectiveness of the First Aid Learning Administration Information System (SIAPP) in improving community self-efficacy in providing BLS in Pontianak City, Indonesia. A quasi-experimental study using a one-group pretest–posttest design was conducted among 33 community participants recruited through convenience sampling. The study, including the intervention and outcome assessments, was conducted over 2 weeks. The intervention consisted of SIAPP-based first-aid training. Self-efficacy was measured using a structured questionnaire before and after the intervention. Data were analyzed using the Wilcoxon signed-rank test to determine differences in self-efficacy scores. Participants’ self-efficacy improved significantly after the intervention (p = 0.001). The findings indicate that SIAPP effectively increases community members' confidence in performing BLS procedures. SIAPP is an effective and scalable digital learning platform for improving community self-efficacy in BLS provision. Its implementation may strengthen early response capacity in OHCA cases and improve community-based emergency preparedness Keywords: SIAPP, Self-efficacy, Basic Life Support, Out-of-Hospital Cardiac Arrest, Health Education
Effectiveness of the Time Rushing Game Method in Enhancing Knowledge, Skills, and Self-Efficacy in Health-Oriented Disaster Response Simulations Uti Rusdian Hidayat; Defa Arisandi; Debby Hatmalyakin; Ali Akbar; Fauzan Alfikrie; Nurpratiwi Nurpratiwi; Mimi Amaludin; Ihsan Angga Anjarwadi; Nurannisa Nurannisa; Andi Subandi
Contagion: Scientific Periodical Journal of Public Health and Coastal Health Vol 8, No 2 (2026): Contagion
Publisher : Universitas Islam Negeri Sumatera Utara, Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/contagion.v8i2.28435

Abstract

This study aimed to evaluate the effectiveness of the time-rushing game method in enhancing knowledge, skills, and self-efficacy in health-oriented disaster response simulations. A quasi-experimental one-group pretest-posttest design study was conducted with 114 nursing students. The Time Rushing Game measured knowledge, skills, and self-efficacy in conducting disaster-response simulations. The Time Rushing Game intervention consisted of triage, evacuation, and initial assessment procedures, each with a 10-minute time limit. After receiving the intervention or playing the disaster simulation, knowledge, skills, and self-efficacy were measured again. Knowledge and self-efficacy were measured using a questionnaire. Skills are measured using an observation sheet. There was a significant improvement in knowledge (p=0.000), skills (p=0.000), and self-efficacy (p=0.000) after the intervention using the Time Rushing Game learning method. The number of respondents who experienced an increase was 77 for knowledge and 106 for both skills and self-efficacy. Meanwhile, 37 respondents showed no change in knowledge, and 8 respondents each showed no change in skills and self-efficacy. The Time Rushing Game effectively enhanced students' knowledge, skills, and self-efficacy in health-oriented disaster response simulations. This learning method should be implemented not only in health-oriented disaster response simulations but also in other case-study-based simulations Keywords: Time Rushing Game, Knowledge, Skills, Self-Efficacy, Disaster Preparedness
Optimalisasi Penerapan Sistem Informasi dan Administrasi Pembelajaran Penolong Pertama (Siapp) pada Program Edukasi BHD di SMKN 1 Sukadana Kayong Utara : Pengabdian Uti Rusdian Hidayat; Debby Hatmalyakin; Fauzan Alfikrie; Defa Arisandi; Ali Akbar; Nurpratiwi Nurpratiwi; Mimi Amaludin; Ihsan Angga Anjarwadi; Nur Annisa; Ruhil Iswara
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i3.5448

Abstract

Dalam proses pengembangan kawasan pariwisata yang aman dan sehat, pihak pengembang tidak hanya mempersiapkan fasilitas yang mendukung namun sumberdaya manusianya harus didukung dengan pengetahuan pengelolaan objek wisata khususnya ketika menemukan kasus kegawatdaruratan di wilayah wisata atau sekitarnya. Masyarakat sekitar dituntut harus memiliki kemampuan dalam melakukan pertolongan pertama pada kasus kegawatdaruratan. Pelaksanaan pengabdian kepada masyarakat telah dilaksanakan dengan berupa pembelajaran dengan penerapan sistem informasi dan administrasi pembelajaran penolong pertama (SIAPP) pada program edukasi bantuan hidup (BHD) dasar di SMKN 1 Sukadana Kayong Utara. Hasil pelaksanaan kegiatan didapatkan data terjadi peningkatan pengetahuan setelah melakukan pembelajaran dengan sistem informasi dan administrasi pembelajaran penolong pertama (SIAPP) pada program Edukasi BHD. Peningkatan pengetahuan ini diharapkan dapat membuat masyarakat lebih siap untuk menyambut dinamika desa wisata yang ramai pengunjung dengan segala resiko kegawatdaruratan yang mungkin bisa terjadi.