Nurannisa Nurannisa
STIKes YARSI Pontianak

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The Effectiveness of the SIAPP Digital Learning Platform in Improving Community Self-Efficacy in Providing Basic Life Support in Pontianak City, Indonesia Uti Rusdian Hidayat; Fauzan Alfikrie; Debby Hatmalyakin; Ali Akbar; Defa Arisandi; Nurpratiwi Nurpratiwi; Mimi Amaludin; Ruhil Iswara; Nurannisa Nurannisa; Ihsan Angga Anjarwadi; Delvi Yanto
Contagion: Scientific Periodical Journal of Public Health and Coastal Health Vol 8, No 2 (2026): Contagion
Publisher : Universitas Islam Negeri Sumatera Utara, Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/contagion.v8i2.29367

Abstract

Out-of-hospital cardiac arrest (OHCA) remains a major public health challenge globally, with low survival rates largely attributed to delayed or inadequate Basic Life Support (BLS) provided by lay responders. Limited access to educational resources and low self-efficacy among community members further hinder effective early intervention. This study aimed to evaluate the effectiveness of the First Aid Learning Administration Information System (SIAPP) in improving community self-efficacy in providing BLS in Pontianak City, Indonesia. A quasi-experimental study using a one-group pretest–posttest design was conducted among 33 community participants recruited through convenience sampling. The study, including the intervention and outcome assessments, was conducted over 2 weeks. The intervention consisted of SIAPP-based first-aid training. Self-efficacy was measured using a structured questionnaire before and after the intervention. Data were analyzed using the Wilcoxon signed-rank test to determine differences in self-efficacy scores. Participants’ self-efficacy improved significantly after the intervention (p = 0.001). The findings indicate that SIAPP effectively increases community members' confidence in performing BLS procedures. SIAPP is an effective and scalable digital learning platform for improving community self-efficacy in BLS provision. Its implementation may strengthen early response capacity in OHCA cases and improve community-based emergency preparedness Keywords: SIAPP, Self-efficacy, Basic Life Support, Out-of-Hospital Cardiac Arrest, Health Education
Effectiveness of the Time Rushing Game Method in Enhancing Knowledge, Skills, and Self-Efficacy in Health-Oriented Disaster Response Simulations Uti Rusdian Hidayat; Defa Arisandi; Debby Hatmalyakin; Ali Akbar; Fauzan Alfikrie; Nurpratiwi Nurpratiwi; Mimi Amaludin; Ihsan Angga Anjarwadi; Nurannisa Nurannisa; Andi Subandi
Contagion: Scientific Periodical Journal of Public Health and Coastal Health Vol 8, No 2 (2026): Contagion
Publisher : Universitas Islam Negeri Sumatera Utara, Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/contagion.v8i2.28435

Abstract

This study aimed to evaluate the effectiveness of the time-rushing game method in enhancing knowledge, skills, and self-efficacy in health-oriented disaster response simulations. A quasi-experimental one-group pretest-posttest design study was conducted with 114 nursing students. The Time Rushing Game measured knowledge, skills, and self-efficacy in conducting disaster-response simulations. The Time Rushing Game intervention consisted of triage, evacuation, and initial assessment procedures, each with a 10-minute time limit. After receiving the intervention or playing the disaster simulation, knowledge, skills, and self-efficacy were measured again. Knowledge and self-efficacy were measured using a questionnaire. Skills are measured using an observation sheet. There was a significant improvement in knowledge (p=0.000), skills (p=0.000), and self-efficacy (p=0.000) after the intervention using the Time Rushing Game learning method. The number of respondents who experienced an increase was 77 for knowledge and 106 for both skills and self-efficacy. Meanwhile, 37 respondents showed no change in knowledge, and 8 respondents each showed no change in skills and self-efficacy. The Time Rushing Game effectively enhanced students' knowledge, skills, and self-efficacy in health-oriented disaster response simulations. This learning method should be implemented not only in health-oriented disaster response simulations but also in other case-study-based simulations Keywords: Time Rushing Game, Knowledge, Skills, Self-Efficacy, Disaster Preparedness