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Pengalaman Kehilangan Keperawanan (Virginitas) pada Mahasiswi di Institusi X: Study Fenomenology Eli Kurniasih; Chita Widia; Soni Hersoni
Jurnal Keperawatan Galuh Vol 7, No 1 (2025): Januari
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jkg.v7i1.17940

Abstract

The concept of virginity, shaped by social, cultural, and religious factors, often leads to gender inequality that disadvantages women. This study aims to describe the experience of losing virginity among female health students, including the timing, causes, and impacts. The study involved seven active female students selected using the snowball sampling method with a purposive technique. Data were collected through in-depth interviews and analyzed using the Colaizzi method. Respondents first engaged in sexual intercourse between the ages of 16 and 20, with the most common age being 18 (43%). The primary reasons included feelings of love, the desire to strengthen relationships, and partner pressure. Other contributing factors included lack of family attention, emotional impulses, and curiosity. The main impact was psychological, manifesting as guilt, regret, anxiety, and fear of social stigma. However, some individuals who accepted their condition tended to cope better. Losing virginity has a significant psychological impact, particularly in the form of regret and social fear. Individuals with better self-acceptance tend to experience milder effects.
Intensitas Penggunaan Gadget Dan Perkembangan Kognitif Anak Usia Dini Soni Hersoni; Anih Kurnia; Eli Kurniasih; Chita Widia
Jurnal Keperawatan Galuh Vol 8, No 2 (2026)
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jkg.v8i2.25351

Abstract

Technological advances alter children's play patterns, making gadgets a common phenomenon. Excessive screen time in early childhood risks triggering behavioural issues and hindering overall development. This study aims to determine the relationship between gadget use intensity and early childhood cognitive development at TK Al-Ikhlas Singaparna. The research method employed a quantitative approach with a correlational design using a total sampling technique of 26 children aged four to six years. Data collection techniques included questionnaires, observation, and documentation. The results showed that respondents' gadget use intensity was high, with 12 children (46.2%) using them for more than 60 minutes per day and 57.7% predominantly using them for gaming. Inferential statistical analysis using Spearman Rank revealed a significant negative relationship with a moderate correlation strength between gadget use intensity and children's cognitive development, as evidenced by a p-value of 0.012 (p<0.05) and a correlation coefficient (r_s) of -0.485. In conclusion, higher daily gadget use intensity for passive activities like gaming is correlated with lower cognitive development attainment in preschool children. Parents are advised to implement digital parenting through strict supervision and screen time limitation to ensure children's cognitive circuits grow optimally.