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The Effectiveness of SCIDOTS to Reduce Smoking Behavior Among Patients with Pulmonary Tuberculosis : Systematic Review Supriatin, Eva; Nurhayati, Nunung; Lindayani, Linlin
Jurnal Keperawatan Komprehensif (Comprehensive Nursing Journal) Vol. 10 No. 4 (2024): JURNAL KEPERAWATAN KOMPREHENSIF (COMPREHENSIVE NURSING JOURNAL) : SPECIAL EDIT
Publisher : STIKep PPNI Jawa Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33755/jkk.v10i4.700

Abstract

Aims : The aim of this study is to identify and summarize the results of previous studies on the use of SCIDOTS to reduce smoking cessation in patients with pulmonary tuberculosis. Methods : The research used was a literature review of three articles. The assessment of the articles shall be measured using the CASP (Critical Appraisal Skills Program) format. Results : The result of this study incorporating smoking cessation programs into pulmonary TB control programs, as new diagnoses can increase cessation rates by 71.7%. Various interventions, including counseling sessions, behavioral therapy, and health promotion programs, have proven successful. Conclusions : The study found that the intervention SCIDOTS, or quitting smoking, is highly effective in treating tuberculosis patients, accelerating their active treatment.
Pengaruh Patient Safety Human Patient Simulation (PS-HPS) Terhadap Capaian Pembelajaran Keselamatan Pasien Pada Mahasiswa Profesi Ners STIKep PPNI Jabar Supriatin, eva
Jurnal Keperawatan 'Aisyiyah Vol. 4 No. 2 (2017): Jurnal Keperawatan 'Aisyiyah
Publisher : Universitas 'Aisyiyah Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (271.614 KB) | DOI: 10.33867/jka.v4i2.41

Abstract

Human patient simulation (HPS) is one kind of simulation that makes students learn in a realistic environment with a clinical state. Simple simulations with phantom used by nursing education to provide basic skills to students (Jeffris et al, 2009). The research design used is one group pre-post test design. The population of this research is Ners Students Class IV Class 1 Waves B STIKep PPNI Jabar number of samples 43 people, sampling technique used is total sampling. Data collection to know the achievement of patient safety learning using Patient Safety Competency Self Evaluation (PSCSE) instrument. Data were analyzed by using T dependent Test (Paired T Test). The result of the research shows that there is difference of learning achievement value with P value 0,000. HPS can be used as one of the laboratory learning methods before the professional participants are on the practice ground.
USER EXPERIENCE PATIENT SAFETY EDUGAME OLEH MAHASISWA KEPERAWATAN DALAM PEMBELAJARAN PATIENT SAFETY Hayati, Suci Noor; Musrifah, Chinta; Putri, Tri Antika Rizki Kusuma; Supriatin, Eva
Jurnal Keperawatan Malang Vol 10 No 2 (2025): Jurnal Keperawatan Malang (JKM)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat STIKes Panti Waluya Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36916/jkm.v10i2.428

Abstract

Background: Educational games are specially designed tools that facilitate learning and skill acquisition during patient safety training. Therefore, it is necessary to develop game-based learning media to reduce students’ boredom during study sessions. To ensure the validity and usability of such a game, a user experience test is essential. When respondents can play the game smoothly and find it engaging, it indicates that the game is ready for broader implementation.Objective: This study aimed to describe the user experience of nursing students in using the PS Edugame for patient safety learning.Methods: This research employed a descriptive quantitative design with a cross-sectional approach. A total of 125 nursing students were selected as respondents using a random sampling technique. Data were collected using the Game Experience Questionnaire (GEQ). Demographic data were analyzed using descriptive statistics, including frequency, mean, median, and standard deviation, while research results were analyzed using univariate analysis.Results: The total mean score of user experience was 180.94 (SD = 19.59), indicating a good category of user experience. The Core Module had a mean score of 120.37 (SD = 13.31), while the Post-Game Module averaged 60.57 (SD = 7.33). The highest-scoring dimensions were positive affect and competence, whereas the lowest were immersion and challenge.Implications: The use of PS Edugame provides a positive, enjoyable, and interactive learning experience for nursing students, although the aspects of engagement and challenge level still require improvement.Keywords: Edugame; user experience; patient safety