Na'imah Na'imah
Universitas Islam Negeri Sunan Kalijaga Yogyakarta

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Peran Pendidik Terhadap Tugas-tugas Perkembangan Anak Usia 4-5 Tahun Jamuna Ulfah; Na'imah Na'imah; Demy Danero
EDU SOCIETY: JURNAL PENDIDIKAN, ILMU SOSIAL DAN PENGABDIAN KEPADA MASYARAKAT Vol. 1 No. 1 (2021): Februari-Mei 2021
Publisher : Association of Islamic Education Managers (Permapendis) Indonesia, North Sumatra Province

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1198.404 KB) | DOI: 10.56832/edu.v1i1.29

Abstract

Penelitian ini bertujuan untuk mengungkap peran pendidik terhadap tugas-tugas perkembangan anak usia 4-5 tahun. Metode yang digunakan berupa mix methode, model concurent triangulation strategy. Analisis data menggunakan transformasi data, pembuatan instrumen, pengujian level dan pembuatan tabel. Dari 11 orang anak pada kelompok A1 terdapat 5 orang anak BSB dengan persentase 45%, 6 orang anak BSH dengan persentase 55%, tidak ada anak yang MB maupun BB dengan kesimpulan anak kelompok A1 sudah mampu tumbuh dan berkembang secara optimal. Lembaga telah mengadakan kerjasama secara rutin dengan beberapa instansi dan lembaga terkait, namun tetap memiliki hambatan berupa latar belakang pendidikan keluarga, parenting style, perbedaan karakter dan kemampuan anak, kesiapan anak, dan terakhir mengenai administrasi. Tumbuh kembang anak hanya akan berhasil apabila terjadi kerjasama yang bersinergi antar semua pihak yang di dalamnya mencakup pendidik, pengelola lembaga, keluarga, masyarakat dan seluruh instansi yang ada, dengan tetap mengedepankan kebutuhan anak serta sarana dan prasarana yang memadai.
Student Creativity Innovation in Completing Artificial Intelligence (AI)-Based Lecture Assignments Nadia Aliyatuz Zulfa; Na'imah Na'imah; Nurlaili Dina Hafni; Hibana Hibana; Dwi Aminatus Sa'adah; Malikatus Sholihah; Nurita Sari
Al Hikmah Indonesian Journal of Early Childhood Islamic Education Vol 9 No 1 (2025): IJECIE
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/ijecie.v9i1.999

Abstract

This study aims to describe the forms of innovation and creativity among students in utilizing Artificial Intelligence (AI) technology to complete academic assignments, as well as to identify the ethical challenges and risks involved. A qualitative phenomenological approach was used, involving eight active students from the Early Childhood Islamic Education (PIAUD) program who frequently use platforms such as ChatGPT, Grammarly, Canva AI, and DALL-E. Data were collected through semi-structured interviews, observations, and documentation, and analyzed using Miles and Huberman’s interactive model. The findings reveal that students use AI not only for technical efficiency but also as a medium to express creativity in essay writing, language editing, and visual media production. However, ethical issues arise, including technological dependency and uncertainty about the authenticity of AI-assisted academic work. This research contributes significantly to the development of AI literacy programs and institutional policies in higher education, promoting responsible AI use while reinforcing students’ independent thinking and learning.
Studi Literatur: Efektivitas Penggunaan Media Quizizz Terhadap Pembelajaran IPA di Berbagai Tingkat Pendidikan di Indonesia Abroto Abroto; Na'imah Na'imah
The Prime Vol. 1 No. 1 (2025): Juni
Publisher : The Prime is under the provision of the Study Program of Islamic Elementary School Teacher Training (PGMI) of Sekolah Tinggi Ilmu Tarbiyah Aqidah Usymuni Sumenep Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Science learning is often considered a subject that requires a complex understanding of concepts, which can leave students feeling bored. The main problem behind the need for the use of quizizz in science learning: lack of student involvement and motivation in science learning, many students feel less interested in science subjects because they are considered difficult or boring. Science learning often focuses on complex theories and concepts. This research is a qualitative research with a literature review approach, which aims to examine in depth the use of interactive learning media of the Quizizz Game. Data was collected through literature studies by browsing scientific articles, journals, seminar proceedings, and books and research reports from various sources such as Google Scholar, and SINTA. The researcher set inclusion criteria, namely articles that discuss the use of Quizizz in science learning, published between 2023 and 2025, and has gone through a peer-review process. From the qualitative data analyzed, it was found that Quizizz media is very effective in increasing learning motivation, learning outcomes, activeness, and even as a technology-based evaluation tool at various levels of education. However, its success is greatly influenced by careful planning, appropriate question design, and digital infrastructure readiness. Most studies state that the use of Quizizz is able to increase students' motivation to learn in science subjects. The interactive game format, the existence of a score and ranking system, and attractive visuals are the main factors that encourage students to be more enthusiastic in participating in learning.